vindeishi Posted March 29, 2022 Report Share Posted March 29, 2022 Reasoning from effect, catching the arrow is stopping an attack and firing it back is making an attack. If blocking/reflection is too messy, have you considered absurdly high defenses or damage negation with the appropriate limitations (only to catch arrows, requires a skill roll, etc.) plus an attack power with a trigger? Quote Link to comment Share on other sites More sharing options...
Christopher R Taylor Posted March 29, 2022 Author Report Share Posted March 29, 2022 Quote have you considered absurdly high defenses or damage negation with the appropriate limitations I considered DCV vs missile weapons and a triggered attack to represent the effect but it was too expensive and pointlessly complicated. Quote Link to comment Share on other sites More sharing options...
unclevlad Posted March 29, 2022 Report Share Posted March 29, 2022 7 hours ago, Hugh Neilson said: What's the difference between catching a bullet and deflecting it? It's not good for anything after. You can't "catch" a laser beam. I could see the choice of catching a projectile without damaging it, so the character can use it afterwards, being a benefit of paying for the Deflection power. You can deflect the bullet with something other than your hand. WW is using those Amazonian metal bracelets. Also...who says the bullet's useless? It can't be shot from a gun, no, but someone with kinetic powers can use it. How about we just say that Catch Arrow is defined as a specific form of Deflection with the No Range limitation? The rules for ranged block at least suggest that the block roll starts with a higher penalty trying to block a bullet than a knife. And I'm thinking right now: the rules for ranged block are very sparse. It might be productive to flesh them out; for one thing, ranged Block says to use the same rules as HTH Block, which is blocker's OCV vs. attacker's OCV. Is that even sensible with ranged Block? Is it too easy? A round from an assault rifle has a muzzle velocity of 3000 fps. Found a ballistic calculator...velocity at 200 yards is 2600 FPS, or call it 800 m/s. Therefore, 9600 meters per turn. The velo-based DCV is 17. A handgun round is much slower, but still, we're talking 500 fps, so 160 m/s or a touch under 2000 meters per turn, for a DCV of 11. And we haven't even talked about any size-based DCV. But the block should be blocker's OCV vs. missile's DCV, when the missile can't be controlled...an energy blast or telekinetic thrust would still be OCV vs. OCV or possibly MOCV. This is beginning to look like author's fiat...much like really trying to implement speedsters' tricks. Or, it's getting rather complicated. Or both. Grailknight 1 Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted March 30, 2022 Report Share Posted March 30, 2022 21 hours ago, Hugh Neilson said: What's the difference between catching a bullet and deflecting it? It's not good for anything after. You can't "catch" a laser beam. I could see the choice of catching a projectile without damaging it, so the character can use it afterwards, being a benefit of paying for the Deflection power. Are sure about catching the Laser Beam? I’m pretty sure I’ve seen some Light based Superhero (or villain) that probably did that in the cartoon! Or someone who had a crystal. 😁 Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted March 30, 2022 Report Share Posted March 30, 2022 18 hours ago, unclevlad said: You can deflect the bullet with something other than your hand. WW is using those Amazonian metal bracelets. Also...who says the bullet's useless? It can't be shot from a gun, no, but someone with kinetic powers can use it. How about we just say that Catch Arrow is defined as a specific form of Deflection with the No Range limitation? The rules for ranged block at least suggest that the block roll starts with a higher penalty trying to block a bullet than a knife. And I'm thinking right now: the rules for ranged block are very sparse. It might be productive to flesh them out; for one thing, ranged Block says to use the same rules as HTH Block, which is blocker's OCV vs. attacker's OCV. Is that even sensible with ranged Block? Is it too easy? A round from an assault rifle has a muzzle velocity of 3000 fps. Found a ballistic calculator...velocity at 200 yards is 2600 FPS, or call it 800 m/s. Therefore, 9600 meters per turn. The velo-based DCV is 17. A handgun round is much slower, but still, we're talking 500 fps, so 160 m/s or a touch under 2000 meters per turn, for a DCV of 11. And we haven't even talked about any size-based DCV. But the block should be blocker's OCV vs. missile's DCV, when the missile can't be controlled...an energy blast or telekinetic thrust would still be OCV vs. OCV or possibly MOCV. This is beginning to look like author's fiat...much like really trying to implement speedsters' tricks. Or, it's getting rather complicated. Or both. In 1e, Missile Deflection was assumed to involve some object used to deflect, and had a scaling cost from "thrown objects and arrows" through "bullets" to "energy beams". This clearly did not accord with Hero's SFX-agnostic ethos, and evolved over time. If we decide the difficulty of Blocking a ranged attack varies with the nature and speed of the projectile, we provide advantages (or limitations) to specific SFX choices for ranged attacks. I am pretty sure it makes no sense that Frail Aunt June can deflect bullets, or Block Grond's mighty haymaker. By RAW, she can do both. By common sense and dramatic sense, she can't. But PCs are made of sterner stuff. Quote Link to comment Share on other sites More sharing options...
Ninja-Bear Posted March 30, 2022 Report Share Posted March 30, 2022 I just gotta say I watched the Sony Chiba movie-The Bodyguard. And he block both a knife thrown at him and a hatchet by kicking them. Just saying for sfx. Quote Link to comment Share on other sites More sharing options...
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