Citizen Keen Posted June 6, 2003 Report Share Posted June 6, 2003 How would I build a power that had a cool down? For example, how would you make an EB that doesn't require Extra Time (you can use it at a moment's notice), but when you do use it, you can't use it again for, say five minutes, or whatever. I don't want Charges, because that's basically a limit per day. I don't want a limit per day, just force a character to take a brake between using the power. Thanks in advance, -cK Quote Link to comment Share on other sites More sharing options...
Aroooo Posted June 6, 2003 Report Share Posted June 6, 2003 Use the Extra Time limitation, and define the f/x of the extra time as a cool down time. I've seen plenty of Hero examples in SH and TUV that do this very thing. Aroooo Quote Link to comment Share on other sites More sharing options...
DigitalGolem Posted June 6, 2003 Report Share Posted June 6, 2003 Originally posted by Aroooo Use the Extra Time limitation, and define the f/x of the extra time as a cool down time. I've seen plenty of Hero examples in SH and TUV that do this very thing. Aroooo That's probably the best option. Here's another, thrown in just to be thorough: use an End Reserve, with enough End for one use, and delayed Rec to match the "cool down" period. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted June 6, 2003 Report Share Posted June 6, 2003 And here's another: 1 Recoverable Charge, with the defined way of recovering the charge being to let it cool down. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted June 6, 2003 Report Share Posted June 6, 2003 And another: Combine Extra Time with Delayed Effect. Once the cool down time is up, you can have it ready to use it when you need it. Once you use it, it takes another interval of Extra Time before you can use it again. Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted June 6, 2003 Author Report Share Posted June 6, 2003 Thank you all very much! Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted June 7, 2003 Report Share Posted June 7, 2003 All good suggestions (as usual around these parts) but I really like that Recoverable Charges idea. Spiffy. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted June 7, 2003 Report Share Posted June 7, 2003 Originally posted by NuSoardGraphite All good suggestions (as usual around these parts) but I really like that Recoverable Charges idea. Spiffy. Thanks! Quote Link to comment Share on other sites More sharing options...
Guest white peregrine Posted June 8, 2003 Report Share Posted June 8, 2003 cool down time sounds kinda...well, cool. although, I don't see what would stop the "hero" from using it immediately after should he so choose. if the hero does not let the power "cool down" it starts to "heat" him up. say a slider effect on the endurance usage. X2, X3, X4.... this would allow the "hero" to push himself if needed and doesn't force the player has a little more flexibility in usage as he doesn't "have" to wait for the effect to pass... just a thought. Quote Link to comment Share on other sites More sharing options...
Citizen Keen Posted June 9, 2003 Author Report Share Posted June 9, 2003 Originally posted by white peregrine although, I don't see what would stop the "hero" from using it immediately after should he so choose. if the hero does not let the power "cool down" it starts to "heat" him up. say a slider effect on the endurance usage. X2, X3, X4.... this would allow the "hero" to push himself if needed and doesn't force the player has a little more flexibility in usage as he doesn't "have" to wait for the effect to pass... Alright, gamers, how do we do this? Are we going to have to make up a new limitation or lessen the Recoverable Charges Lim, or what? Quote Link to comment Share on other sites More sharing options...
lensman Posted June 9, 2003 Report Share Posted June 9, 2003 My .02 I built this idea into Mecha Weapons. It may apply here. Side Effect: Transform, Body. Working Component into NOn-working Component Buy the Dice as you like and apply the side effect every time the power is used. The more the power is used the more the transform goes off. The "Cooling off" is the Transform recovering. Also you could use the transform to increase the END cost . Add that advantage, Partial Transform, I think. to allow grades of effect. At one point I even let the pilots buy power def useablwe on their Mecha to reflect Veteran like effeciency of use. The def lessens the effect of the Transform and they could manage the system heat and recovery better than rookies. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted June 9, 2003 Report Share Posted June 9, 2003 Hey Lensman...Thats a good method. good use of the Side Effect limitation. Quote Link to comment Share on other sites More sharing options...
lensman Posted June 9, 2003 Report Share Posted June 9, 2003 How did I know? JUst mention mecha in any post and NuSoard's there Thanx Quote Link to comment Share on other sites More sharing options...
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