JmOz Posted March 31, 2003 Report Share Posted March 31, 2003 Building a battle suit character, I want her onboard computer to be able to take control of the characters flight power (In case of KO). how do I build this? Quote Link to comment Share on other sites More sharing options...
Law Dog Posted March 31, 2003 Report Share Posted March 31, 2003 How about an A.I. with the flight and navigation skills? Quote Link to comment Share on other sites More sharing options...
DoctorItron Posted March 31, 2003 Report Share Posted March 31, 2003 If the AI only activates to perform a set action, such as "fly back to base", consider: The A.I., as previously mentioned. Or, put 0 END and Persistent on the Flight so it stays active when unconscious. Then add Trigger for the Flight to activate and fly back to base. Or, buy extra STUN with a -2 limitation (only to stay "awake" to fly back to base). Quote Link to comment Share on other sites More sharing options...
Harry Canyon Posted March 31, 2003 Report Share Posted March 31, 2003 Re: How to do this? Originally posted by DoctorItron Or, put 0 END and Persistent on the Flight so it stays active when unconscious. Then add Trigger for the Flight to activate and fly back to base. This is what I was going to recommend. In this case the AI is just the special effect. Harry Quote Link to comment Share on other sites More sharing options...
DoctorItron Posted March 31, 2003 Report Share Posted March 31, 2003 What!? Someone agrees with me. What sort of "Devil's Advocate" am I when I can't get people to argue with me? Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted March 31, 2003 Report Share Posted March 31, 2003 How about buying the Flight Power as Usable on Others, and define the one "other" as being the A.I.? Quote Link to comment Share on other sites More sharing options...
Gary Posted March 31, 2003 Report Share Posted March 31, 2003 Re: How to do this? Originally posted by JmOz Building a battle suit character, I want her onboard computer to be able to take control of the characters flight power (In case of KO). how do I build this? Just buy duplication with a trigger advantage. Quote Link to comment Share on other sites More sharing options...
Spideyguy Posted April 1, 2003 Report Share Posted April 1, 2003 Powersuit Conundrum JmOz, It's not exactly the same thing, but I had built a power suit character who had a parachute that opened whenever she was knocked unconcious in mid-flight. I bought it as gliding with a trigger (user KO'd), and no concious control. That way, the only time the PC was in trouble is if she was KO'd over a volcano, or something like that. And since my GM wasn't a ball-buster, it was rarely an issue. John Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted April 1, 2003 Report Share Posted April 1, 2003 How about making the Flight Usable by Others. The base character that controls the flight would be the computer...but under normal circumstances, the computer lets the character use the flight, but the computer should have a program that takes over the flight if the pilot is knocked out. Quote Link to comment Share on other sites More sharing options...
Talon Posted April 1, 2003 Report Share Posted April 1, 2003 Transform is clearly the best option here. Quote Link to comment Share on other sites More sharing options...
JmOz Posted April 1, 2003 Author Report Share Posted April 1, 2003 Originally posted by NuSoardGraphite How about making the Flight Usable by Others. The base character that controls the flight would be the computer...but under normal circumstances, the computer lets the character use the flight, but the computer should have a program that takes over the flight if the pilot is knocked out. Wouldn't it need to be UAA as well?, probably in a MP Quote Link to comment Share on other sites More sharing options...
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