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Mr. R

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Everything posted by Mr. R

  1. Thank you all for the advice!
  2. That is what I plan to do. I am thinking a VPP with a limiter of only domain spells, all at one use (want to cast it more often, use more charges) and maybe give all a LTE so that even then, the spells are not abused. I am capping at 90 AP and that give a few VERY powerful spells. Access to about 3-4 domains gives a good spell selection. They are powerful, within their defined purviews!
  3. Thank you! That is encouraging. I'll look into a few more overlaps as I am looking for a more organic feel to my deities!
  4. My recent ruminations has been about the magic granted to priest of the various deities of my world. I have in all cases been looking for a very plug and play type of set up. I have a traditional mage type in the form of Metier magic, a more primitive, primal Totemic magic, a source for all those magical toys from Runecrafting. Now how to make divine magic seem different. One thing I wanted was that each deity had its own special purview or portfolio. Also I wanted to get away from every cleric having access to the same spell list, but all everyone wants is the heal spells. So to Killer Shrike I go for some inspiration... What is this? Domains. Spells that are organized according to a portfolio? http://www.killershrike.com/FantasyHERO/Content/PackageDeals/ExtentionPackages/DomainPackage.aspx So I decided to grant my deities access to 3 to 4 of the domains. Could you good people take a quick look and see if you agree with my choices, or maybe make suggestions. I'll worry about the costing structure later (though I am leaning to a VPP with the limitation Only for Spells from Chosen Domain (-1)) The granted Powers are all 10 pts so they can serve as gateways to the Greater Mysteries. Anyway, My deities.. (Note ??????? means I am unsure whether that domain fits. I'd like to limit it to 3/deity, though having a house rule that as a cleric you can only chose 3 out of a possible 4 or 5 is possible!)
  5. What the title says. I am contemplating using this in relation to Divine Magic as a way for the user to get some spells for cheap while still getting decent effects. But I want to know, IF you used it, what were were any advantages or disadvantages / suggestions for it?
  6. Aerelios is not on the coast where the Gefting Sea empties into the Kulana River, but rather a few kilometers inland. The river at this point is about five (5) kilometers wide, allowing for communication between the East and West parts of the city by ferries that operate day and night (night being more expensive and restricted for safety reasons). There are docks on both sides, with a restricted dock further up the city on the East side for the supply of warships the city can call on. This is also where the barracks for those soldiers living in town are located. As well it has very simple accommodations for warriors visiting and staying for a limited time. Each city is surrounded by a wall, the cities populations have spread over the walls and into the surrounding areas. Here are found most of the farms and orchards that help supply food to the cities. Each wall has three gates for ease of access. There is no wall over the river, but instead a LARGE chain at the end of both upper and lower wall, can be raised to hinder traffic. Also there are catapults on the bank sighted to fire on the river and traffic. Because of the size of the river, there are two ruling districts, where the Lord Mayor and Deputy Mayor reside, one to a side. Either side also has a headquarters for the city guard arranged as follows City Guard: Three levels 1- Basic guard (the Hawks) Patrol the city sometimes accompanied by a cleric of Themis 2- Investigators (the Owls) 3- Special Branch (catch all for strike teams to assassins [hey they might be good, but not stupid] called the Eagles) Courts are on the West side with serious cases having a cleric of Themis in attendance Both sides also have sizable fishing fleets as it is simpler to bring food directly to both cities, rather than just one, then ferry it over. Many accuse some of the fisher people of being smugglers, but as the families are fluid, it can be hard to prove. This is also where most of the low cost housing can be found. If the East side has the Warships, the West is where the ships are built. Most of the boat builders and craftsmen are located on the west side. As a result of this most of the high end crafters and tradesmen are located on the West side. There are some on the East Side, but the better ones are on the West. Medium and high class housing are located just off from either City Hall, with the best houses being closer to the Hall and the worst (this being a relative term) being a few blocks out. One the west side is the Mage School. Here people study one of the three known magic traditions, Metier, Totems, Runecrafting. It is also closest to a magic market, with potions, scrolls and limited use items for sale. Also there is a fourth building for those who are not studying magic, but learning other academic skills. Most accommodations are found at the dock areas, with better accommodations near the gate areas on both sides of the cities. Temples and Shrines to all the major deities can be found around each city. Major temples are located at the following locations: Toubaris– West side near the Crafts lane. Themis– Either City Hall Marileea– Two, one in either market on the east and West side Readaer– The Mage School Kogano, Selan and Tolar don’t have Major temples or shrines, but minor ones are found all along the dock areas, and in the communities just outside the city walls. Zylan has a shrine in the hospital, but mostly it is an attempt to placate him rather than worship Chast – Next door to Toubaris, (she likes to take digs at him) Bitva– At the barracks and military docks Orchen– Has no major Shrines, but many smaller ones are located around town, especially where people work with fire (black and white smiths, dye shops, brewers, taverns etc.) Again this is mostly to placate him. Olea– Like Marileea, one at either market, though they are not that large. Constructive comments welcome and appreciated!
  7. I also seem to remember an article about what were called Baby Teeth. This was a teen villain group with some serious issues.
  8. Lord of Storms, the rain bringer, Thunderer, Destroyer, Renewer, Name : Tolar Holy Symbol: Lightning Bolt Professions: sailors, farmers, ??????, Clothing: Good clothing Weapons: Hammers, maces, bows Education: Weather, Spells: Weather sense, Fog, Flashes (sight, sound), Call lightning, Call wind, Circle of protection Magic Items: Magic Compass, See in the dark lenses, Pen of poetry Pestilence, Purges, sickness, Name : Zylan Holy Symbol: Stylized Crescent Moon Professions: Doctors, morticians, Clothing: Black with red highlights Weapons: Any Education: Diseases, ?????? Spells: Drains, AE drains, Blindness, deafness, Damage over time Magic Items: Charms vs ****, Circle of protections, Yes, these are still gods of neutrality here. They just are, and are not actively evil or good. Rains can be good or bad depending on the year. A sickness has no particular target, all are fair game (I think Zylan is less worshipped and more placated)
  9. So a twofer today Gods of Neutrality God of the Sky: Lord of the sun. The one who gives warmth. The drought lord. Mountains (any other ideas?), Name : Kogano Holy Symbol: Sun symbol Professions: ?????, Clothing: Robes or coats coloured yellow Weapons: Bows are sacred, and thus preferred. Education: Any the interest them, as long as they devote themselves to it at the time Spells: warmth, light, blindness, thirst, dessication Magic Items: Robes of warmth, orbs of light, Goddess of the Night Sky: Lady of the Stars, the navigator, Patroness of sailors, desert travellers. The night predator. romance. (any other ideas?) Poetry, beauty Name : Selan Holy Symbol: Stylized Crescent Moon Professions: sailors, navigators, ??????, Clothing: Robes or coats dark blue with star motif Weapons: Scimitars/ cutlasses Education: Any the interest them, as long as they devote themselves to it at the time Spells: Sense Direction, darkness, ??????, Precognition, enhances senses, Empathy, Aid Comeliness Magic Items: Magic Compass, See in the dark lenses, Pen of poetry
  10. I made some NPC with a Victorian feel to them. I'll post the links to them Here: Bottom of page 14 and top of 15
  11. God of Knowledge, learning, tactics, logistics, Healers, cooking Name : Readaer Holy Symbol: Book or Scroll Professions: teachers, scribes, sages, physicians, Clothing: No official outfits other than the Holy Symbol Weapons: Any weapon suitable to their profession, but staves and swords are favoured Education: Any the interest them, as long as they devote themselves to it at the time Spells: Speed Reading, Healing (they are closest to a traditional healer type), Magic Items: glasses of translation, bags of preservation, Blankets of warmth, Charms vs diseases,
  12. Goddess of Earth: Mistress of Agriculture. Lady of Seasons. Birth, death and milestones. Queen of the Forest/Jungle. The herbalist / poisoner. (any other ideas?) Name : Marileea Holy Symbol: Metal Leaf enamelled with white, green, yellow and red Professions: Farmers, midwives, herdsmen, healers Clothing: No official outfits other than the Holy Symbol Weapons: Any weapon, but small easily concealed ones are prefered. Education: Law, herbalism, farming, animal husbandry, food preservation Spells: Locate plants, brew potions, neutralise poisons, healing brews, Neutralise disease, Drains (Str, Dex, Spd) Change environment (season), Bless crops, Magic Items: Potions, ointments, bags of preservation,
  13. Onto the Goddess of Justice Using Scott Ruggels' previous post as some inspiration Goddess of Justice: The balancer, the goddess of just endings. Goddess of vengeance. the goddess of honour, (any other ideas?) Feuds? Perseverance? Retribution Name : Ariadne Holy Symbol: Balance with feather on one side Professions: Judges, administration, ????? Clothing: Any clothing but when in an official capacity, must be wearing their holy symbol and a sash of office. Weapons: Any weapon, but small easily concealed ones are prefered Education: Law, bureaucracy, theology, any specializations they prefer Spells: detect lies, locate object, Aura of calm, Aura of protection (FW), Magic Items: magic armour, No, I am not as eloquent as he is, but this is what I came up with after about 10 minutes Please help me flesh this out!
  14. Revelry, thieves, generosity, the potlatch, Alcohol, Celebrations (Drunk celebrants..... yeah!
  15. Wait till I get to my Chaos Gods. They include a goddess of luck, god of wrath and a god of revelry. He's gonna love them!
  16. THIS is a first pass? WOW! What happens when you put your mind to it? As it is, I love it! This is just what I need to kick start my imagination.... but.... do go on!
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