Doug Limmer
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Posts posted by Doug Limmer
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Re: [YGO] Seto Kaiba
You do have that "+3 to any game-related skill" tucked away in there. 16- isn't a bad roll for most things.Probably. Boost his skills to taste. -
Re: Continuous Attack Faster than Character's Speed?
Two things come to mind:
1.) Buy a computer to do the attack.
2.) Use Gradual Effect.
The computer seems expensive, and I'm not sure how well you can 'tweak' Gradual Effect to fit exactly what you want.
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Re: how to get invisibility to clairsentience
I thought you could buy invisibility specifically for clairsentience. I even remember reading that you needed to buy it separately for clairsentience, precognition, and postcognition. I can't remember where, though.
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Re: Question on Adjustment Powers
vs.Drain Strength 1d6, Ranged (+½) [15 Active Points]; OAF (-1) [real cost: 8 points] plus Drain Dexterity 1d6, Ranged (+½) [15 Active Points]; OAF (-1), Linked to Drain (-½) [real cost: 6 points] plus Drain Speed 1d6, Ranged (+½) [15 Active Points]; OAF (-1), Linked to Drain (-½) [real cost: 6 points]. Total Costs: 45 Active, 20 Real.
Correct me if I'm wrong, please, but isn't the second one twice as effective as the first, i.e., it drains 2d6 from all three characteristics, and not just 1d6?Drain Strength, Dexterity and Speed 2d6, Affects Three Characteristics Simultaneously (+1), Ranged (+½) [50 Active Points]; OAF (-1). Total Cost: 50 Active, 25 Real. -
Re: THE ULTIMATE METAMORPH -- What Do *You* Want To See?
I'd like to see a bit on 'many-into-one' characters, where several characters combine into one: how to write them up, and how to work with them in a game. It probably doesn't need to be a big section.
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Re: OCV Penalty on Powers
You can use the side effect limitation to do this. Side Effect: -2 OCV' date=' Always Occurs, Minor.[/quote']For most powers (anything 20 AP and up, with no other limitations applied), giving this even a -1/4 value will save more points than the 4 points needed for a counter-acting +2 OCV with that specific power. I suspect it should be a -0 limitation in most cases.
Or, maybe you can ask your GM for a 4-point 'negative adder'.
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Re: Modern Gods
The Time Being. It's amazing how often people do things for it.
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Re: Anime Champions?
I think he meant Mink from Cyber Idol Mink by Megumi Tachikawa. Of course' date=' you wouldn't buy [i']Mink[/i] just to do a character sheet any more than you would buy Dragon Half just to do a character sheet.I certainly am not going to buy Dragon Half just to do a Mink character sheet. Same for most everything else you mention.I'm not quite sure what PhantomGM6101 is looking for. If he's looking to design characters, then anime characters aren't really any more difficult to design than any other characters. (Heck, I even did one.)
If you're looking for inspiration for things like play style and character style, to get you in the right "mood" for anime gaming, then frankly I'd suggest looking at BESM (since a new edition is coming out, you might be able to pick up an old one for cheap). Not for the game, necessarily[1], but for the anime-play-style advice. I seem to remember that it had some good sections on that, and gaming advice can always be ported to another game.
[1] Not that it's a bad game or anything.
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Re: Anime Champions?
I suspect you'll see a flood of responses shortly (or, maybe shortly once Monday comes around). To start you off with some Hero Games published stuff:
- "Anime and the Hero System" is an article in Digital Hero #8
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Ninja Hero covers some anime and video game topics
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Kazei 5 (PDF from 4th edition, but still available in the company store) is cyberpunk with anime flavoring
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Robot Warriors and Robot Gladiators (4th edition supplements; one or both may have PDF versions in the store) help with some types of anime
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The Ultimate Vehicle (5th edition) also has some stuff regarding anime-type robots and vehicles
- "Anime and the Hero System" is an article in Digital Hero #8
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Re: Teen Champion Cover!
Well, I wasn't thinking about buying the book before, but the cover looks fun enough that I just might buy it now. So, it's a good cover, even if it wasn't "work-intensive" (or what have you).
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Re: Favortie NINJA HERO NPC?
Not to mention "Sol Badguy."Meow Yen is not my fault. [...] Anyway' date=' as Meow is a video game character, and I've seen names like "Geese Howard" and "Kushnood Butt" in [u']real[/u] games, I figure I did okay.There is a character named "Lady Meow (or Myao) of the Iron Cat Fist" in the anime Carried by the Wind: Tsukikage Ran, so the name didn't seem that strange to me.
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Re: Build your own "New Avengers"!
Killed? He wasn't killed; he was just shattered in to a bajillion pieces. He'll be back when some writer wants him to be.If I needed to bring in a new Avenger' date=' I'd resurrect [i']Charcoal, the Burning Man[/i], make him adult, and toss him in. Killing Charlie was such a waste. -
Re: Build your own "New Avengers"!
How about:
Captain America
Hawkeye
Giant Man
Wasp
Captain Marvel
Yellowjacket
Songbird
Wait, they did that one already ...
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Re: Bigger Animals - To use realistic STR or not
Or, you need to change the internal structure so they can hold themselves up, or something. After all, they can make pretty big human-proportioned statues.
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Re: Fantasy Hero / Star Hero .... SpellJammer?
RPG Now (http://www.rpgnow.com) has PDFs of a lot of the SpellJammer stuff for about $5 each. You might find it useful.
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Re: Thought Experiment 1: Azumanga Champions
Judging from one sequence, Tomo needs a Mimic Pool to gain other people's abilities. (Of course, if your abilities are actually weaknesses ...)
Chiyo should have a hefty PRE bonus, only for 'cuteness' PRE attacks. And Sasaki a Vulnerability to said attacks.
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Re: Is missile deflection needed?
You mean 100% Damage Reduction Requires a Skill Roll? Nah' date=' I hate that power. Ditch it.[/quote']Hmm. I've meant to do this for a while; maybe now's the time.Missile Deflection: Desolidification (affected by area attacks and other non-deflectable attacks); 0 END (+1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2), Instant (-1/2), Extra Time (Half Phase, -1/4), RSR (OCV vs. OCV, no Active Point penalty, -0) (27 Real Points) plus Missile Deflection Power Skill (3 Real Points). Total Cost: 30 Real Points.
It's not perfect, but it's reasonably close, I think. Am I forgetting any modifiers?
I also think that many instances of Missile Deflection should have a penalty for the DCs of the incoming attack, but then I also think many instances of Block should have a penalty for the DCs of the incoming attack.
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Re: Normal Senses with Discriminatory and Analyze
Really' date=' I'd argue that the basic sense are discriminatory (and I would not differentiate as the book does from the "crude" discriminatory) and just make people pay for Analyze.[/quote']After thinking about it, this is where I ended up, too. And I would say that most of the above should be handled with Knowledge Skills and high PER rolls. I would save Analyze for being able to tell apart things other people physically can't. (You can see more colors, and more detail, with sight -- but not microscopic or telescopic vision; you can distinguish sound frequencies that others can't; you can pick up scents others can't -- or would that be smell's version of 'night vision'?; etc. You may not know what they mean without the right Knowledge Skill.) -
Re: Multiple Attacks
Maybe it's just a contest of PS: Kicking Stuff. (I mean, it isn't actually combat or anything.)
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Re: Off-Topic Question - DC Heroes
Hie thee over to "General Roleplaying;" there's already a thread on it.
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Re: Die Faust
[is this a double-post?]
According to my German dictionary, "Faust" means "fist" (hence, the gauntlet?), and is indeed feminine. When used as the subject of a sentence, it would be "die Faust."
How/if it would change if made into a superhero name, I do not know.
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Re: Storn's Art & Characters thread.
Sorry, no can do. You'll just have to draw it and show us.I have a visual(s) in mind that I think would work. You'll just have to take my word for it. -
Re: 5er Invisibility pwoblem.
Technically, I suppose, you don't emit (internally generate) light, you just reflect it. So, if you're invisible, you fail to reflect the light. On the other hand, when you speak, you do actually emit sound. So, the invisibility doesn't hide it; you'd need darkness.
I think that's the theory, anyway. If you're carrying a flashlight while invisible, is the beam of light invisible?
Or, on the gestures/incantations bit, gestures are about being able to move, not being able to be seen. Incantations are (I suppose) about being able to be heard, not being able to physically move to make words. I guess.
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Re: Computer Programming
Except that Computer Operation shouldn't let you do the interesting things that fictional heroes get to do, like hack into secure systems. That would require Computer Programming (or, possibly Systems Operation).
I'd assume that 'everyday' use of the computer would be part of your standard PS, and that using a user-friendly program wouldn't cost you any more points than using a microwave or air conditioning.
Can this Detect even work?
in HERO System Discussion
Posted
Re: Can this Detect even work?
It also depends on the special effects of the detector. If he has some sort of "object reading" or "retrocognition," I'd think the act of the teleporter memorizing the spot would be significant enough to be detected.