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Magmarock

HERO Member
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Posts posted by Magmarock

  1. Re: Superhero Images

     

    Hey Mags' date=' your work is improving! Well done!! :thumbup:[/quote']

     

    Why, thank ye, thank ye very much! :D

     

    To tell you the truth, in my mind this pic is far from finished, but I just decided to stop putting anymore work into it and submit it as-is.

     

    Mags

  2. Re: Superhero Images

     

    Same idea just white with a gold cape. Do you have a non colored version?

     

    Hawksmoor

     

    My stuff starts out on paper, then I scan it to color it in Photoshop. I used hand color all my stuff, but apparently it's not acceptable some places. :)

     

    The original sketch is around here somewhere, but you don't want a clone pic... do you? If Ultra's Player rejects the pic, I'll reuse the pose for Hyperion. Otherwise, I'll just do a new one, ok?

     

    Mags

  3. Re: Superhero Images

     

    I like it. That might do for Hyperion if you adjust the color schema.

     

    Hawksmoor

     

    Thanks. I already submitted the pic to the GGU as Ultra, though.

     

    I'll do a different one for Hyperion. I need to go read his description first.

     

    Cheers,

     

    Mags

  4. Re: Hero Machine Thread

     

    I had some Galactic Champions ideas in my head a while back, now turns out they might be useful again. :) I tried to make them resemble the races from Terran Empire, but it didn't always work.

     

    EDIT: Actually, one of them is from a different program than HERO machine, but I liked it so much I put it in anyways.

     

    Wow! That Galactichero #1 is awesome!

     

    Mags

     

    Edit: What program did you use? Oh, wait, is that Comic Hero?

  5. Re: Batman Begins

     

    Now' date=' the only question is...who will they get to play the Joker? I'm holding out Brenden Frasure.[/quote']

     

    Interesting question. I've heard they are thinkiing about Crispin Glover, Mark Hamill, or Paul Bettany...

     

     

    Mags

  6. Re: Hero Machine Thread

     

    I can host them for you on my site' date=' if you want, and let you link to them so it doesn't use up any of your attachment space. Just let me know.[/quote']

     

    Ok. How should we do this? I can either send the pics directly to you. Or I can email the codes in a Word format (but if your version of HM is newer than mine, that might not work so well). FYI, I have the Beta version.

     

     

    Cheers,

     

    Mags

     

    PS: This is Scroll, just one of many.

  7. Re: Hero Machine Thread

     

    I posted a bunch of these in the main art thread... but I had to remove them when the board limited our attachments. Dozens and dozens of character ideas. I still have them all on a CD I burned.

     

     

    Mags

  8. Re: Entangle Abuse

     

    I'd say that this Entangle would have to be bought as Continuous in order for it to work the way the Player says it does, otherwise, anyone entering the area after the Entangle was created would only be walking on top of it. See, you cast a net and it falls to the ground... then you walk over it (or around it) but you aren't entangled in it.

     

    Either that, or buy it as a Sticky Entangle. Then if an opponant attacks him and connects, the Entangle might work... :ugly:

     

     

     

    Mags

  9. Re: Sky High - Teenage Super Movie

     

    Hey! They stole my Superhero name! I posted a Sky High, along with a picture, not too long ago. :( I want royalties...

     

     

    Mags

     

    attachment.php?attachmentid=13638

     

    Sky-High

     

     

    Val Char Cost

    10 STR 0

    23 DEX 39

    20 CON 20

    10 BODY 0

    14 INT 4

    16 EGO 12

    20 PRE 10

    18 COM 4

     

    5/31 PD 3

    5/33 ED 1

    5 SPD 17

    10 REC 8

    60 END 10

    40 STUN 15

     

    6" RUN 0

    2" SWIM 0

    2" LEAP 0

    Characteristics Cost: 143

     

    Cost Power END

    80 Sky-High MP: Multipower, 80-point reserve

    12m 1) On A Wing & A Prayer: Flight 25", Position Shift, x4 Noncombat (60 Active Points) 6

    12m 2) Wind Buffer: FF (18 PD/20 ED) (Protect Carried Items), Reduced Endurance (1/2 END; +1/4) (60 Active Points) 2

    12m 3) Lighter than a Cloud: Gliding 50", Position Shift, x4 Noncombat (60 Active Points) 0

    12m 4) Wall of Air: FW (24 PD) (60 Active Points) 6

    12m 5) Wind Tunnel: Suppress Gas & Flame Attacks & Effects 12d6 (60 Active Points) 6

    12m 6) Air Blast: EB 12d6 (60 Active Points) 6

     

    26 Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (32 Active Points); Conditional Power Power Only Works While Character Is Actively Using MP (-1/4) 0

    10 LS (Extended Breathing: 1 END per 20 Minutes; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum) 0

    4 Bracing in Air: Knockback Resistance -8" (16 Active Points); Activation Roll 8- (-2), Costs Endurance (-1/2) 2

     

    16 Pink Aerodynamic Costume: Armor (8 PD/8 ED) (24 Active Points); Activation Roll 14- (-1/2) 0

    Powers Cost: 208

     

    Cost Skill

    3 Stealth 14-

    3 High Society 13-

    3 Deduction 12-

    3 Conversation 13-

    3 KS: Cheerleading 12-

    3 PS: Cheerleading & Motivation 13-

    3 Oratory 13-

    2 CK: City of Campaign 11-

    3 Persuasion 13-

    1 TF: Cars: Small Motorized Ground Vehicles

     

    8 Navigation (Air) 15-

    3 Breakfall 14-

    2 Acrobatics 14- (3 Active Points); Conditional Power Power Only Works While Character Is In The Air (-1/4)

     

    6 Penalty Skill Levels: +4 vs. Range Modifier with a single attack

    20 +4 with a group of similar Skills

    8 +2 with DCV (10 Active Points); Conditional Power Power Only Works While Character Is In The Air (-1/4)

    Skills Cost: 74

     

    Cost Perk

    10 Money: Wealthy

    1 Fringe Benefit: Passport

    Perks Cost: 11

     

    Cost Talent

    11 Fearless in the Air (14 Active Points); Only vs. Heights & Vertigo (-1/4)

    3 Absolute Range Sense

    Talents Cost: 14

     

    Total Character Cost: 450

     

    Val Disadvantages

    15 Social Limitation: Secriet Identity: Penelope Ermadine Griswald (Frequently, Major)

    10 Reputation: Local Hero w/ Wind Based Powers, 11-

    15 Hunted: Turbulence a.k.a Eddie Griswald 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

    15 DNPC: Osmond & Geraldine Griswald 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)

    10 Rivalry w/ Georgia Rindquist: Romantic (for the love of Donald Presley Carlton III ; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

    5 Susceptibility: , 1d6 damage Instant (Uncommon)

    20 Vulnerability: 2 x STUN Sonics (Common Group of Effects)

    10 Vulnerability: 1 1/2 x BODY Sonics (Common Group of Effects)

    15 Psychological Limitation: Finds It Hard To Trust People (Very Common), Moderate

    10 Psychological Limitation: Must Fight Injustice (Uncommon), Strong

    15 Psychological Limitation: Stubborn Minded (Very Common), Moderate

    10 Watching: Georgia Rindquist 14- (Target is More Powerful), Limited Geographical Area, Hero is Watching her

     

    Disadvantage Points: 150

    Base Points: 200

    Experience Required: 100

    Total Experience Available: 100

    Experience Unspent: 0

     

    Background/History:

    Penelope Ermadine Griswald grew up in a well-to-do New Hampshire neighborhood. She is the only daughter of a renowned, high-society couple, Mr. and Mrs. Osmund Griswald. Penelope's older, rebellious brother, Edmund, was disowned recently, so she is now the only heir to an immense fortune.

     

    Popular in high school, Penelope was the captain of the cheerleading squad and was a definite shoe-in for home-coming queen... that is, until a rival moved into the area and made her school life a living hell. Georgia Rindquist was her name, and the newcomer wanted everything that Penelope had- and set out to make it so. First, Georgia, a computer wiz, framed Penelope for cheating on a her history final which resulted in Penelope getting kicked off the cheerleading squad... then Georgia moved in on Penelope's boyfriend, Donald P. Carlton III, captain of the football team. All of her old friends were so quick to judge Penelope and soon she was ostracized completely.

     

    Devastated, Penelope decided to end her misery. She went to the roof of the highest building in the city... she would jump off and it would be all over. Looking over the edge, it suddenly occured to her that she wasn't afraid of the long, long drop. Taking this as a good sign, she stepped off and began to fall. About two-thirds of the way down, Penelope realized she wanted to live! As the ground rushed toward her and the adrenaline kicked in, Penelope's mutant genes were activated and the wind rushed in to gently glide her safely to the ground. She intuitively knew that somehow she had controlled the air around her.

     

    After this revelation, Penelope eshewed her old life, finishing school via expensive home tutoring. She practiced with her newfound powers at night when no one could see her swooping and gliding, and blasting the highest treetops for target practice. Having everything she could possibly need in life, Penelope decided to use her powers for good and to help others.

     

    Personality/Motivation:

    Penelope is 18 years old. She earned her highschool diploma through home schooling. She is now taking a few courses through a local community college, even though her parents could put her in any school she wishes, but she doesn't want to get too tied down because it will interfere with her crime-fighting.

     

    Where once she was non-chalant, flighty and shallow, Penelope is now head-strong and serious. She views the world through very different eyes than she did a few short years ago. She wants to think the best about everyone but she has trust issues.

     

    Penelope has a strong urge to protect the victims who have suffered injustice like she did. She values honesty above all other virtues... and she has caught no less than 26 jumpers since she started patrolling, most of whom were profoundly grateful that she did.

     

    Additionally, she has been keeping a close eye on Georgia Rindquist, as Penelope is convinced that Georgia will blossom into a villain some day.

     

    Powers/Tactics:

    Sky-High's tactics are to fly up high into the air, set up a Wind Buffer (FF) around her and Air Blast her enemies. She uses her Wind Tunnel and Wall of Air to protect herself or others against various attacks. She has no sense of group tactics at this stage in the game, but is willing to learn, once she gets past her trust issues.

     

    Future Powers Ideas: TK w/ Fine manipulation & Missile Deflection/Reflection

     

    Campaign Use:

    Sky-High can either be a solo hero, or part of a high-powered city-based hero group.

     

    Appearance:

    Ht: 5' 9"

    Wt: 128 lbs

     

    Penelope is tall and thin, almost waif-like, yet she has the right build and good looks to be a model. She has large, brown eyes flecked with amber, and long blonde hair that flies up on the slightest breeze like gossamer strands. She skin is flawless and in spite of her many hours in the sun, never gets more than lightly tanned.

     

    Her costume is pink with white trim and her calf-high boots are white.

  10. Heya people!

     

    I am working on a PC for my brother's campaign.

     

    Her codename is Necrosia; she is a teleporting energy blaster who's powers feed off of her own body on a cellular level. Thus, her END Reserve which powers her MP (Attack powers only) has a Side Effect that causes her COM & CON to drop along with her END Reserve. She has Regeneration on the cellular level too, which means she can come back from the dead.

     

    I'm having some trouble getting her down to 350 points, obviously. She is still 122 CP over (I haven't started the Disads yet, so they aren't reflected in the total points).

     

    I'm still waiting for my brother to let me know what the major skill-sets are on the other PCs, so I know that her skills will be scaled back.

     

    Have a look-see and tell me what you think.

     

    Thanks in advance!

     

    Mags

  11. Re: Superhero Images

     

    So's providing nice' date=' big images that others can scale down if they wish. For a quick pick, a small image is better, but if you're offering it up to people to use, a larger image offers more options. :)[/quote']

     

    Larger images can be requested on a case by case basis, then emailed to whoever wants it.

     

    It's not necessary to post them that large initially. Nothing irks me more than having to scroll sideways just to read a post. Having to scroll up and down just to see the entire picture is a close second.

     

    Mags

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