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g3taso

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Everything posted by g3taso

  1. The idea is to use Images to set off someone's danger sense as a form of intimidation. You might consider it an alternate mechanic for intimidation Presence attacks. I figure I could cast it on another (or me), and that figure exudes an almost palpable aura of menace whether subtle or overt, and others get the immediate impression that to disappoint would be a VERY bad idea, even if I am not doing anything threatening. Danger Sense Group Images 1" radius, +/-4 to PER Rolls (17 Active Points). Naturally, the PER rolls would let people recognize it or not. Is the idea viable? Could it be expanded to include people without Danger Sense? Perhaps Usable as an Attack?
  2. Lets make this easy. Regardless of which U.S. service they come from there are two basic types of military critters E1 - E10: Enlisted, from greenest private to the Sergeant Major of the Army. The lowest rank of noncommissioned officers are Sergeants, which are E5. O1-O10: Officer, from greenest butterbar lieutenant to God himself. Officers control enlisted In multi-Service operations (typically large stuff, like carpet bombing the Highway of Death in Iraq or other more recent adventures, they work out who is in overall charge and go from there.
  3. KS: Herbalism, Medicine, Food Preservation PS: Farmer, Carpenter, Blacksmith Obviously, these skills also come with hardware (cheese making supplies, carpentry tools, etc).
  4. To expand on C-Note a bit 1. There won't be handloads. What factory is making cartridges? And people reusing the same cartridge for centuries doesn't work. You will have bullet molds to cast your ball of lead. 2. Black powder is king. Made from charcoal, sulphur and saltpeter (often from bird droppings). Matchlocks, flintlocks and black powder. Think Pirates of the Caribbean technology (the pirates, since the British had better arms).
  5. I'm playing Heroic, so I have a soft spot for Weaponsmith as a skill. I just like the idea of being able to make my "babies", those situational weapons for "that special case". Like Ion Blasters for droids in Star Wars, or mebbe that nice weapon mount in The Jackal. So, how might Weaponsmith really shine? I know it's "make and maintain weapons", but how could it be really cool? My first thought is complementary skills. Mechanics or Electronics would be appropriate depending on genre or technology base of course. How might you build a solid character niche on Weaponsmith? What complementary skills are awesome? What shenanigans might you contemplate?
  6. EB 8d6, Area Of Effect (4" Radius; +1) (80 Active Points) In this case I'm modeling something like a grenade. I don't want to have a 4" radius, that's huge! I'd be happy with 2" radius. I considered modeling the power with Explosion but the whole receding damage means it covers a huge area down. How might I change this Energy Blast to have an explosion/AoE that is 2" radius? I want that damage confined to a small area, taking out mooks rather than destroying a neighborhood.
  7. Like this, with the SFX it could be anything from a ham to a hand grenade? Throw Anything: EB 1d6, Area Of Effect Accurate (One Hex; +1/2) (7 Active Points); 1 Recoverable Charge (-1 1/4), OAF of Opportunity (; -1) (And some 0pt limitation saying it has to be something that could be reasonably thrown of course)
  8. So you use Blast and define it as "Thrown Object of Opportunity" and call it good

     

    Does that work? The idea is I can throw just about anything and be good. It didn't occur to me that I could be throwing a knife, a grenade or something and handwave that as objects of opportunity. I am thinking about that :)

     

    1. Greywind

      Greywind

      Why wouldn't you be able to?

  9. and grenades, and radio trackers, and ham sandwiches, and eggs for my neighbor's yard. I used a knife because I haven't figured out how to model an NA for throwing objects. Silly putty doesn't have an AP value I can think of, or pool balls, or a tire iron.
  10. Both good ideas. I'm happy to go CSL route or powers. I was just casting the net for better ideas. I got two! I can get the naked range modifier (which is not illegal) and CSLs
  11. I want to model a power of a "deadeye" with thrown objects like knives and suchlike weighing a few pounds at most. I was wanting to "upgrade" throwing knives with longer range and no range modifiers and was thinking a Naked Advantage was the way to go. Although normally ranged advantages aren't bought with STR, in this case it seems to be the best way I have found: 2pt Limited Range (+1/4), No Range Modifier (+1/2) for up to 15 Active Points of STR (11 Active Points); 1 Recoverable Charge (-1 1/4), OAF of Opportunity(; -1), Thrown Small Objects Only (-0) Might there be a better or other reasonably simple way, or is this a good approach?
  12. I like the concept of an evil Captain America-style villain. A natural leader who uses Pre (Offensive only -1, No combat effects -1) like Palpatine to convince others, to persuade, to seduce to the dark side. All for the greater good.
  13. I like Presence in 5e, and probably will like 6e later this spring. I have what I might call an optimization question, or more specifically an "optimization with style" question. I've heard people's thoughts about PRE attacks being super-powerful (usually with some ridiculous stat level), but that seems to be a DM issue than a game one. Here's my question, based on a 200-400pt game with Disadds and with Normal Characteristic Maxima: When pushing beyond the attribute score of 20 into post-NCM territory, what are some ways to effectively limit the effect of PRE while maintaining or expanding a schtick? I guess I'm looking for cool "flavors" of PREsence to share. For example, lets take a 20PRE character who is ready to become something more impressive. He might choose to buy +20PRE; Only With Leadership (-1), Req Persuasion roll (-1/2). This limits PRE to avoid the evil villain Intimidation schtick, making him more the dashing and charismatic commander who says "Get stuck in, soldiers! You wanna live forever?" as he leads his troops into the fray.
  14. To answer your question, I have never played at 100+ attributes before. So your Presence roll is 60+ of effect? Seems kind of silly to either have complete strangers swear their life to you or give people strokes by glaring at them. At that level, every human is automatically your slave so I must presume this character is the beloved God-King of your world. If it works in your campaign more power to you, but that seems to be pushing HARD against what we call "willing suspension of disbelief" at the movies.
  15. I really like the Choke Hold, which is also 2d6NND (and a Grab). Aside from pushing for a "signature" AoE version however, I agree the two alternatives have their merits in terms of mechanics or SFX (perish the thought ). With so many ways to do just about anything in this system, I find it unusual there are not many options. Pondering if that is a strength, weakness or just a perceptual gap.
  16. Rule number One of all disadvantages is that they have to be disadvantages, and I was thinking that . But with Persistent it's mandatory, so I was wrong.
  17. I haven't seen Striking Appearance, so it's definitely worth a look. Where can I find it?
  18. It seems from the dearth of PRE posts on the board that PRE doesn't get much love. I haven't used it much but I thought I might give it a spin on a new campaign, to which I have invested points for a PRE 20 score (damn those characteristic maximums!). So aside from PRE attacks to go first in a Phase, are there other things it can do in and out of combat? Presence tricks, if you will? In what ways can I get my money's worth out of being... undeniably majestic? Please note our game doesn't normally use Interaction skills much since they are a win button on NPCs. I am hoping I might be able to use them as some type of complementary roll though.
  19. In the case of energy body, you wouldn't be able to use Always On, since it isn't a limitation at all. I might suggest it would be easier to write yourself up as an AI, with Computer Link and go from there. Someone destroys the "body" (computer) you are possessing, and like the Nazgul you are bodiless until you find another computer to inhabit. And Computer Programming is almost a Power itself in many games considering how flexible it is, is WAY cheaper and frankly better suited.
  20. It's all very simple. The purpose of civilian contractors is to wear the red shirts.
  21. And 2" radius means adjacent hexes, but HitMiddle sounds solid for 2pt active more. I wonder if a weapon with Stretching would extend that to 3" radius "for free"?
  22. I was checking out Killershrike's PF Monk conversion and it got me thinking about combat maneuvers (which are based off STR in 5e) with advantaged STR NA: AoE (up to 2" Radius; +1) for up to 15 Active Points of STR (15 Active Points); OAF Weapon of Opportunity(-1) Assuming I have Legsweep, or Passing Strike or some other martial maneuver and the appropriate weapon element(s), I would understand that I could attack everyone in my or any adjacent hex. An AOE Legsweep like in action cinema. Am I correct in this, or just stock up on CSLs for Sweep? 'Cuz this seems awful good and awful cheap, so it must be a trap!
  23. Force Choke: Telekinesis (15 STR), Fine Manipulation (33 Active Points) I'll ruminate a bit on that. BTW I found your characters online. Muy bueno!
  24. I like the Choke Hold maneuver, and I was watching Star Wars last night and an idea came to me. How could this be extended into a Darth Vader-esque ranged Choke Hold? I'm 5e (until April), and I understand adding advantages to Martial or other Maneuvers is frowned upon. That being said, how can I use my Choke Hold at range without buying a whole new Power to do what I can already do with my bare hands?
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