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About Brennall

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  1. Combat Tutorial is released and in HD now. Any comments are welcome here or on the Discord. The next video should be how to use the miniature HUD on each figure.
  2. @Brian Stanfield Well as it is almost midnight here, I will hope a reviewer check's and releases while I am asleep. If still not when I wake, I will re-upload with the far more boring Tutorial 3 as the title. You should pop by the Discord sometime, I would be happy to give you a tour of the work. Especially as the price of TTS at the moment is so cheap.
  3. The Combat tutorial is stuck in Youtube review hell (should not have added combat to the title) In the interim .. please have some short clips of animation for agents in my Tabletop Simulator game. It is simply a distraction while we wait! https://youtu.be/Rt8Lt7_TiVw https://youtu.be/YdcFUAtGHoU
  4. One person can play multiple characters (using multiple "controllers" .. so in many ways like the GM sees all the time with multiple NPC's on his screen, the player would have multiple PC's on his screen. I wrote it that way for my Golden Age campaign, with Sidekicks etc. In theory a player could have any proportion of the 30 potential controllers he can handle on screen at a time. It also is handy for a player who wants a vehicle etc (although have to admin I have not done vehicle support yet!)
  5. So we did not fit the HUD into the next video, but we did fit 1.5 hrs of Combat tutorial using the Hero System Mod. As the HUD display does not require other participants, I will attempt to get it done tomorrow.
  6. Also for clarity .. the half pack was a 4 for the price of 3 deal before the 50% reduction. So now it comes out at 4 for the price of 1.5!!
  7. It is identical for players. The Hud is in the next Video No need to remove, empty seats are fine. Adding I can help you with a custom table if you set aside some time.
  8. For those using Tabletop Simulator with the Hero System Mod who have not yet looked at the Workshop for free game assets. Here is a list of thousands of free assets for different RPG GenreHere is also a Link for everyone on TTS to all the free models and figures for each Genre. Please note there a thousands more than there to find, these are just a some good examples. Modern Scenery & figures https://steamcommunity.com/sharedfiles/filedetails/?id=1940563574 Fantasy https://steamcommunity.com/sharedfiles/filedetails/?id=2006028577 https://steamcommunity.com/sharedfiles/filedetails/?id=1571686567 https://steamcommunity.com/sharedfiles/filedetails/?id=2034472108 Post Apocalytpic https://steamcommunity.com/sharedfiles/filedetails/?id=2037709585&searchtext= General https://steamcommunity.com/sharedfiles/filedetails/?id=2037476160&searchtext= Superheroes https://steamcommunity.com/sharedfiles/filedetails/?id=1988734350 As you can see, assets for Tabletop Simulator cost nothing and there are literally thousands available.
  9. Is there a unique ID per item that could be exported via the templates (apart from XMLID)?
  10. 5th edition support is underway, there is a custom 5th edition exporter template. Please be aware is requires testing but seems functional. Current 5th status. Comliness is in the data file but is not visible in the mod (need to change combat record layout to fit in it) ECV is lurking under the name MCV currently but is the ECV you are seeking. Movement and distances in inches are supported, but I am certain there will be some gotcha's down the line. Please try the new exporter below and PM me the results if there is an issue. BE AWARE THIS IS VERY BETA .. try it and help it get better by finding problems. JsonExporter5th.hde
  11. Hi, I am getting a lot of requests for add-on's and changes. Please be aware I am a single programmer and it will take me some time to add changes.
  12. select the text tool on the left hand side of the window. then click on the text and click the trashcan
  13. I play my games in one night online. Even better, if we don't finish I save the game and it remembers the state so we start at exactly the same position when we come back to it.
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