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Doug Limmer

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Posts posted by Doug Limmer

  1. Re: Things That Make You Go "Hmmmm...."

     

    Under that interpretation, the final amount Suppressed would be 22 points. This gives 78 active points, which is enough for 7.5d6 area suppress (but not for 8d6), which has a standard effect of 22 points. Or, if 7.5d6 has a standard effect of 23 points, then you have 77 active points left in the power, still enough for 7.5d6 of Suppress. [1]

     

    (If my math is right, a 70 point area effect Suppress should give 7d6 of Suppress. Is my math right?)

     

    I'm not sure that's the correct interpretation. Even if it is, it's too much work for me to want to do on the fly; I'd call it a 30-point Suppress for the first time it's used, and only lower the effect for subsequent uses, and not worry about the difference.

     

    [1]This is an algebra problem that's trickier to set up than it is to solve. 10 active points in the listed power will Suppress 3 active points of the power. So, if A is the original number of active points, and B is the post-suppress number of active points, then A - B (the amount suppressed) will end up equaling 3/10 * B (also the amount suppressed), so that A = 13/10 B, or B = 10/13 A. In this case, A = 100, so B = 1300/10, which is just shy of 77.

  2. Re: Aliens - where are they?

     

    The Mon'dabi, Perseids, Se'ecra, Thorgons, Varanyi, Hzeel (you forgot them), Malvans, Mandaarians, Fassai, and Xenovores are written up in Terran Empire, along with many others. They're future versions of the races, but probably can be used with little to no modification for Champions.

     

    The Thane are mentioned, but not written up. I think I remember that they were (or will be) written up somewhere, but I don't remember where. The Sirians, Qularr, and Gadroon are very minor races by the time of Terran Empire, and are not written up. There should be more information on Xenovores in Alien Wars. I don't remember seeing the Selenites anywhere.

     

    There may be more information in Worlds of Empire; I don't own that one yet.

  3. Re: Anime series as a campaign

     

    And Tsubasa would be a blast' date=' but a lot of work for the GM, creating all the worlds to go to, and the cast to go with it.[/quote']All a GM would have to do is pull out character sheets from previous campaigns, maybe give them a few cosmetic changes, and it's good to go!:)
  4. Re: Hex DCV vs. Helpless Player DCV

     

    I guess my response to your suggestions Edsel is why are humans at 4" 0 DCV while targeting the hex' date=' which is bigger, 3 DCV?[/quote']Here's a thought: what's easier to target, a specific spot in a field, or a pole sticking out of a specific spot in a field?

     

    I think the 3 DCV is supposed to represent the difficulty of hitting a point in space without any particular reference object to target on. (In other words, don't target the hex with your area of effect attack, target the manhole in the hex instead.)

  5. Re: Stickler for Details: 1/2 Point Issues

     

    I don't think the cost buying 3 END rounds down to 1, any more than buying 3 points worth of an Energy Blast rounds up to a full die. There's no division involved in calculating END costs; you have to spend (at least) 1.5 character points to get 3 END, and you have to spend whole-number amounts of character points, so 3 END would cost you 2 character points.

     

    At least, that's how I think it works. And, yes, it means that, in terms of cost effectiveness, you "should" buy 4 END for the same 2 character points.

  6. Re: Mental Regeneration

     

    How about this?

     

    Buy a follower - a computer. (I'm a little unsure about this, but I get the impression that computers don't have to be physical objects.)

     

    The computer has constantly trained on you a 1d6 Transform defined appropriately (something like "to 'regular' form, with all appropriate cumulative memories, et al.).

     

    Of course, if you wanted to use this Transform to actually give you new or more powerful abilities, I hope the GM would veto it. But I think I might allow it in this situation.

  7. Re: Worst comic book superfight ever

     

    Why would Sinister upgrade Sabertooth and never upgrade any of his other clones again?
    Maybe the Spidey/Iron Fist Sabertooth was an inferior clone? [i think they've shown flashbacks of Sabertooth where he was the tougher version.]

     

    Then again, why am I bothering trying to fix Marvel's continuity? They obviously aren't too concerned about it.

  8. Re: Predators: who else found the 'Easter Egg'?

     

    It is a disguised riddle. A puzzle that you have to find before you can even try to solve it. Example: In "The Alchemy of Love" which is about the kidnapping of a successful writer by Penny Dreadful, the kidnapped writers name is an anagram of someone who wrote for Hero.

     

    In one book I read about a cartography expert named Curtis Keith.... (I think)

    Are those "Easter Eggs", or are they part of the "donate money to get your name in the book" project? I suppose, from a reader's point of view, it doesn't make much difference, though.
  9. Re: Color Spray

     

    Here's the SRD version:

    --------------------------------------------------------------------------

    Color Spray

    Illusion (Pattern) [Mind-Affecting]

    Level: Sor/Wiz 1

    Components: V, S, M

    Casting Time: 1 standard action

    Range: 15 ft.

    Area: Cone-shaped burst

    Duration: Instantaneous; see text

    Saving Throw: Will negates

    Spell Resistance: Yes

     

    A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious.

     

    Each creature within the cone is affected according to its Hit Dice.

    2 HD or less:The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

    3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round.

    5 or more HD: The creature is stunned for 1 round.

     

    Sightless creatures are not affected by color spray.

     

    Material Component

    A pinch each of powder or sand that is colored red, yellow, and blue.

    -----------------------------------------------------------------------

    Personally, it seems more complicated than it need to be to me. I would probably just go with a 3d6 NND EB, doesn't affect blind targets, with a linked 2d6 Sight Flash. I suppose limited range (-1/4) would be appropriate, too, but I'd forget trying to do the saving throw and "more HD get less affected" parts; leave that up to CON and flash defense and REC and such.

     

    A 3d6 NND may not be able to knock even weak opponents unconscious, though. You may need to go over 40 active points to more precisely model the spell.

  10. Re: Duplication/Multiform Combo

     

    My first thought: buy Multiform and Duplication. Then put a limitation one or the other (or both?) worded something like "duplicates can't be in the same form, and can't change form".

     

    My second thought: buy Multiform. Buy Duplication with Lockout (can't use Multiform when Duplication is active).

     

    I'm not sure exactly what values the limitations should have.

  11. Re: A couple Questions from a (semi) old herophile

     

    I'm leaning towards buying v2 [...] because [...] it is a one time purchase[.]
    I'm not sure anyone covered this point.

     

    It appears you might think that, with the 2-year 'subscription,' the program could stop working after 2 years. Fortunately, this isn't true; you just don't get any upgrades/fixes/whatever after that point. I'd think all the serious bugs would be worked out in 2 years.

     

    I, personally, am not buying v3, because I already have v2, haven't used that version much, and (or perhaps because) I'm not currently in a HERO System game.

  12. Re: Iron-Man Movie!

     

    I like Justin Hammer as the bad guy: good businessman vs. evil businessman. Plus, you can justify all sorts of costumed mooks for Iron Man to run up against.

     

    (Just open your OHOTMU to the B section and pick randomly ...)

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