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Voodoo master


teh bunneh

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Re: Voodoo master

 

Hmm... you want power writeups, or full stats?

 

And low-grade Champions, or high-power Dark Champions? I differentiate the two mostly by the acceptable use of frameworks and such.

 

Good guy or bad?

 

Finally, how 'realistic' do you want him to be? Comic/Hollywood voodoo, or something a bit more strongly inspired by some research into the real thing?

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Re: Voodoo master

 

Hmm... well, Mark "Markdoc" Doherty's marvelous magic web sourcebook, The Ultimate Grimoire, has notes on designing voodoo-based magic on this webpage. He also provides stats for a loa, or voodoo spirit, who was once a living man and a bokor (voodoo sorceror) called Grandpere Ubu. Some of those details might be useful.

 

There's good coverage of voodoo magic in The Ultimate Mystic, but I don't have access to the book now so I'm not sure if it also includes packages for a bokor or houngan.

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Re: Voodoo master

 

I got this guy.

 

ROBERT BENIN - BROTHER GHEDE

 

Val Char Cost Roll Notes

20 STR 10 15- Lift 1600.0kg; 6d6 [3]

20 DEX 30 13- OCV: 7/DCV: 7

18 CON 16 13-

14 BODY 8 12-

18 INT 8 13- PER Roll 13-

14 EGO 8 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

10 COM 0 11-

 

6+14 PD 2 Total: 6/20 PD (0/14 rPD)

6+14 ED 2 Total: 6/20 ED (0/14 rED)

4 SPD 10 Phases: 3, 6, 9, 12

8 REC 0

36 END 0

33 STUN 0 Total Characteristic Cost: 104

 

Movement: Running: 6"/12"

Leaping: 6"/12"

Swimming: 2"/4"

 

Cost Powers END

Mount of the Loa, all slots Only In Heroic Identity (-¼)

6 1) +10 STR (10 Active Points); No Figured Characteristics (-½), Only In Heroic Identity (-¼) 1

14 2) Feels no Pain: Armor (8 PD/8 ED) (24 Active Points); Limited Power Power loses about a third of its effectiveness (First point of BODY always gets through; -½), Only In Heroic Identity (-¼)

13 3) Improved Combat Luck: Physical Damage Reduction, Resistant, 50% (30 Active Points); Restrainable (-½), Nonpersistent (-¼), Limited Power Power loses about a fourth of its effectiveness (Must be aware of Attack; -¼), Only In Heroic Identity (-¼)

True Bokor

12 1) Ghost Shirt: Combat Luck (6 PD/6 ED)

30 2) Favorite of the Loa: Luck 6d6

Notes: Type II Luck: Roll at start of game session. Character may add or subtract total to rolls during play.

Martial Art - Capoeira

Maneuver OCV DCV Notes

5 Armada da Costa (Spin Kick)/Parafuso (Jumping Spinning Kick) -2 +1 10d6 Strike

4 Meia lua de Frente/Queixada (Crescent Kick) +2 +0 8d6 Strike

5 Block +1 +3 Block, Abort

 

Skills

Hougun

3 1) Acting 13-

3 2) Conversation 13-

3 3) Oratory 13-

3 4) Persuasion 13-

3 5) Seduction 13-

3 6) Voodoo: Power 13-

3 7) KS: Voodoo 13-

Criminal and Brawler

3 1) Acrobatics 13-

3 2) Breakfall 13-

3 3) Concealment 13-

3 4) Contortionist 13-

3 5) Interrogation 13-

3 6) Lockpicking 13-

3 7) Stealth 13-

3 8) Streetwise 13-

3 9) Trading 13-

3 10) PS: Gang Leader 13-

4 11) WF: Common Martial Arts Melee Weapons, Small Arms

2 12) KS: Capoeira 11-

 

Total Powers & Skill Cost: 146

Total Cost: 250

 

150+ Disadvantages

20 Dependent NPC: Younger brother and sister 11- (Normal; Group DNPC: x2 DNPCs)

10 Hunted: Rival Gangs 8- (As Pow, Harshly Punish)

20 Hunted: Law Enforcement 8- (Mo Pow, NCI, Capture)

10 Social Limitation: Criminal Reccord (Frequently, Minor)

20 Psychological Limitation: Bitter and Angry, blames others for his misfortunes and mistakes (Very Common, Strong)

15 Psychological Limitation: Street Code of Honor (Common, Strong)

5 Unluck: 1d6

 

Total Disadvantage Points: 250

 

Background/History: Robert Benin ignored his mother's ramblings about the Loa this and the In Betweeners that. He had to take care of her, and of his little brother and sister. He remembered his father, a good man Robert's mother said, gunned down when Robert was only four years old.

Robert remembered that, and on his tenth birthday Robert killed the man who did it.

Robert's mother ignored her son's criminal career as long as she could, pushing him to learn the religion that gave her life meaning, begging his uncles to teach him Capoeira, to give him discipline, to make him strong. She tried not to ask where the money came from, as Robert's thuggery supported the family.

Then, on his 17th birthday, a drive by shooting killed his mother and left Robert near death. He saw the Ghede brothers, gods of the graveyard, dancing, and they spoke to him. When he woke in the hospital, he couldn't remember what they'd said.

Things changed for Robert then. His mother was dead, but he was a believer. The graveyard gods had spoken to him, told him to mend his ways, to be a man, to be a leader. But they hadn't saved his mother, after she'd believed in them, gave them whiskey, gave them tobacco. They let her die.

Robert was a believer, and he hated his gods.

Robert took that belief, and that hate, back to the streets. He could have been a Houngun, a leader and a healer. He became a Bokor, a follower of the darkest aspects of the Loa. With charm and wits he leads his people, with rage and strength he fights his battles, and with the blessings of the Loa nothing touches him.

He protects his little brother and sister. He protects his brothers and his girls. The rest of the world is going to pay.

 

Personality/Motivation: Brilliant, angry, cruel, Brother Ghede was offered the chance to be a hero. He chose to protect his own, and strike at a world that he could not forgive for the loss of his father, his mother, and his childhood. His uncles taught him strength and love of family, but they were not men who had respect for the law, or for those outside of their own circles, and Brother Ghede has less. He keeps his word and meets respect with respect, threats with bloody and uncontrolled violence. There may be a good man somewhere buried in Robert Benin, but if so he burried that man himself, and has no wish to find him.

 

Quote: That the best you got?

 

Powers/Tactics: Robert Benin has some apparently genuine supernatural powers. He can allow the Ghede Loa to "ride" him, gaining near superhuman strength and resilience for a time. His luck is amazing, thanks (he says) to the Loa, and he's able to use his wide range of skills to pull off the near impossible. He can (using his power skill) perform Voodoo rituals that achieve genuinely astonishing effects, though her does so rarely. On top of all this, he's a formidable martial artist, an accomplished escape artist, and a skilled leader of men.

 

Brother Ghede will lead from the front, allowing the Loa to ride him and trusting his luck and raw toughness to protect him. He is not stupid; if overwhelmed he'll use acrobatics to flee and attack again some other day. If captured, he'll use his contortionism, concealment and lockpicking to escape. He will cheerfully use guns if he has any available.

 

Campaign Use:

 

Appearance: Muscular black man in his early twenties. Dresses in loose street fashions. As Brother Ghede, appearance becomes subtly corpse-like, movements become jerky and exaggerated, dresses in top hat, tuxedo jacket and pants, no shirt.

 

Character by Robert Dorf, 2007.

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Re: Voodoo master

 

So it took me awhile but here's one more Drug Dealing Voodoo Cat.

 

Ayizan

 

Alternate IDs: Jean-Louis Alexandre

Player:

Campaign: / GameMaster:

Genre:

Value Char Base Cost Roll Notes

13 STR 10 3 12- 2 1/2d6 / 151.6kg

13 DEX 10 9 12-

18 CON 10 16 13-

15 BODY 10 10 12-

19 INT 10 9 13- PER Roll 13-

18 EGO 10 16 13-

20 PRE 10 5 13- 4d6

10 COM 10 0 11-

3/8 PD 3 0

4/9 ED 4 0

4 SPD 2.3 17

7 REC 7 0

36 END 36 0

31 STUN 31 0

 

Movement

Running: 6"/12"

Swimming: 2"/4"

Leaping H: 2 1/2"

Leaping V: 1"

 

Basic Combat Stats

BaseOCV: 4 BaseDCV: 4 BaseECV: 6

Adjustments: Adjustments: Adjustments:

Total: Total: Total:

Levels:

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMod 0 -2 -4 -6 -8 -10

Phases: 3, 6, 9, 12

3/8 PD (0/5 rPD) 4/9 ED (0/5 rED) 5 MD 0 PwrD

END: 36 STUN: 31 BODY: 15

 

Skills

Pts.

3 Animal Handler 13-

3 Bribery 13-

3 Forensic Medicine 13-

3 Gambling 13-

3 Interrogation 13-

2 Language: English (basic conversation; literate)

7 Persuasion 15-

7 Streetwise 15-

3 Trading 13-

6 WF: Blades, Common Melee Weapons, Small Arms, Unarmed Combat, Blowguns, Thrown Knives, Axes, and Darts

3 Scholar

2 1) KS: Criminal Law (3 Active Points) 13-

2 2) KS: Drug Trafficking (3 Active Points) 13-

2 3) KS: Herbalism (3 Active Points) 13-

2 4) KS: Local Underworld (3 Active Points) 13-

2 5) KS: Spirit Magic (3 Active Points) 13-

2 6) KS: Voodoo Magic (3 Active Points) 13-

7 Magic: Power 15-

 

Perks

Pts.

3 Contact 12-

3 Contact 12-

1 Money: Well Off

30 Follower

 

Powers

Pts. END

10 Tatoos of Ogoun: Armor (5 PD/5 ED) (15 Active Points); Always On (-1/2) [Notes: In Haitian Vodun and Yoruba mythology, Ogoun is a loa and deity respectively, who presides over fire, iron, hunting politics and war.] 0

 

4 Call the Loa : Contact (Contact has very useful Skills or resources), Spirit Contact (x2) (14 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), Requires A Magic Skill Roll (-1/2) 14- SFX: Magic/Mystic.

 

15 Marinette's Vice: Entangle 2d6, 1 DEF, Based On EGO Combat Value (Mental Defense applies; +1) (30 Active Points); Costs END To Maintain (Full END Cost; -1/2), Requires A Magic Skill Roll (-1/2) [Notes: Marinette is represented by a screech owl and is often seen the protector of werewolves. Her Catholic counterpart is the Anima Sola who can either free one from bondage or drag you back. ] 3

 

2 Bad Ass Shades: Sight Group Flash Defense (4 points) (4 Active Points); IAF Fragile Expendable (Easy to obtain new Focus; -3/4) 0

 

10 Bugid Y Aiba's Fist: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR) (20 Active Points); Extra Time (Extra Segment, -1/2), Requires A Magic Skill Roll (-1/2) vs PD. [Notes: In Vodun, and especially on Haiti and Puerto Rico, Bugid Y Aiba is a loa of war.] 2

 

1 Iron Will : Mental Defense (5 points total) 0

 

2 Kiss of Erzulie: +5 PRE (5 Active Points); Requires A Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (Must Kiss the Target; -1/4) [Notes: Erzulie Freda Dahomey, the Rada aspect of Erzulie, is the spirit of love, beauty, jewellery, dancing, luxury and flowers. She wears three wedding bands, one for each husband: Damballa, Agwe and Ogoun. She is often represented by a heart symbol. Her colors are pink, blue, and gold. Coquetish and very fond of beauty and finery, Erzuile Freda is femininity and compassion embodied. She is also often associated with gay men.] 1

 

15 Zombie : Summon 150-point You know the whole unwilling Undead thing, Weak-Willed -2 on EGO Rolls (+1/4), Slavishly Devoted (+1) (67 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), Gestures (Requires both hands; Complex; -3/4), Requires A Magic Skill Roll (-1/2), Incantations (Complex; -1/2), Limited Power Power loses about a fourth of its effectiveness (Requires a Fresh Corpse; -1/4) SFX: Magic/Mystic. 7

 

7 All things are Revealed: Telepathy 4d6 (Human class of minds) (20 Active Points); Eye Contact Required (-1/2), Requires A Magic Skill Roll (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Costs END To Maintain (Half END Cost; -1/4) SFX: Magic/Mystic. 2

 

Character Information

Height: 1.87 m Hair: Black

Weight: 111.00 kg Eyes: Brown

 

Appearance:

 

Background: Born in the Nord-Est province of Haiti Jean-Louis grew up living between two worlds. Scavenging what he could find as the land was stripped away and begging when he could find nothing on the streets of Fort-Libert�. Jean-Louis learned quickly that to get any respect one needs two things money or power. By the time he was fourteen Jean-Louis was working as a mule, moving cocaine through customers into the Dominican Republic.

 

A year later, a fight in his home village escalated and the blood of two other children was one his hands. Already wanted in Fort-Libert� for smuggling, his mother brokered a deal with an elder to hide her son. The next eight years were spent living as an indentured servant to the elder�s sister Marie LeCroix. An aid worker at the Saint Clare�s Woman�s Shelter Marie continued the old traditions as a medicine woman. Jean-Louis studied from her intently watching as a new world opened before him. Legends manifest as she placed blessings on babies and cursed those who crossed her.

 

During the turmoil of the 1986 uprising Jean-Louis escaped to America. Since then he has taken up old habits working as a local drug dealer and building a small gang devoted to him as students. Jean-Louis has worked for years to earn respect and demands it from those who follow him. The rumors of what becomes of those who cross him are often enough to keep even the most brash members of his gang in line.

 

 

Personalilty: Jean-Louis is hungry, respect, power, money he wants it all. He�s smart enough to know how to hide his desires but his fierce temper reveals it all. Working behind the scenes Jean-Louis is rarely on the street anymore letting his gang handle the grunt work. Aligned with a local cartel Jean-Louis is seen as a rising star, moving through the ranks.

 

Quote:

 

Tactics:

 

Campaign Use:

Portrait

Disadvantages Pts.

Social Limitation: Subject to Orders: Larger Crime Syndicate Very Frequently (14-), Major 20

Psychological Limitation: Overconfidance (Common, Moderate) 10

Distinctive Features: Face is terribly scarred and body is covered in Tattoos of Occult Symbols. (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15

Hunted: Local Pigs 11- (As Pow, Limited Geographical Area, Harshly Punish) 10

Reputation: Drug Dealer and Witch Doctor , 11- 10

Social Limitation: Wanted Criminal (Frequently, Major) 15

Enraged: Looking Foolish (Uncommon), go 11-, recover 11- 15

Social Limitation: Chain Smoker (Occasionally, Minor) 5

 

Combat Maneuvers

Name Phs OCV DCV Effect

Block 1/2 +0 +0 Block, Abort

Brace 0 +2 1/2 +2 vs. Range Mod

Disarm 1/2 -2 +0 Can Disarm

Dodge 1/2 -- +3 Abort, Vs. All Att

Grab 1/2 -1 -2 Grab 2 Limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2 +0 -5 +4 DC, Delayed Phs

Move By 1/2 -2 -2 STR/2 + v/5

MoveThru 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged Att Only

Strike 1/2 +0 +0 STR or Weapon

Character Costs

Characteristics: 85 Martial Arts: 0

Skills: 62 Perks: 37

Talents: 0 Powers: 66

 

Base Points: 150

Disadvantages: 100

Unspent Exp: 0

Spent Exp: 0

Total: 250

 

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Re: Voodoo master

 

Ayizan is a female Lwa -- the first Priestess -- although it's also the name of the palm fronds used in the initiation process. Still' date=' as a name it's a little unusual for a male character.[/quote']

 

You're right, I chose the name for the role Ayizan plays, loa of the marketplace and commerce, I didn't even think about gender. Doh!

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Re: Voodoo master

 

I was thinking about something like this the other day. I kept seeing the ad for the movie Zodiac on busses and got hung up on the corny occult investigator name Trevor Zodiac. I was thinking he'd need enemies and they'd likley be a voodoo practicioner and the classic "devil in disguise".

 

For the latter I wanted someone like DeNiro in "Angel Heart" (Louis Cypher). But I wasn't sure what the voodoun would be.

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