Egyptoid Posted February 21, 2006 Report Share Posted February 21, 2006 When you run across a power in an Elem.Control that doesnt cost END to use, this is obviously the Limitation the power has. Why? When you were a junior hero, just learning your powers, you were constantly tuckered out by your EBlast of your SFx in your EC. Later in your crime-fighting career, at mid power you bought reduced End: half end, so you could keep up the fight longer. But now you are a senior hero, and you've bought reduced end: no end cost on your EBlast, but its still in your EC, right? so what's going on with your points is obviously Used to Cost Endurance (-1/4) Quote Link to comment Share on other sites More sharing options...
austenandrews Posted February 21, 2006 Report Share Posted February 21, 2006 Re: Used to Cost Endurance (-1/4) Yet another reason why that restriction on ECs doesn't make sense. Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 21, 2006 Report Share Posted February 21, 2006 Re: Used to Cost Endurance (-1/4) I agree with AA. I can buy a Force Field in my EC and, as I become more experienced, gradually buy the END down. But I can't start with Armor that Costs END in my EC and gradually reduce that END - this would mean my EC is no longer valid. Same with Healing and Aid. Regeneration is valid because it's based on a power that costs END, despite the fact it does not itself cost END. I see no logic to the "power must cost END" restriction. Quote Link to comment Share on other sites More sharing options...
Whitewings Posted February 21, 2006 Report Share Posted February 21, 2006 Re: Used to Cost Endurance (-1/4) When you run across a power in an Elem.Control that doesnt cost END to use, this is obviously the Limitation the power has. Why? When you were a junior hero, just learning your powers, you were constantly tuckered out by your EBlast of your SFx in your EC. Later in your crime-fighting career, at mid power you bought reduced End: half end, so you could keep up the fight longer. But now you are a senior hero, and you've bought reduced end: no end cost on your EBlast, but its still in your EC, right? so what's going on with your points is obviously Used to Cost Endurance (-1/4) Not a valid limitation. A limitation that doesn't limit your use of a power isn't worth anything. Quote Link to comment Share on other sites More sharing options...
Supreme Serpent Posted February 21, 2006 Report Share Posted February 21, 2006 Re: Used to Cost Endurance (-1/4) "GM ignores restriction" (-0 Limitation/Advantage) Quote Link to comment Share on other sites More sharing options...
John Desmarais Posted February 21, 2006 Report Share Posted February 21, 2006 Re: Used to Cost Endurance (-1/4) When you run across a power in an Elem.Control that doesnt cost END to use, this is obviously the Limitation the power has. Why? When you were a junior hero, just learning your powers, you were constantly tuckered out by your EBlast of your SFx in your EC. Later in your crime-fighting career, at mid power you bought reduced End: half end, so you could keep up the fight longer. But now you are a senior hero, and you've bought reduced end: no end cost on your EBlast, but its still in your EC, right? so what's going on with your points is obviously Used to Cost Endurance (-1/4) Hmmmm... I'm think that, if anything, this would be an advantage not a limitation as it is letting you do something with the power that you previously could not. Although, I guess the "proper" way to this would be to apply the limitation "Costs END" and the Advantage "0 END". Quote Link to comment Share on other sites More sharing options...
Hugh Neilson Posted February 22, 2006 Report Share Posted February 22, 2006 Re: Used to Cost Endurance (-1/4) Although' date=' I guess the "proper" way to this would be to apply the limitation "Costs END" and the Advantage "0 END".[/quote'] Except that we know that's illegal by the book. Probably appropriate. +10/+10 Armor, Hardened, 0 END, Costs END costs 35 points when +10/+10 Armor, Hardened costs 37. I suppose the boosted AP would make this less beneficial in an EC, though. 18 point EC, normal armor costs 19 0 END costs END costs (52 - 18)/1.5 = 23 Of course, a 10/10 0 END hardened force field costs 35, and is too low AP to even put in the EC. Make it 11/10 so it will cost 37 and you pay 19. Quote Link to comment Share on other sites More sharing options...
nexus Posted February 22, 2006 Report Share Posted February 22, 2006 Re: Used to Cost Endurance (-1/4) When you run across a power in an Elem.Control that doesnt cost END to use, this is obviously the Limitation the power has. Why? When you were a junior hero, just learning your powers, you were constantly tuckered out by your EBlast of your SFx in your EC. Later in your crime-fighting career, at mid power you bought reduced End: half end, so you could keep up the fight longer. But now you are a senior hero, and you've bought reduced end: no end cost on your EBlast, but its still in your EC, right? so what's going on with your points is obviously Used to Cost Endurance (-1/4) This doesn't limit the power in any fashion. Its the gm allowing ignoring or allowing an exception to the published and, as such, isn't worth any points. I don't particuarly agree with the Must cost Endurance restriction on Elemental Controls. It limits too many perfectly reasonable concepts, but I think that's how it would work in the proposed situation. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted February 22, 2006 Author Report Share Posted February 22, 2006 Re: Used to Cost Endurance (-1/4) the case that brought this up was Sapphire, from the Champions, in the C.U. campaign book. She has a zero-end EB slot. Obviously she bought down the end expenditure over the course of her long career. so her Elem.Con. is legal because it Used to Cost Endurance Quote Link to comment Share on other sites More sharing options...
CrosshairCollie Posted February 22, 2006 Report Share Posted February 22, 2006 Re: Used to Cost Endurance (-1/4) the case that brought this up was Sapphire, from the Champions, in the C.U. campaign book. She has a zero-end EB slot. Obviously she bought down the end expenditure over the course of her long career. so her Elem.Con. is legal because it Used to Cost Endurance Not quite. There's a difference in HERO between a power that (inherently) Costs No Endurance and a power bought to Zero Endurance. Sapphire's EC is legal because Energy Blasts normally cost Endurance. A power like Armor, which normally does not cost END (as opposed to being bought to 0 END) is not legal by standard 5E rules. (Actually, isn't the EB in a Multipower?) Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted February 26, 2006 Author Report Share Posted February 26, 2006 You must spread some Reputation around before giving it to Keith Curtis again. Right, not Sapphire. she has a MP. but: Witchcraft does has an EC with a "used to cost END" slot. Quote Link to comment Share on other sites More sharing options...
Egyptoid Posted March 4, 2006 Author Report Share Posted March 4, 2006 Re: Used to Cost Endurance (-1/4) so the obvious extension is this: Building a new character: You try to put a O-End power in your EC. GM sez "hey-yoop!" You ask GM "do I have any hunteds yet?" when GM sez "yes" then you say "If I've been around long enough to have a hunted, then I've been around long enough to buy this down to O-End" so go about your business and put all the O-End powers you like in your Elem. Controls. Quote Link to comment Share on other sites More sharing options...
Lightray Posted March 4, 2006 Report Share Posted March 4, 2006 Obviously, if you are playing strictly by the rules, when you buy off that "Costs Endurance" limitation on a power in your EC that usually does not cost endurance, then you have to take it out of the EC. If it's still drained, etc. along with the EC, you take a -1/4 or -0 Limitation on it. If you're not playing strictly by the rules, then you do whatever your GM and group agrees is logical. Quote Link to comment Share on other sites More sharing options...
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