solron915 Posted February 4, 2007 Report Share Posted February 4, 2007 Re: Gemini Ascendant Campaign I like the lay out of these scout ships. We would have to create one more stateroom or put in a set of bunks in one of the rooms for all of us to have a bed. It also gives us the ability to haul some cargo. You could even convert the lower bridge into a sickbay if needed. If you use the PDF version you can run them up side by side. I didn't not see any difference between the two but I may have missed something. Could someone please send me the Chat files of the last game. Starwolf said there is a picture of the outside of the ship. If I could get the website for it please. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted February 4, 2007 Author Report Share Posted February 4, 2007 Re: Gemini Ascendant Campaign I like the lay out of these scout ships. We would have to create one more stateroom or put in a set of bunks in one of the rooms for all of us to have a bed. It also gives us the ability to haul some cargo. You could even convert the lower bridge into a sickbay if needed. If you use the PDF version you can run them up side by side. I didn't not see any difference between the two but I may have missed something. Could someone please send me the Chat files of the last game. Starwolf said there is a picture of the outside of the ship. If I could get the website for it please. The difference is entirely in coloring. The "new" scout is all shiny while the "old" scout is more used looking. That's all. The website for the exterior is pretty much the same as the one for the scout. Just click on the RULES button on the left side. You will be presented with a bunch of book title thumbnails. Click on the purple one (Knight Hawks). The two small ships attacking the big thing are Assault Scouts. Log is attached. Had to place it in a Zip file to upload. Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 4, 2007 Report Share Posted February 4, 2007 Re: Gemini Ascendant Campaign I was just looking around Star Frontier website and found some interesting sites. Starfontiers.20m.com has a list of interesting options such as fighters,civilian ship, starbases,etc. Another one is upfdestroyer.2om/index.html it is a design for a frigate/escort ship and at gullwind.20m.com/photo3.html there is a write for a Akyna light frieghter. I thought this might throw some ships for you to put into the mix. I also found a write on Yazirians clans in the Omegarising forum. Check 'em out if you have time . Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 4, 2007 Report Share Posted February 4, 2007 Re: Gemini Ascendant Campaign Hey Nol I tried to unzip the chat log and my system said it was either corrupted or invalid and I couldn't unzip it . Can you email me a copy and see if I can save it that way. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted February 4, 2007 Author Report Share Posted February 4, 2007 Re: Gemini Ascendant Campaign Hey Nol I tried to unzip the chat log and my system said it was either corrupted or invalid and I couldn't unzip it . Can you email me a copy and see if I can save it that way.Yeah. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 4, 2007 Report Share Posted February 4, 2007 Re: Gemini Ascendant Campaign Cargo! That means we could either haul stuff, or not have to have sold off the bikes. We could convert part of the crew deck into a sickbay, though part of it looks like it might be that already maybe? What the heck are there two bridges for, functionally at least Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Let's convert one into the sickbay Quote Link to comment Share on other sites More sharing options...
Starwolf Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Ok, can we convert the lower bridge deck into a Sickbay, install bunkbeds in each stateroom (giving us enough bunks for us and a small 2-3 person passenger capacity), and get our bikes back... we would even still have enough room left for about 20 cargo units... ** makes puppy eyes at the GM ** Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Ok, can we convert the lower bridge deck into a Sickbay, install bunkbeds in each stateroom (giving us enough bunks for us and a small 2-3 person passenger capacity), and get our bikes back... we would even still have enough room left for about 20 cargo units... ** makes puppy eyes at the GM ** get our bikes back **makes monkey eyes at GM ** Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted February 5, 2007 Author Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Err, the bikes 'back?" No problem, just deduct 10k from savings to represent that you paid the money instead of trading in the bikes. I can live with that. Major reconstruction of the bridge would be a different story. You probably could have salvaged the med bay stuff from the Gemini I. On the other hand, for such a small ship, having two bridges does tend to make absolutely no sense at all. Because I am both a kind GM and your antics amuse me (ducks the inevitable tomato throwing) we can use that ATRI 16 GM Handwavium thing and state that the "Lower Bridge" was an accidental insert from another ship schematic and the lost med bay schematic was overlooked. The med bay deck can thus act as half med bay and half doc's quarters. Now, because I am not really so kind, I have to come up with a "in-game" way to make you pay. Quote Link to comment Share on other sites More sharing options...
Starwolf Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Err, the bikes 'back?" No problem, just deduct 10k from savings to represent that you paid the money instead of trading in the bikes. I can live with that. Major reconstruction of the bridge would be a different story. You probably could have salvaged the med bay stuff from the Gemini I. On the other hand, for such a small ship, having two bridges does tend to make absolutely no sense at all. Because I am both a kind GM and your antics amuse me (ducks the inevitable tomato throwing) we can use that ATRI 16 GM Handwavium thing and state that the "Lower Bridge" was an accidental insert from another ship schematic and the lost med bay schematic was overlooked. The med bay deck can thus act as half med bay and half doc's quarters. Now, because I am not really so kind, I have to come up with a "in-game" way to make you pay. Cool, that leaves us with a balance of 65,000 Imperials... enough for scooby snacks As far as paying in game... ** scurries off to find a grass hula skirt and coconut bra... in TaRangs size ** Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Now' date=' because I am not really so kind, I have to come up with a "in-game" way to make you pay. [/quote'] Just, for the love of all that is sacred, spare the engines this time!! Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted February 5, 2007 Author Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Just' date=' for the love of all that is sacred, spare the engines this time!![/quote']Take a look at the Disadvantages. On the other hand, I have no intention of turning a 5 point Disadvad into something more. Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign If you find that monkey skirt you had better be the one in it, Buckooo! Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Take a look at the Disadvantages. On the other hand' date=' I have no intention of turning a 5 point Disadvad into something more.[/quote'] Well, "system fails or shuts down" is better than "engine room explodes" Quote Link to comment Share on other sites More sharing options...
Starwolf Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Well' date=' "system fails or shuts down" is better than "engine room explodes"[/quote'] Yeah... I hate it when I explode Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign Yeah... I hate it when I explode OMG I've seen what happens when he explodes............ Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 5, 2007 Report Share Posted February 5, 2007 Re: Gemini Ascendant Campaign I found a really great overview of an Assault scout. Its at http://upffrigate.20m.com/photo5.html Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted February 6, 2007 Report Share Posted February 6, 2007 Re: Gemini Ascendant Campaign The two decks plans don't seem to match . . . Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 6, 2007 Report Share Posted February 6, 2007 Re: Gemini Ascendant Campaign Yeah that is true but if we incorporate the deck plans Nol has with this ship layout you can see how it would look. I also found 3 Jump capable intersellar fighters. There at http://starfrontiers.20m.com/photo6.html . I think that the last one maybe to Sam's style (fast, manuverable, and deadly). Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted February 6, 2007 Author Report Share Posted February 6, 2007 Re: Gemini Ascendant Campaign And now for something a little different Tales, Rumors and Legends of the Frontier: Xerxes Drift You're telling me you've never heard of the Xerxes Drift? Where the hell have you been? Tell you what, if you got time before those crops need dusting, grab yourself a drink and I'll spin you a yarn. All settled in? Good. Look kid, I've been all across this Frontier. I know of places that ain't on any “official” star chart. But there has always been one place I could never find. You guessed it, the Xerxes Drift. Hell, I ain't even sure what the Xerxes Drift is, though I have heard a bunch of stories growing up. I think the most common one goes a little like this; In the earliest days of the Frontier, when getting between the star systems took months or years instead of days or weeks, a Vrusk fleet, surprisingly enough called the Xerxes Fleet, was traveling out on the far Rim. Now here is where the story gets good. Apparently they were transporting a load of some secrecy back to the Vrusk home world. Each time I hear the story, something different pops up; gold, weapons, slaves even. The most interesting story is that they found some sort of ancient artifact. One that could give the owner some sort of great power. Anyway, as the story goes, the engine on every single ship, except one, malfunctioned in the Void, leaving them stranded in Void space. As the story goes, the fleet commander rightfully feared that the ships would soon drift apart, so he ordered all of the ships to anchor themselves together, making some sort of massive cluster out of the ships. The one that could travel headed to the closest inhabited system to get help. Now here's the punchline. That's right. When the rescue ships arrived, no stranded fleet anywhere to be found. Ain't that how the story always goes? If you listen closely when you are in port, you can hear stories of people sighting the Drift in Void space and even in regular space. What those stories say is that the Drift has become a community in itself. Legend has it that the vrusk on board the Xerxes Drift pretty much made it a colony and spend their entire lives in Void space. Makes me shudder to think what living a lifetime in the Void would do to somebody. Still, it would be something to see. The tales of the Xerxes Drift has some root n fact. It's true that in the early days of the Frontier, before the UPF was founded, a Vrusk Fleet disappeared while en route to the Vrusk home world. The exact nature of any cargo or mission was never disclosed by the vrusk and a search of records turns up very little. The investigation at the time was inconclusive, but suggestions of early Sathar hostility were strongly suggested. The idea that the jump drive on almost every ship carries some dubious value. The fact that a single vessel survived to carry the tale smacks of a plausible explanation to carry the rest of the story. In truth, a search of the records in every system that was inhabited during that time frame turns up nothing. Records are admittedly spotty, but there is no news coverage or official report anywhere that confirms the "lone survivor" story. Conversely, a search of the vrusk records indicates that search parties were set up after the fleet was overdue to return to the home world. In those days though, with slower travel times, it was literally months before a single ship was even deployed and over a year before any ship could have even made contact with the missing fleet. The idea that an entire fleet stranded anywhere and gone missing after over a year is not too far-fetched in any case. If it were in the Void, they could have drifted hundreds of light years away from where they originally were stranded. Sightings of the drift all have remarkable similarities. The first recorded sighting took place on April 5th, 2289. It described a massive construct that looked like several old ships welded together. The lucky traveler was treated to the hospitality of the Drift residents and told that they were quite happy floating around in the Void. Since then, literally thousands of reported sightings have been recorded. None of them deviate too much from the first sighting and all have the same ending; when the observer goes back for a follow-up visit, the Drift has disappeared. In none of the cases has the claimant provided any sensor data to support claims of having visited the mysterious Drift. (GM Note: I've wanted to start adding little color things like this in for some time now, but felt constrained by having to format them for the Gemini website. I've set up a blog over on my freewebs account and I might start using that to post these little tidbits.) Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 6, 2007 Report Share Posted February 6, 2007 Re: Gemini Ascendant Campaign That is a cool story. Could this be something we may incounter in our travels. Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted February 6, 2007 Author Report Share Posted February 6, 2007 Re: Gemini Ascendant Campaign That is a cool story. Could this be something we may incounter in our travels.Everything is something you could encounter. It is not required, but it is something that may be out there. I just wanted to start adding things to the setting at large. This is one of those things. Quote Link to comment Share on other sites More sharing options...
solron915 Posted February 7, 2007 Report Share Posted February 7, 2007 Re: Gemini Ascendant Campaign I liked it and it does sound like something you might hear around the table drinking a few brews. Ithink it adds color to the game. Though we have plenty of that. Hey have you heard from Presto? I know he said he might drop in and say hello but I did not think he has that thought on his mind. Well looking forward to Thursday. See ya then Quote Link to comment Share on other sites More sharing options...
Nolgroth Posted February 8, 2007 Author Report Share Posted February 8, 2007 Re: Gemini Ascendant Campaign I have not heard from Presto yet. I hope (only for his sake) that I won't until after his little honeymoon (of sorts). Quote Link to comment Share on other sites More sharing options...
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