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Captain Emu

HERO Member
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Everything posted by Captain Emu

  1. Re: Seductive combatant powers? Girls Gone While Lass is awesome. Most of the powers/abilities I have seen or used along these lines come down to either some sort of Mind Control, PRE effects or mild combat modifiers.
  2. Re: Villain's Super Weapons - To Build or Not To Build? This has all been good input. I really appreciate it folks. I agree that such a weapon really doesn't need too much in the way of construction unless he's going to be slinging it at the heroes. Thanks,
  3. Re: Villain's Super Weapons - To Build or Not To Build? That was my thought but I am one of those people who always thinks that somebody is going to try to throw their character in front of it or try to harnass all the energy and in a cosmic game, there might just be characters that can do it.
  4. Hi all, I have set about finally statting up some of my cosmic-level villains and stopped when I got to a particular gent I call Tauron, the World Breaker. The problem I ran into with Tauron and then, in my head, with future villains is whether or not it is worth the time and effort (and points) to stat up their uber-weapons or if it best to just leave them as story elements. In Tauron's case, he is a stellar menace who moves through the stars ripping apsrtp lanets, not to eat them or cosume their energy but as raw materials to use in the construction of a weapon to fend off a coming cataclysmic cosmic invasion. Yes, a bit bent, but cosmic villains often are. So what are the thoughts on this? Thanks,
  5. Re: When the good cosmic being motiffs are taken LACTUS, Grazer of Worlds
  6. Re: When the good cosmic being motiffs are taken Completely reseting reality, it's THE INITIALIZER!!! Uninterested in anything in the universe, it's THE IGNORER!!! Assigning travel ratings throughout the cosmos, it's KRITEEK... And when a world becomes tarnished and in need of cleaning, all tremble before the might of WAXXON.
  7. Re: Brainstorming a mystical superhero mansion Sorry to chime in so late and this may have already been mentioned, but in an old Toxic comic series called "Brats Bizarre" the heroes' mansion was serviced by a ghostly buttler who had at one time been alive but had been necesarily killed by one of the team members.
  8. Re: [Review] Galactic Champions I bought the book site unseen before this review came out. I have to agree with most of the reviewer's comments but I do have one of my own. The book seems to focus far too much on playing pretty conventional superhero teams in a Galactic setting, something Ghost Angel mentioned. It seems to pretty much completely skip over the truely grand stuff like you would find with Silver Surfer and his ilk. I'm not sure if there would be too many people who would wish to play this sort of thing, but it is a part of the genre. Powerful cosmic heroes fighting against the elemental forces of the universe have been pretty common throughout comics history. I did find the book helpful with my cosmic campaign setup, so it is a useful book if you have ever wanted to take your heroes into the cosmos. Another personal gripe was that most of the alien races seem to be pulled fro mthe Star Hero books and as such don't really seem to have that comic universe alien flare. They just come across asa bit too Space Opera.
  9. Re: Favorite Green Lantern I couldn't resist, Presenting Captin Emu turned GL. Never was there a less worthy candidate for the corps.
  10. Re: "Crumbling Carrots, we've been animal-morphitized!" Um, as he's already a humanoid emu, he'd likely be a gawky human. Seriously, though, my last character I played with any seriousness was The Mime so I was thinking possibly a Penguin?
  11. Re: Favorite Green Lantern It's Not Easy Being Green Lantern!!!
  12. Re: Brainstorming superhero team liaisons When I ran my Codename: Wildstryke game we had two laisons. American Eagle - Field Laison and tactical commander Agent Garcia - Government suit and all around bitchy boss. She had a history that tied into the common origin of all the heroes that she resented but because she was a professional and this was her big break she would back the team as best she could. She was efficient, cool, aloof, but wanted the team to succede so she coulde succede. It made for some interesting RP when one of the more free-sirited characters butted heads with her and was sure he was on his way out, only to find out that he was going to receive a degree of latitude due to his special circumstances. -CE
  13. Re: Homebrew Cosmic Setting (bit longish) Hello all, For those interested, I am going to begin doing some new work for this project. I'd appreciate any input and criticism you can throw my way (keep it civil ). I'll be having some art to post with the stats as well. It's not going to be a very frequent posting, but it will be active as I can make it with everything else going on in my life. Thanks, -CE
  14. Re: Ideas for Dino Character Though it wasn't for HERO, I did run a campaign once centered around a tribe of diminutive lizardmen in a fantasy world. For this I developed a series of Rites of Passage and a few minor "dieties". They might be useful for your cosmology. There were - The Great Mother - A mother figure that represented the nesting and home concepts The Devourer, Eater of Eggs - An Ovaraptor type devil who was repsented by an evil, yellow eye. There was also a Sun figure too and a personification of the big mega predators. As they lived near a murky swamp, there was also a creeping, lurking Deep Death figure associated with crocodillian predators. As silly as it sounds I find my kids' "Land Before Time" videos, now beign shown on Cartoon Network, are really useful for getting into the "dino" frame of mind. -CE
  15. Re: The Inconceivables! This is just too cool. I love corny stuff like this. I can't say that I have a favorite, though.
  16. Re: Teen Champions Villians I like the School of Hard Knocks. Something really cool about the warrior nun imagery of the leader and the default uniforms of the students. Most of the characters concepts work for me. I do recall running a Teen Team game way back before I got into any of the published systems. The game actually revolved around two rival schools created by a buddy and me. Mirroring normal hometown high school rivalry through super-powered antics and the occasional big power brawl, it was really fun with each of us controlling the members of one of the schools. Some of the plots that were used were the usual dating games, teen drama. Throw into this the local street super teens and the dangers of trying to go through puberty with an atomic bomb rushing through your veins and it was great fun. I do recall a scenario that placed the usually second-string teen heroes as the defenders of the city when a plot took out most ofthe major adult heroes. There were also the usual seductions, corruptions and implications of the youths in the campaign. What happens when a kid with super-strength and the need to keep face in front of fellow teens gets cornered into a fight with the local bully? How do you cool the heels of an angry super-jock. When you super genius joins the Mathletes, is it fair to the other schools? A lot of fun can be had just by taking a scenario from your own childhood or those of kids around you and throwing a super into it. Thanks all, -CE
  17. Re: Canadian Super Villain Team- Need Help My personal experience with Canadian beer left me with the impression that the only real difference was alcohol content. There are a ton of wonderful mico brews in my area here in the northwest - lots of good stuff to choose from.
  18. Re: The Lucky Charm Gang?! Reminds me of Order of The Stick where they have the classic Kellog's masccots as a hooded cabal.
  19. Re: Canadian Super Villain Team- Need Help My 2 cents (about half a penny US)... Back Bacon - short, dirty, piggish. Think of him as a sort of mini brick. You could even make him look like a mutant pig.
  20. Re: Vampires in Supers Setting Also keep in mind the number of items and objects of interest and power a vampire can aquire over the centuries. All the arcane and secret lore he may have access too. In addition, think about a vampire who uses supertech to his advantage. Pesky stakes got ya down, then implant a vibranium heart armor cocoon. Good ol' vampire claws not enough to rend the likes of the Hulk. Upgrade with supertech claws. You can really run with a vampire.
  21. Re: Vampires in Supers Setting Throw in the fact that there are as many vampire legends as there are nations and cultures in the world and you have a pretty big buffet of vampy abilities.
  22. Re: Vampires in Supers Setting I'm coming in late here but I'm not seeing why a classic vampire has to be weak. Almost every comic has thrown Dracula out there and he's usually able to go toe to toe with that universe's best. It really comes down to scaling them for superhero comics. They also tend to manifest amazing abilities when faced with comic book powers. I know in several comic universes vampires and lycanthropes for that matter are extremely powerful and sometimes are the arch-nemesis for super teams. If I had to make any suggestions it would be to not let yourself be hemmed in by the classic interpretation of a particular monster. Use that as a base and then go "Super". Also, appologize if this has already been said. Coming into a threat late I tend to skim through it.
  23. Re: Comic Books VS. Graphic Novels/Collections Personally, I buy individual issues for ongoing series and more obscure limited series. The big "event" limited series I wait for the compilations to come out.
  24. Re: Super Heroes In Training Since they were made a couple decades back, not really. I will have to revisit them at a later date. Though I do recall the funniest line from the old games when a villain was surprised by the wiley youths and asked, "Who the hell are you?" To this, the leader of the S.H.I.T. replied, "Us? We're da S.H.I.T.!!!' What can I say, I was young and it was just barely the 80's.
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