nexus Posted January 6, 2005 Report Share Posted January 6, 2005 There's been some lists compiled of Stupid Speedster Tricks and Stupid Brick tricks, how about one for mentalists (Meaning Telepaths and other non physical mentalists, Teeks could use Brick tricks)? Here's a couple I thought about: Universal Translator, Psychic -1/2, cost endurance to start. The Telepath scans the surface (verbalized) thoughts of those around her to gain understanding. If all the minds around her non organic or sheilded, she can't translated. This power does not allow the mentalist to speak a language she is physically incapable of doing. Levels with Pre Based Skills, Cost Endurance, visible to Mental Awareness. The Mentalists uses Telepathy or a subtle Mind Control to read and nudge the target's reactions without overtly influencing their mental process. Targets with Mental Defense would more resistant to this type of skill use Quote Link to comment Share on other sites More sharing options...
Guest WhammeWhamme Posted January 6, 2005 Report Share Posted January 6, 2005 Re: Stupid Mentalist Tricks Massive Mental Illusion: Images (all senses), Only vs Creatures with Minds (Including touch?), Resistable with EGO instead of INT (whichever is higher). Combine with an actual AE MI for nasty effect (if it looks and feels that way, it's a +what level of effect?) Irresistable Illusion: EB, Variable SFX (any), not vs targets immune to (characters) mental powers - it happens too fast, and too forcefully, to be resisted. I know what you're goingto do next: Combat Luck and Levels, only vs those you can read the minds of. Quote Link to comment Share on other sites More sharing options...
fbdaury Posted January 7, 2005 Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks It's not as bad as it looks- aid to body and stun, only to starting levels with good extended point loss, does not affect those without minds or with mental defense(-1/2) "Freeze" Mental Command- Entangle BOECV, vs. Ego instead of Str and only affects those with minds, heck add on mental defense adds to ego roll Quote Link to comment Share on other sites More sharing options...
OddHat Posted January 7, 2005 Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks I Can Speak With Rocks - 40d6 Telepathy, O End, class of mind: Rocks. Not rock based life forms, just ordinary rocks. Does not give any special powers or intelligence to the rock in question. Now, make this the character's only power. Quote Link to comment Share on other sites More sharing options...
Sociotard Posted January 7, 2005 Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks "Quit Looking at me that way" Drain Str 2d6, BOECV (+1), Ranged(+1/2), only vs one very small limb (-2), Set effect (-1). One mental command becomes the ultimate anti-viagra. It'll fall, and it won't be able to go back up. Quote Link to comment Share on other sites More sharing options...
Lightray Posted January 7, 2005 Report Share Posted January 7, 2005 Soothe Pain: Healing, STUN Only Don't Notice Me: Invisibility, Mental Defense Adds To PER Roll (-1/2) Don't Do That: Suppress, Variable Effect (one power at a time), BOECV Don't Look, Don't Listen, Don't Speak: Flash vs. Sight & Hearing & Voice, BOECV Subliminal Telepathy: Combat Skill Levels, Only Vs. Thinking Targets (-1/4) Subliminal Prescience: Defense Maneuver I-IV & Lightning Reflexes (all actions) Know Your Every Weakness: Find Weakness, Requires Telepathy at EGO+10 (-1/2) Telepathic Redaction: Major Transform, Improved Target Group, BOECV Telepathic Trigger: Naked "Trigger" Advantage on Mind Control Quote Link to comment Share on other sites More sharing options...
mattingly Posted January 7, 2005 Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks In Illegal Aliens, the galactic police carried a telepathic STOP THAT cannon. Mind Control, Telepathic; Set Command ("Stop That"), OAF, Charges Quote Link to comment Share on other sites More sharing options...
Lightray Posted January 7, 2005 Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks Reminds me of a suggestion I think was made on the old boards, for a new member of C.L.O.W.N.'s power: I've Got A Permit For That! Mind Control, OAF (a permit, for that) IIRC, the idea was that the Clown would be hopping on his pogo-stick in rushhour traffic, or something similar. The police would approach him to make him stop... "I'll be danged, Pete. He does have a permit for that!" Quote Link to comment Share on other sites More sharing options...
fbdaury Posted January 7, 2005 Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks Reminds me of a suggestion I think was made on the old boards, for a new member of C.L.O.W.N.'s power: I've Got A Permit For That! Mind Control, OAF (a permit, for that) IIRC, the idea was that the Clown would be hopping on his pogo-stick in rushhour traffic, or something similar. The police would approach him to make him stop... "I'll be danged, Pete. He does have a permit for that!" Actually, that could easily be done as part of Merry Andrew's gadget pool... Quote Link to comment Share on other sites More sharing options...
dbsousa Posted January 7, 2005 Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks Ultimate Trash Talker: 12d6 Telepathy, only to glean details about target's mama. +50 PRE, offense only, Invocation "Your mama's so..." 2d6 Ego Drain, triggered by successfull PRE attack... Quote Link to comment Share on other sites More sharing options...
fbdaury Posted January 7, 2005 Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks Ultimate Trash Talker: 12d6 Telepathy, only to glean details about target's mama. +50 PRE, offense only, Invocation "Your mama's so..." 2d6 Ego Drain, triggered by successfull PRE attack... Shouldn't that just be called the "The Dozens"? Quote Link to comment Share on other sites More sharing options...
nexus Posted January 7, 2005 Author Report Share Posted January 7, 2005 Re: Stupid Mentalist Tricks Irresistable Mental Summons:Summon, broad group (People you have telepathically communicated with before), Specific Beings, summoned being must arrive under its own power, Other limitations to taste (Useful for things such as Vampires calling their thralls, etc). With some alteration can also be Beast Command or other similar powers. Combat Telepathy:+5 Levels with DCV, Cost Endurance, not vs Targets with no mind or 10+ Mental Defense Ask the Experts:VPP, Skills Only, visble to Mental Sense group, "limited" to skills that could be found in a human beings -0 or "Must locate a person with skill Via Mind Scan and limted to his skill Levele -1/2. The Telepath borrows someone elses skill to use as his own. Quote Link to comment Share on other sites More sharing options...
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