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Gemini Ascendant Campaign


Nolgroth

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Re: Gemini Ascendant Campaign

 

I know that GA is most prolific, but I would like to beg a boon... when you get a chance...

 

If possible can you update the ORPG export node to export equipment and quantity to a text node. This would take advantage of the new tags that Dan put into HD today... ** makes pouty puppy eyes **

 

:D

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Re: Gemini Ascendant Campaign

 

Wow, it looks like you guys have covered all the bases. I do agree that I like the way the game is headed. The space battle was thrilling and I think that they should be included into the game . As far as changes to the ship, we can't make any until we hit a major port that has ship repair capablity. What is this about psionics . I thought Doc was the only one with psionic capabilities. Your the Gm so as far as changes go you can do what you need to do to make the game run as smooyhly as you need it to go. I do not want youto be too confused as I am sure that our seperate thoughts on what we do during the game will be confusing enough for you. If I can help with anything let me know what it is .

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Re: Gemini Ascendant Campaign

 

The deck plans will remain the same, with the possible exception of whatever changes Solron has cooked up.

 

In regards to an example of what I am looking for, I will post one later, using the Prenglar system as an example of what I am looking for.

 

To the books, I may be able to squeeze three in, as my hard copy of Star HERO is falling apart. Mostly I am thinking that I want to get the Ultimate Skill and Mentalist. Of course, since I do have Star HERO, I might have to get Thrilling Places so I have something new. While I am not interested in pure super-hero action, has anybody read Galactic Champions? I would be interested in knowing if there is anything relevant in there.

 

TUM and TUS will be of the most help to the game at hand. But TP is really (IMO) just a really good book. And really, with a few tweaks here and there, some of the locations could even be used as locations in our game; space ports, crash sites (should our engines fail and you want to torment Sam some more), and the like. It could even be an excuse to drop us into a Pulpish short scenario with some of our characters new found Pulpish Skills. OK, enough feeding the GM for now.

 

I know that GA is most prolific, but I would like to beg a boon... when you get a chance...

 

If possible can you update the ORPG export node to export equipment and quantity to a text node. This would take advantage of the new tags that Dan put into HD today... ** makes pouty puppy eyes **

 

:D

 

Already penciled in to be worked on this weekend. I'm attempting to read The Ultimate Skill for a full on review this week - it's a thick sucker so I expect it to take all my free time between now and Friday (when I want the review written by at the latest to be posted on RPG.Net next week hopefully).

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Re: Gemini Ascendant Campaign

 

TUM and TUS will be of the most help to the game at hand. But TP is really (IMO) just a really good book. And really, with a few tweaks here and there, some of the locations could even be used as locations in our game; space ports, crash sites (should our engines fail and you want to torment Sam some more), and the like. It could even be an excuse to drop us into a Pulpish short scenario with some of our characters new found Pulpish Skills. OK, enough feeding the GM for now.

 

 

 

Already penciled in to be worked on this weekend. I'm attempting to read The Ultimate Skill for a full on review this week - it's a thick sucker so I expect it to take all my free time between now and Friday (when I want the review written by at the latest to be posted on RPG.Net next week hopefully).

 

1) I agree

 

2) Cool... You da man :D

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Re: Gemini Ascendant Campaign

 

Hey G-A , I've got so time on my hands at the moment and if you want I can gather all the info on the systems , planets, Mega-Corps headquarters and put them into a file. Or I can just put the whole thing togegther. I have gather info on the major cadres and cults in the system . I think this might just be good game info for Nol to add more spice to the game. But I also went to Wade's website and look up the tools Milo had. That he would have left on the ship.

1. pocket computer interface ( +2 computer programming roll) 2. micro electronic tools ( +3 electronic roll) 3. adjustable spanner ( + 2 mechanics roll) 4. system diagonistic interface (+ 2 system operation roll ) and if Nol lets you use them. It would help in the repair of the ship.

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Re: Gemini Ascendant Campaign

 

Since this is the next system we will be entring . I thought you should have it first. Here is the Prenglar System;

It has two planets in it's system Gran Quirva and Morgaines World.

 

Gran Quirva

Heavy population mainly humans gravity is 1.0 with a 15 hour day

1- orbiting satellite a fortified space station

1- moom used for resource mining

Trade - business and industry

The chief product is mercantile operations with offices on it for the middle-sized companies and mega-corp along with massive showrooms and demo areas. Also in abundance are thousands of bazaars where one can find almost everything imaginable.

Known as the Hub of the Frontier, it is headquaters to UPF, Star Law, Pan-Galactic Corp.,and Galactic Task force Inc. all in Port Loren .

Ther is also the Universcity museum here too.

 

 

Morgaines World

moderate population mainly humans gravity 1.5 with a 40 hour day

4- orbiting satellites a UPF space fortress, a docking station ( complete repair shipyard ) , a rest and relaxation station, and a trading station. This is the only planet to have this in orbit. Also has the Spacefleet Gollwin Academy in orbit.

2 moons- White is a major military comlpex

Black - nothing

 

Developing into one of the finest planets on the frontier with the most progressive laws for racial equality, religios rights , the concerns of the public vs the government.

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Re: Gemini Ascendant Campaign

 

It has been a crazy week at work. Not a lot of time for prep work, so I'm probably going to get into the System database a little slower than I would like.

 

Solron, the info you provided is straight from the Star Frontiers source. This isn't a bad thing at all and I may probably default to that barring some miraculous influx of time. My only complaint is that the SF published data only relates to colonized/inhabited worlds and I want to expand that information to include the whole system. Asteroid fields, mining colonies, research colonies, the works.

 

I realize now that I don't really need each sector extremely detailed ahead of time, at least for the most part. I had this idea that, during the slow periods where there is not "plot-driven" places to go, you could pop up the System Database and say "Hey that looks like a place to visit." I also wanted to get each system a little better detail on just exactly what is floating around out there. Space stations need not be in orbit around some planet or whatnot. And then there is the economics side of the house. At least peripherally, you are free traders. Knowing what systems produce what would be invaluable in determining cargo.

 

I think this project is going to be a bit more ambitious than when I first conceived of it. I still intend to complete it, but it is going to be slow running. Maybe, once I develop a method of putting it all together, I can speed things up.

 

I'm really wiped out. It's off to bed for me.

 

Self Challenge: Do one complete star system for the System Database each week. I'll start with Prenglar and I am going to try and have it done by Thursday.

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Re: Gemini Ascendant Campaign

 

Ok that is a lot more involved then I precieved it to be but you do Prenglar System. Then I'll do one on my own and you can grade it for me as to what it needs or doesn't need . I do have the time on my hands to do this . Then when I have a blueprint to go by it'll be easier.

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Re: Gemini Ascendant Campaign

 

Currently, I am looking at the spaceship rules and I am wondering exactly what the authors were thinking. Why go to the bother of designing a missile as a vehicle and then add Can be Missile Deflected as a Disadvantage? I would think that targeting the missile and doing enough Body damage to destroy it would be the only Missile Deflection one would need.

 

Any thoughts on this? I'd like to know, as I am currently designing a whole bunch of different missiles, from the Space Nuke (well, already designed) to smaller classes of missiles used against fighters and other smaller ships.

 

I also plan on having the revised Gemini ( now with Shapehift! ) posted today. My biggest hangup there is one that I figured out while drowsing around this morning.

 

And the best news yet, there is a program called PlanetGen that creates solar systems. You can even specify certain parameters and let it go. The one and only problem, is that it randomly generates everything, so if you tell it to limit output to a certain condition (say at least 2 inhabitable worlds), then it won't create a file until it runs enough times to get that random result. No worries though, I created a script file that runs the program 120 each time the script is run. After about 20 times running the script, I got the Prenglar system with all its planets. The specific data about Gran Quivera and Morgaine's World that Solron posted are largely unchanged.

 

Now the challenge is to get that into the Gemini website format. Not easy when the output files are in old school HTML. :) I might, for ease of use, just create a separate website that is dedicated to the System Database and load the files as is.

 

I'm getting psyched into the game today. The last week has been pretty exhausting and I had little impetus to design stuff. As always, my day off has given me new perspective and motivation. See you all tonight.

 

And remember, when somebody points a quad-vectored hypothermic cosmoblaster at you, it's a fair bet you are about to become toast.

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Re: Gemini Ascendant Campaign

 

Currently, I am looking at the spaceship rules and I am wondering exactly what the authors were thinking. Why go to the bother of designing a missile as a vehicle and then add Can be Missile Deflected as a Disadvantage? I would think that targeting the missile and doing enough Body damage to destroy it would be the only Missile Deflection one would need.

 

Any thoughts on this? I'd like to know, as I am currently designing a whole bunch of different missiles, from the Space Nuke (well, already designed) to smaller classes of missiles used against fighters and other smaller ships.

 

Point Defense Systems and Chaffe can be defined as Missile Deflection. Hence, missiles (vehicles and otherwise) will take the Can Be Deflected Limitation to work with the system.

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Re: Gemini Ascendant Campaign

 

Now the challenge is to get that into the Gemini website format. Not easy when the output files are in old school HTML. :) I might' date=' for ease of use, just create a separate website that is dedicated to the System Database and load the files as is.[/quote']

 

I might have a few batch replace scripts that could help in that endeavor. I've converted very large numbers of web pages before...

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Re: Gemini Ascendant Campaign

 

Point Defense Systems and Chaffe can be defined as Missile Deflection. Hence' date=' missiles (vehicles and otherwise) will take the Can Be Deflected Limitation to work with the system.[/quote']Funny, I would define Point Defense systems as RKAs and Chaff as Darkness to Radio Group. Difference of philosophy I suppose.
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Re: Gemini Ascendant Campaign

 

I was under the impression the whole missile deflection thing for SH ship type missiles represented the fact that the missiles targeting/tracking could be jammed by ECM, not really destroying the missile but making it lose its lock. On the other hand I would make the defending ship purchase the skill missile deflection to represent its ECM capability, and ECM modules are usually restricted military type technology (and IRL highly classified). While in the Navy, I had to carry a top secret clearance just to store the modules in my storeroom (I was an Aviation Storekeeper and Air Warfare Specialist).

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Re: Gemini Ascendant Campaign

 

Well it seems with this new program you have it in control .So I will let you continue on with the creation of our universe. And I will see you tonight.
Hey, the process of creation involves a lot more than some randomly generated numbers! :) As I said long ago, if you have an idea for a planet or a sector, throw it my way. I will find a way to toss it in to the setting somewhere. My only fear would be not doing your creation(s) justice.
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Re: Gemini Ascendant Campaign

 

Well this thursday night game is going to be shorten. I have to go pick-up my ex-daughther inlaw at the airport 9:00 pm MST. I plan on playing until 8:30. Then haul butt to the airport and pick them up and take em home. But the best part is I get to bring my wife home.

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