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Stargate Hero


shem_whistler

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Hi,Following advice and discussion on this thread, I am starting a thread where I can post Stargate adaptations that I create for feedback/comments.The reason for this, is that I am new to the Hero system and was looking for a good way to learn it. So the idea is that I will try to create as much as I can of the Stargate universe within the Hero system, this will give me a chance to try out different rules, starting with heroic characters and moving upto different more involved powers.The other reason for posting this here, other than feedback, is that others might find it useful, after a quick search of the forums all I could find was some discussions on zats, staff weapons and some generic 'gating' and symbiot ideas. So hopefully I won't be treading on anyone's toes here :)So to start off I have created a 150pt version of Jack O'Neill which is displayed below as well as an HD2 file.CheersShemColonel Jonathan "Jack" O'Neill Player:

Val** Char*** Cost
15** STR 5
15** DEX 15
16** CON 12
14** BODY 8
15** INT 5
13** EGO 6
16** PRE 6
12** COM 1
*
6** PD 3
6** ED 3
4** SPD 15
7** REC 2
32** END 0
30** STUN 0
*6"**RUN02"**SWIM03"**LEAP0Characteristics Cost: 81
Cost** Skill
8** +1 with All Combat*
3** +1 with any three maneuvers or a tight group of attacks*
0** Climbing 8-*
3** Combat Piloting 12-*
3** Concealment 12-*
0** Conversation 8-*
0** Deduction 8-*
3** Demolitions 12-*
3** Fast Draw 12-*
3** Interrogation 12-*
3** KS: Military organizations (INT-based) 12-*
3** KS: Small Unit Tactics (INT-based) 12-*
3** KS: Strategic Planning (INT-based) 12-*
0** Language: English (idiomatic) (4 Active Points)*
3** PS: USAF Colonel 12-*
0** Persuasion 8-*
2** SS: Astronomy 11-*
3** Security Systems 12-*
0** Shadowing 8-*
3** Stealth 12-*
3** Survival 12-*
3** Systems Operation 12-*
0** TF: Combat Aircraft*
3** Tactics 12-*
5** WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat*
Skills Cost: 60
Cost** Perk
3** Contact: General Hammond 12-*
2** Contact: Thor 11-*
4** Military Rank: Colonel USAF*
Perks Cost: 9
Val** Disadvantages
5** DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)*
25** Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish)*
15** Psych. Lim.: Military Honour (Common, Strong)*
10** Psych. Lim.: Compulsively Sarcastic (Common, Moderate)*
20** Soc. Lim.: Subject to Orders (Very Frequently, Major)*
Disadvantage Points: 75

Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 150

Height: 1.86 m Hair: Brown
Weight: 100.00 kg Eyes: Dark Brown
Appearance: Personality: Quote:Background: When Jack joined the Air Force at 18 years of age, he quickly proved to be someone with great potential. He was promptly assigned to a special training program for covert operations/infiltration, where he was trained in such skills as wilderness survival, assassination, the manufacture and detonation of explosives and he proved to be a field expedience specialist. He resigned from the service when his son Charlie died by accidentally shooting himself with Jack's gun. Jack never recovered from the loss, which eventually tore him and his wife apart. As a result of his depressed state and willingness to die he was recalled by his former commanding officer to go through the Stargate on the first mission to Abydos. But instead, the mission gave him a new desire to live.Powers/Tactics: Campaign Use: 
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Re: Stargate Hero

 

I'd give him at least 50 exp. points, maybe more. His skills need to be way above starting levels. He should probably also have Luck.

 

We started a 3 player SG game. Once we get the kinks worked out, I'm going to put up an equipment page over at starherofandom.

 

Aroooo

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Re: Stargate Hero

 

SG-1 is really a Dark Champions game with sci-fi elements and aliens so there should be plenty of theft worthy stuff on the boards....don't limit yourself to thinking "Space Hero."

 

Second - the SG-1 team should all be point whores - they have 9 years of experience rracked up and they were not exactly freshmen when they started. i.e. Daniel is recognized as one of the worlds foremost experts on language (if not the worlds best) - I would expect him to have something to the tune of 50+ points spent on language alone.

 

I generally don't build concept characters on a point basis but if I was to take a stab in the dark each of the SG-1 team should come in around the 250-350 point range depending on effecency of the build.

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Re: Stargate Hero

 

Here is what I might do with him based off of your work.

 

 

Colonel Jonathan "Jack" O'Neill

 

Player:

 

Val Char Cost
15 STR 5
18 DEX 24
16 CON 12
13 BODY 6
15 INT 5
13 EGO 6
15 PRE 5
12 COM 1
6 PD 3
6 ED 3
4 SPD 12
7 REC 2
32 END 0
29 STUN 0
6" RUN02" SWIM03" LEAP0Characteristics Cost: 84

 

 

Cost Martial Arts Maneuver
Veteran Combatant
5 1) Defensive Strike: 1/2 Phase, +1 OCV, +3 DCV, 3d6 Strike
5 2) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
4 3) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
3 4) Judo Throw: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
3 5) You're not getting away: 1/2 Phase, +0 OCV, -1 DCV, 3d6 +v/5 Strike; You Fall, Target Falls; FMove
4 6) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 7) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 8) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away
4 Weapon Element: Blades, Fist-Loads, Off Hand, Polearms and Spears
Martial Arts Cost: 37

 

Cost Skill
3 PS: USAF Colonel 12-
3 Military Scholar
2 1) KS: Military organizations (3 Active Points) 12-
2 2) KS: Small Unit Tactics (3 Active Points) 12-
2 3) KS: Strategic Planning (3 Active Points) 12-
2 SS: Astronomy 11-
3 Climbing 13-
1 Bureaucratics 8-
4 +4 with Bureaucratics - military red tape (8 Active Points); (US Military Only; -1)
3 Combat Piloting 13-
3 Concealment 12-
0 Conversation 8-
0 Deduction 8-
7 Demolitions 14-
3 Fast Draw 13-
3 Interrogation 12-
3 Paramedics - Field Med 12-
0 Persuasion 8-
3 Security Systems 12-
0 Shadowing 8-
3 Stealth 13-
3 Streetwise 12-
3 Survival 12-
5 Systems Operation (Communications Systems, Environmental Systems) 12-
3 Tactics 12-
3 Teamwork 13-
4 +4 with Teamwork (8 Active Points); (SG-1 Only; -1)
13 Analyze: Organizational Weakness 17- [Notes: This is to review a layout, guards, etc and come up with something.]
0 TF: Combat Aircraft
5 WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat
24 +3 All Combat
5 Penalty Skill Levels: +3 vs. Range Modifier with Small Arms
6 +2 Small Arms
Skills Cost: 124

 

Cost Perk
8 Contact: General Hammond (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 12-
6 Contact: Thor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
2 Reputation (A small to medium sized group) 11-, +2/+2d6
15 Advanced Tech
4 Military Rank: Colonel USAF
Perks Cost: 35

 

Cost Talent
6 Combat Luck (3 PD/3 ED)
14 Fearless
5 Resistance (5 points)
Talents Cost: 25

 

 

Total Character Cost: 305

 

Val Disadvantages
5 DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)
25 Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish)
15 Psych. Lim.: Military Honour (Common, Strong)
10 Psych. Lim.: Compulsively Sarcastic (Common, Moderate)
20 Soc. Lim.: Subject to Orders (Very Frequently, Major)

Disadvantage Points: 75

 

Base Points: 75

Experience Required: 155

Total Experience Available: 155

Experience Unspent: 0

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Re: Stargate Hero

 

Shem and Eosin,

 

Both are great adaptations of Jack. You're taking different approaches to your adaptations: Shem is trying to represent Jack with exactly 150 total points (and I assume he's going to do the same with the other SG-1 members at 150, also). Eosin is trying to represent Jack as accurately as he can without respect to the number of points involved (and again, I assume he will do the same with the others he's (hopefully) planning to post). Both approaches are sound and I'm looking forward to both sets of characters.

 

That said, I think Eosin has made Jack too much of a combat monster with those All Combat skill levels and 8 martial maneuvers on top of the high Dex; and I'd like to see Shem's version get a couple of levels of Small Arms and three or four basic martial maneuvers.

 

John H

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Re: Stargate Hero

 

I.... agree with all of JMHammer's points.

 

(Damn gettin'-ahead-of-me posters... grumble, grumble... What, you're still reading? Oh, you want actual content.)

 

I'd change Shem's version as follows: I'd get rid of the second Combat Skill Level, reduce the PS: USAF Colonel to 11- (since the main reason he was selected for the second mission was because he was in the first, and he was selected for the first mission because he was willing to die after the death of his son; he doesn't need to be a great colonel), and reduce his SS: Astronomy to 8-. With the 5 points saved from this, I'd give him 1d6 of Luck. Probably not enough, but as has been said, 9 years of experience is tough to cram into 150.

 

I'd change Eosin's version as follows: reduce DEX to 16 but keep the 4 SPD, get rid of the Choke Hold, Judo Throw, and Martial Dodge (I've yet to see him do any of these "correctly"), reduce his SS: Astronomy to 8-, get rid of the limitation on his bonuses to Teamwork but reduce the total roll to 15-, reduce his Analyze to 15-, get rid of an All Combat Skill Level, and reduce his Resistance to 3. With the 20 points saved by these modifications, buy him 4d6 of Luck (since it definitely rubs off on his team).

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Re: Stargate Hero

 

I see both approaches as valid.

 

The thing of it is, at the beginning of the series all the characters had long histories and were way cooler than most of the other SG teams. That can be explained as saying that they were 150 characters and most SG teams are built on 100. You can also just say that everyone has 150 and SG-1 gets lots of XP.

 

If we are making suggestions:

 

-I'd expand the "compulsive sarcastic" into something reflecting his tendency to act dumb and silly to disguise his capabilities.

-He was in black ops for years and should at least have a PS.

-TF: Parachutes

-depending on timeframe, a Contact or Rivalry with Col. Mayborne

-either a KS: resist mind control or 5 pts mental def on an act roll. (His Special Forces mental conditioning has been a plot point & he generally comes out of mind effects faster than anyone).

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Re: Stargate HeroColonel Jonathan "Jack" O'Neill Player:

Val Char Cost
15 STR 5
16 DEX 18
16 CON 12
13 BODY 6
15 INT 5
13 EGO 6
15 PRE 5
12 COM 1
6 PD 3
6 ED 3
4 SPD 14
7 REC 2
32 END 0
29 STUN 0
6" RUN02" SWIM03" LEAP0Characteristics Cost: 80
Cost Power END
20 It'll Work: Luck 4d6 0
Powers Cost: 20
Cost Martial Arts Maneuver
Veteran Combatant
5 1) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 Strike
4 2) Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 2d6 NND
4 3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4 4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 5) Takeaway: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away
4 Weapon Element: Blades, Fist-Loads, Off Hand, Polearms and Spears
Martial Arts Cost: 26
Cost Skill
3 PS: USAF Colonel 12-
3 Scholar
2 1) KS: Military organizations (3 Active Points) 12-
2 2) KS: Small Unit Tactics (3 Active Points) 12-
2 3) KS: Strategic Planning (3 Active Points) 12-
2 SS: Astronomy 11-
3 Climbing 12-
1 Bureaucratics 8-
4 +4 with Bureaucratics - military red tape (8 Active Points); (US Military Only; -1)
3 Combat Piloting 12-
3 Concealment 12-
0 Conversation 8-
0 Deduction 8-
7 Demolitions 14-
3 Fast Draw 12-
3 Interrogation 12-
3 Paramedics - Field Med 12-
0 Persuasion 8-
3 Security Systems 12-
0 Shadowing 8-
3 Stealth 12-
3 Streetwise 12-
3 Survival 12-
5 Systems Operation (Communications Systems, Environmental Systems) 12-
3 Tactics 12-
3 Teamwork 12-
2 +2 with Teamwork (4 Active Points); (SG-1 Only; -1)
13 Analyze: Organizational Weakness 17- [Notes: This is to review a layout, guards, etc and come up with something.]
0 TF: Combat Aircraft
5 WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat
16 +2 All Combat
3 +1 Small Arms
5 Penalty Skill Levels: +3 vs. Range Modifier with Small Arms
Skills Cost: 111
Cost Perk
8 Contact: General Hammond (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 12-
6 Contact: Thor (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact) 11-
2 Reputation (A small to medium sized group) 11-, +2/+2d6
15 Advanced Tech
4 Military Rank: Colonel USAF
Perks Cost: 35
Cost Talent
6 Combat Luck (3 PD/3 ED)
14 Fearless
3 Resistance (3 points)
Talents Cost: 23
Val Disadvantages
5 DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)
25 Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish)
10 Psych. Lim.: Military Honour (Common, Moderate)
10 Psych. Lim.: Compulsively Sarcastic (Common, Moderate)
20 Soc. Lim.: Subject to Orders (Very Frequently, Major)
5 Unluck: 1d6
Disadvantage Points: 75

Base Points: 75Experience Required: 145Total Experience Available: 155Experience Unspent: 10Total Character Cost: 295

Height: 1.86 m Hair: Brown
Weight: 100.00 kg Eyes: Dark Brown
Appearance: Personality: Quote:Background: When Jack joined the Air Force at 18 years of age, he quickly proved to be someone with great potential. He was promptly assigned to a special training program for covert operations/infiltration, where he was trained in such skills as wilderness survival, assassination, the manufacture and detonation of explosives and he proved to be a field expedience specialist. He resigned from the service when his son Charlie died by accidentally shooting himself with Jack's gun. Jack never recovered from the loss, which eventually tore him and his wife apart. As a result of his depressed state and willingness to die he was recalled by his former commanding officer to go through the Stargate on the first mission to Abydos. But instead, the mission gave him a new desire to live.Powers/Tactics: Campaign Use: 
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Re: Stargate Hero

 

I'd give him at least 50 exp. points' date=' maybe more. His skills need to be way above starting levels. He should probably also have Luck. Aroooo[/quote']

 

I generally don't build concept characters on a point basis but if I was to take a stab in the dark each of the SG-1 team should come in around the 250-350 point range depending on effecency of the build.

 

Both are great adaptations of Jack. You're taking different approaches to your adaptations: Shem is trying to represent Jack with exactly 150 total points (and I assume he's going to do the same with the other SG-1 members at 150' date=' also). Eosin is trying to represent Jack as accurately as he can without respect to the number of points involved (and again, I assume he will do the same with the others he's (hopefully) planning to post). [/quote']

 

I was in 2 minds on whick route to go, I knew that I wouldn't be able to make an accurate adptation of SG-1 with only 150 points, but being new to the system I wanted to try and get the feel of the characters whislt hitting that 150pt limit.

 

It has been really useful to see how much or how little you can fit into 150pts, and then to receive feedback on what people would liek to see in there is very interesting, so thanks for all feedback.

 

I guess if I was going to be thorough I would take a leaf from Mongoose's B5 D20 season books and have 1 of each character for each of the eight seasons and details how they have changed.

 

Season 1 - 150 pts and then add a set amount each season to reflect new abilities, change advantages/disadvantages to reflect changes e.g. spoiler - Teal'c losing his symbiant or Daniel coming back from ascension.

 

That would be kinda cool though a lot of work :) Maybe some day......

 

It was really an exercise in trying to fit concept into a fixed level of points.

 

We started a 3 player SG game. Once we get the kinks worked out, I'm going to put up an equipment page over at starherofandom.

 

Aroooo

 

I was looking at the real world weapons used in the series and they are mostly detailed in the Dark Champions book, I was going to make a HD prefab for those and then build on that with Goa'uld & Alien tech later, would that be any use to you at all?

 

Thanks again for all the great feedback and I look forward to much more Stargate discussion.

 

Cheers

Shem

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Re: Stargate Hero

 

I was looking at the real world weapons used in the series and they are mostly detailed in the Dark Champions book' date=' I was going to make a HD prefab for those and then build on that with Goa'uld & Alien tech later, would that be any use to you at all?[/quote']

 

Check the Other Genres board, maybe the main Hero discussion board too. I did some writeups of SG & Goa'uld weapons. My SG GM and I are at slightly different ends on the Zat Gun, but since we have not been shot by one yet, I don't know how he built it (he's keeping it a surprise). There are also some other contributions/ideas on builds. Pick which one you like best :)

 

Aroooo

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Re: Stargate Hero

 

Check the Other Genres board, maybe the main Hero discussion board too. I did some writeups of SG & Goa'uld weapons. My SG GM and I are at slightly different ends on the Zat Gun, but since we have not been shot by one yet, I don't know how he built it (he's keeping it a surprise). There are also some other contributions/ideas on builds. Pick which one you like best :)

 

Aroooo

 

Cheers for that, I saw that there had been some discussion primarily about Zat's as they are a bit tricky, the staff weapons seem quite basic as an EB.

 

My knowledge doesn't spread to that level yet, it will be a while before I tackle that I'm sure :)

 

Cheers

Shem

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Re: Stargate Hero

 

Shem and Eosin,

 

Both are great adaptations of Jack. You're taking different approaches to your adaptations: Shem is trying to represent Jack with exactly 150 total points (and I assume he's going to do the same with the other SG-1 members at 150, also). Eosin is trying to represent Jack as accurately as he can without respect to the number of points involved (and again, I assume he will do the same with the others he's (hopefully) planning to post). Both approaches are sound and I'm looking forward to both sets of characters.

 

John H

 

 

This is a really important point, especially as Shem is new to Hero. Rep to you. There is no "right way" to simulate a character. What Shem built on 150 points works really well as Jack. Does it match exactly what someone else thinks makes up Jack... probably not, but it is a solid, playable character... and easily would work as Jack O'Neill from the movie or season one of SG-1.

 

Shem... to you I recommend keep on doing what you are doing here. Take 150 points and make the SG-1 character as best you can... don't worry about whether they are "perferct replicas" or not. This will teach you to play with the system, as well as showing you where such characters can eventually grow.

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Re: Stargate Hero

 

Cheers for that, I saw that there had been some discussion primarily about Zat's as they are a bit tricky, the staff weapons seem quite basic as an EB.

 

My knowledge doesn't spread to that level yet, it will be a while before I tackle that I'm sure :)

 

Don't worry about it. Like others have mentioned, do it how you want, and the rest will fall into place. Playing will actually help flesh out your ideas too. My other recommendation is to not sweat the mechanics. If you know a Zat is supposed to kill you on the second shot, that's all you or players need to know. Don't worry about how to build it - that comes later as you get more obsessed with Hero :)

 

Aroooo

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Re: Stargate Hero

 

Say, Shem: when you said that you couldn't find a lot on "Stargate HERO" here, it occurred to me that you might not have looked at the Old Forum Archives, since they don't show up via a Search. I took a look and found a few things that might interest people, such as this thread with various packages for SG1 characters:

http://www.herogames.com/oldForum/StarHero/000143.html

 

John Tynes wrote about 30,000 words for an SG1 game for West End Games before it failed, which he's put up on his website:

http://www.johntynes.com/rl_sg0.html

 

Fellow board member Herolover has written up a fair amount of Stargate HERO material, which he offers via e-mail at bjgm@redbow.net . His only condition is that you give him your feedback. ;)

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Re: Stargate Hero

 

This is a really important point' date=' especially as Shem is new to Hero. Rep to you. There is no "right way" to simulate a character. What Shem built on 150 points works really well as Jack. Does it match exactly what someone else thinks makes up Jack... probably not, but it is a solid, playable character... and easily would work as Jack O'Neill from the movie or season one of SG-1.[/quote']

 

Good reminder. Look at any thread on a popular character or series and you will see dozens of different points of view. None are wrong, just not right for your game.

 

I did not mention it earlier (or did I) but that is a pretty good first stab at Jack.

 

Keep up the work and keep posting the Hero Files :)

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Re: Stargate Hero

 

Say, Shem: when you said that you couldn't find a lot on "Stargate HERO" here, it occurred to me that you might not have looked at the Old Forum Archives, since they don't show up via a Search. I took a look and found a few things that might interest people, such as this thread with various packages for SG1 characters:

http://www.herogames.com/oldForum/StarHero/000143.html

 

John Tynes wrote about 30,000 words for an SG1 game for West End Games before it failed, which he's put up on his website:

http://www.johntynes.com/rl_sg0.html

 

Fellow board member Herolover has written up a fair amount of Stargate HERO material, which he offers via e-mail at bjgm@redbow.net . His only condition is that you give him your feedback. ;)

 

Thanks for the links, this should keep me busy for a while trawling through this lot.

 

Cheers

Shem

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Re: Stargate Hero

 

Good reminder. Look at any thread on a popular character or series and you will see dozens of different points of view. None are wrong, just not right for your game.

 

I did not mention it earlier (or did I) but that is a pretty good first stab at Jack.

Thanks :)

 

 

Keep up the work and keep posting the Hero Files :)

Will do.

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Re: Stargate Hero

 

I should have stated more emphatically, I like both characters. I would second my interest in seeing two similar takes on each of the three other team members.

 

 

If I was to find the energy to do this (and had the first seven seasons on DVD for reference), I'd make a Jaffa Package Deal with just the bare bones of what Jaffa do, since that seems to be the most contentious part of doing a Teal'c writeup. Then I'd go from there.

 

One of my regular group members mentioned doing a Jaffa Package. I'll have to ask him if he did it; if so, I'll post it.

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Re: Stargate Hero

 

Just as an aside, I've read the Stargate novels, and the Horus Guards in them were much superior to Jaffa; in fact, under most circumstances, they beat the crap out of US Marines and Special Forces with ease. I was severely disappointed that the Jaffa in the SG-1 series were so tomato-can.

 

I'd like to run a Stargate variant with novel-type Horus Guards instead of cannon-fodder Jaffa; what kind of skillset and other goodies might we be talking about here?

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Updated JackHere is my 2nd draft of JackColonel Jonathan "Jack" O'Neill Player:

Val** Char*** Cost
15** STR 5
14** DEX 12
14** CON 8
15** BODY 10
15** INT 5
13** EGO 6
15** PRE 5
12** COM 1
*
6** PD 3
6** ED 3
4** SPD 16
7** REC 2
30** END 1
30** STUN 0
*6"**RUN02"**SWIM03"**LEAP0Characteristics Cost: 77
Cost** Power END
5** Luck 1d6* 0
Powers Cost: 5
Cost** Skill
8** +1 with All Combat*
3** +1 with any three maneuvers or a tight group of attacks*
0** Climbing 8-*
3** Combat Piloting 12-*
3** Concealment 12-*
0** Conversation 8-*
0** Deduction 8-*
3** Demolitions 12-*
3** Fast Draw 12-*
3** Interrogation 12-*
3** KS: Military organizations 12-*
3** KS: Small Unit Tactics 12-*
3** KS: Strategic Planning 12-*
0** Language: English (idiomatic) (4 Active Points)*
2** PS: Spec Ops 11-*
2** PS: USAF Colonel 11-*
0** Persuasion 8-*
1** SS: Astronomy 8-*
3** Security Systems 12-*
0** Shadowing 8-*
3** Stealth 12-*
3** Survival 12-*
3** Systems Operation 12-*
0** TF: Combat Aircraft*
3** Tactics 12-*
5** WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat*
Skills Cost: 60
Cost** Perk
2** Contact: General Hammond 11-*
2** Contact: Thor 11-*
4** Military Rank: Colonel USAF*
Perks Cost: 8
Cost** Equipment END
** FN P90: (Total: 65 Active Cost, 19 Real Cost) RKA 2d6, Autofire (5 shots; +1/2), 50 Charges (50; +1/2) (60 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 17) plus +1 with Ranged Combat, Required Hands One-Handed (+0) (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) [Notes: The P90 comes with clear magazines so that the user can check the ammunition status as a Zero-phase action]* [50]
** Beretta Model 92/92FS: (Total: 20 Active Cost, 6 Real Cost) RKA 1d6+1, 16 Charges (15; +0) (20 Active Points); OAF (-1), STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 6)* [16]
Equipment costs shown above are for reference only, and are not included in Total Cost.
Val** Disadvantages
5** DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)*
25** Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish)*
10** Psych. Lim.: Military Honour (Common, Moderate)*
15** Psych. Lim.: Humble/Self-Effacing (Common, Strong) [Notes: The character tries to defelct attention away from his intelligence and abilities by sarcasm and acting dumb.]*
20** Soc. Lim.: Subject to Orders (Very Frequently, Major)*
Disadvantage Points: 75

Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 150

Height: 1.86 m Hair: Brown
Weight: 100.00 kg Eyes: Dark Brown
Appearance: Personality: Quote:Background: When Jack joined the Air Force at 18 years of age, he quickly proved to be someone with great potential. He was promptly assigned to a special training program for covert operations/infiltration, where he was trained in such skills as wilderness survival, assassination, the manufacture and detonation of explosives and he proved to be a field expedience specialist. He resigned from the service when his son Charlie died by accidentally shooting himself with Jack's gun. Jack never recovered from the loss, which eventually tore him and his wife apart. As a result of his depressed state and willingness to die he was recalled by his former commanding officer to go through the Stargate on the first mission to Abydos. But instead, the mission gave him a new desire to live.Powers/Tactics: Campaign Use: Let me know what you think.CheersShemJack HD File
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Sam CarterHere is my first draft of SamCaptain Samantha "Sam" Carter Player:

Val** Char*** Cost
13** STR 3
13** DEX 9
12** CON 4
12** BODY 4
20** INT 10
11** EGO 2
12** PRE 2
14** COM 2
*
4** PD 1
4** ED 2
3** SPD 7
5** REC 0
25** END 1
25** STUN 0
*6"**RUN02"**SWIM02 1/2"**LEAP0Characteristics Cost: 47
Cost** Skill
5** +1 with Ranged Combat*
3** Combat Piloting 12-*
3** Computer Programming 13-*
3** Demolitions 13-*
3** Electronics 13-*
3** Inventor 13-*
3** KS: Codes and Cyphers 13-*
3** KS: Computer Interfaces 13-*
3** KS: Computer Security 13-*
3** KS: Military Science 13-*
7** PS: Astrophysicist 17-*
4** PS: USAF Captain 13-*
6** SS: Astrophysics 16-*
5** SS: Goa'uld Technology 15-*
6** SS: Mathematics 16-*
5** SS: Physics 15-*
5** SS: Software Engineering 15-*
6** SS: Stargate Technology 16-*
3** Stealth 12-*
3** Survival 13-*
3** Systems Operation 13-*
0** TF: Combat Aircraft*
3** Tactics 13-*
5** WF: Small Arms, Goa'uld Weapons, Knife, Unarmed Combat*
Skills Cost: 93
Cost** Perk
3** Fringe Benefit: Military Rank - Captain*
4** Fringe Benefit: Ex-Host [Notes: Being an ex-host of a Tok'ra Symbiant means that Sam can use Goa'uld technology that others cannot activate.]*
Perks Cost: 7
Cost** Talent
3** Lightning Calculator*
Talents Cost: 3
Val** Disadvantages
5** DF: Military Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Virtually Everyone)*
25** Hunted: The System Lords 11- (Mo Pow, NCI, Harshly Punish)*
10** Psychological Limitation: Passionate About Science (Common, Moderate) [Notes: This character is emotionally involved about a certain specific subject. When talking about this subject, he speaks emphatically and with great emotion. When acting toward this subject, he does so with verve and zest. His enthusiasm for the subject seems boundless, and he never backs off of it if he can help it. The frequency is determined by how common the subject is. In order to avoid acting in this manner, the character must make an Ego Roll.]*
20** Soc. Lim.: Subject to Orders (Very Frequently, Major)*
15** Social Limitation: Woman in a Man's Galaxy (Occasionally, Severe) [Notes: Many cultures encountered through the Stargate consider women to be inferior, this beliefs make it harder for Sam to interact with them.]*
Disadvantage Points: 75

Base Points: 75Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 150

Height: 1.75 m Hair: Blond
Weight: 100.00 kg Eyes: Blue
Appearance: Personality: Quote:Background: Major Samantha Carter has served in the Pentagon and undergone special training she holds a PHD in Quantum Mechanics and is a plasma/particle physics expert which is why she is one of the leading experts on "gate" technology. She has read every bit of information known to exist and has studied the permutations of the "gate" symbols at length. When the plug was pulled on her "gate" research project she was transferred to another base, where she continued her research in private. She was able to resume her work with the "gate" when the SGC was assembled and became part of the SG1 allowing her to travel through the "gate" and expand her research further. Sam is a loyal member of SG1 and regards the other members of the team as part of her family. Her military training and scientific knowledge is a valuable asset to SGC.Powers/Tactics: Campaign Use: Same again, please let me know.CheersShem
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