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CHARACTER: the dirt


Egyptoid

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ELL_DIRT

 

Comments and criticisms please.... :no:

 

This is the dirt. He used to be a truck driver in the UK.

he mistaken ran some guns for the IRA, and the sorceress

from your local campaign used him as a host for an

elemental spirit. Now he's a synthesis of the two spirits.

 

He can't truly die yet. When Reduced to Death by Body loss,

he begins regenerating when his body contacts the earth.

Slowly he reforms and his body will eventually reappear

in a hill in England. He will arise in a few days from

http://www.hows.org.uk/personal/hillfigs/main.htm

a chalk drawing.

 

Dirt is a brick who returns from the dead. Powers similar to

the old spidey villain SANDMAN.

when "killed" he regenerates in England,

and the more dead he is, and the farther from

there he is, the longer it takes for the

emerging from a chalk outline drawing on a hillside

(this ruins the drawing) when there are no more drawings left,

he will truly pass away if "killed" in combat again.

 

Player: ELD

 

Val Char Cost
58/63 STR 48
13 DEX 9
33 CON 46
18 BODY 16
13 INT 3
18 EGO 16
18 PRE 8
6 COM -2
12/13 PD 0
12/13 ED 5
4 SPD 17
34 REC 0
66 END 0
64 STUN 0
8" RUN42" SWIM011 1/2" LEAP0Characteristics Cost: 170 :ugly:

 

Cost Power END
15 EARTH BODY: Elemental Control, 30-point Powers
15 1) Life Support (Eating: Character does not eat, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep) (30 Active Points)
15 2) Toughness of Body : Damage Resistance (15 PD / 15 ED)
10 3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power (Power loses about a third of its effectiveness; -1/2) (added to Primary Value)
15 4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points)
17 5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification : heat ray, earth magic, disintegration ray, Costs END Only To Activate (+1/4) (50 Active Points); Limited Power (Power loses about half of its effectiveness; -1) 5
17 6) Sand Shifting ((only when submerged in earth, resurrect to chalk hill designs in England)): Healing 1d6 (max. Healed Points: 6) (Can Heal Limbs, Resurrection), Trigger (+1/4), Uncontrolled (+1/2) (61 Active Points); Limited Power (Power loses about half of its effectiveness; -1), Self Only (-1/2), Limited Special Effect (Very Common SFX; -1/4) 6
14 Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points) (added to Secondary Value)
Powers Cost: 118

 

Cost Martial Arts Maneuver
4 Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, +10 STR to Disarm roll
Martial Arts Cost: 4

 

Cost Skill
3 Climbing 12-
3 Concealment 12-
3 Disguise 12-
3 Lipreading 12-
3 Mimicry 12-
3 KS 12-
3 Lockpicking 12-
3 Shadowing 12-
3 Stealth 12-
3 Tracking 12-
3 Streetwise 13-
Skills Cost: 33

 

 

Cost Talent
3 Bump Of Direction
15 Danger Sense (12-)
2 Environmental Movement: Dirt
4 Simulate Death 12-
Talents Cost: 24

 

 

Total Character Cost: 349

 

Val Disadvantages
5 Accidental Change: Fuzed into Glass, Soaked into Mud, or maybe Baked into Brick, Uncommon, Infrequently (8-)
15 Dependence: Dirt, Very Common, Weakness: -3 To Characteristic Rolls and related rolls per time increment, Addiction Daily Submersion
15 Distinctive Features: Hard Brown Body composed of earthen stone, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
5 Physical Limitation: dirty, gritty, hard, cold, Infrequently, Slightly Impairing
10 Vulnerability: earth magic, Uncommon, Vulnerability Multiplier (2x Effect)
20 Susceptibility: earth magic used, Uncommon, 3d6 damage, per Turn
10 Social Limitation: no ID or citizenship, cannot prove details of former life, Frequently (11-), Minor
20 Psychological Limitation: c v k, Very Common, Strong

Disadvantage Points: 100

 

Base Points: 250

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: CHARACTER: the dirt

 

no its in the EC

 

The EC fails a few criteria, life support is not legal

 

regeneration is not part of sand body powers ( especially ressurection )

 

Nor is putting Rec in a ec, illegal and illogical

 

Damage res is 15pts not 30 and not a legal ec power, armour would suit 10pd 10ed though not legal it fits. (i personaly disagree with the "must cost end restriction")

 

4 pts of martial arts? 10s minimum

 

Dangersense?...why.

 

I would not pass this, EC is not tight, just has the powers you want. Inotice that you didnt put DI in it.....3 levels 0 end,persistant, always on cost 10 ant that actually fits in the EC theme.

 

Needs work

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Re: CHARACTER: the dirt

 

Am I missing it' date=' or did you not actually write up the resurrection power?[/quote']

 

You're missing something. Slot # 6. No movement linked to it though... and I'd expect some kind of expendable/non-recoverable charges built into it too. I'd think some kind of megascale TP "only to single fixed location" with an "on death" trigger, or something to that effect.

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Re: CHARACTER: the dirt

 

well if I build a legal elemental control I can't afford it inside 350 points.. :whistle:

 

I'll have to read up how to build a "resurrection to a particular spot" in hero.

 

I probably don't have the "always on" simulated right either.

 

didnt I say Truck driver somewhere? :nonp:

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Re: CHARACTER: the dirt

 

I'll have to read up how to build a "resurrection to a particular spot" in hero.

You might get some use out of calling the chalk drawing hill an Immobile, Inobvious, Accessible Focus (maybe at half value because, though they can be erased or destroyed to prevent the guy from resurrecting, he doesn't have to actually be at the focus to get use of it). Then tack on Charges that Don't Recover to represent how he uses up each drawing. That should give you some significant savings.

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Re: CHARACTER: the dirtELL_DIRTPlayer: ELD here's the first re-write. :straight:

Val** Char*** Cost
63/68** STR 53
13** DEX 9
33** CON 46
18** BODY 16
13** INT 3
18** EGO 16
18** PRE 8
6** COM -2
*
13/14** PD 0
13/14** ED 6
4** SPD 17
35** REC 0
66** END 0
67** STUN 0
*8"**RUN42"**SWIM012 1/2"/13 1/2"**LEAP0Characteristics Cost: 176
Cost** Power END
15** EARTH BODY: Elemental Control, 30-point powers*
15** 1) Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (30 Active Points)*
15** 2) Toughness of Body : Damage Resistance (15 PD/15 ED)*
10** 3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2)*
15** 4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points)*
17** 5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification (affected by heat ray, earth magic, disintegration ray), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power Power loses about half of its effectiveness (-1)* 4
8** 6) Sand Shifting ((only when submerged in earth)): Healing 3d6, Can Heal Limbs, Resurrection (55 Active Points); Limited Power Power loses almost all of its effectiveness (-2), 16 Charges only recover if someone valid draws new chalk outlines on hills (Recovers Under Limited Circumstances; -1), Self Only (-1/2), Limited Power only the resurrections are on charges at the drawings Power loses about a fourth of its effectiveness (-1/4)*
14** Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points)*
4** Move through Earth: Gliding 1", Position Shift, x4 Noncombat, Trigger on "death" (+1/4) (14 Active Points); Restricted Path to Chalk outlines (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Linked (Sand Shifting ((only when submerged in earth)); -1/2)*
Powers Cost: 113
Cost** Martial Arts Maneuver
3** Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 12 1/2d6 / 13 1/2d6 +v/5, Target Falls*
4** Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 73 STR / 78 STR to Disarm roll*
4** Ranged Disarm (stone toss): 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 78 STR / 83 STR to Disarm*
Martial Arts Cost: 11
Cost** Skill
3** Climbing 12-*
3** Concealment 12-*
3** Disguise 12-*
3** Lipreading 12-*
3** Mimicry 12-*
4** AK 13-*
2** PS 11-*
3** Shadowing 12-*
3** Stealth 12-*
3** Tracking 12-*
3** Streetwise 13-*
Skills Cost: 33
Cost** Talent
3** Bump Of Direction*
15** Danger Sense (self only, in combat) 12-*
2** Environmental Movement (Dirt)*
4** Simulate Death (+1 to roll)*
Talents Cost: 24
Val** Disadvantages
15** Accidental Change: Frequently (11-), Common*
15** Dependence: Dirt Weakness: -3 To Characteristic Rolls and related rolls per time increment, Very Common, Addiction Daily Submersion*
15** Distinctive Features: Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses*
5** Physical Limitation: Infrequently, Slightly Impairing*
10** Vulnerability: 2x Effect earth magic Uncommon*
20** Susceptibility: earth magic used, 3d6 damage per Turn Uncommon*
20** Psychological Limitation: Code Vs Unnecessary Killing Very Common, Strong*
Disadvantage Points: 100

Base Points: 250Experience Required: 7Total Experience Available: 10Experience Unspent: 3Total Character Cost: 357

Height: 2.08 m Hair: Brown
Weight: 172.00 kg Eyes: Brown
Appearance: Hulking Man shaped pile of earth. Hard Flinty Clay.Personality: Quote:Background: Shanean Leigh Croman

Strong earth powered brick.

Powers/Tactics: Campaign Use: 
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  • 1 month later...

Re: CHARACTER: the dirt

 

:straight:

 

ELL_DIRT - Earth_Node

 

VAL...CHA...Cost...Total...Roll......Notes

65....STR.....55...65/70......22- / 23-.......HTH Damage 13d6/14d6 END [6]

13....DEX.....9...13......12-.......OCV 4 DCV 4

35....CON.....50...35......16-

18....BODY....16...18......13-

13....INT.....3...13......12-.......PER Roll 12-

18....EGO.....16...18......13-.......ECV: 6

18....PRE.....8...18......13-.......PRE Attack: 3 1/2d6

6....COM.....-2...6......10-

13....PD......0...13/14.............13/14 PD (13/14 rPD)

13....ED......6...13/14.............13/14 ED (13/14 rED)

4....SPD.....17...4.................Phases: 3, 6, 9, 12

35....REC.....0...35

70....END.....0...70

69....STUN....0...69

8....RUN......4...8"................END [2]

2....SWIM.....0...2"................END [1]

13....LEAP.....0...13"/14"................13"/14" forward, 6 1/2"/7" upward

 

CHA Cost: 182

 

Cost...POWERS

15.....EARTH BODY: Elemental Control, 30-point powers - END=

15.....1) Life Support (Eating Character does not eat; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (30 Active Points) - END=0

15.....2) Toughness of Body : Damage Resistance (15 PD/15 ED) - END=0

10.....3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2) - END=

15.....4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points) - END=0

17.....5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification (affected by heat ray, earth magic, disintegration ray), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power Power loses about half of its effectiveness (-1) - END=4

6.....6) Sand Shifting ((only when submerged in earth)): Healing 3 BODY, Resurrection (50 Active Points); Extra Time (Regeneration-Only) 1 Day (Character May Take No Other Actions; Dirt appears after resurrecting at a chalk drawing in England; -3), 16 Charges (Recovers Under Limited Circumstances; once per english hill chalk drawing; -1), Self Only (-1/2) - END=[16]

14.....Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points) - END=0

 

POWERS Cost: 107

 

Cost...MARTIAL ARTS

3......Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 13d6 / 14d6 +v/5, Target Falls

4......Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 75 STR / 80 STR to Disarm roll

4......Ranged Disarm (stone toss): 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 80 STR / 85 STR to Disarm

 

MARTIAL ARTS Cost: 11

 

Cost...SKILLS

3......Climbing 12-

3......Concealment 12-

3......Disguise 12-

3......Lipreading 12-

3......Mimicry 12-

4......AK 13-

2......PS 11-

3......Shadowing 12-

3......Stealth 12-

3......Tracking 12-

3......Streetwise 13-

 

SKILLS Cost: 33

 

 

Cost...TALENTS

3......Bump Of Direction

15......Danger Sense (self only, in combat) 12-

2......Environmental Movement (Dirt)

4......Simulate Death (+1 to roll)

 

TALENTS Cost: 24

Value..DISADVANTAGES

15.....Accidental Change: Frequently (11-), Common

15.....Dependence: Dirt Weakness: -3 To Characteristic Rolls and related rolls per time increment, Very Common, Addiction Daily Submersion

15.....Distinctive Features: Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses

5.....Physical Limitation: Infrequently, Slightly Impairing

10.....Vulnerability: 2x Effect earth magic Uncommon

20.....Susceptibility: earth magic used, 3d6 damage per Turn Uncommon

20.....Psychological Limitation: Code Vs Unnecessary Killing Very Common, Strong

 

DISADVANTAGES Points: 100

 

Base Pts: 250

Exp Required: 7

Total Exp Available: 10

Exp Unspent: 3

Total Character Cost: 357

 

 

 

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Re: CHARACTER: the dirt

 

Forgive me for being ignorant on this but why am I seeing nothing but HTML code where there is suppose to be a character? :confused:

 

Because you use to be able to use HTML coad to format your charater on theas boards. But somehow now you can not.

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  • 4 years later...

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