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csyphrett

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Everything posted by csyphrett

  1. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I don't have a problem with the name. CES
  2. Re: Enterprise, Inc. Unmanned probes to the edge of the solar system could be done cheaper too now that I think about it. CES
  3. Re: Enterprise, Inc. No problem. It just seemed easy from my POV but I have never had players decide to set up bases on another planet so I have never had to think about it except in comic book terms. CES
  4. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... I have a bunch packed away from the old Bantam days, but I saw like eight or nine of those doubles and just picked them up. I don't have them in front of me right now, but I know I have Cold Death/South Pole Terror, Man of Bronze/Land of Terror, The Squeaking Goblin, the Dust of Death. I know I read some of these years ago but the rereading is still just as good. CES
  5. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... Finished the first of the Doc Savage doubles I bought. Brand of the Werewolf and Fear Cay. They are magazine size reprints with additional material like a story on Pat Savage, and one on the Doc Savage radio show. CES
  6. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Thanks Ss. CES
  7. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Is it feasible to carry the food and things in the workshop? That will save us a lot of encumbrance. CES
  8. Re: A New Dawn. 'Post-Apocalyptic' Fantasy No, but you're right. My character just needs some mundane tools, some armor, paper, pencils, a back up anvil if my forge is rendered powerless, an ammo bag, any collected manuscripts I might have come across. A lot of this I can keep in my workshop as long as I don't lose the door. CES
  9. Re: Enterprise, Inc. That's up to you and the speed of your campaign. Depending on what you get as powers, there's no reason why a group of Alts could not start a colony and turn it into a thriving city within a few years. One, maybe two heroes like Firestorm could create domes for living space in a few seconds out of the Martian landscape. A lot depends on what you got, and how to use it. CES
  10. Re: Enterprise, Inc. Once you get a ship, you can get colonies just that easy. Special teams would be able to construct walls with the same new tech or powers. I think Cowboy Bebop had the Martian cities terraformed with a curtain to hold in air and livable conditions from the rest of the planet. CES
  11. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Cool. CES
  12. Re: A New Dawn. 'Post-Apocalyptic' Fantasy Powers written out finally: Bowcaster: Ranged Killing Attack 2d6 30 pts, Variable advantage (+1), OAF (-1) 30 pts Gravity Gun: Telekinesis 40 str, 60 pts, Only to lift target straight up (-1), affects whole target (-1/4), Does not work against flying targets (-1), OAF (-1) 14 pts Gravity Shield: Missile deflection 20 pts OAF (-1) 10 pts Gravity Flight Pack: Flight 15" 30 pts, OAF (-1) 15 pts TK Enhancer: Aid to Telekinesis 3d6 30 pts, OAF (-1) 15 pts Hold Out Knife: Hand Killing Attack 1d6 15 pts, armor piercing (+1/2), OAF (-1) 11 pts Multitool: Dispel Locks 2d6 6pts, Dispel Technology any one power at a time (+1/4) 2d6 8 pts, Transform broken technology into working technology 2d6, 30 pts, No range (-1/2), gestures (-1/4) OAF (-1) 16 pts Universal Translator: Universal translator 20 pts OAF (-1). 10 pts Recorder/Encyclopedia: Eidetic memory 5 pts, KS: Everything 8- 3 pts OAF (-1) 4 pts Scanner: Nightvision 5 pts, N ray vision 10 pts, Detect Structural Make up discriminatory, analyze, 20 pts (OAF -1) 18 pts Mobile Forge: Transform broken, or partial, equipment into working equipment 5d6 60 points, Requires burning fuel (-½), Extra time (-½), gestures (-1/4), concentration (-½), OAF (-1) 16 pts Workshop: Extradimensional Movement to workshop 20 pts. OAF (-1) 10 pts
  13. Re: Enterprise, Inc. Also you can have ships that can reach solar system space if you have two things. One is a genuis that can design spacecraft. The other is a transformer that can take those designs and build them. Robotic factories, teams of paranormals, so forth can fill the second slot. But I expect that eventually at least you could launch missions as far as Neptune within a year. CES
  14. Re: Completely Undetectable Depends on the game, depends on the system. Let's say you have played as Eagle Eye in several long adventures with a npc or another pc. These characters have had to pass through several detection attempts by others, or yourself, to verify that they are the same person that arrived with you. Then that character badly hurt your pc in mid mission and revealed that he was really a shapeshifter that you had encountered earlier that had no way to prevent detection by your careful examination of his science or native skills and had been that way for say half your missions. He just learned how to be invisible to all attempts at detection somehow. Few people want to play in a game with a flimsy explanation like that. And some don't want to read about something like that when they have body of work that says no way. CES
  15. Re: Enterprise, Inc. Mechanical cures for diseases would probably be allowable. Some treatments for cancer involve firing a beam of radiation into the tumor to kill it before it can spread. Improvements on equipment could result in a hand held device that irradiate the body with pinpoint accuracy. Tim had an article on tricorders that had just been invented that use a cell phone for imaging. Imagine a cell phone that could do that without having to dial out. Same for lasik eye surgery. Weapons of every kind would be improved. Robotics would be improved to match something like Patlabor where giant suits are used in place of cranes. They could be used for cars, airships, etc. Toxic waste could be recycled into something useful. I am sure that bunch of guys could use it for things like rocket fuel. Those are the first few ideas off the top of my head. CES
  16. Re: What Have You Watched Recently? Watched the second Karas movie. CES
  17. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I'm good with this. I usually have combat stuff together and noncombat stuff together in groups. I still need to finish writeups for things. CES
  18. Re: Superpet concept on the drawingboard: "Fuffy" The obvious thing is a kitten and a saber tooth. I'm sure there are combinations that spring to mind. CES
  19. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I'll work on things. I admit I didn't think about entangling things instead of filling them full of holes. I'll get writeups for everything and then we can talk about what can be fixed to fit. CES
  20. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I have been thinking about twelve powers to use for the pool. I just wanted to run the ideas by the group to see if I can get a better fit. 1) Gravity gun: Pistol based on floating city technology that lifts a target up and drops him. (Flight on others, only one direction, cuts off at end of movement.) 2) A mobile forge for equipment repair: A device that allows broken armor and weapons to be fixed as good as new (Transform, only on inanimate objects, only to repair.) 3) Multi tool: Basically the same thing as the Doctor's sonic screwdriver. (dispel locks, cutting tool, welder) 4) Universal translator: Same as the talent from the book. 5) Gravity pack: Either something like a jet pack, or a plain disk to put on things to allow them to fly. (Flight) 6) Recorder/encyclopedia: 7) Dimensional Room: A pocket space that I can use for a workshop. (edm only to same place, only exit where entered.) 8) Scanner: Enhanced senses built into an eyepiece or hand unit. 9) A bow caster: Rka with variable effects/advantages 10) A knife for simple cutting. 11) Some kind of protective gear like armor or blink teleportation. 12) maybe an enhancer like we have been talking about. CES
  21. Re: What Have You Watched Recently? Ben 10 season three. Have to get season four. ces
  22. Re: A New Dawn. 'Post-Apocalyptic' Fantasy
  23. Re: A New Dawn. 'Post-Apocalyptic' Fantasy
  24. Re: A New Dawn. 'Post-Apocalyptic' Fantasy I was thinking about a booster for my own telekinesis that I could just hand over to others who also had telekinesis. + X to TK, wearer must already have TK OAF. CES
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