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Brennall

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About Brennall

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  1. Simply join the Discord for hero games ... and ask the people in the Tabletop Simulator channel. I know a number of people more than willing to help you https://discord.gg/HcUJvJH Click the link above to join.
  2. It works very well indeed. Salamander Boy says .. Flame on!
  3. It was written for 6th edition, however with relatively minor changes it will support preceding editions. The quickest way mechanically would be to convert the character in hero designer to 6th using the following page. https://ttsheromod.mywikis.net/wiki/Converting_5th_to_6th
  4. My advice .. Watch some of the videos for TTS ... it is not about being at an immersive table, it is about a speeding up play while keeping all the detail. A good group with hero system knowledge can play around 30-40% faster combat encounters when used to TTS hero mod, in a 3d environment which can give a first person view of the action which lends a unique perspective. If you want more detail join the hero system discord channel and talk to some of the playtest teams using it.
  5. With regard to the Mini-Hud update .. it is a component from another mod that I put into mine. Click the power button in front of it and then look in the top right hand corner of the window that pops out click on the cog and follow the instructions it shows With regard to 5e, it is not the primary thrust of my work. There is an 5e version of the exporter that is behind the development of the 6e version. https://github.com/Brennall/tts-hero-mod/blob/master/JsonExporter5th.hde Please note the 5e exporter is not actively supported.
  6. Hello @Simon would it be possible to get skill base characteristic added as a tag for the exporter please: - <!--BASE_CHARACTERISTIC--> Which would return the characteristic used as the base for the skill (e.g. STR, INT, DEX etc) or if none used then "GENERAL". This will enable me to annotate base skill on the character sheet if the player is affected by Drain etc :- Acrobatics 8- (DEX) Science Physics 11- (GENERAL) Science Chemistry 14- (INT)
  7. Just in case you would thinks have not been moving forward ...
  8. @Simon thank you very much for the timely response. I loaded the new version and was happy to see the new Tags working perfectly. It is appreciated!
  9. Hello @Simon would it be possible to get skill proficiency and familiarity added as tags for the exporter please: - <!--IS_PROFICIENCY--> <!--IS_FAMILIARITY--> So I can add things to the end of the description on export such as: - Acrobatics 8- (familiarity) Deduction 10- (proficiency)
  10. @Territan I suggest linking in this thread for latest information The mod is already released in Beta and active with over 1000 subscribers to date. If you wish to help out with the mod and the work to move it to full release join use on the Discord here: - https://discord.gg/HcUJvJH Please msg me on the discord if you need any help. To see what the latest changes and tutorials you can find and subscribe to them here: - Enjoy!
  11. Interestingly <!--MATH--><!--PRIMARY_OCV-->+0<!--/MATH--> appears to round to nearest integer. Good enough!
  12. Just in case, does anyone know if "floor", "round" or "int" functionality is available in the Math tag?
  13. Some important things to note in relation to the above. 1. The number of triangular faces on any OBJ model for TTS should be less than 30,000. For ideal performance the lower the better whilst remaining acceptable. 2. The above process will not produce a coloured model. If you wish to "paint" the model you can use this tutorial to learn how: - 3: Then you will need to export the texture you have created and apply it to the model you have in Tabletop simulator. For those who seek further help I should explain I use a different
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