Space Cadet Posted January 21, 2004 Report Share Posted January 21, 2004 I'm not sure if this the right part of the boards for this topic, but here goes anyway... In looking over the various Perks in the Hero System, I suddenly remembered an old Reader's Digest story that I'd come across some years ago. It was about a woman who had undergone surgery to have a nuclear battery-powered pacemaker hooked up to her heart. Because she did a lot of cross-border travel between the U.S. and Canada (job-related, I think), she had to get a special permit to transport nuclear material across international bord- ers. So, what I'm asking you fellow Herophiles is this: what do you guys think that a Perk like that would be worth in terms of character points? Space Cadet Quote Link to comment Share on other sites More sharing options...
TheEmerged Posted January 21, 2004 Report Share Posted January 21, 2004 Unless you're in a campaign where it would matter a lot more than I think it would, no more than 1 point. I just can't see this coming up often enough... Quote Link to comment Share on other sites More sharing options...
Edsel Posted January 21, 2004 Report Share Posted January 21, 2004 Such a permit would undoubtly indicate exactly what type of nuclear material the person has and what its purpose is. Since that wouldn't allow the person to get away with carrying other nuclear material I cannot see how it would be worth much. I agree with TheEmerged that it'd be worth 1 point at most. In fact such a person might have a Distinctive Feature detectable only with special senses. Quote Link to comment Share on other sites More sharing options...
Bengal Posted January 21, 2004 Report Share Posted January 21, 2004 I don't think this is actually a Perk. It's just a sort of interesting bit of backstory. In fact, I can't see this being with a Distinctive Feature either. Quote Link to comment Share on other sites More sharing options...
GrimJesta Posted January 21, 2004 Report Share Posted January 21, 2004 But definately a PhysLim that an evil GM would use now and then... "So the Villain apparently wants this Nuclear Battery, since youre alot easier to get to than a real Nuclear depot of some kind. MWhahhaha! " Aight, Im really only kidding. But I think it would depend on the setting. If youere running an alternate Erath where the Cold War never ended, thats gonna be worth more than 1, assuming the border travel happens alot (like one lives in Canada and works in the US). But other than that, I agree... yea 1 pt. -=Grim=- Quote Link to comment Share on other sites More sharing options...
zornwil Posted January 24, 2004 Report Share Posted January 24, 2004 Originally posted by Bengal I don't think this is actually a Perk. It's just a sort of interesting bit of backstory. In fact, I can't see this being with a Distinctive Feature either. I'm with this interpretation. Quote Link to comment Share on other sites More sharing options...
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