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The Hawk God

HERO Member
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Everything posted by The Hawk God

  1. Re: A DC Animated-style HeroMachine The most dangerous man in grey scale, the brooding and mysterious: X-Caliber!
  2. Re: A DC Animated-style HeroMachine The self-made powerhouse- Captain Thunder* *note the trendy bit of facial hair, it polls well with the ladies
  3. Re: A DC Animated-style HeroMachine I have the one where you get the side view downloaded, and I like that one, but it is in French and I hated french class. The website at least lets me choose english for the menus. Overall I prefer the one I downloaded.
  4. Re: A DC Animated-style HeroMachine Aquagirl -Maiden of the Seven Seas!
  5. Re: Limitations on VPP Pool Umm, because you can't, at least not using the rules. Also, the limitations you placed on the VPP are down right insane for a superheroic character. It simply isn't done.
  6. Re: Limitations on VPP Pool Ah No, we know exactly what the intended purpose is. It is just that the rules actively prevent limiting the VPP pool cost in any way...period. Jmoz's idea is a very good option, I suggest you look it over.
  7. Re: Help with a power This is a good choice and it avoids the tricksie nature of trigger. Good call and very effective.
  8. Re: Limitations on VPP Pool I believe the "point" is that because a VPP is so versatile that the pool 'never' receives a cost break, but you can reduce the control cost.
  9. Re: A DC Animated-style HeroMachine The Emissary- High powered alien from beyond, can you find out his purpose before it is too late for Earth?
  10. Re: A DC Animated-style HeroMachine Aurora-- Powered by elementally charged particles this high flier has more than enough power to handle your heroes.
  11. Re: A DC Animated-style HeroMachine new one. The Jersey Devil- a quick non standard powers skirmisher with teleportation and invisibility powers.
  12. Re: A DC Animated-style HeroMachine Ok, I'll do that. Thanks.
  13. Re: A DC Animated-style HeroMachine hey this is kinda fun. here is a new one.
  14. Re: Thor's Hammer, Mjöllnir You could also reduce the force wall to cover only one hex or 3 consecutive segments for a more accurate model.
  15. Re: What's the duration of Strength? Sean did I ever tell you that you have an evil scheming mind. I have so totally zionked this in the most 4 color way possible. To the HD3 lair Calculo-boy!
  16. Re: Restrainable Limitation I built my last PC with a restrainable bite reasoning that it could be neutralized by a grab or entangle. otherwise, I would expect to use the HKA with VERY few impediments.
  17. Re: A DC Animated-style HeroMachine This is one I just whipped up. I am just getting used to this program, and even then getting the blasted thing to copy/paste was a bear.
  18. Re: Susano vs Marvel characters In a single phase if he uses his grotesque genitalia power from Ninja Hero. Galactus suddenly becomes a fainting goat. hah!
  19. Re: Just the thing for a costal team... Could you redo the link, I can't get it to work by copy/paste and I am too lazy to do http surgery to fix it.
  20. Re: You. Make. The Call. I would not allow it solely on the active point rules for my game. Reduced down to a 75 point slots in the MP and I am all on board. I find that even with these SunBurst style PCs, players tend to stick all their points into one slot. Often as snipers, hoping not to get hit as they hide, 20 stories up, in a building, with mirrored glass. I would also suggest augmenting the MP with an EC of the same special effect for constant powers, like flight, force field, and tactile telekinesis (STR no figureds).
  21. Re: superuseless superpowers That one is useful...for the Batman. Or you could write it up as images with the same effect.
  22. Re: superuseless superpowers That was so bad.....
  23. Re: Stun Maximum And this is why I want to have your babies. Looks and Brains too. :Back off Hermit he's mine:
  24. Re: A DC Animated-style HeroMachine i like this one the best of the lot...the head is the best!
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