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The New Circle


OddHat

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Ross Mulder 2

Rosswell Mulder had always been interested in all types of magic. He read everything he could find on the subject, training himself to perform the simple tricks in the books. He prided himself that he was as good as some of the magicians he had seen on television and person.

 

Ross wished he could learn real magic, the kind being demonstrated across the globe by such as Witchcraft and the Demonologist. It would satisfy a yearning that he felt to shape the forces of the universe.

 

Ross's wish was granted by chance.

 

Ross was driving not too far from his home in Florida when a large meteor descended from the sky smashing into his chest. He was hurled clear from the burning wreck of his car, and lay in a ditch for some hours before he was found by amateur astronomers trying to track down where a meteor they had been tracking should have crashed to the ground. They rushed the wounded Mulder to the nearest hospital, calling the fire department to put out the burning remains of his car.

 

The doctors discovered the rock in Ross's chest. X-rays revealed that it had driven too close to his heart to operate without the chance of killing him. It wasn't hurting him in any other way than the hole in his chest, so they patched what they could and left the stone alone.

 

After Ross recovered from his injury, he landed a job as a magician's assistant. That was when his command of forces beyond the everyday became evident as he learned that he could command things to be other than what they were. The only drawback was the invisible audience that clapped whenever he performed a new trick.

 

Ross built up an act that he eventually took on the road, becoming famous as an illusionist and escape artist. That allowed him to explain his new wealth to the IRS as he grew in stature as a stage magician to any that can't see his ability to change reality.

 

Ross also became involved in several mysterious crimes which he solved with the help of his powers. That led him to be considered an amateur detective that would help the police solve the most baffling cases when his show permitted.

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Re: The New Circle

 

3

Ross Mulder

Hair/eye color- Brown/blue

Height/mass- 5'8"/ 140 pounds

Nationality- American

Place of birth- Vibora City, Florida

Date of birth- May 4, 1979

 

STR (17 pts) 27

DEX (60 pts) 30

CON (20 pts) 20

BODY (30 pts) 25

INT (15 pts) 25

EGO (40 pts) 30

PRE (15 pts) 25

COM (5 pts) 20

PD 5

ED 4

SPD (20 pts) 6

REC 9

END 40

STUN 47

 

OCV/DCV 10

ECV 10

PHASES 2,4,6,8,10,12

 

Powers

The Mulder Touch 125 pt multipower. Must touch the object to spell (-½), Must be able to say command on spell (-½) 62 pts.

6u 4d6 Transform (60 pts) improved targeting (+1) Must touch the object to spell (-½), Must be able to say command on spell (-½) 60 pts

4u Summon (50 pts) expanded class (+ 1), Amicable (+½), OAF (Materials of Opportunity, -1), Must touch the object to spell (-½), Must be able to say command on spell (-½) 41 pts

3u 20d6 Dispel magic (60 pts), one power at a time (+1/4), Must touch the object to spell (-½), Must be able to say command on spell (-½). 37 pts

 

10 mental defense 10 pts

 

Physically tough: Armor 9 ed/ 9 pd 9 pts

 

Change environment: Only to produce clapping, linked (-½) to multipower. 10 pts

Change environment: only to produce clapping, linked (-1/2) to magic pool. 10 pts

 

LS: Extended breathing 4 pts

 

Quick Spells 50+ 25 variable power pool OAF (Materials of opportunity, - 1), Must touch subject before spellcasting (-1/2), must give command to activate spell (-½). 25 pts

 

Cost Skill Roll

6 Wealth

3 KS: Stage magic 14-

3 KS: Great stage magicians 14-

3 KS: the Supernatural World 14-

3 PS: Stage Magic 14-

3 Electronics 14-

3 Mechanics 14-

3 lock picking

3 Oratory 14-

3 Demolitions 14-

3 Deduction 14-

3 survival 14-

3 systems operations 14-

3 Climbing 15-

3 Acrobatics 15-

3 Concealment 15-

3 Contortionist 15-

2 TF: common ground vehicles.

3 Simulate death

4 double jointed

22 Danger Sense

 

Disadvantages 150 pts

15 Psych Lim: Showoff

10 Reputation: Amateur Detective/Stage Magician

30 Hunted by Demon

15 Psych Lim: Won't leave a mystery alone

10 Rivalry: Other magicians

10 Vulnerable to sonic attacks 2 x body

20 DNPC: Eileen the assistant

10 Mystic Aura

30 Hunted by the Vandeleurs.

 

 

Characteristics Cost: 222

Powers Cost: 143

Skills Cost: 85

Total Cost: 450

 

Plot Hook 1) Ross Mulder has been giving a kid's show at the same hospital for the last few years as a charity. There's always some kind of disruption. Will this year be any different?

 

Plot Hook 2) A portal to some other dimension has opened. When the heroes investigate, they find Mulder at the center, and the opening is erupting from the jewel on his chest.

 

Plot Hook 3) Ross is attending a convention of stage magicians when one of their number is killed during an illusion. Did Ross do it, or is there something else at work?

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Re: The New Circle

 

Ross Mulder is a Sargon-type magician. Other magicians cast spells with magic words, symbolic script, letters that don't exist. Ross essentially grabs something and commands it to do what he wants.

 

He can be found lounging around in his tux, helping out the local authorities, and generally meddling wherever an amateur detective would be allowed to go.

 

This is the first time I tried him out at 450. His earlier incarnations were in the 150-250 range, but I lost the sheet.

 

CES

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Re: The New Circle

 

Ross Mulder is a Sargon-type magician. Other magicians cast spells with magic words, symbolic script, letters that don't exist. Ross essentially grabs something and commands it to do what he wants.

 

He can be found lounging around in his tux, helping out the local authorities, and generally meddling wherever an amateur detective would be allowed to go.

 

This is the first time I tried him out at 450. His earlier incarnations were in the 150-250 range, but I lost the sheet.

 

CES

Darn. I though Ross was a Kid Eternity stand-in (with Keeper as the invisible audience)

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Re: The New Circle

 

Darn. I though Ross was a Kid Eternity stand-in (with Keeper as the invisible audience)

 

The invisible audience is basically an ego booster for him. I hadn't really thought about Kid Eternity. They rebuilt him for vertigo and basically trashed him, like Mr E and Dr Occult.

 

They threw away his connection to the Marvels, and everything else that made him sympathetic.

CES

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Re: The New Circle

 

The protection of the Smokey Mountains was a sacred trust passed down from generation to generation. Forces moved to create those champions, molding them into living shields to forestall disaster time and time again.

 

The latest defender of the region is Ashton Mignola, a former student at ASU, and resident. Ash assembled a group of his friends to help him in his vocation to the best of their abilities. The group is new to their powers, second profession, and the responsibility all that entails.

 

Ash has gained a sound control ability to go along with his mystic awareness. He has named himself after The Toller, the winged bird with a call that sounds like a gong.

 

Tom G. Bailey, a former college pitcher, took on the persona of the Culverin, the monster that spits rocks. Anything in his hands becomes a hurtling pocket of hurt.

 

Paul Smalls was a weightlifter, stronger than any man. He pulled on the hairy mask of the Bammat, a shaggy member of the elephant family. His strength increased to the superhuman.

 

Chuck Chan teaches martial arts in town. He has developed a knack for invisibility and sneaking behind an enemy without being noticed. The sneak attack has earned him the name of the Behinder.

 

Dale Petty, a skier and tour guide, has always had a desire for personal speed. This has gained him flight with superhuman speed. He has been called Skimmer for his propensity for flying low to the ground as fast as possible.

 

Vernon Cove owns a shop geared to outfitting tourists who want to tour the mountains, and nearby parks. He has taken on the identity of the Flat, the man who is a ribbon.

 

Ash gathered his friends together after he was almost killed during a case. The local newspaper named them the Asheville Avengers when one of their investigations literally exploded in the streets. They have built a good working relationship with the authorities along the Smokies from South Carolina to Virginia.

 

As a fairly new group, they typically respond to growing emergencies instead of the more typical investigation of criminal activities. That hasn't stopped them from tracking down known criminals deciding to use the mountains to hide from their day in court.

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Re: The New Circle

 

Character Name: The Toller

Real Name: Ashton Mignola

Nationality: American

Hair/Eye Color: Brown/Brown

Place of Birth: Harris, Tennessee

Date of Birth: 5-4-79

Height/Mass: 5'10, 170 pounds

 

Cost Characteristic Value

5 STR 15

30 DEX 20

10 CON 15

24 BODY 22

10 INT 20

10 EGO 15

10 PRE 20

1 COM 12

10 PD 13

10 ED 13

20 SPD 4

10 REC 11

10 END 50

10 STUN 46

 

OCV: 6 DCV: 6 OECV: 5 DECV: 5

Phases: 3,6,9,12

Cost Powers and Talents (END)

Toller Suit -50 point multipower OAF (-1) 25 pts

1u Flight 12" (24 pts) OAF (-1) 12 pts

2u Flight 25" (50 pts) OAF (-1) 25 pts

1u Sonic Blast: 5d6 Energy Blast (25 pts) OAF (-1) 12 pts

1u Sonic Scream: 8d6 Flash to hearing (24 pts) OAF (-1) 12 pts

 

Toller Suit Armor (60 pts) 20 pd/20 ed OAF (-1) 15 pts

Toller Suit Sonic Flash Defense (10 pts) OAF (-1) 5 pts

 

Danger Sense 32 pts

 

Magic Power Pool 30 pts + 15 pts control cost, slightly limited class of powers (-1/4), Can only be changed after research (-½), incantations (-½) 20 pts

 

Gadget pool 30 pts + 15 pts control cost, can only be changed in a lab (-½). 30 pts

 

Cost Skills

3 KS-sound 13-

3 KS- Asheville 13-

3 KS- The Appalachians 13-

3 KS- accounting 13-

3 SS- physics 13-

3 SS- sonics 13-

3 mechanics 13-

3 electronics 13-

3 Inventor 13-

3 navigation 13-

3 systems operations 13-

3 computer programming 13-

3 stealth 13-

3 paramedics 13-

 

4 Martial Strike

4 Nerve Strike

5 Offensive Strike

5 Defensive Strike

4 Martial Dodge

4 Martial Block

4 Martial Escape

 

6 wealthy

6 + 4 lightning reflexes all actions

4 + 4 lightning reflexes with sonic blaster

30 + 6 DCVS

 

150 Points Disadvantages

10 Reputation: Defender of the Smokies

15 Secret Identity

15 Psych Lim: Protective of the region

20 Hunted by Viper

10 Hunted by Rogue's Gallery

10 DF: Mystic Aura

10 Rivalry with other businessmen

30 DNPC: Staff of Mignola Electronics 11-

20 Psych Lim: Honorable

10 Vulnerable to Silver (1 ½ stun)

 

CHA Cost = 170

Total Powers Cost = 162

Total Skills Cost = 118

Total Cost = 450

 

Background Information:

Ashton Mignola grew up over the state line in Tennessee. He won a scholarship to ASU, specializing in sound. He decided to stay, starting up a research company in town. His career as a vigilante started a few years later after his company started making some modest successes.

 

Ash discovered that he possessed a sixth sense that led him into trouble. After a couple of bad situations, he felt that he needed to create a masked identity to use as a cover. Since his interest was in sound, he took inspiration from the tall tales of the region and fashioned a flying suit with sonic gadgets built into it.

 

The Toller took flight for the first time.

 

Ash became an active hero in the region, using his sonic mastery to overpower those that tried to use the mystic forces in the neighborhood to their own ends. His constant meddling allowed him to gain a mastery of magic embodied in the traditions of the area.

 

After one mission against the Tree Lurker where he almost failed to stop the giant, Ash began to gather those who would help him defend the Smokies from invaders such as One Other, and the Cat's Eye. The current members of the Asheville Avengers are the result.

 

He had taught evildoers from all over the area to fear his gong-like cry to battle.

 

Quote: "This is the death knell of your scheme."

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Re: The New Circle

 

Asheville Avengers 3

Personality: Ashton is known as an honorable man who looks out for his staff. He has also become known for preserving parts of the land, or channeling development into noninvasive ways as much as possible.

 

Appearance: Ashton tends to dress in casual plaid, jeans, and boots when possible, suits for meetings. His Toller suit is a light brown body suit, and dark brown cape to help his flight. His full light brown face mask is decorated with a dark brown bell.

 

Powers: Toller's most used powers depend on his suit. A sonic flash deafens his enemy to allow him to use his flight and energy blast from range. His magic pool generally has a utility spell to boost the effect of the suit's sonic screams. He also keeps a gadget close to use as an entangle.

 

Sometimes Toller's selection is not enough to overpower his enemy of the moment. Then he retreats to his lab and library to do research. Then he tries to build a device to take advantage of any perceived weaknesses.

 

Plot Hook 1: The Smokies disappear in a cloud of darkness. All communication is cut off with those trapped inside. Finally a sonic beam exits the cloud, asking for help, and warning of the spreading of the darkness from the mountains into the lowlands.

 

Plot Hook 2: An electronics convention is taken hostage in the campaign city. After the heroes and police have arrived on the scene, the hostage takers make their demands known. Fortunately one of the businessmen has rigged a microphone to alert the authorities to what's going on inside the building.

 

Plot Hook 3: The Toller is a familiar sight over the skyline of Asheville, and along the mountains of the four states. The residents begin reporting a real Toller flying over the city, a hungry pterodactyl beast. Has the hero been changed into a monster, or is there some other explanation?

 

 

Character Name: The Culverin

Real Name: Tom G. Bailey

Nationality: American

Hair/Eye Color: Blond, Blue

Place of Birth: Roanoke, Va.

Date of Birth: 4-25-80

Height/Mass: 6'1, 180 pounds

 

Cost Characteristic Value

20 STR 30

60 DEX 30

10 CON 15

10 BODY 15

6 INT 1610 EGO 15

10 PRE 20

4 COM 12

1 PD 7

1 ED 4

20 SPD 6

REC 9

END 30

STUN 37

 

OCV: 10 DCV: 10 OECV: 5 DECV: 5

Phases: 2,4,6,8,10,12

 

Cost Powers and Talents (END)

60 pts Throwing Weapons Multipower OAF (weapons of opportunity, -1) 30 pts

2u Spitball-6D6 Energy Blast (30 pts), variable advantage (+1), OAF (-1), based on strength (-1/4) 26 pts

2u Strike three pitch- 2D6 Ranged Killing Attack (30 pts), variable advantage (+ 1), OAF (-1), based on strength (-1/4) 26 pts

1u Catch it-Missile Deflection/reflection deflect and reflect all projectiles at attacker (40 pts), OAF (-1), not heavy projectiles (-1/4) 17 pts

 

Find Weakness with multipower 11- (20 pts)

 

Lightning Reflexes + 6 with EB (6 pts)

 

+ 8 DCV (40 pts)

 

Catcher's vest and mask- Armor 15 pd/ 5 ed OIF (-½) (20 pts)

 

Asheville Avengers 4

Cost Skills

3 KS- Sports history 12-

3 KS- coaching 12-

3 PS- coaching 12-

3 AK- Asheville 12-

3 AK- Roanoke 12-

3 AK- the Appalachians 12-

WF- hurled objects

3 survival: forests 12-

3 stealth 15-

3 combat driving 15-

3 TF: small motorized vehicles, two wheeled motorized vehicles 12-

3 acrobatics 15-

3 breakfall 15-

3 KS- science 12-

3 KS- history 12-

3 mechanics 12-

15 + 5 OCV with mulitpower attacks

 

3 martial grab

3 martial throw

3 sacrifice throw

4 martial block

4 martial dodge

 

150 Points Disadvantages

15 Soc Lim: Secret Identity 11-

20 Hunted by Viper 11-

10 Famous ex ball player 11-

20 Psych lim: Protective of his students

15 Psych lim: Overconfidence

30 Dnpc: baseball team 11-

15 Rivalry: other coaches

10 Reputation: Quick on the draw ball hurler 11-

15 Watched by police 11-

 

CHA Cost = 152

Total Powers Cost = 121

Total Skills Cost = 77

Total Cost = 350

+

Background Information: Tom Bailey grew up in Roanoke, deciding that he wanted to be the best baseball player the world had ever seen. He joined the little league, school teams, got a scholarship for college, then went semipro.

 

Tom had been scouted for the Winston Salem Warthogs, and bought a house in Asheville away from the Triad. During the off season, he could train in the nearby national parks and in the city, then commute during the season.

 

Tom hoped to move up out of the minors to the big leagues. He was making a name for himself as a pitcher and ball hitter. Then he had his accident, which cost him his career.

 

Tom's car had been struck by a cattle truck on I-40 near Hickory while he was driving home. He survived but was faced with a huge period of rehabilitation. At one point it was assumed he would never walk again. Tom did walk, working with the same perseverance as he had to get ahead as a pitcher.

 

The problem was he was considered damage goods, and no team wanted him. He was out of work, barely hanging on, an emotional wreck. He needed a job just to survive. A friend talked to another friend, and that landed Tom a job as a coach for the local high school baseball team.

 

Tom started putting his life back together, taking on other duties as a teacher, getting back into shape. It was during this time that he learned that his talent for pitching was as sharp as ever when he caught two men robbing the local diner he where he eats after practice. Two hurling napkin dispensers took care of that problem.

 

Asheville Avengers 5

Tom decided that he liked that enough to help out as a masked man. He cobbled together a costume and took on the name of the Culverin, the rock shooting monster of folklore. It fitted his way of smacking the lowlifes he encountered while trying to keep his students out of trouble.

 

Eventually Tom joined the new team Toller was putting together, realizing he was a semi-professional again. This time he was on his way up as a hero.

 

Quote: "Catch this!"

 

Personality: Tom has always been confident, almost overconfident, that he can handle any situation. He's friendly, outgoing, and takes an interest in the students he teaches during the day. Viper and other coaches hate him for his tendency to mix it up and try to win even if he is outgunned. The police are watching him due to his tendency to turn anything close into a missile. That is a lethal skill they don't appreciate being overused.

 

Appearance: Tom is a typical jock, still keeping fit to do his job. He wears the sweats and t-shirts known by coaches everywhere while at the school, jeans and casual shirts off duty, and a modified baseball uniform with a catcher's vest and mask for protection and to conceal his identity. He carries a bag of baseballs for instant ammunition but can use anything in reach.

 

Powers: Tom Bailey's only natural power is the ability to pick up anything in reach and fling it as fast as a bullet. He's gotten skilled enough to do various things inside that narrow range such as ricochets, autofiring, and other tricks.

 

Plot Hook 1) The culverin is supposedly a mythical animal like jackalopes and tollers. The city is less than amused when a herd show up and start spitting rocks at everything in sight.

 

Plot Hook 2) Tom has set himself up as a sports themed vigilante. He suddenly has to cope with a sports based villain with a wider range of skills than he has. He has followed his rival to the heroes' city and the two have caught the local champions in a crossfire of baseballs and bats.

 

Plot Hook 3) A fund raiser for disaster relief has led to a convention of sports stars of all types, even never wases like Tom Bailey. That is a gathering spot for donations to relieve suffering and help the needy. Then the local criminals decide to rob the event and hold the famous for a little extra. The problem is they are still in the building awaiting transportation and getting antsier by the moment.

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  • 4 weeks later...

Re: The New Circle

 

Sorry for the threadnecromancy , but I still have a list to get done.

CES

 

6

Character Name: The Flat

Real Name: Vernon Cove

Hair/Eye Color: Brown/brown

Place of Birth: Baltimore, Maryland

Date of Birth: 08/05/89

Height/Mass: 5'8", 175 lb.

 

Cost Characteristic Value

21 STR 31

36 DEX 22

20 CON 20

20 BODY 20

10 INT 20

20 EGO 20

10 PRE 20

COM 10

PD 6

ED 4

10 SPD 4

REC 10

END 40

STUN 45

OCV: 7 DCV: 7 OECV: 6 DECV: 6

Phases: 3,6,9,12

 

Cost Powers and Talents (END)

Armor (20 pd) 30 pts

Physical resistant Damage Reduction 75% 60 pts

Missile Deflection (All ranged attacks, 20 pts) and reflection (20 pts), only physical missiles (-½) 33 pts.

 

Flat Body 20 pt Elemental Control

Long Reach: Stretching 8" 40 pts

Inflated Fist: + 8d6 HA, Hand to Hand Attack (-½) 20 pts

Wraparound: 4d6, 4 DEF Entangle, Feedback (-1), no range (-½), cannot form barriers (-1/4) 14 pts.

Parasail: gliding, 40"

Through the cracks: Desolidification (40 pts), does not protect against damage (-1), cannot pass through solid objects (-½) 16 pts

 

Cost Skills

3 Survival: Forest 13-

3 AK- The Smokies 13-

3 AK- Asheville 13-

3 PS: Accounting 13-

3 Breakfall 13-

3 Climbing 13-

3 Trading 13-

3 Tracking 13-

2 Small Motorized Vehicles

3 Shadowing 13-

3 Stealth 13-

3 Bureaucratics 13-

3 Concealment 13-

3 Navigation 13-

3 Martial Grab

3 Martial Throw

3 Sacrifice Throw

 

150 Points Disadvantages

25 Accidental Change- Compressed to ribbon on a hard impact

25 Hunted by Demon 11-

5 Hunted by Other dimensional forces 8-

15 Secret Identity

15 DF: Flat Man

15 DNPC: Mrs. Cove

15 Protective of the wilderness

10 Physical Lim: Clumsy in disguise

10 Reputation: Freakish Superhero 11-

15 Susceptibility: Portal effects 3d6 damage, instant

 

CHA Cost = 157

Total Powers Cost = 243

Total Skills Cost = 50

Total Cost = 293

 

Background Information: Vernon Cove arrived in Asheville when he was young, a victim of a broken home. He and his mother worked to build themselves a better life, eventually opening up a business to provide tours into the mountains. Even as a boy, Vernon loved trekking from one end of the mountains to the other, discovering new things, meeting new people.

 

Occasionally when business was slow, Vernon would go on solo trips along the Appalachians. On one of these lone walks, he discovered a place where one of the other places in the cosmos touched his forest trails. A bit foolishly, he wandered too close, not realizing the light that was emanating from the ground was from some other cosmos.

 

The light warped Vernon, flattening him out into a two dimensional man. He found that he could stretch his body like a sheet, even resume an appearance of three dimensions to fool other people. It took a while for him to perfect his skills, but by the time he returned home, he seemed the same as when he left.

 

Vernon's mother, decided that she was getting too old to traipse across the wilderness and opened a camping store to supplement her business. Vernon decided that he should work in the store to help her out, plus it limited the chances of him giving away his abilities by accident.

 

Vernon adopted the identity of the Flat when a man named Hooker tried to force his mother out of business. He adopted a masked identity to prove the man was a crook, and intent on buying up all the land whether people wanted to sell, or not.

 

Since then Vernon has acted in cases that attract his attention, but he prefers to mind his own business most of the time. He has still been known to take a few days and walk the old paths to get away from it all.

 

Quote: "Nothing's unreachable when you have long arms."

 

Personality: Vernon likes to wander the woods, likes to keep to himself, and hates litter bugs and others ruining his idea of a woody wonderland. He is invariably optimistic and silent when he is concentrating on maintaining his facade of normalcy, and frequently wisecracking and constantly talking when loose in his ribbon form.

 

This transition can be unnerving when Vernon springs an ambush on someone.

 

Appearance: Vernon presents himself as a normal looking man with brown hair and eyes, who wears work clothes to suit the weather conditions. His other identity is a flat tapeworm-like form in a green rubber costume and mask. A blue F fills the shirt portion of the stretchy costume.

 

Powers: Vernon has the ability to stretch his flat body in different ways, as well as inflate it so that it resembles how he used to look before his accident.

 

Plot Hook 1) The extradimensional light that first warped Vernon Cove returns. Unfortunately it is shining in downtown Asheville, and it is doing worse than changing men and women into stretching sheets.

 

Plot Hook 2) Vernon Cove has been enlisted as a tour guide along the mountains, the route predetermined by the people who have hired The Cove Wilderness Tour to make sure things go along as smoothly as possible. Three days into the trip, the expedition has been lost. Mrs. Cove assembles another expedition to follow in the footsteps of the first, and find out what happened to her missing son and patrons.

 

Plot Hook 3) The Coves are among the people who have been contacted to participate in an Amazing Race like event. Also among the contestants are some of the player characters. Can secret identities be preserved under the hot eye of the camera that follows each team around.

 

Character Name: The Skimmer

Real Name: Dale Petty

Hair/Eye Color: Blond/ blue

Place of Birth: Sacramento, California

Date of Birth: 5/21/95

Height/Mass: 5'9", 175 lb.

 

Cost Characteristic Value

10 STR 20

45 DEX 25

20 CON 20

20 BODY 20

5 INT 15

6 EGO 13

4 PRE 14

5 COM 20

PD 4

ED 4

30 SPD 6

REC 8

END 40

STUN 40

 

OCV: 8 DCV: 8 OECV: 4 DECV: 4

Phases: 2,4,6,8,10,12

 

Cost Powers and Talents (END)

Hyper Flight 62 pts multipower

6u Flight 25"x 8 non combat

6u Flight 25" megascale

 

Speed Tricks 45 pt multipower

3u Battering Ram + 6d6 HA (30 pts), Hand to hand attack (-½), only with move by (-1), and + 6 ocv with grab by, move by, and move through 30 pts

 

4u Spin move: Drain Dex 4d6 40 pts

2u Move by: + 4d6 HA, AOE (20" line), hand to hand attack (-½), linked to flight (-½) 22 pts

3u Fly by Grab: + 30 str only for grab bys, non persistent, and + 10 with grab bys 33 pts

 

Damage Resistance (10 pd/20 ed), only when moving (-1/4) 12 pts

 

Cost Skills

12 Languages: German, Spanish, Portuguese, French

3 Paramedic 12-

3 Navigation 12-

3 AK: Surfing Spots of the world 12-

3 AK: Skiing Mountains and resorts of the world 12-

8 Survival: Arctic, mountains, temperate, marine 12-

3 Combat Driving 14-

10 TF: sleds, snowmobiles, jet skis, water and snow skiing, snowboarding, surfing, windsurfing, two wheeled motorized vehicles, small motorized vehicles.

10 Full Defense Maneuver

25 + 5 DCV

6 + 4 Lightning reflexes

6 Wealthy

 

150 Points Disadvantages

15 Psych Lim: Overconfidence

15 Psych Lim: Showoff

15 Secret Identity

10 Famous

15 Reputation: Unrepentant show off 14-

15 Rivalry with professional skiers

15 Rivalry with other speedster heroes

25 Hunted by Viper 11-

15 Hunted by Paparazzi 14-

5 Vulnerable to Speed Drains

 

CHA Cost = 115

Total Powers Cost = 143

Total Skills Cost = 92

Total Cost = 350

 

Background Information: Dale Petty was born in the lap of luxury. He was an heir to a vast fortune with no interest in how the family business was ran. He didn't have the head for business that his brother did, so he decided to become good at something on his own.

 

 

Dale concentrated on water and snow sports, learning to function in those areas like a native. He traveled everywhere, winning medal after medal.

 

Dale's brother set up a research firm in Asheville as a tax write off. He used Dale as a living ad to help launch the new subsidiary. Neither Petty realized that Viper had taken an interest, and the local nest was assigned to kidnap one or the other brother so that Viper could gain a foothold in the Petty empire.

 

Asheville Avengers 7

Dale and his brother tried to escape from the criminals, only to find themselves trapped in the lab with a new piece of equipment designed to aid athletes in speeding up their physical movements. Dale fell into the machine and it ran out of control after being shot by an agent. Dale emerged from the shock treatment with a little help from his brother.

 

Dale found that he could fly, and used this new movement powers to catch the raiders off guard. He smashed them aside, rounding them up for the local police. Dale decided to become a hero, loving the chance to excel in another physical area.

 

Dale fashioned his identity of The Skimmer, enjoying the ability to fly at phenomenal speed while he barnstorms across the city.

 

Joining the Asheville Avengers was a chance happening that Dale has exploited to make his image even more prominent in town.

 

Dale spins part of his time as the Skimmer, and the rest as a ski bum, and guide to the nearby slopes for those who need it.

 

Quote: "You can't outrun sheer speedy greatness."

 

Personality: Dale likes to fly, chase women, ski and surf. He doesn't like the paparazzi that his low key celebrity brings, and goes out of his way to escape from them in a way that leaves the photographer stuck in bad situations.

 

Appearance: Dale looks like the typical California surfer, dressing down on the street, and on the slopes. He wears a blue and yellow suit that resembles a ski suit, and a full face mask to protect his face.

 

Powers: Dale's power is the ability to fly at great speed. He has worked out methods to use that ability to his advantage.

 

Plot Hook 1) Skiers from all over are flocking to the mountains for a special downhill contest. The prize is a lot of bucks.

 

Plot Hook 2) Reid Petty, Dale's brother, announces that his company has rebuilt the speed enhancer and is ready to start trials. Is this a true story, or a trap?

 

Plot Hook 3) Dale Petty has been charged with murder during a surfing contest. He disappears from custody after being booked at the local police station.

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Re: The New Circle

 

8

Character Name: The Bammat

Real Name: Paul Smalls

Hair/Eye Color: Red, brown

Place of Birth: Trenton, New Jersey

Date of Birth: 06/05/82

Height/Mass: 5'8, 125 lb.

 

Cost Characteristic Value

50 STR 60

30 DEX 20

20 CON 20

20 BODY 20

10 INT 20

10 EGO 15

PRE 10

2 COM 14

8 PD 20

ED 4

SPD 3

REC 16

END 40

STUN 60

 

OCV: 6 DCV: 6 OECV: 5 DECV: 5

Phases: 4,8,12

 

Cost Powers and Talents (END)

Strength Tricks Multipower 45 pts

4u Distance Punch: Double knockback (+3/4) with 60 str 45 pts

2u Distance Throw: + 40 str, only for throwing (-1) 20 pts

3u Poke: Armor piercing (+½) for 60 str 30 pts

2u Super punch: + 8d6 HA (40 pts), hand to hand attack (-½) 26 pts

1u The Ram: + 8d6 HA (40 pts), Hand to Hand Attack (-½), only during move throughs (-1) 16 pts

2u Tear you limb from limb: 2d6 HKA (30 pts), hand to hand attack (-½) 20 pts.

3u Punch a hole through to the other side: Tunneling 1", 12 DEF 38 pts

4u Run like the wind: Running + 20" 40 pts

 

75% Physical resistant damage reduction 60 pts

 

Cost Skills

3 KS: Weightlifting 13-

3 PS: Physical Training 13-

3 Paramedics 13-

3 breakfall 13-

3 acrobatics 13-

3 KS: Dancing 13-

3 AK: Asheville 13-

3 AK: The Smokies 13-

10 Defense Maneuver IV

3 Combat Driving 13-

2 TF: Ground Vehicles

5 Defensive Strike

4 Killing Strike

3 Martial Grab

4 Martial Strike

3 Martial Throw

4 Martial Dodge

12 + 4 Damage Classes

 

150 Points Disadvantages

15 Secret Identity

25 Hunted by Viper 11-

25 Hunted by Demon 11-

10 Reputation: Super strong monster 11-

10 Rivalry: with other physical training instructors

10 Rivalry with other superstrong humans

30 Susceptibility to 90 degree heat 3d6 every segment uncommon

5 Dependence on meditation character's powers are affected 11- activation roll -3 to characteristics one day

10 Dislikes violence

10 Likes to exercise

 

CHA Cost = 150

Total Powers Cost = 126

Total Skills Cost = 74

Total Cost = 350

 

 

Background Information: Paul Smalls was always interested in perfecting his body, trying to find a link between his mind and body. He worked at it, becoming a physical training instructor to help him stay on course.

 

Finally Paul realized that he had unlocked something in his own mind. His body wasn't more muscular, or sculpted, but he was growing stronger the more he worked at it. Finally he reached a plateau in his development.

 

He couldn't develop himself any more until he made some kind of breakthrough.

 

Paul discovered a relic when he moved into the house he had decided to rent. It resembled a wooly mammoth's head. He found himself lost in a trance for several hours. When he came out of it, he discovered his natural strength had increased to inhuman levels. It also depended on him being able to clear his thoughts once per day, and find a place of peacefulness to think about.

 

Paul began using his new found strength to help in emergencies. He typically does not like to deal with criminals, but has interfered with Viper and Demon in his short career. One of these encounters led to his being asked to join the Avengers.

 

Quote: "Don't make me angry. You don't want to make me angry."

 

Personality: Paul is calm, patient, and sometimes too single minded for his own good. He prefers to mind his own business, and avoid violence when possible.

 

He is a health nut, and can be seen jogging through town, rain or shine.

 

Appearance: Paul is an average looking man in good health. As a trainer, he constantly wears workout clothes. As the Bammat, he has developed a brown costume that uses the mask he found as a headpiece.

 

Powers: Paul is really strong and has harnessed that strength into some effective tricks.

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Re: The New Circle

 

Plot Hook 1) A self help guru has declared that he has a way to build up your body and soul with meditation. And his students do exhibit supernatural strength at first. Then they start dying.

 

Plot Hook 2) A charity wrestling event draws heroic strongmen from all over the region.

 

Plot Hook 3) Paul Smalls, an unassuming man, is participating in a physical training competition. He has tried to keep his true limits unknown, but the characters have witnessed a display of superhuman strength. Who is Paul Smalls?

 

Character Name: Behinder

Real Name: Chuck Chan

Hair/Eye Color: Brown/brown

Place of Birth: San Francisco

Date of Birth: 8/26/83

Height/Mass: 5'9", 175 lb

Cost Characteristic Value

5 STR 16

60 DEX 30

10 CON 15

10 BODY 15

10 INT 20

20 EGO 20

10 PRE 20

4 COM 18

PD 3

ED 3

SPD 4

REC 6

END 30

STUN 29

 

OCV: 10 DCV: 10 OECV: 6 DECV: 6

Phases: 3,6,9,12

 

Cost Powers and Talents (END)

Behinder Sight 80 pt Multipower

1u Remote Viewing and Hearing, mobile perception point 16 x (1600") range (55 pts), concentration (0 dcv, throughout -1 ½), blackout (-½) 18 pts

2u Remote Viewing and Hearing, mobile perception point (35 pts), megascale (+1 1/4) (78. pts), concentration (0 dcv, throughout -1 ½), blackout (-½) 26 pts

 

Telekinesis 30 STR, fine manipulation (55 pts), linked to remote viewing (-½), only to affect objects from remote point of view (-½), only to simulate invisible man (-½), (0 dcv, throughout -1 ½) 13 pts.

 

Cost Skills

4 Choke Hold

5 Defensive Strike

4 Killing Strike

3 Legsweep

4 Nerve Strike

3 Martial Grab

3 Martial Throw

12 + 3 damage classes

3 Navigation 13-

3 Paramedics 13-

3 Chinese

 

3 AK: San Francisco 13-

3 AK: Asheville 13-

3 KS: The Martial World 13-

3 Stealth 15-

3 Shadowing 15-

3 Survival 13-

3 Climbing 15-

3 Acrobatics 15-

3 Breakfall 15-

10 Defense Maneuver IV

40 + 8 DCV

 

150 Points Disadvantages

15 Hunted by Chinese Tong 11-

25 Hunted by Viper 11-

15 Secret Identity

10 Reputation: Invisible man

30 DNPC: Normal Students at his school 11-

10 Justice, not law

20 Code versus Killing

5 Physical Limitation: Migraines

10 Harmful Secret: Fugitive from Tong 8-

10 Susceptibility: to reflection when power is used 2D6 instant

 

CHA Cost = 130

Total Powers Cost = 96

Total Skills Cost = 124

Total Cost = 350

 

Background Information: Charles Chan grew up in the Asian community in San Francisco. He devoted himself to learning how to fight from an early age, wanting to be like others who had made a name for themselves as famous combatants.

 

Chuck joined a front for a particularly vicious Tong, a Chinese Mafia faction, as a means to further his dream. He had hoped to use that partial influence to move into a legitimate fight circuit. Instead he was treated as a legbreaker. He quickly became dissatisfied with his progress and decided to leave the group.

 

This earned him a bullet in his brain. The doctors saved what they could, but they offered no hope for him to regain his former facilities.

 

Chuck surprised them by recovering, and leaving the hospital. He moved across the country, got a loan, and started his school. Among strangers, no one would know him to report back that he was still alive and trying to carry on with his life.

 

Chuck discovered by accident that he could see things going on across town if he stared at something fixedly. He had been trying to read a newspaper, and finding himself unable to process the typing, suddenly saw a spot he had been thinking of when he tried to get through the article.

 

Practice with his new ability allowed him to find out that he could focus a certain amount of strength where his vision manifested. It was almost like there were two of them with one roaming invisible to the city, while the other remained at home.

 

Practicing with his ability, allowed Chuck to stop crimes with simple uses of his imaginary hands. That led to him joining the Avengers and finally earning a degree of respect and fame that he had wanted when he was younger.

 

Quote: "Remember to keep your arm straight."

 

Personality: Chuck Chan was a fiery competitor and devoted to learning to fight in his youth. After his shooting, he has taken a more compassionate view of things, and with the advent of his powers, has become a seeker of justice and protector of the weak.

 

Appearance: Chuck usually wears workout clothes, or casual wear, just like any other resident of Asheville. His alter ego is invisible and untouchable.

 

Powers: Chuck, through concentration, sends out part of his mind across the city. Once he has a sense of where he is looking, he can use his telekinesis to simulate hands, and feet.

 

He has to be careful around mirrors, or any reflective object. For some reason, whenever he sees an empty space where he should be, he suffers a stunning blow to his mind. Sometimes this is enough to send him back to his own body.

 

Plot Hook 1) Mobsters of every stripe begin to appear in Asheville. Some of these people know the old Chuck Chan from California, even threatening his school. Then the Chinese contingent starts having accidents. Is Chan doing it, or is someone else thinning the competition?

 

Plot Hook 2) Famous actress Molly Khan has arrived in town for the filming of a movie. People close to the production report that she feels like someone who is constantly under scrutiny by someone invisible. Suddenly everyone wants to bring the Behinder in for stalking.

 

Plot Hook 3) A new tournament has started in Asheville, and Chan's school for self defense is among those that are participating.

 

The Group: The Asheville Avengers get along with each other, but mainly pursue their own interests. The only time they seem to get together is for threats that are bigger than one hero can handle. The most frequent hero observed is the Toller, who patrols the whole city, and is alert for most threats. Culverin typically deals with things around his school. Skimmer, Bammat, and the Flat usually try to keep out of trouble except when they see some problem that generates from an emergency. The Behinder has remained unnoticed to the general populace, even though he has captured some notorious criminals with his skills and martial arts.

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Re: The New Circle

 

"How much longer, Reflector?," asked a nervous man pointing a pair of large pistols at the door he was facing. His attention kept shifting to the man in silver who was working on violating the laser security around the prize they wanted.

 

"Don't worry about what he's doing," said the other man in the room, clad in a white shell. "Keep focused on your side of the room. The others should be keeping the Streak busy until we're done."

 

"I just want to get this over with and get out of here before there's trouble," said the pistolero. "I should have gone into demolition."

 

"Do you mind Heatseeker?," asked Reflector, making an adjustment. The laser array redirected itself long enough for him to pick up the gold and brass head piece they had targeted for theft.

 

"Let's go," said Reflector, placing the headpiece into a canvas bag hanging from his belt.

 

"I can't believe you dudes are trying to rob and go," said the Shadow Streak, appearing in the doorway in front of them. "That's so unlike you."

 

"Replicate," said Reflector.

 

The trio multiplied into a dozen men in strange costumes. That made Heatseeker nervous enough to fire his pistols, and all of his duplicates fired with him. The bullets broke apart into micro sized pellets that would follow anyone they locked on.

 

"Not this tired bit again," said the Streak, disappearing from the room, missiles in tow.

 

The men in the white shells pointed in all directions, forming a wall around the villains. The solid ice sheet extended into a dome over them. That would buy them some time to get away from the scene. Not even the Streak would search the whole city house to house.

 

Everything had not gone according to plan, but they still had enough time to make it out clean as long as they didn't panic.

 

The black clad Shadow Streak ran from the museum room. His powers told him that all of the missiles fired by Heatseeker and his clones were real. Somehow Reflector had made his images into real things. Now the speedster had to ditch them as fast as possible, and get back where this run had started from.

 

The Streak hit the street, and really poured it on. The missiles sensing their victim was gone, exploded in the empty road. Fragments peppered parked cars, and storefronts, but no innocents were hurt.

 

The Streak returned to the museum in a moment. He searched the place, but had to admit he had been foxed by Reflector and the rest. Whatever they had wanted from the storehouse, they got clean away with while he was ditching his hounds.

 

He had a feeling he had not heard the end of this, but he was done for the night. The police had the diversionary team, and were on the way. All he could do was find out about what was stolen.

 

Then he could try and get it back.

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Re: The New Circle

 

Background-Wesley Wheaton had worked hard to get into a good school, started the first part of his study into chemistry and related sciences. Everything was going his way. Then a freak accident changed his life forever.

 

While working in the college lab, a lightning bolt struck a rack of chemicals before zapping through Wes's body. He was covered with the energized substances, absorbing them through his skin even as he fell into a coma.

 

Wes awoke a month later. His recovery was rapid, almost superhuman. He checked himself out of the hospital within a week.

 

Wes found that his natural speed had increased while he was out, and was still increasing the more he tried. He began experimenting with his new speed, used it stop some petty crimes as he went. He devised the all black costume of Shadow Streak from a comic book character from the forties, and became a hero in his own right.

 

Wes gradually picked up a rogues' gallery as he defended Center City from various threats over the years. Helping out with global threats has earned him more enemies as well as friendships with the Champions, MC 8, The Sentinels, Justice Squadron, and the Rovers.

 

Wes has even worked with the original Shadow Streak a few times.

 

Quote: "Dude. Dude? Duuudddeee!"

 

Personality: Wes is extremely laid back, ready for anything, but tends to slack off when he is not doing anything urgent. On the job, faced with an emergency, he becomes intense and obsessive until the crisis is past.

 

Appearance: Wes is known for his vast collection of comic book T-shirts and jeans at the lab where he works. As Shadow Streak, his costume is black from head to toe with a solid mask to protect his face and head. A yellow lightning bolt crosses one shoulder.

 

Powers: Wes's powers are speed and his ability to use it in various ways from traveling around the world, to traveling through time. He is one of the fastest speedsters around, able to temporarily boost himself even above his own limits.

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  • 3 weeks later...

Re: The New Circle

 

3

Character Name: Shadow Streak

Real Name: Wesley Wheaton

Hair/Eye Color: Red/blue

Place of Birth: Center City

Date of Birth: 03/24/85

Height/Mass: 5'10/165 lb.

 

Cost Characteristic Value

10 STR 20

51 DEX 27

14 CON 17

10 BODY 15

10 INT 20

10 EGO 15

5 PRE 15

COM 10

PD 4

ED 3

20 SPD 5

REC 7

END 20

STUN 32

 

OCV: 9 DCV: 9 OECV: 5 DECV: 5

Phases: 3,5,8,10,12

 

Cost Powers and Talents (END)

60 pts + 30 pts speed tricks vpp limited class of powers (-½), variable limitations (-1/4) 51 pts

80 point movement multipower

3u flight 40", only in contact with a surface (-1/4). 32 pts

6u teleportation 20", megascale (+1), must cross intervening space (-1/4). 64 pts

50% physical resistant damage reduction 30 pts

50% energy damage reduction 20 pts

 

Cost Skills

3 Combat Driving 14-

2 TF: ground vehicles

3 AK: Center City 13-

3 AK: The world 13-

3 KS: The underworld 13-

3 Navigation 13-

3 Survival Wilderness 13-

3 Paramedic 13-

3 KS: Chemistry 13-

3 KS: Biology 13-

3 Forensics 13-

3 criminology 13-

3 stealth 14-

3 system operations 13-

2 local police powers

3 climbing 14-

25 + 4 dcv

9 + 6 Lightning Reflexes

 

150 Points Disadvantage=s

15 Hunted by Rogues Gallery 14-

25 Hunted by Viper 11-

15 Reputation: Protector of Center City 14-

20 Secret Identity

5 Rivalry with other speedsters

15 Overconfidence

10 Likes to take his time

20 DNPC: Irene Thompson, the girlfriend reporter 14-

25 Dependance high calorie food every hour 1d6, weakness, incompetence, activation roll 11-

 

CHA Cost = 130

Total Powers Cost = 190

Total Skills Cost = 80

Total Cost = 400

 

Plot Hook 1) Speedsters from all over the world are invited to participate in a charity race. The race starts, and the faster heroes vanish from the course. It's up to the characters as the judges of the competition to figure out what's going on.

 

Plot Hook 2) A trail of destruction has broken out as something is circling the world at tremendous speed. It's up to someone to stop it, but first someone has to be fast enough to catch it. Time to call for a hand from the world's fastest man.

 

Plot Hook 3) Museums around the world are being robbed by various villains. They seem to be reconstructing some type of armor, or collection of weapons from prehistory. Local heroes have also decided to get involved and round up their rogues galleries and stop whatever is going on before it can be completed.

 

Notes for the readers: Obviously with a chemical accident resulting in superspeed origin, this is a variation on the Flash. The Shadow Streak Museum could be one of those places much like the Flash Museum in the comics, and helpful for those speedsters who need it.

 

Wes likes to link his power pool to his movement to satisfy the variable limitation, as well as make the most of his flight power. It can also be used for those tricks shown in the comic books such as time travel, dimensional movement, taking things apart, missile deflection, etc.

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