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Mr. R

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Everything posted by Mr. R

  1. I am not sure if you noticed by the Holy Symbols are actually a Distinctive Feature. I got the idea from browsing and found a site about DnD clerics and Variations. One variant had the Holy Symbol appear as a marking on the wrist. I thought this was so cool. So a borrowing I will go. Now some may say that it can be duplicated by tattoos, so there must be a mechanism so that this can't be so. I am thinking something like a metal ink (if that makes sense?) that actually feels like metal if you touch it, but is supple and flexes with skin movement! Any other ideas?
  2. Actually ALL my ideas have been stol.... ERRR.... borrowed from him. This is actually an interpretation of his system for wizardry and giving a divine feel and a further limitation to the spells you can access based on your deity's portfolio. The use of contact was from up thread, a comment about Narosia, and the use of religious ranks as a modifier to RSR was my own (hey not EVERYTHING was borrowed). BUT I am glad you liked it. It makes the work I put in seem worth it. So, thank you! This is a modification to my first of three higher level NPC's. Note that she has a 75 pt MP. The max is a 90 pt MP, so she still has room to grow (Can we sat Wall of Earth, or Slay Living {9d6 Drain Body}). As it is, she is scary competent! Enjoy!
  3. Starting over, from the beginning!
  4. I like this idea, but for right now I am going with the KISS principle. Keep It Short and Simple. I have to go with the assumption that my players will NOT be Hero savants. So I want as much as possible to keep it plug and play. Want to play a cleric? Here is the list of deities and what portfolios they control. Want to be a healer? OK your a follower of Readaer. Oh you want Call Lightning? Nope.
  5. I like this idea. Every rank above priest gives a +1 to the roll, but just to offset penalties due to AP costs.
  6. So I redid all the NPC using the above Limitations. Adding the Contact to about 14- then including new limitations actually netted a cost savings of about 1-15 pts based on the Original costs of the NPC, 125 pts saved about 5 pts, while Lady Lenora saved around 25 pts! Anyway, I'll start posting the new versions for your approval!
  7. Ok. I'll go back to the builds add a Contact use it as a RSR roll and further delineate what the Limitations are. Also I'll add a 1/4 Good standing with deity. So Limitations will look like this Good Standing with the deity (-1/4) RSR based on contact roll Gestures Incantations Concentration (1/2 DCV) Charges Custom limitation based on the power of the MP (-1/2 for 30pt, -1 for 45 pts, -1 1/2 for 60 pts, -2 for 75 pts, -2 1/2 for 90 pts) This is to help offset the large cost of the pool at higher levels.
  8. Lady Lenora is my attempt at a more powerful and experienced NPC
  9. The Magic system is stol err borrowed from Killer Shrike, the Spontaneous Casting Model. The unspecified limitations are part of the package to keep the spell costs low. http://www.killershrike.com/FantasyHERO/HighFantasyHERO/MagicSystems/vancianSpontaneousMP.aspx As far as faith based limitation, which I am assuming is a RSR (correct me it I am wrong) , no they don't have one. The limited uses are hinderance enough I feel (though I could be wrong.) Also each deity will have its own spell lists ( I'll have to get around to making one common document soon). Contrast this with the other three types of magic: 1) Metier which uses a Large MP with RSR and balanced Advantages/Limitations (Ex 1/2 End and Diff to Dispel X4 / Incan and Gest and Conc) And uses a Mana poll system to fuel the spells but allows almost any type of spell, if you can fit it. 2) Totem Magic where you get spell like powers based on animal totems BUT there are only 2 powers per totem and the powers max out at 30 AP 3) Runecrafting, placing runes and using runes to make magic items Now if I am going to have deities in my world, then they will have some sort of effect based around their portfolio. So Goddess of Earth will have an earthen hand ability. Could a Metier caster duplicate it, yes, but why? Just get a regular slot with a big TK. Anyway that is what I am trying to go for. BUT If you think I am on the wrong track, please give me a good explanation why. What suggestions would you make? (No I am not being facetious, I want to learn)
  10. Now Shadmar, Cleric of Themis, Goddess of Law, Protection, Vengeance and Honour!
  11. That is part of the System, so it feels weird to not use it, and it helps give me a handle to the NPC. As a GM this would help me role play the NPC at a session!
  12. I have been making Cleric type NPC recently as I was trying to integrate Divine types without going the heal-boy route. So I have twelve deities that control various domains. Yes I was stealing from DND, but then expanded it. Now the Clerics look more like DND sorcerers. Each MP represents a spell level (0-15= L1, 15-30= L2, etc) with a max of 76-90 or L5. Also each MP has own charges /uses. Finally, the spell lists will be very limited, only going on the Domains of the deity. Want a Fireball, well unless the deity has the fire domain, NOPE! So with those ground rules I present Eladrin, Follower of Toubaris, God of Commerce, Skills, Travel, Liberation and Oaths Any comments and critiques (Honest ones any way) Welcome!
  13. I decided I was making this TOO complex. I want stuff that is plug and play. So Back to the drawing board. I want to simplify things for my players. As a result I am giving Mr. Shrike's Spontaneous Casting model! Five ranks of spells (AP 15/30/45/60/75) with a list of spells based on the domains and portfolios of the deities in question! http://www.killershrike.com/FantasyHERO/HighFantasyHERO/MagicSystems/vancianSpontaneousMP.aspx
  14. After much discussion with myself (Don't ask) I have decided the having the SE occour upon switching slots was far less onerous. The slots have a high enough End cost as it is that a caster that uses ONE spell a lot (what I call the Palladium Call Lightning Syndrome) will still use a good chunk of End. They will have to judge whether doing a good deal of switching is worth the exhaustion!
  15. I am modelling my Divine casters. They will have a MP with a very restrictive set of abilities. MP Gestures Incantations Concentration (1/2 DCV) Only for domain spells--- each deity has three domains Ex Air, Cold, Darkness. Each domain has a granted power that costs 10 RP, then a MP with powers at the 30, 45, 60, 75 and 90 Active point level. Each domain has one power at each level. So MP 45 pts has the Air 30 and 45, the Cold 30 and 45, and the Darkness 30 and 45. This is not my question though. Last Limitation Each slot costs end (even if it normally didn't) and a Side Effect --- Each use of the power will cost AP/10 in LTE. (Note the granted powers do not have this limitation) Now my question--- Is it better to set it up so that each use of the Power activates the SE? (Note that first activation of a constant power will trigger the SE, but not the upkeep.) OR Every switch of the MP to a new slot will activate the SE? So use the 30 pt power then the 45 4t power. So SE 3 LTE then SE 4 LTE. Which is better?
  16. I ask, because I am making some NPC for my FH and I am adapting power sets from Killer Shrike. A number of the powers have Lingering with usually 1 extra turn (+1/2). Now the description in my HD (uses 5th ed.) says it is a power that can be used, then set aside while you do something else, but can be reused again anytime within the timeframe. Example Retributive Gaze 3d6 Ego Blast, Lingering End 4 Now I adding a Limitations SE (cause LTE loss equal to AP/10 to activate the power) Questions: Does this person pay the regular End cost every time they use the power thereafter? Can this person set aside use of the gaze, use another ability, then go back to using it, is that the correct assumption? Any other tips and trick to using this advantage? Note: I'd look in the rules, but my 5th ed. book is in storage and the 6th ed. has no entry for it!
  17. Here are two I am lifting from Mr. Shrike for a Knowledge Domain. First---Deep Thoughts Deep Contemplation: +38 INT (38 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), , Concentration 0 DCV (Character is totally unaware of nearby events; -3/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 😎 Eidetic Memory, 1 Continuing Charge lasting 1 Century (+0), Inherent (+1/2) (7 Active Points); Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), Only to Remember Things Learned With Deep Contemplation (-1), Concentration 0 DCV (Character is totally unaware of nearby events; -3/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 1) Next and Simpler Mystic Knowledge Detect General Information And Facts 11- (Mental Group), Discriminatory (15 Active Points); Only While In Good Standing With Faith (Cannot be removed; -1/4), Concentration (1/2 DCV; -1/4)
  18. Thanks for this. Yeah a starting character should NOT be as important as this (unless he/she is the great and fabled CHOSEN ONE). Yeah, time to trim a little fat in regards to starting levels of access to the higher ups!
  19. I have been making sample characters for the Deities from my notes that you people have graciously been helping me out with. But now I come to a conundrum, How much should a starting PC or NPC spend on Contact (the church). Organization adder is a given, good relations etc. By the time I am done it is a 15 point expenditure. Since I plan for 125 - 150 for starting people, that is a lot of points. My question is--- am I going too big, or is that a good base amount?
  20. Aaron Allston in his campaign had a group called the Blood. It was a means to add to the backstory of a few of his PCs. Basically they were humans that were magically mutated and thus became the ruling class of their pre historic tribe. When the tribe left earth, the Blood were set up as the nobility. (oh and it breeds true--- a Human/ Blood pairing is a Blood) As far as abilities, 15 str 20 dex 15 con 6 pd as base 6 ed as base 4 Spd X Ray vision Flight or Tport EB or RKA at 40 AP So have any of you ever had a similar group in your campaign? I am just curious, I am not planning to add a similar group to my campaign!
  21. When are you going to do this again? Because I want in! This sounds FUN!
  22. Blot the Day: Change Environment 8” radius, -4 to Normal Sight PER Rolls, Long Lasting (1 Day, +20 pts) 0 Concentration (initial 0 DCV; -½), Extra Time (initial 1 Turn; -½) UMMM... How is this affecting the whole planet?
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