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Doug Limmer

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Posts posted by Doug Limmer

  1. Re: Adamant's upcoming Mars book

     

    OOoooo... There used to be a short run 3d cartoon about a solar system that was at war, and each planet in the system had different intelligent creatures, but most were humanoid. Lavamen, ice people, lizardmen, and of course humans... but I can't remember what it was called.

     

    Jak

    Alien lava men... :ugly:

    Shadow Raiders, or possibly War Planets, depending on what country you are/were in.
  2. Re: Space Wizards (info, advice, & suggestions sought)

     

    To pull out my favorite quote from Outlaw Star:

    You cactus bastard! You were behind all this! Ruler of the universe' date=' huh? How come you were selling ice cream?[/quote']The lizard-man was genetically engineered? I thought they were a separate naturally-occuring race, like the cactus.
  3. Re: Comics "Ages" sound bites

     

    So that would make Kurt Busiek John the Baptist?
    I was thinking more along the lines of Judas Maccabeus, but then I think that we're still in an extension of the Bronze Age (the way the Seleucids were an extension of Alexander the Great's empire).
  4. Re: Comics "Ages" sound bites

     

    What about the current age' date=' the Dark Age?[/quote']

    I consider the Diamond/Steel Age to be the current "Age"' date=' but then my geek speak may be rusty.[/quote']

    I'd go with the current age being 'steel' or 'diamond' as well. I prefer the former because it denotes a mix of other metals' date=' and that's what we've definitely got going now.[/quote']Does no one recognize Biblical allusions any more?

     

    First comes the golden age, then the silver age, then the bronze age, then the iron age, then the iron-mixed-with-clay age.

     

    Then the Messiah comes, knocks down the whole system, and replaces it with something bigger, better, and longer-lasting.

  5. Re: STARFIRE the Roleplaying Game

     

    Going a bit off topic' date=' there was one thing that annoyed me with StarFire's starship combat system as compared to Star Fleet Battles: [b']Firing Arcs[/b]. StarFire didn't have any. [...]This ment that the only combat variable was the distance between attacking starships. Which means you could play the game on a single hex-row, or on a ruler.
    Did you only play one ship vs. one ship games? I've found that Starfire does pretty well for multi-ship battles (and has far less to keep track of than SFB).
  6. Re: Starting from the beginning...help me!

     

    So' date=' what are effective challenges for first level D&D characters? (That's challenges that won't turn the PCs into bloody mulch in the first round.) How tough are the old stand-by creatures like kobolds, orcs and goblins in D&D 3/3.5?[/quote']Well, as far as monsters go, the new D&D has a handy "Challenge Rating" feature for monsters, and it's quasi-accurate. Orcs with greataxes can do a lot of damage if they hit, though.

     

    Monsters can have character classes now; kobold rogues or goblin rangers might make things a bit more interesting for jaded players.

     

    I've always wanted to run a 'mad druid controls small animals to mess with the local village' as a 1st-level adventure. That might have some subtlety and role-playing opportunities.

  7. Re: Affects Solid World

     

    I have Desolid and Affects Physical World on my STR.

     

    I go Desolid.

    I pick up a bowling ball.

    I hold it over your foot.

    I drop the bowling ball.

     

    What happens?

    The ball stays desolid long enough for me to reflexively move my foot out of the way?
  8. Re: DC Suckverse?

     

    (Most of) The costumes are slightly different: the visible chest symbols are all different, and one seems to have goggles/eye coverings. Whether this means different people as the Flash, different costumes for different occasions, or that the Flash is now cashing in on marketing opportunites is yet to be seen.

  9. Re: Opinions on build with Naked Advantages

     

    Considering that I, personally, am pretty down on Naked Advantages altogether, I'll have to say to avoid it. :)

     

    I think Naked Advantages are fine for advantages that are intended to always be in effect, but sometimes are countered (e.g.: Reduced Endurance, OAF (Wand of power) or Armor Piercing, not against metal), but to be able to freely tack on advantages seems to me like getting a Multipower for free. And to be able to apply a Naked Advantage to multiple powers compounds the problem. (Although, it doesn't sound like you're doing that here.)

     

    Since I don't like them much, I haven't studied the rules enough to help you with your final question. :)

  10. Re: Pirate Weapons?

     

    Completely off-topic, but:

    And' date=' to tangent my own thread, is it just me, or is 'blunderbuss' one of the best words to imagine the Swedish Chef saying?[/quote']What do you mean, "imagine"? He used it in one of his earliest appearances.
  11. Re: Your "2006" Pet Gaming Projects

     

    Doug, out of curiosity how many pages that does that copy of Journey to the West ring in at? I've seen it sold as 4 volumes before.

     

    Rob

    The one I have is four volumes. It rings in at about 2300 pages. The pages are kind of small, but so is the print.
  12. Re: Gravitar vs Graviton?

     

    Thunderbolts...near the end of the first series. He had some little alien guy pulling his strings and a group of SHIELD equipped haters of the T-Bolts' date=' many using the original villain names (Beetle II, Meteorite, Smuggler, The Scream, etc) They attacked Gravitar and he basically killed them in anticlimactice fashion, then was shown that he was being manipulated.[/quote']I remember reading that fight and thinking, "Hey! Fabian! Stop killing off lots of people, already!" I also remember re-reading that fight and thinking that, apart from the Beetle, it'd be pretty easy to bring any of them back, if they wanted to.

     

    I mean, they've already brought back one. And it sounds like they're going for two.

  13. Re: Characteristics vs Aid

     

    I'm of two minds on this. Consider 3d6 Aid' date=' Persistent (+1/2), any two characteristics (+1/2), not above starting values (-1/2) which costs 40 points reasonable if faded points don't fade? The character averages 10.5 STUN and 21 END recovered every phase. Even a single d6 (3.5 Stun and 7 END on average) provides for recovery of 17.5 Stun and 35 END per turn (before PS 12) for a 5 SPD character. This is the key abuse which I think lead to the backlash against adjustment powers.[/quote']Wouldn't you need Constant on that as well? It still may be too inexpensive, though.
  14. Re: Characteristics vs Aid

     

    I don't think anyone else pointed this out: your characteristic version of Super Strength can only be used by one person at a time. If you shift it to a second person, the first person loses it. You can have an Aid active on as many people as you want at once (until it fades, of course).

  15. Re: Help With Hydroelectric Dam Complexes In USA...?

     

    [Trivia]Which is why the hydroelectric power Wonder in the Civilization series of computer games is called "Hoover Dam".[/Trivia]
    [More Trivia]Until Civ IV' date=' where it's been renamed "Three Gorges Dam" (the really big one being built in China, or are they done already?).[/More Trivia']
  16. Re: Yet Another STUN Multiple Thread...

     

    For what it's worth, rolling 3d6 and using a table like:

    3-6: x1 multiplier

    7-8: x2 multiplier

    9-12: x3 multiplier

    13-14: x4 multiplier

    15-18: x5 multiplier

    gives almost the same probability results as Derek's idea, but I couldn't come up with a good mnemonic for remembering the chart easily.

     

    A chart like:

    3-6: x1 multiplier (9%)

    7-10: x2 multiplier (41%)

    11-14: x3 multiplier (41%)

    15-18: x4 multiplier (9%)

    gives an average of x2.5 multiplier, and is easier to remember, but doesn't give one modal multiplier result, and may not be what you want, either.

     

    Just some random ideas. :-)

  17. Re: When sfx become an advantage

     

    A long time ago, back when Champions II came out, the GM I was playing with introduced a villain called "Chain Lightning". He would turn into a lightning bolt, hit several characters, and rematerialize somewhere else.

     

    It turned out that the GM was playing with the new "multiple Move By" rules, and the character had a bunch of movement and a GM-allowed conversion of the Move By damage to energy rather than a physical attack. However, the way the attack was described, I never would have thought to try a Martial Throw on Chain Lightning; how do you Martial Throw a lightning bolt? I'd say that that attack needed some sort of advantage --- probably a +1/4 like Derek suggested.

     

    Conversely, what if someone tries to Martial Throw the "Ninja Blast"? Other special effects for the same power build would probably make it obvious that Martial Throw wouldn't be a useful option. If you don't give the "Ninja Blast" an extra advantage, would you allow the Martial Throw to 'work' somehow? Would you let it stop the attack, or something?

  18. Re: Fixin' what's broken - switching from d20 to HERO

     

    Earlier, you had mentioned wanting to have some idea how tough one opponent would be against another in a fight.

     

    There have been a variety of methods made to try to measure this. One of them, called the Effectiveness Rating, was presented in Digital Hero #3. I think there's a spreadsheet in the "Free Stuff" section that calculates it, but you may need the article to understand what the numbers mean.

     

    Like all such measures, it isn't perfect. But, it may give you a rough idea of how opponents will stack up to each other until you get a good intuition for it to do it yourself. [i personally don't have any practial experience using it; if someone else does, they may want to chime in.]

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