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g3taso

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Everything posted by g3taso

  1. Surrealone, I looked it up and I thought it was entirely awesome. However, I don't know if our game master is up on 6e. How would you explain this to him? Is it really as simple as "spend 10pts to Rapid Fire at -2DCV penalty rather than 1/2DCV"? I'm not up on 6th, but I will be. If this applies to sweeps and stuff from 5th, please let me know.
  2. Sorry. Defensive attack? limited 2weapon fighting and others? Is that 6e? Are there 5e equivalents? I would totally love to have an penalty rather than halving my DCV!
  3. I was thinking of a "back to basics" approach to ranged combat in terms for characters, sort of a "you need these" for ranged combat bad-assery. Was hoping others might chip in with suggestions. I was thinking in terms of ranged weapon combat, although this is hardly necessary. Here's my contributions to a ranged combat character. 06 +2 with Range Modifier with all Attacks 16 +2 Ranged Combat 05 Rapid Autofire 12 Penalty Skill Levels: +4 vs. Rapid Fire with All Attacks I was thinking for a weapon I'd use WidowMaker: +40 STR, 2 clips of 12 Charges (+0), Autofire (3 shots; +1/4) (50 Active Points); Only For Throwing (-1), OAF (; -1), No Figured Characteristics (-1/2) (and assorted effects in a multipower)
  4. If I had just a few more points, I would TOTALLY add some other attack powers in there to spice things up a bit.
  5. Summon (more points than your character has)
  6. Wait a minute NB. In 5e as I understand it you can take a 27 HA +3d6, Autofire (3 shots; +1/4), Penetrating (+1/2), (0 END; +1) (41 Active Points); Hand-To-Hand Attack and from there (in the original example) add 3d6 from the 15STR for 6d6 AP Penetrating 0END, and adding Martial Strike for 8d6 and finally some martial arts damage classes (these are unarmed attacks, and martial arts damage classes add to base damage). As I understand it, the whole kit and caboodle is now Penetrating Autofire. This is base damage before doubling. I should pay 3END for STR and 1END for the HA power for 4END per swing. Added CSLs could up the damage from there.
  7. I appreciate it. With that feedback I am rethinking my question. Assuming 15STR (3d6 normal damage and 3END) with a Martial Strike for 5d6 normal damage). If I apply the NA specified above and add 7 damage classes I arrive at 12d6 Autofire 3, Penetrating HtH attacks. The END cost is 3 for the base 15STR, adding in the NA cost, and re-paying 3 END for every attempted hit. So attempting 3 hits, we are at 9END and the END cost of the NA. Correct? Might this be improved?
  8. I appreciate you helping me out, and hopefully I can clarify for you a bit. I bought 9 damage classes for martial arts, which adds to base damage before doubling I am applying a Penetrating Autofire with my martial strike, which does 3d6 normal due to STR and adding 9 martial arts damage classes for 12d6 normal (or 14d6 with martial strike). My NA seems to be too small, and should be adjusted to 70AP to reflect the extra +2 damage classes from martial strike.
  9. (5th edition, if it matters). So let's say I have a 15STR person I am writing up, doing the normal 3d6 HtH for 3END. I want this guy to be a badass martial artist, so I invest in the following 45 Naked Advantage: Autofire (3 shots; +1/4), Penetrating (+1/2) for up to 60 Active Points (45 Active Points) 28 +07 HTH Damage Class(es) and an Offensive Strike So, if I understand this martial artist mechanics I can hit with an AutoFire Martial Strike of 12d6 normal damage (Penetrating) one or more times and costs 3END per swing. Or if I am doing it wrong, please tell me how to do it right!
  10. +2 with Cover (10 Active Points); Limited Power Must Take The Shot If Roll Succeeds (-1/2)
  11. In 5e, I can't put limitations on a 2pt CSL
  12. I get that BDH. The idea is a support power, like Cramming but a real 3pt skill. Something that we can add a useful skill for an upcoming adventure off-camera (probably with Extra Time of 6 hours or longer and an immobile focus). Very much like Dollhouse, if Dollhouse involved small unit tactics regularly. It's not a powergaming impulse, it's the notion that Dollhouse (and others) is a really neat idea. BTW here's what that Dollhouse VPP might look like: Variable Power Pool (Skills), 3 base + 3 control cost, (6 Active Points); Extra Time (1 Day, Only to Activate, -2), OAF Immobile (-2). Yes, the :Limitations don't affect the cost. They are flavor.
  13. My fiendish idea is to have a VPP so I can pick a single skill (or 3 1pt familiarities) . I must assume that a VPP will cost more than just buying 3pts of skills. The effect is generally along the line of the "Variable Effect" modifier you see on Suppress and others (I'm in 5th Edition). Think of it as Cramming, but I get a 3pt skill instead of a 1pt (or three 1pt). Hopefully that helps clarify. And really, if there are alternate ways to do this I am all down for checking them out.
  14. I want to model a power like "I know King-Fu" or learning to fly a helicopter in the Matrix. Lets say modeling a small VPP with a single 3pt skill (or 3 1pt familiarities). Variable Power Pool (Skills), 3 base + 1 control cost, (4 Active Points); all slots Skills Only (-1), Powers Must Be Changed By Operator (-1/2) Is this the "super-cramming" way to pick up a 3pt skill(or some 1pt ones)? Or am I doing this wrong? I must apologize, as our game has never used them, so I'm ignorant.
  15. This character has 2-wpn fighting (HtH, probably brass knucks or barehanded), +6CSL vs Sweep, NA Autofire on HtH and also a multipower of other goodies. It's my interpretation of a Pathfinder monk.
  16. My presumption was that the SFX was the subject. If that doesn't work, perhaps I could figure out how to gain a 1pt familiarity on all technological subjects (or galactic history, or whatever happens to be a pretty "basic" subject).
  17. This was put up originally by Megaplayboy and I thought it was terrific. Analyze: Any Darn Thing! 14-, VSFX (Any SFX; +1/2) (13 Active Points) I'm playing 5e, but this seems to be the classic Mr Spock or Commander Data ability to provide cogent analysis of just about anything from plasma physics to agriculture. Is this valid?
  18. Forgot Special powers. I appreciate it. Finding manual..
  19. Sorry. For what it's worth the powers I wanted to multipower are all using Star Wars "Force" FX and included some jumping, "seeing into the future" Jedi reflexes and so forth. As I understand it, you don't put stuff that affects you in a multipower in 5e
  20. I'm drawing up a character, who has several items. Of course I would prefer to put them in a multipower, but I understand in 5E that is not how things are done. How might I save a few points on "equipment" that is paid for in points but affects the character (desolidification, etc)?
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