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g3taso

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Everything posted by g3taso

  1. So, we are playing the Star Wars universe. Droids are awesome. I like the idea of Han Solo wiring droid brains in the Falcon to help pilot. So how would you design a Star Wars "Artoo Detoo" Astromech droid brain in this system? If you have a writeup, let's see it!
  2. Both excellent observations. 21 Detect Moving Objects & Creatures 18- (Unusual Group), Increased Arc Of Perception (240 Degrees), Targeting, Telescopic: +1 (although the wiki describes this as ultrasound based, I am considering that SFX and not basing mechanics off it) Love to see what others might come up with.
  3. You've seen it, that little gizmo that lets the marines know the aliens are coming in from all aides. I was wondering what different builds people might have to get this up and running. Here's my initial take: 30 Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees), Telescopic: +6
  4. That's a problem. I was wanting them to take a recovery (via trigger) so if they were deeply unconscious they could take that recovery. It would synergize well with STUN Usable as Attack. Hmm....
  5. How did you get that? I'm in 5E and it looks like I don't see how that one costs 4pt. 12 Take A Recovery: Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Usable As Attack (+1) for up to 10 Active Points of RECovery (12 Active Points). What edition?
  6. +10 STUN, Usable As Attack (+1) (20 Active Points) I stand corrected.
  7. I am wondering how people might suggest an ability that allows people to take recoveries? I can see how you might want "Usable on Others" with the Attack option, since a person might be deeply unconscious. How might you suggest this built as a power in 5e (or 6e)? My initial take is +10 END, Usable As Attack (+1) (10 Active Points). I'm assuming I will be touching this person aka Obi Wan in Episode IV, and while I touch them they have more END and can take recoveries.
  8. Loved Guardians of the Galaxy, and Yondu's Arrow was a favorite. I thought I might create it as a weapon, and I initially came up with Yondu's Arrow: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Penetrating (+1/2), Area Of Effect (2" Radius; +1), Selective (+1/4) (41 Active Points); 1 Recoverable Charge (-1 1/4) I thought it might be nifty to try it as a follower. Any suggested builds? I'm new to buildings computers, bases and so forth. Suggested builds would be helpful.
  9. Speaking in Glossolalia is not a sign of being brain dead, nor does having Tourette's Syndrome. It may be a sign of manipulated elections. This does not count as a joke.
  10. That is a great idea DasBroot! Care to whip 'em out for us?
  11. Most Intellect Skills come down to one of two things: Know Stuff; "Which way did the person/beast/vehicle I'm tracking go?" or "Where can I put this bug to both hear clearly and be undiscovered?" If Detect can be used to "Detect answer to match problem" (see how Lightning Calculator was built) then it should work for any intellectual question. Change Stuff: "Render this trap/alarm/bomb harmless" or "Alter my own or someone else's features or voice" and that calls for a Transform. Mentat Projection: Detect Projections From Known Data 15- (Unusual Group). 11 Active Points. For all you Dune fans, you recognize that this makes you a god among men. For you non-Dune fans, consider this "big data" conclusions. I used a class of things on the detect instead of a single thing.
  12. Warms my heart, being the tender age of 47 and all. I also feel too many people are walking on my lawn...
  13. In this case I'm not going for a "convert main characters" attack and tend be lean along the lines of working this on mooks for sheer availability and convenience and nothing else. Not that I would be averse to an attack against real characters though.
  14. Not at all. It's a killing attack. Instead of killing them, they become you.
  15. Stop right there. That might be the most interesting idea (Lightning Calculator) I've come across.
  16. So for a 250pt character (as example) you propose Duplication (creates 250-point form), Cannot Recombine (+0), Usable As Attack (+1) (100 Active Points); Personality & Knowledge Only (-1) As I understand it, this allows the character to transform a mook or other unimportant person into another Mr. Smith. As mentioned above I am primarily interested in duplicating Mr. Smith's mind and impressing it on another person. As in the movies, this is a permanent transformation.
  17. Self duplication, and inclusion into the gestalt consciousness of the greater whole.
  18. I'm trying to model this right, and I can't seem to find a really good match. The power is how Mr Smith "rewrites" other people to become part of the Legion of Him in the matrix. The description below is from Toben the Many, a Ravenloft villain and arguably one of the most chilling concepts I ever ran across that also has the same exact effect: "The creature can imprint its personality onto all of its spawn. All of the spawn and the original creature are constantly aware of each other's environment. Each sees, hears, and feels what the others experience. This multi-consciousness perspective does not impair the original creature or its spawn in any way. " Mind Seed / Toben the Many: Major Transform 1d6, Partial Transform (+1/2), Armor Piercing (+1/2), BOECV (Mental Defense applies; +1) (45 Active Points) This is what I have got, but I'm not entirely happy with it. Any other approaches?
  19. All this over what appears to be a dispute of SFX. Turning back to this extradimensional space (or whatever). In the D&D original item this space had the air you bring in with you. Does HERO leave this to the talespinner, or is there particular guidance on whether the extradimensional space this thread is actually talking about contains air or not, stands outside time, etc?
  20. They actually have a variety of sizes, with Pathfinder having I-IV and the TSR (oops, showing my age) Dungeons and Dragons having various ones. An nice variation is the Handy Haversack: "A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action" Don't know if that greater power applies in Hero.
  21. Extra-Dimensional Movement (Single Dimension), Reduced Endurance (0 END; +1/2) (30 Active Points); Object cannot be used while in bag (-1), OIF (-1/2)
  22. You are not fighting the power of the engine. You are fighting the fraction of that engine's power that friction can apply through the wheels against the asphalt.
  23. What is really stumping me is how to model is ability to know anything about whoever he is interacting with. He knows of your addictions, he knows what you are doing at that very moment and all your psychological limitations and so forth. Megascale attack retracted. That was just for fun
  24. I just watched Needful Things again, and it was wonderful. Leland Gaunt is a wonderful villain. His multipower might be described as: 1. he knows everything he needs to know about anyone he wants to come in contact with to apply overwhelming psychological pressure on someone 2. many skill levels with Interaction skills 3, he knows some object that you might like, and has one available right then. 4. megascale AoE for everyone to kill each other This character is awesome, and I bet a lot of people out there have seen this movie. Any other apparent powers that I missed? Any people willing to stab at bringing this wonderful villain's powers up on 5E or 6E?
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