championsguru Posted June 27, 2003 Report Share Posted June 27, 2003 How would you define a Healing Factor effect like Wolverine's? Thanks, Champions Guru Quote Link to comment Share on other sites More sharing options...
Steve Long Posted June 27, 2003 Report Share Posted June 27, 2003 Since this is a "how to" question and not a rules question, I've moved it to "HERO System Discussion" so other folx can answer. What do you think, Herodom Assembled? Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted June 27, 2003 Report Share Posted June 27, 2003 Simple regeneration. If you want to get fancy, add 'immunity to all poisons and pathogens' on a 'gradual effect' to account for that. AFAIK we've never SEEN him regenerate a lost limb; the adamantium skeleton foregoes the complete loss. He has, OTOH, regenerated the flesh lost FROM the bones, so I suppose I would add the 'regenerates limbs' adder. There's an open question as to whether Wolverine and/or Sabretooth come back from the dead; the latter has had nasty nasty things (including Wolvie's claws) popped through his skull or heart any number of times. It's up to you; offhand I'd give them additional negative Body (whatever that would be as a disad, probably -1 or -1½) to shoehorn their apparently-very-very-deep resilience to being killed. It can happen, however, so... There: Healing (Regeneration), with the Limbs Adder. Add 'Immunity to All Poisons' and 'Immunity to All Diseases'. He regenerates Transforms as well, so hopefully Healing (Regeneration) takes care of that... Quote Link to comment Share on other sites More sharing options...
Col. Orange Posted June 27, 2003 Report Share Posted June 27, 2003 Lots o' RECovery too. Boy gets beat down easy enough, but you let 'im get his breath and he'll have your throat out. NO resistant DEF, but 75% or 50% Physical Damage Reduction (Resistant) and 50% Energy Damage Reduction (Resistant). Quote Link to comment Share on other sites More sharing options...
Arthur Posted June 27, 2003 Report Share Posted June 27, 2003 Actually, I WOULD give him a bit of rPD and rED. There's no other way to really represent the ol' metal bones. If you want to get fancy, throw a Lim on the Armor Power "lets first point through". If you want to get REALLY fancy and you use Hit Locations, his skull gets Armor with no Lims, etc. Damage Reduction? Doesn't appear to warrant that, based on what I can recall. Quote Link to comment Share on other sites More sharing options...
dbcowboy Posted June 27, 2003 Report Share Posted June 27, 2003 Originally posted by Wyrm Ouroboros He has, OTOH, regenerated the flesh lost FROM the bones, so I suppose I would add the 'regenerates limbs' adder. Might think about some kind of limitation on this since his healing wouldn't be able to replace the adamantium in the lost limb, right? There's an open question as to whether Wolverine and/or Sabretooth come back from the dead; the latter has had nasty nasty things (including Wolvie's claws) popped through his skull or heart any number of times. It's up to you; offhand I'd give them additional negative Body (whatever that would be as a disad, probably -1 or -1½) to shoehorn their apparently-very-very-deep resilience to being killed. It can happen, however, so... Been a long time since I read the comics but I seem to remember Sabertooth and the other Marauders getting killed several times. As I recall, they kept reappearing because there were clones of them that were being activated. Now, how would you simulate that? Probably some loss of memories since the clone won't know anything the previous verions knew after it was cloned. Would that be healing with a delayed effect (time to activate the clone) or would duplication be a better approach? Quote Link to comment Share on other sites More sharing options...
johnflang Posted June 27, 2003 Report Share Posted June 27, 2003 When I do "Wolverine" healing, I do a combination of regeneration, high recovery, and a continous 2d6 heal that is inherent. Quote Link to comment Share on other sites More sharing options...
Fireg0lem Posted June 27, 2003 Report Share Posted June 27, 2003 Probably the simplest way to define super-fast regeneration is with Armor, Hardened. Wolverine's wounds heal very quickly, so he might as well not have been hit. Then add in a small regeneration with heal limbs (maybe) and resurrection (maybe) for long-term damage. Quote Link to comment Share on other sites More sharing options...
Derek Hiemforth Posted June 27, 2003 Report Share Posted June 27, 2003 A fair amount of Damage Reduction is probably also in order (at least PD Damage Reduction) due to his adamantium skeleton. Quote Link to comment Share on other sites More sharing options...
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