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JohnnyAppleseed098

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Posts posted by JohnnyAppleseed098

  1. One way to look at it might be to compare changing the memory to how hard it would've been to change the actual event. Say you want someone to remember that the car they saw was black instead of red - changing the color of the car itself would've been a Cosmetic Physical Transform, so changing the memory is a Cosmetic Mental Transform. "That wasn't an alien spaceship you saw, it was just a helicopter" might be Minor. "You didn't see anything" might be Major or even Severe depending on how much they saw. That seems like it might drive some player creativity, as the wipe works better the more closely their implanted memory matches the original memory.

     

    An alternate approach might be to base it on how much time is being wiped. Since the MiB neuralizer seemed to work equally well on the strong-minded and the weak-minded alike, assign "BODY" values to each step on the Time Chart. So wiping 1 Turn's worth of memory might be only 10 BODY, but wiping an hour's worth is 20 BODY. Depends on how you want it work narratively in the game and how infallible you want it to be.

    I like both of these ideas. I believe that using them in conjunction is a great idea. The Multipower idea is great too, but I may increase the power level to maybe 8d6 Major, 12d6 Minor, 6d6 Severe. Cosmetic, really for me, isn't necessary.
  2. And yet if you had Regen, 1 BOD per week with Resurrection, you would pay 22 points - 5 points more to recover BOD slower. So, no, I don't consider that a valid build. Sorry, Steve - I think that -2 limitation for "resurrection only" is dead wrong when evaluated objectively. You want to be capable of coming back from the dead? 20 points, no discounts. If it's not worth 20 points (in general, or in a specific campaign) change the fixed price that applies to everyone.

     

    Maybe the adder should be cheaper than the 20 points ported over from Healing - after all, it is self only when applied to healing.

    What's wrong with the build? It fits the description perfectly, it doesn't violate any rules, and it clearly states its effect. Now, the 20 points for Resurrection is a good adder on just normal Regen. The reason that I justify -2 for Ressurection Only is because you are buying a stable regen and limiting it to a very uncommon situation, death. This means you will almost never be able to use it. 

  3. So, if the Regen was 1 BOD per day, would you slap a huge advantage on the Resurrect adder to make it 1 BOD per hour? I don't think coming back in a day instead of an hour markedly reduces the value of being able to come back from the dead, nor do I think it's really well-defined how rapidly one recovers from death using resurrection. If I wanted to rules lawyer, after 1 hour, you recover 1 BOD. You are still at negative BOD, so you lose 1 BOD in post-segment 12. On that basis, 1 point of Regen can never resurrect anyone.

    Really, if you are dead, you shouldn't lose any more body. 

  4. That was also my first thought, but won't it require the tracked character actively trying to conceal their trail? It seems to me that there is a distinction between actively hiding your tracks (Tracking Skill) and the environment making it harder for someone to be tracked (Change Environment). Or am I just reading too much into the descriptions in the books?

    Actually, no. The Tracking skill is used for people who know how to cover tracks. The "actively trying to cover" is more SFX.

  5. One of the best things I have done with Longevity (especially Immortality) is that I can use previous PCs as NPCs in later games, except much more powerful. Many of my players liked that. They consider it like this: I really like this character. Do I want to make him immortal so that I can use him or he appears again? Investment is the name of the game involving Longevity.

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