Egyptoid Posted April 20, 2005 Report Share Posted April 20, 2005 ELL_DIRT Comments and criticisms please.... This is the dirt. He used to be a truck driver in the UK. he mistaken ran some guns for the IRA, and the sorceress from your local campaign used him as a host for an elemental spirit. Now he's a synthesis of the two spirits. He can't truly die yet. When Reduced to Death by Body loss, he begins regenerating when his body contacts the earth. Slowly he reforms and his body will eventually reappear in a hill in England. He will arise in a few days from http://www.hows.org.uk/personal/hillfigs/main.htm a chalk drawing. Dirt is a brick who returns from the dead. Powers similar to the old spidey villain SANDMAN. when "killed" he regenerates in England, and the more dead he is, and the farther from there he is, the longer it takes for the emerging from a chalk outline drawing on a hillside (this ruins the drawing) when there are no more drawings left, he will truly pass away if "killed" in combat again. Player: ELD Val Char Cost 58/63 STR 48 13 DEX 9 33 CON 46 18 BODY 16 13 INT 3 18 EGO 16 18 PRE 8 6 COM -2 12/13 PD 0 12/13 ED 5 4 SPD 17 34 REC 0 66 END 0 64 STUN 0 8" RUN42" SWIM011 1/2" LEAP0Characteristics Cost: 170 Cost Power END 15 EARTH BODY: Elemental Control, 30-point Powers 15 1) Life Support (Eating: Character does not eat, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep) (30 Active Points) 15 2) Toughness of Body : Damage Resistance (15 PD / 15 ED) 10 3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power (Power loses about a third of its effectiveness; -1/2) (added to Primary Value) 15 4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points) 17 5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification : heat ray, earth magic, disintegration ray, Costs END Only To Activate (+1/4) (50 Active Points); Limited Power (Power loses about half of its effectiveness; -1) 5 17 6) Sand Shifting ((only when submerged in earth, resurrect to chalk hill designs in England)): Healing 1d6 (max. Healed Points: 6) (Can Heal Limbs, Resurrection), Trigger (+1/4), Uncontrolled (+1/2) (61 Active Points); Limited Power (Power loses about half of its effectiveness; -1), Self Only (-1/2), Limited Special Effect (Very Common SFX; -1/4) 6 14 Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points) (added to Secondary Value) Powers Cost: 118 Cost Martial Arts Maneuver 4 Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, +10 STR to Disarm roll Martial Arts Cost: 4 Cost Skill 3 Climbing 12- 3 Concealment 12- 3 Disguise 12- 3 Lipreading 12- 3 Mimicry 12- 3 KS 12- 3 Lockpicking 12- 3 Shadowing 12- 3 Stealth 12- 3 Tracking 12- 3 Streetwise 13- Skills Cost: 33 Cost Talent 3 Bump Of Direction 15 Danger Sense (12-) 2 Environmental Movement: Dirt 4 Simulate Death 12- Talents Cost: 24 Total Character Cost: 349 Val Disadvantages 5 Accidental Change: Fuzed into Glass, Soaked into Mud, or maybe Baked into Brick, Uncommon, Infrequently (8-) 15 Dependence: Dirt, Very Common, Weakness: -3 To Characteristic Rolls and related rolls per time increment, Addiction Daily Submersion 15 Distinctive Features: Hard Brown Body composed of earthen stone, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 5 Physical Limitation: dirty, gritty, hard, cold, Infrequently, Slightly Impairing 10 Vulnerability: earth magic, Uncommon, Vulnerability Multiplier (2x Effect) 20 Susceptibility: earth magic used, Uncommon, 3d6 damage, per Turn 10 Social Limitation: no ID or citizenship, cannot prove details of former life, Frequently (11-), Minor 20 Psychological Limitation: c v k, Very Common, Strong Disadvantage Points: 100 Base Points: 250 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted April 20, 2005 Report Share Posted April 20, 2005 Re: CHARACTER: the dirt ELL_DIRT Comments and criticisms please.... Am I missing it, or did you not actually write up the resurrection power? Quote Link to comment Share on other sites More sharing options...
Vorsch Posted April 20, 2005 Report Share Posted April 20, 2005 Re: CHARACTER: the dirt no its in the EC The EC fails a few criteria, life support is not legal regeneration is not part of sand body powers ( especially ressurection ) Nor is putting Rec in a ec, illegal and illogical Damage res is 15pts not 30 and not a legal ec power, armour would suit 10pd 10ed though not legal it fits. (i personaly disagree with the "must cost end restriction") 4 pts of martial arts? 10s minimum Dangersense?...why. I would not pass this, EC is not tight, just has the powers you want. Inotice that you didnt put DI in it.....3 levels 0 end,persistant, always on cost 10 ant that actually fits in the EC theme. Needs work Quote Link to comment Share on other sites More sharing options...
Beastial Posted April 20, 2005 Report Share Posted April 20, 2005 Re: CHARACTER: the dirt Am I missing it' date=' or did you not actually write up the resurrection power?[/quote'] You're missing something. Slot # 6. No movement linked to it though... and I'd expect some kind of expendable/non-recoverable charges built into it too. I'd think some kind of megascale TP "only to single fixed location" with an "on death" trigger, or something to that effect. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted April 21, 2005 Author Report Share Posted April 21, 2005 Re: CHARACTER: the dirt well if I build a legal elemental control I can't afford it inside 350 points.. I'll have to read up how to build a "resurrection to a particular spot" in hero. I probably don't have the "always on" simulated right either. didnt I say Truck driver somewhere? Quote Link to comment Share on other sites More sharing options...
Vorsch Posted April 21, 2005 Report Share Posted April 21, 2005 Re: CHARACTER: the dirt 350 it can be done. But a admission of ec for point saving isint reasuring, EC tight sfx, Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted April 27, 2005 Author Report Share Posted April 27, 2005 Re: CHARACTER: the dirt the real problem here is I need to get Hero Designer 2.O Quote Link to comment Share on other sites More sharing options...
transmetahuman Posted April 28, 2005 Report Share Posted April 28, 2005 Re: CHARACTER: the dirt I'll have to read up how to build a "resurrection to a particular spot" in hero. You might get some use out of calling the chalk drawing hill an Immobile, Inobvious, Accessible Focus (maybe at half value because, though they can be erased or destroyed to prevent the guy from resurrecting, he doesn't have to actually be at the focus to get use of it). Then tack on Charges that Don't Recover to represent how he uses up each drawing. That should give you some significant savings. Quote Link to comment Share on other sites More sharing options...
steriaca Posted April 28, 2005 Report Share Posted April 28, 2005 Re: CHARACTER: the dirt So, did God make The Dirt, and does The Dirt do hurt? Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 1, 2005 Author Report Share Posted May 1, 2005 Re: CHARACTER: the dirtELL_DIRTPlayer: ELD here's the first re-write. Val** Char*** Cost 63/68** STR 53 13** DEX 9 33** CON 46 18** BODY 16 13** INT 3 18** EGO 16 18** PRE 8 6** COM -2 * 13/14** PD 0 13/14** ED 6 4** SPD 17 35** REC 0 66** END 0 67** STUN 0 *8"**RUN42"**SWIM012 1/2"/13 1/2"**LEAP0Characteristics Cost: 176Cost** Power END 15** EARTH BODY: Elemental Control, 30-point powers* 15** 1) Life Support (Eating: Character does not eat; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (30 Active Points)* 15** 2) Toughness of Body : Damage Resistance (15 PD/15 ED)* 10** 3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2)* 15** 4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points)* 17** 5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification (affected by heat ray, earth magic, disintegration ray), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power Power loses about half of its effectiveness (-1)* 4 8** 6) Sand Shifting ((only when submerged in earth)): Healing 3d6, Can Heal Limbs, Resurrection (55 Active Points); Limited Power Power loses almost all of its effectiveness (-2), 16 Charges only recover if someone valid draws new chalk outlines on hills (Recovers Under Limited Circumstances; -1), Self Only (-1/2), Limited Power only the resurrections are on charges at the drawings Power loses about a fourth of its effectiveness (-1/4)* 14** Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points)* 4** Move through Earth: Gliding 1", Position Shift, x4 Noncombat, Trigger on "death" (+1/4) (14 Active Points); Restricted Path to Chalk outlines (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Linked (Sand Shifting ((only when submerged in earth)); -1/2)* Powers Cost: 113Cost** Martial Arts Maneuver 3** Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 12 1/2d6 / 13 1/2d6 +v/5, Target Falls* 4** Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 73 STR / 78 STR to Disarm roll* 4** Ranged Disarm (stone toss): 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 78 STR / 83 STR to Disarm* Martial Arts Cost: 11Cost** Skill 3** Climbing 12-* 3** Concealment 12-* 3** Disguise 12-* 3** Lipreading 12-* 3** Mimicry 12-* 4** AK 13-* 2** PS 11-* 3** Shadowing 12-* 3** Stealth 12-* 3** Tracking 12-* 3** Streetwise 13-* Skills Cost: 33Cost** Talent 3** Bump Of Direction* 15** Danger Sense (self only, in combat) 12-* 2** Environmental Movement (Dirt)* 4** Simulate Death (+1 to roll)* Talents Cost: 24Val** Disadvantages 15** Accidental Change: Frequently (11-), Common* 15** Dependence: Dirt Weakness: -3 To Characteristic Rolls and related rolls per time increment, Very Common, Addiction Daily Submersion* 15** Distinctive Features: Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses* 5** Physical Limitation: Infrequently, Slightly Impairing* 10** Vulnerability: 2x Effect earth magic Uncommon* 20** Susceptibility: earth magic used, 3d6 damage per Turn Uncommon* 20** Psychological Limitation: Code Vs Unnecessary Killing Very Common, Strong* Disadvantage Points: 100Base Points: 250Experience Required: 7Total Experience Available: 10Experience Unspent: 3Total Character Cost: 357 Height: 2.08 m Hair: Brown Weight: 172.00 kg Eyes: Brown Appearance: Hulking Man shaped pile of earth. Hard Flinty Clay.Personality: Quote:Background: Shanean Leigh CromanStrong earth powered brick. Powers/Tactics: Campaign Use: Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 1, 2005 Author Report Share Posted May 1, 2005 Re: CHARACTER: the dirt here's a photo from when the DIRT beat up Crimson Shee and her banditos that tried to bust up the Baltimore Renaissance Faire way back in 2OO2. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted May 2, 2005 Author Report Share Posted May 2, 2005 Re: CHARACTER: the dirt oops I forgot to make the gliding persistent or uncontrolled so that it works while dead. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted July 2, 2005 Author Report Share Posted July 2, 2005 Re: CHARACTER: the dirt ELL_DIRT - Earth_Node VAL...CHA...Cost...Total...Roll......Notes 65....STR.....55...65/70......22- / 23-.......HTH Damage 13d6/14d6 END [6] 13....DEX.....9...13......12-.......OCV 4 DCV 4 35....CON.....50...35......16- 18....BODY....16...18......13- 13....INT.....3...13......12-.......PER Roll 12- 18....EGO.....16...18......13-.......ECV: 6 18....PRE.....8...18......13-.......PRE Attack: 3 1/2d6 6....COM.....-2...6......10- 13....PD......0...13/14.............13/14 PD (13/14 rPD) 13....ED......6...13/14.............13/14 ED (13/14 rED) 4....SPD.....17...4.................Phases: 3, 6, 9, 12 35....REC.....0...35 70....END.....0...70 69....STUN....0...69 8....RUN......4...8"................END [2] 2....SWIM.....0...2"................END [1] 13....LEAP.....0...13"/14"................13"/14" forward, 6 1/2"/7" upward CHA Cost: 182 Cost...POWERS 15.....EARTH BODY: Elemental Control, 30-point powers - END= 15.....1) Life Support (Eating Character does not eat; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (30 Active Points) - END=0 15.....2) Toughness of Body : Damage Resistance (15 PD/15 ED) - END=0 10.....3) Feet of Clay (standing on brick, rock, stone, mud, earth): +15 REC (30 Active Points); Limited Power Power loses about a third of its effectiveness (-1/2) - END= 15.....4) Slider: Physical Damage Reduction, Resistant, 50% (30 Active Points) - END=0 17.....5) Melding - (through earth, rock, brick, sand, stone, clay, lava) : Desolidification (affected by heat ray, earth magic, disintegration ray), Costs END Only To Activate (+1/4) (50 Active Points); Limited Power Power loses about half of its effectiveness (-1) - END=4 6.....6) Sand Shifting ((only when submerged in earth)): Healing 3 BODY, Resurrection (50 Active Points); Extra Time (Regeneration-Only) 1 Day (Character May Take No Other Actions; Dirt appears after resurrecting at a chalk drawing in England; -3), 16 Charges (Recovers Under Limited Circumstances; once per english hill chalk drawing; -1), Self Only (-1/2) - END=[16] 14.....Density Increase (300 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2) (14 Active Points) - END=0 POWERS Cost: 107 Cost...MARTIAL ARTS 3......Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 13d6 / 14d6 +v/5, Target Falls 4......Sacrifice Disarm: 1/2 Phase, +2 OCV, -2 DCV, Disarm, 75 STR / 80 STR to Disarm roll 4......Ranged Disarm (stone toss): 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 80 STR / 85 STR to Disarm MARTIAL ARTS Cost: 11 Cost...SKILLS 3......Climbing 12- 3......Concealment 12- 3......Disguise 12- 3......Lipreading 12- 3......Mimicry 12- 4......AK 13- 2......PS 11- 3......Shadowing 12- 3......Stealth 12- 3......Tracking 12- 3......Streetwise 13- SKILLS Cost: 33 Cost...TALENTS 3......Bump Of Direction 15......Danger Sense (self only, in combat) 12- 2......Environmental Movement (Dirt) 4......Simulate Death (+1 to roll) TALENTS Cost: 24 Value..DISADVANTAGES 15.....Accidental Change: Frequently (11-), Common 15.....Dependence: Dirt Weakness: -3 To Characteristic Rolls and related rolls per time increment, Very Common, Addiction Daily Submersion 15.....Distinctive Features: Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 5.....Physical Limitation: Infrequently, Slightly Impairing 10.....Vulnerability: 2x Effect earth magic Uncommon 20.....Susceptibility: earth magic used, 3d6 damage per Turn Uncommon 20.....Psychological Limitation: Code Vs Unnecessary Killing Very Common, Strong DISADVANTAGES Points: 100 Base Pts: 250 Exp Required: 7 Total Exp Available: 10 Exp Unspent: 3 Total Character Cost: 357 Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted July 2, 2005 Report Share Posted July 2, 2005 Re: CHARACTER: the dirt Is this guy a player, or an NPC Villain? If Villain, he can be over 350, especially since the ability to ressurrect himself desn't immediately help him in combat. Quote Link to comment Share on other sites More sharing options...
specks Posted July 2, 2005 Report Share Posted July 2, 2005 Re: CHARACTER: the dirt Forgive me for being ignorant on this but why am I seeing nothing but HTML code where there is suppose to be a character? Quote Link to comment Share on other sites More sharing options...
steriaca Posted July 2, 2005 Report Share Posted July 2, 2005 Re: CHARACTER: the dirt Forgive me for being ignorant on this but why am I seeing nothing but HTML code where there is suppose to be a character? Because you use to be able to use HTML coad to format your charater on theas boards. But somehow now you can not. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted June 16, 2010 Author Report Share Posted June 16, 2010 Re: CHARACTER: the dirt Fixed It here Quote Link to comment Share on other sites More sharing options...
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