Tech Posted September 28, 2006 Report Share Posted September 28, 2006 Herodom, how would you build this? I'm working on a robot character. If an arm gets detached for some reason but not destroyed, i.e. ripped out of joint, blown out, the arm can still be controlled by the body such as having the arm point somewhere, tap someone on the leg standing right by. However, I don't think I'll have the arm be able to move around. Distance to still be controlled... oh, maybe within a mile. Build it for me, please. With sugar on top. Quote Link to comment Share on other sites More sharing options...
Tarek Posted September 28, 2006 Report Share Posted September 28, 2006 Re: Gotta hand it to you Stretching 1", Megascale, Does Not Cross Intervening Space, Limited Body Part (Arms), OAF Detached Arm (breakable). You'll probably also need 0 end, Persistant for the Stretching, but I see that as possibly being optional. Or buy a small END reserve with no Recharge solely to power the Stretching; when the END reserve runs out, the arm stops moving. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted September 28, 2006 Report Share Posted September 28, 2006 Re: Gotta hand it to you Sounds a lot like Cyborg's arm from the animated Teen Titans. I'd probably build it as a summon that only works when a limb (arm or leg) is detached. Build it with mindlink or clairvoyance. Quote Link to comment Share on other sites More sharing options...
Rapier Posted September 28, 2006 Report Share Posted September 28, 2006 Re: Gotta hand it to you I'd call it a little TK, maybe 10 pts. Give it an OAF Detached but not destroyed limb. Quote Link to comment Share on other sites More sharing options...
Bloodstone Posted September 28, 2006 Report Share Posted September 28, 2006 Re: Gotta hand it to you If the arm can't move around or really do much of anything in or out of combat, it may just be SFX and not worth spending points on. Even if it is worth spending points on, if it only happens when the arm is blown or cut off then this might be one of those powers that you talk to the GM about wanting to buy, but don't spends points on until the appropriate situation actully comes up. Can the chracter "see" what the arm is doing when he's a mile away? Can he feel what it's touching? If so, Clairisentience and some very minor TK might just do the trick. However, if it's essentially a fully functional "character", a very limited form of Duplication might also work. THis also gives you the benefit of being able to easily reattach the arm I believe such a writeup is in the Ultimate Metamorph. Quote Link to comment Share on other sites More sharing options...
Captain Emu Posted September 28, 2006 Report Share Posted September 28, 2006 Re: Gotta hand it to you I like Blloodstone's Duplication idea, just make sure to include limitation reflecting the character's loss of the limb's use. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.