Scion Zane Posted July 12, 2006 Author Report Share Posted July 12, 2006 Re: Final Fantasy potions and items and Monsters Ifrit: 30 Str 20pts 16 Dex 15pts 45 Body 70pts 35 con 40pts 10 Int 35 Ego 50pts 20 Pre 10pts 10 Com (6) 8 Pd 2pts 8Rpd 4pts (7) 8 Ed 1pts 8Red 4pts 3 Spd 4pts 13 Rec 70 End 78 Stun Ocv 5 Dcv 5 Pts total:216pts Claw attack: Hka 3d6, 45pts Hell meteor attack: 9d6 Rka 135pts, area affect(any)+1,power can only be used once per turn-2, 135pts End 14 All fire attacks do healing no damage+2 weekness cold attack -20pts TTl points: 678 Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted July 14, 2006 Author Report Share Posted July 14, 2006 Re: Final Fantasy potions and items and Monsters Xion: 40 Str 30pts 16 Dex 15pts 45 Body 70pts 40 con 60pts 10 Int 35 Ego 50pts 25 Pre 10pts 10 Com (8) 10 Pd 2pts 10Rpd 5pts (8) 9Ed 1pts 8Red 4pts 3 Spd 4pts 13 Rec 80 End 85 Stun Totel points: 247 Ocv: 5 Dcv: 5 Horn attack: 2d6 Hka, 30pts, Ap+1/2, 45pts Thors hammer: 8d6 rka, 120pts x2 stun+1/2, area affect (any)+1, power can only be used once per turn-2, 150pt End 20 Lighting spell: 5d6 rka, Indirect +1/2, stun (+1 ) +1/4, 131pts , 13pts slot End 13 All lighting spells or abilities heal +2 Total points: 1146 Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted July 15, 2006 Author Report Share Posted July 15, 2006 Re: Final Fantasy potions and items and Monsters ok here is Shiva done as a summon, instead of just one big attack. Shiva 35 Str 25pts 16 Dex 15pts 30 Body 40pts 30 con 40pts 10 Int 35 Ego 50pts 25 Pre 10pts 16 Com 3pts (7) 9Pd 2pts 8Rpd 4pts (6) 8Ed 2pts 8Red 4pts 3 Spd 4pts 13 Rec 60 End 63 Stun All cold spells heal+2 Diamond Ice wave: 8d6Rka 120pts, power can only be used once per turn-2, End 12, 60pts Blizzard or ice spell: 6d6 rka 90pts. End 9 My add in Ice prison: 6d6 Def 6, 60pts, Area affect any +1, sticky +1/2, 150pts, End 15 Total points: 1332 Summon pool 270pts for 1350active, only one summon at a time-2, 135pts I added the Ice prison on a whim. In any of the games she cant do this type attack, But It made sence to me she could. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted July 20, 2006 Author Report Share Posted July 20, 2006 Re: Final Fantasy potions and items and Monsters FF/tactics stuff and 2 weapons Squire: Accumulate: one combat skill level 8pts,Rskill-1/4, 6pts Dash: +3d6 HtoH 15pts, Rskill-1/4, etra endx2-1/2, 11pts End 4 Throw Stone +2ocv 4pts, Rskill-1/4, 1pts Mage masher: (dagger) 1d6 Hka 15pts, linked +1/2, 8d6(silence) transform 143pts zeroEnd +1/2, 215pts, Oaf -1, real weapon-1/4,strmin6 -1/2,78pts Blind Knife: (dagger) 1d6 hka 15pts, Linked+1/2, 8D6 flash sight 63pts, zero End+1/2, Oaf -1, real weapon-1/4, strmin6 -1/2, 35pts Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted July 20, 2006 Author Report Share Posted July 20, 2006 Re: Final Fantasy potions and items and Monsters Bunyip 25 Str 15pts HtH damage: 5d6 15 Dex 15pts 25 Con 30pts 25 Body 30pts 10 Int 0 10 pres 0 10 Ego 0 10 com 0 5 Pd 4 RPd 3pts 5 Ed 4 Red 3pts 10 Rec 2.5 Spd 50 End 50 Stun Ocv: 5 Dcv: 5 96pts Damage resistance resisted 75%, 60pts (Physical) Armor: 10Pd 15pts 10Ed 15pts=30pts hardendx2 +1=60pts Claw swipe: 2d6 hka 30pts Takle:+ 4d6 H to H 20pts, Linked+1/2, causes slow: 50pts 5d6 speed, 80pts Vulnerability -10pts, piercing attacks Total points: 316pts Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted July 21, 2006 Author Report Share Posted July 21, 2006 Re: Final Fantasy potions and items and Monsters Eye bat Picture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands. Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs 8 Str +2pts 16Dex 18pts 16Con 12pts 8Body +4pts 10Int 0 10Ego 0 10Pre 0 10Com 0 2 (4PD 2pts 3.2(4)ED1pts 2.6 Spd 8Rec 32 End 18 Stun Ocv: 5 Dcv: 5 Abilities: Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2 Easily hidden + 4 concealment (8 active pts self only ½) 5pts Hard to hit +4 Dcv 20pts Hard to perceive: +4to stealth 8pts Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6 Run -3pts 4Rpd 2pts 4Red 2pts TTpts 141pts There is some thing like this in FF7 and 8 ifIremember right My other ideas for this moster I have used The second version: It had a dispel beam 5d6 15pts end 2 The third version Paralyzing beam 5d6 entangle Def 5 50pts Ok folks here is one post ill try to get another soon. here is the secound version not to much diffrence Eye bat II Picture an eye ball about the size of a basket ball surrounded bye a tear drop body with bat wings and 2 very short claws like legs and a mouth with sharp pointed teeth right below the big eye. The skin color is a dark green and brown color. So it can hide in the forests and scrub lands. Its preferred hunting method is snipping its food with its eye beams. It never is alone it travels in packs 10 Str 0pts 16Dex 18pts 16Con 12pts 10Body 0pts 10Int 0 10Ego 0 10Pre 0 10Com 0 5 (7)PD 2pts 3.2(4)ED1pts 2.6 Spd 8Rec 32 End 20 Stun Ocv: 5 Dcv: 5 Abilities: Winged flight: 12” usable as glideing(+1/4 =30pts) restrain able (-1/2 20pts) End 2 Easily hidden + 4 concealment (8 active pts self only ½) 5pts Hard to hit +4 Dcv 20pts Hard to perceive: +4to stealth 8pts Night vision: +4 to enhanced perception with a -1/2 lim. Only to counter darkness. 5pts Eye beam: 2d rka 30pts +2 stun multiple (+1/2 =60pts) End 6 Run -3pts 4Rpd 2pts 4Red 2pts TTpts 149pts The second version: It had a dispel beam 5d6 15pts end 2 The third version Paralyzing beam 5d6 entangle Def 5 50pts End 5 Another version has a confusion beam: 7d6 mind control, 35pts,only to cause confusion-2, 18pts End 4 Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted July 23, 2006 Author Report Share Posted July 23, 2006 Re: Final Fantasy potions and items and Monsters Shiva had to be re-edited, after a little more reserch. so it should be correct now or at lease close to it. i am currently working on Behamut, and will have it posted soon. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted July 24, 2006 Author Report Share Posted July 24, 2006 Re: Final Fantasy potions and items and Monsters hello all again, I am sorry IF I Listed thies spells before but here they are closer to gether. Black mage and red mage from FFT, and FF/online Fire: 2d6Rka 30pts, Indirect +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 45pts slot cost 5pts End (5) Lighting: Rka 1d6+2 25pts, Indirect+1/2, increased stun (+2)= +1/2, Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 38pts slot cost 5pts End 4 Lighting II: rka 3d6 45pts, Indirect+1/2, increased stun (+2)= +1/2, 90pts Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 68pts , slot cost 7pts fixed, End 9 Stone: 4d6 EB 20pts, auto fire 3 +1/4, Indirect +1/2, (35pts) Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4 = 22pts, 2pt slot End 4 Blind: 5d6 flash v/sight 25pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 19pts, slot cost 2, End (2) Slow: Drain speed 5d6 50pts, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 38pts, slot cost 4 End (4) Silence: Major transforms 4d6 45pts, base body only +1/2, Gestures -1/4, Incantation -1/4, Rrq skill roll-1/4, 68pts, and slot cost 7pts, End (7) Thunder: Rka 1d6+2 25pts, Indirect+1/2, increased stun (+2)= +1/2,area affect any+1,selective+1/2, (88pts) ,Gestures -1/4, Incantation -1/4, Rq skill roll-1/4, 66pts 7pts slot End 9 Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted August 4, 2006 Author Report Share Posted August 4, 2006 Re: Final Fantasy potions and items and Monsters sorry i have not posted any thing new in a while just. I am realy bizzy with my term paper grrr grumble grumble Ill work on some thing when I am done Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted March 25, 2007 Author Report Share Posted March 25, 2007 Re: Final Fantasy potions and items and Monsters Hello all hero Dom I am back and inspired. I have bean thinking about my New FF. game Ideas were I am going to take a lot of FF. races monsters and use the earth as my setting. Mostly because I am a bit lazy and I don’t have a map making program to do the job. I am sorry to those of you have had the same idea as I, on using earth as a fantasy setting. I will be posting more stuff soon. I hope you all will like it. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 7, 2007 Author Report Share Posted April 7, 2007 Re: Final Fantasy potions and items and Monsters I cant remeber if i posted this, but if so here we go again. Fire: Description: a red gem kind of like a ruby except under closer examination you can see flames moving in side of the gem. Mounted in weapon: gives +5 to str, +2d6(fire EL) normal 10pts, OAF (weapon)-1, OAF(material)-1, (8pts) Gm negates points spent for this Defense mounting (armor or item) 50% damage reduction 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this Starting: 4d6 Energy Blast=20pts, indirect +1/2, 30pts= OAF (mat)-1, Rskill-1/2= 8pts End 3 2nd 8d6 EB 40pts, indirect +1/2, 60 points = OAF(mat)-1 = 30pts, Rskill-1/2=15pts End 6 3rd 12d6 EB 60pts, indirect +1/2, 90pts= OAF(mat)-1 = 45pts,Rskill-1/2= 23pts End 9 In my FF. Game player’s only pays the starting 8 pts for the materia. To bind it to them so they can get the benefits of mounting it. If they do not bind the Fire materia to them selves, it is double the skill penalty to use. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 8, 2007 Author Report Share Posted April 8, 2007 Re: Final Fantasy potions and items and Monsters Water: Description: Blue gem with looks like water on the in side. Mounted in weapon: gives +5 to dex.= 15pts, +2d6(water EL) normal 10pts, OAF (weapon)-1, OAF(material)-1, (8pts) Gm negates points spent for this Defense mounting (armor or item) 50% damage reduction (water) 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this Starting: 4d6 Energy Blast=20pts, indirect +1/2, 30pts= OAF (mat)-1, Rskill-1/2= 8pts End 3 2nd 8d6 EB 40pts, indirect +1/2, 60 points = OAF(mat)-1 = 30pts, Rskill-1/2=15pts End 6 3rd 12d6 EB 60pts, indirect +1/2, 90pts= OAF(mat)-1 = 45pts,Rskill-1/2= 23pts End 9 In my FF. Game player’s only pays the starting 8 pts for the materia. To bind it to them so they can get the benefits of mounting it. If they do not bind the Fire materia to them selves, it is double the skill penalty to use. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 8, 2007 Author Report Share Posted April 8, 2007 Re: Final Fantasy potions and items and Monsters Lightning Description: yellow gem with a white flickering light inside Mounted in weapon: gives +1 to spd.= 10pts, +2d6(Lightning EL) killing 30pts, OAF (weapon)-1, OAF(material)-1, (20pts) Gm negates points spent for this Defense mounting (armor or item) 50% damage reduction (Lightning) 30pts, Oaf(item or AR.)-1, Oaf(mat-1, (10pts) Gm negates points spent for this Starting: 2d6 Rka 30pts, Indirect+1/2, Increased stun +1Multi +1/4= 53pts, OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 19pts End 5 2nd 4d6 Rka 60pts, Indirect+1/2, Increased stun +1Multi +1/4 = 105pts. OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 42pts End 10 3rd 6D6 Rka 90pts, Indirect+1/2, Increased stun +1Multi +1/4 =128pts OAF(mat)-1,Rskill-1/2 gestuers-1/4 = 47pts End 12 Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 8, 2007 Author Report Share Posted April 8, 2007 Re: Final Fantasy potions and items and Monsters Blazer Beatle Description: A really big beetle with what looks like a lance jutting from the forhead of the beetle. With Two outstretch Scythe like arms. 30 Str 30pts 15 Dex 15pts 16 Con 10pts 20 Body 10pts 8 Int +4 8 Ego +4 10 Pre 0 10 Com 0 6 PD 6 R/pd 6pts 3.2 ED 3R/ed 3 pts 2.5(3) Spd 5pts 9 Rec 32 End 43 Stun Total pts 71pts Extra +6inch running 12pts Scythe arms 1d6+1 20pts, AP+1/2= 30pts Lance 1D6+1 30pts, AP+1/2=45pts Two-weapon fighting skill 10pts Thrust 5pts +1ocv +3 Dcv Total points:173 this critter is from FF9 Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted April 8, 2007 Report Share Posted April 8, 2007 Re: Final Fantasy potions and items and Monsters Good work, some of which I will borrow for my Fantasy Campaign. Cheers QM Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted April 8, 2007 Report Share Posted April 8, 2007 Re: Final Fantasy potions and items and Monsters Blazer Beatle Description: A really big beetle with what looks like a lance jutting from the forhead of the beetle. With Two outstretch Scythe like arms. 30 Str 30pts 15 Dex 15pts 16 Con 10pts 20 Body 10pts 10 Int 0 10 Ego 0 10 Pre 0 10 Com 0 6 PD 6 R/pd 6pts 3.2 ED 3R/ed 3 pts 2.5(3) Spd 5pts 9 Rec 32 End 43 Stun Total pts 79pts Extra +6inch running 12pts Scythe arms 1d6+1 20pts, AP+1/2= 30pts Lance 2D6+1 40pts, AP+1/2=60pts Two-weapon fighting skill 10pts Thrust 5pts +1ocv +3 Dcv Total points:196 this critter is from FF9 Just a nitpick: You might want to lower the INT and EGO scores of the beetle to reflect an Animal level intelligence. And are you sure you want their "Lance" to do 2D6+1K? On a charge (the most likely way their lance weapon is going to be used) they'll be able to muster the full 4 1/2D6K damage (AP to boot!). Thats a big ouch. (hope your PC's are wearing armor!) Oh, and I like the fact that you gave them two-weapon fighting skill. That makes 1 beetle a challenge for a party of heroes. Oh, and how much armor do these guys posses? (I see the PD and ED, but don't see armor..its a beetle and should have a resistant carapace) Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 9, 2007 Author Report Share Posted April 9, 2007 Re: Final Fantasy potions and items and Monsters Ok NSG I toned it down a little for ya. since your going to be in my game any way. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 9, 2007 Author Report Share Posted April 9, 2007 Re: Final Fantasy potions and items and Monsters I gave it 8 R/pd I figerd it was tough enough with out armor Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 11, 2007 Author Report Share Posted April 11, 2007 Re: Final Fantasy potions and items and Monsters here some thing for some of you to think about. you have a mage who has a fire materia and has the fire spell, and he wants to use the fire materia to augment his spell. I say he can if he has two-weapon fighting other wise he suffers full peneltys. Quote Link to comment Share on other sites More sharing options...
Gadodel Posted April 11, 2007 Report Share Posted April 11, 2007 Re: Final Fantasy potions and items and Monsters I don't know anything about Final Fantasy, but this sure does look interesting and useful. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 12, 2007 Author Report Share Posted April 12, 2007 Re: Final Fantasy potions and items and Monsters here some thing for some of you to think about. you have a mage who has a fire materia and has the fire spell, and he wants to use the fire materia to augment his spell. I say he can if he has two-weapon fighting other wise he suffers full peneltys. After a long talk with NSG. I agreed with the idea of useing the levels of the materia as skill levels for the spell caster. Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 12, 2007 Author Report Share Posted April 12, 2007 Re: Final Fantasy potions and items and Monsters I don't know anything about Final Fantasy' date=' but this sure does look interesting and useful. [/quote'] I am glad you liked what I have done so far. I hope you come back for more. Quote Link to comment Share on other sites More sharing options...
jaws Posted April 13, 2007 Report Share Posted April 13, 2007 Re: Final Fantasy potions and items and Monsters Dont know how if this has been posted, but there is a lot to pull from at http://returnergames.com/ Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted April 14, 2007 Author Report Share Posted April 14, 2007 Re: Final Fantasy potions and items and Monsters Dont know how if this has been posted' date=' but there is a lot to pull from at http://returnergames.com/[/quote'] I thank you for showing me this web site, But all of my writeups I have done,has bean done through hard resarch Ie playing the games, and puting them in to hero stats and not inventing a new game system. I wil go back to that web site to raid for any thing I am missing thank you Quote Link to comment Share on other sites More sharing options...
Scion Zane Posted November 22, 2008 Author Report Share Posted November 22, 2008 Re: Final Fantasy potions and items and Monsters It is realy bad when your computer Hard drive dies takeing all your hard work with it. Yes yes i know back up your stuff. to bad my flash drive that i was useing as a back up for thies files when rouge I had to come back and get all my monsters and stuff!! Quote Link to comment Share on other sites More sharing options...
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