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Pariah

HERO Member
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Posts posted by Pariah

  1. Re: What Kind of Heroes do you GM?

     

    I hear that.

    Our group - the core three have been a group for 16 years, one recent addition about 6 months ago (a kid who is trying HERO for the first time), and everyone else is at least 7 to 12 years in the group. :)

     

    Sweet mercy, has it really been that long?

     

    :jawdrop:

  2. Re: Rope

     

    Soap on a Rope: Cosmetic Transform: Dirty to Clean' date=' OIF.[/quote']

    Do you get Special Effects bonuses against infernal creatures if it's Pope Soap on a Rope? Just wondering....

  3. Re: Answers & Questions

     

    A: Well' date=' she wasn't sure the rectal thermometer was giving an accurate reading...[/quote']

    Q: There appears to be an LCD readout over your sternum. What's the deal?

     

    A: I would never have believed it if I hadn't smelled it for myself.

  4. Re: NGD Scenes from a Hat

     

    NT: Signs your racketball court is being used for an experimental nuclear reactor.

     

    You think you're doing pretty well because you move so much quicker than the club pro. Then you learn that it's because he's wearing lead-lined shorts.

  5. Re: Answers & Questions

     

    A: Ah' date=' so you want a CEO who DOESN'T rob the pension fund![/quote']

     

    Q: "Flying", "Trying to read Vogon poetry without going mad", "Trying to get the Brantisvogan Civil Service to acknowledge a Change of Address"--these are all so dull. Don't you have a Recreational Impossibility that's a real challenge?

     

    A: It's not my fault she looks like a dog.

  6. Re: NGD Scenes from a Hat

     

    NT: "I woke up today' date=' and my lawn is a mess! All the grass is gone and has been replaced with _________!"[/quote']

     

    Sharp, pointy caltrops. I guess that this afternoon's volleyball game is out of the question now.

     

    New Topic: Signs that your favorite superheroes are becoming geriatrics.

  7. Re: Superhero Legal Disclaimers

     

    How about this:

     

    "I am _______, and I'm placing you under citizen's arrest. I have metahuman abilities, and I will use them to prevent you from committing any further criminal actions. Surrender, and you will be remanded into police custody without further incident."

  8. Re: What Kind of Heroes do you GM?

     

    Hey' date=' if I wasn't reformed would I have retired the character. :tonguewav [/quote']

     

    Well, I have to grant you that. Still, some of your builds are pretty sick (i.e., Meeb, Black Cat).

     

    I'm probably just jealous that you do it so much better than I do.... :thumbup:

  9. Re: Superhero Legal Disclaimers

     

    Something like "I am required by law to inform you that I am a metahuman. If you wish to surrender' date=' you will be remanded into police custody..."[/quote']

     

    That sounds pretty good to me. Short, descriptive, unambiguous, and to the point.

     

    Of course, several of my characters (Jack Diamond, Morningstar, ColdFire, et. al.) would follow up that statement with something like, "...if not, you will be remanded into the custody of a good trauma surgeon once we're finished."

  10. Re: What Kind of Heroes do you GM?

     

    Well, my current group is pretty balanced as far as player archetypes. We've got one Newbie, a Loonie, a couple of Powergamers*, a couple of Thespians, and something more than a century of combined Champions experience. It's a great group to play with.

     

    When GMing, I used to be pretty uptight about mechanics. One of my players actually voluntarily retired a character because with just a 30-point VPP, he was causing game balance issues.

     

    These days, I'm more concerned with the storytelling aspect of the game. Any kind of character is welcome, as long as s/he can fit in well with everyone else. The current hero lineup, for example, includes a fireman turned superhero, a Superman sidekick wannabe, an extreme sports star, a telepath/blaster with a coin fetish, a cellular manipulator with a winged snake for a pet, a marble-throwing blaster who walks on (and through) walls, and the reluctant leader of a centuries-old secret mystical society. They have radically different backgrounds and attitudes, but they're united for a common purpose. Their differences make them fun to run, and their collective and individual heroism makes them worth running in the first place.

     

    --

    *Lord Mhoram claims to be a 'reformed' Powergamer. Keep telling yourself that, pal. ;)

  11. Re: Heroes and Nukes!

     

    Just a few thoughts:

     

    1. There is ABSOLUTELY NO WAY to detonate a 300 megaton nuclear (or is it 'nuk-ya-ler'?) weapon covertly. Satellite recon and seismograph stations make that sort of explosion impossible to miss. As soon as it goes off, the rest of the world is going to know about it

     

    2. The effects of an unplanned, unsanctioned nuclear detonation would be provocative at best and catastrophic at worst. The very least that such an explosion would do is to set the entire world (see #1, above) at a state of heightened nuclear awareness, not unlike the scariest parts of the Cold War. At worst, it's not unlikely to arouse the wrath of some nation (India? Pakistan?) who's convinced that the attack is the work of their mortal enemies and launch a counterstrike. One thing leads to another, and pretty soon, all the nuclear nations are playing the game. World War III, anyone?

     

    3. If, after the consequences discussed on this thread are revealed to him, your player still insists on nuking the island, Let him. But have him make appropriate skill rolls along the way. When he blows one, well, your campaign still has all the same problems as before, but at least that particular character's not around anymore to worry about them. :eg:

  12. Re: Answers & Questions

     

    A: It's 8:47PM and I have no idea where Carmen Sandiego is. But I've found Martha Cleveland.

    Q: You were supposed to be here at 8:30! And who is that tramp you've brought with you, anyway?

     

    A: No woman in her right mind would do that!

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