fbdaury Posted January 22, 2005 Report Share Posted January 22, 2005 Creating a Marksman 2 character, son of Donald Henderson. He's got the MarkVIII sonic cannon, left to him by dear old 'da. 90 active points, and so far I've got a 6d6 major transform- permanent deafness, 6 shots with 14 or less Burnout. What I need now are some more ideas besides just the easily designed 'sonic blast" powers... Quote Link to comment Share on other sites More sharing options...
levi Posted January 22, 2005 Report Share Posted January 22, 2005 Re: Powerful Sonic Effects Wanted... How about... Harmonic Disruption - Ranged Tunneling 1" Lotsa DEF Sounds of Silence - Darkness to Hearing Group (no sonar for you Batboy) Solid Sound Objects / Creatures - a la Marvel's Klaw just off the top of my head Quote Link to comment Share on other sites More sharing options...
pinecone Posted January 22, 2005 Report Share Posted January 22, 2005 Re: Powerful Sonic Effects Wanted... Hmmm...Subsonics:Mind control:Empathic only;Telepathic.....Images vs sound,Dispell vs sonics any one+1/4 (counter harmonics).....Drain PD/ED only vs sonics special effects (set up harmonics)......Heat based attacks for a change of special effects....... Quote Link to comment Share on other sites More sharing options...
CBikle Posted January 23, 2005 Report Share Posted January 23, 2005 Re: Powerful Sonic Effects Wanted... Disrupts Equilibrium: 41/2d6 Drain vs. DEX, area effect: cone (90 active before limits) Quote Link to comment Share on other sites More sharing options...
Sociotard Posted January 23, 2005 Report Share Posted January 23, 2005 Re: Powerful Sonic Effects Wanted... Don't forget to add on the sound based targeting equipment, including Sonar, N-Ray vision (based on hypersonics) and Detect things hitting other things (footsteps, yadda yadda) Quote Link to comment Share on other sites More sharing options...
freakboy6117 Posted January 23, 2005 Report Share Posted January 23, 2005 Re: Powerful Sonic Effects Wanted... how about a transmetropolitain style Bowel Disruptor or you could cause vomitting instead. alternitivly subsonic fear inducer Quote Link to comment Share on other sites More sharing options...
fbdaury Posted January 23, 2005 Author Report Share Posted January 23, 2005 Re: Powerful Sonic Effects Wanted... how about a transmetropolitain style Bowel Disruptor or you could cause vomitting instead. alternitivly subsonic fear inducer Was too impatient to wait, so I went with: Cone of Deafness- 15d6 Hearing group flash, AE:Cone(10' sides, +1), No Range(-1/2) and 8 charges(-1/2) Harmonic Disruption Field- Darkness 10" vs hearing, 15 charges(-0) Induced Harmonics Molecular Destabilizer-6d6 ranged(+1/2) Body Drain, only vs inorganic matter(-1/2), 6 charges(-3/4) Neural Dampening Harmonics(Lullaby)- 9d6 Ego Attack, does not provide Mental Awareness(-1/4), 15 charges(-0) Permanent Deafness(already described) Physio-Disrupting Sonics- 6d6 Ranged(+1/2) Con drain, side effect:target that loses more than 10 Con due to this attack will also soil themselves(-0), 4 charges(-1) *Note:Although a powerful and useful effect, he does not use this much as he feels that he needn't humiliate targets as well as beat them... Sonic Lance- 6d6 NND(defense is sound control or sonic absorption powers, +1), Does Body(+1), 8 charges(-1/2) Sonic Needles- 12d6 Armor Piercing(+1/2) Energy Blast, 15 charges(-0) Sonic Stunner- 9d6 NND(same defense as sonic lance,+1), Reduced Range (8", -1/4), 15 charges(-0) White Noise Generator- 24d6 Dispel vs any sonic power, one at a time(+1/4), Reduced Range(8", -1/4), !5 Charges(-0) Also gave him a small (20 point) Gadget pool VPP, for effects like the solid sound force wall projector, as well as more mundane items, like rebreather, etc. Quote Link to comment Share on other sites More sharing options...
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