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m.mavnn

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  1. I'm planning a Fantasy Hero campaign in which most spells will be: Increased Endurance Cost (x2 END; -1/2), Gestures (-1/4), Incantations (-1/4), Requires A Water Magic Roll (Skill roll, -1 per 20 Active Points modifier; -1/4), IIF (Spell Components; -1/4) It starts filling up the character sheet pretty quickly, especially as many "spells" are actually multipowers with the modifiers applying to every slot. Is there anyway of creating a "grouped" limitation that appears as just "Magic" but still causes the increased END to auto calculated and lets modifier intelligence func
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