Guest zarglif69 Posted July 9, 2003 Report Share Posted July 9, 2003 capable of holding its own against a team of standard-power supers. anyone up to the challange? Quote Link to comment Share on other sites More sharing options...
McCoy Posted July 9, 2003 Report Share Posted July 9, 2003 Is there an active point limit on the team's attacks? If not, what's the STR of the best Brick and the damage of the best EB on the team? Does the team have a Mentalist? Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted July 9, 2003 Report Share Posted July 9, 2003 Uncut Try this guy. He is not a team beater, but he is fun. Uncut Player: NPC Val Char Cost 60 STR 50 18 DEX 24 40 CON 60 20 BODY 20 13 INT 3 15 EGO 10 30 PRE 20 10 COM 0 40 PD 28 40 ED 32 5 SPD 22 20 REC 0 80 END 0 70 STUN 0 7" RUN02" SWIM012" LEAP0Characteristics Cost: 269 Cost Power END 50 Diamonds are Forever: Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: Immortal, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep 37 Diamond Body: Damage Resistance (30 PD/30 ED), Hardened (+1/4) (37 Active Points) 5 Diamond Fists: Hand-To-Hand Attack +1d6, Inherent (+1/4), Reduced Endurance 0 END (+1/2), Persistent (+1/2) (11 Active Points); Hand-To-Hand Attack (-1/2), Always On (-1/2) 10 Diamond Hard: +0 PD, Hardened (+1/4) (10 Active Points) (Modifiers affect Base Characteristic) 10 Diamond Hard: +0 ED, Hardened (+1/4) (10 Active Points) (Modifiers affect Base Characteristic) 10 Heavy and Strong: Knockback Resistance -5" 21 Incredibly Hard: Energy Blast 4d6 (vs. PD), Damage Shield (+1/2), Reduced Endurance 0 END (+1/2), Penetrating (+1/2), Persistent (+1/2), Continuous (+1) (80 Active Points); Limited Power Power loses about half of its effectiveness (-1), Limited Power Power loses about half of its effectiveness (-1), Always On (-1/2), No Knockback (-1/4) [Notes: Only vs. Strikes Does no damage if grabbed or grabbing. Damage dice may not exceed 1/2 of DC of HTH attack.] 15 Immutable: Power Defense (15 points) 7 Invincible: Lack Of Weakness (-7) for Resistant Defenses 7 Invulnerable: Lack Of Weakness (-7) for Normal Defense 5 Reflective Body: Flash Defense (5 points) (Sight Group) [Notes: Light based flashes only] 7 Stubborn and Mean: +7 Mental Defense (10 points total) 9 Suprisingly Fast: +1" Running (7" total), Reduced Endurance 0 END (+1/2) (9 Active Points) 30 Tireless: +0 STR, Reduced Endurance 0 END (+1/2) (30 Active Points) (Modifiers affect Base Characteristic) 5 Wrist Comm: Radio Perception/Transmission (10 Active Points); OIF Durable (-1/2), Sense Affected As Another Sense (-1/4), Gestures/Transmit Recieve switch (-1/4) [Notes: Works like nextel phone, flashed as hearing as well.] Powers Cost: 228 Cost Martial Arts Maneuver 4 Crush: 1/2 Phase, +0 OCV, +0 DCV, STR +4d6 Crush, Must Follow Grab 4 Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, STR +2d6 Strike 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on 4 Sacrifice Lunge: 1/2 Phase, +2 OCV, -2 DCV, STR +v/5; FMove 5 Sacrifice Strike: 1/2 Phase, +1 OCV, -2 DCV, STR +4d6 Strike Martial Arts Cost: 28 Cost Skill 20 +4 with HTH Combat 3 KS: Super Hero World (INT-based) 12- 3 KS: Mutants (INT-based) 12- 2 Language: English (German is Native) (Fluent Conversation) 3 Power (STR-based) 21- 5 Rapid Attack (HTH) 3 Systems Operation 12- 3 Tactics 12- 3 Teamwork 13- Skills Cost: 45 Total Character Cost: 570 Val Disadvantages 20 Distinctive Features: Diamond Man Not Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 15 Distinctive Features: Strange Echoing Voice Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 15 Hunted: UNTIL 8- (Occasionally), As Powerful, Harshly Punish, Extensive Non-Combat Influence 10 Hunted: Institute for Human Advancement 8- (Occasionally), Less Powerful, Harshly Punish, Extensive Non-Combat Influence 20 Physical Limitation: Limited manipulation All the Time, Greatly Impairing 15 Psychological Limitation: Mutant Apologist Common, Strong 15 Psychological Limitation: Overcomfident Common, Strong 15 Psychological Limitation: Likes to fight Common, Strong 15 Reputation: Invincible Super Villain Frequently (11-), Extreme 10 Social Limitation: Known Rengade Mutant Supervillain Frequently (11-), Minor Disadvantage Points: 150 Base Points: 200 Experience Required: 220 Total Experience Available: 220 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted July 9, 2003 Report Share Posted July 9, 2003 The HDC File Here is Uncut's Hero Designer. Quote Link to comment Share on other sites More sharing options...
Guest zarglif69 Posted July 9, 2003 Report Share Posted July 9, 2003 hey, that Uncut guy is nice. versatle and resilient, he's a good superthug. I have a thing for superthugs. Quote Link to comment Share on other sites More sharing options...
McCoy Posted July 9, 2003 Report Share Posted July 9, 2003 Set Armor equal average damage of best attack of team. Add 75% damage reduction, resistant, Physical and Energy (120 points well spent, insures the team can take him down in time and with team work, but no one can one-punch him) (and remember resistant damage reduction applies to NND's as well). Set DEX so that DCV = worst OCV on the team. Add levels so that OCV = best DCV on the team. Able to be hit by anyone, able to hit anyone. SPD = average SPD of team (rounded up). Some movement power at 0 END to get to those EB's who fire while staying out of reach. He's not afraid to fall, can really suprise flyers with a teleport. CON, enough not to be con-stunned, should not be an issue with the damage reduction. 20 - 25 should do. Rest of points 0 END STR. Quote Link to comment Share on other sites More sharing options...
Arthur Posted July 9, 2003 Report Share Posted July 9, 2003 Looks well thought out, and a good character, with one glaring flaw, IMO. A diamond-based character with Lack of Weakness? WEEEOOOEEEEOOOOEEEEEOOOO!! Concept Police! All right, buddy - pull over. Let's see that character sheet! A diamond is the LAST substance to NOT have a weak spot. That's how diamond cutters cut diamonds (how many diamonds could a diamond-cutter cut...?). Drop that, and he looks about perfect. If anything, you'd get a bonus to your Find Weakness rolls, or you could use PS: Gemcutter as a complementary skill.... Seriously, other than that nitpick, he looks great. I especially liked your turns of phrasing for power descriptions. Diamonds are Forever.... good stuff there. Quote Link to comment Share on other sites More sharing options...
Arthur Posted July 9, 2003 Report Share Posted July 9, 2003 Here's an idea: add an Uncontrolled 0 END Flash Attack, AOE, only when hit by light-based Flashes. The idea is that when someone hits him with a bright beam of light, it makes his body go off like a flashbulb. Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted July 9, 2003 Report Share Posted July 9, 2003 Lacking Lack I can understand your objection about the Lack, but I still like it for the following reasons. 1. Uncut is not actually diamond per se, much like Colussus of the X-men is not Steel. He is organic diamond (lol!) 2. Uncut's Lack of Weakness is designed to offset attacks by Pesky Martial artists, it is a playability issue. By you argument, although valid, things like tires would have DR to blunt attacks and less defense verus sharp objects. Better just to give vlnerabilities than to reduce defenses that are appropraite to most attacks. The fact that special skills time, precision, and tools are required to fracture an object attests to its lack of weakness and not its glaring weakness. If it bugs you though, just get rid of the resistant defense lack and keep the normal defense lack. Thanks for your comments. Quote Link to comment Share on other sites More sharing options...
Arthur Posted July 9, 2003 Report Share Posted July 9, 2003 Re: Lacking Lack Originally posted by Keneton 1. Uncut is not actually diamond per se, much like Colussus of the X-men is not Steel. He is organic diamond (lol!) Ah yes. Closely related to that wonder metal of science fiction (I believe the hull of the Enterprise is made of it): BALONIUM!! AKA Unobtanium. 2. Uncut's Lack of Weakness is designed to offset attacks by Pesky Martial artists, it is a playability issue. Actually, I was thinking playabilty myself. Most really tough characters like that have ONE weakness in their defense. Frex, the aforementioned Colossus is Vulnerable to Magnetics. By you argument, although valid, things like tires would have DR to blunt attacks and less defense verus sharp objects. Better just to give vlnerabilities than to reduce defenses that are appropraite to most attacks. Yeah. They should. It's not unusual to see constructs like that: Armor 1/1 plus Armor 2/2 Only vs. Blunt Attacks. No big deal. If you tried to take Lack of Weakness then tried to take a Vulnerability to Find Weakness, I'd veto it as GM. Just don't buy L of W. The fact that special skills time, precision, and tools are required to fracture an object attests to its lack of weakness and not its glaring weakness. That's why Find Weakness is a Skill (or a Power masquerading as a Skill). And a really expensive one, at that (as it should be). Personally, I dislike the notion of FW reducing defenses ad infinitum. It should be allowed to halve them once only, MAYBE twice. Still a good character, besides that. [/b] Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted July 9, 2003 Report Share Posted July 9, 2003 Re: Uncut Originally posted by Keneton Try this guy. He is not a team beater, but he is fun. Not a team beater!?!? He would beat my PCs(all 7) like redheaded stepchildren! I do not want to see YOUR PCs! John Spencer Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted July 10, 2003 Report Share Posted July 10, 2003 He's a base 6! No offense John, but if this guy can beat 7 supers by himself, these supers are vastly underpowered. The Champions are rather weak PC's, but they would whomp Mr. Uncut as a group. Uncut is tuff but he is no team beater. No NPC with a base 6 CV and a 5 speed can beat a well rounded team. All they need to do is martial throw him and pelt while he's down. Rinse and repeat as necessary. It is true that I am a power gamer. I make no apologies there. The thread asked for a guy who could fight a team. Uncut can do it, but he'll surely lose to any group of 4+ 350 guys with tactics as long as one has a 60+ active point attack, and one has a base CV of at least 9. As for the other suggestions concerning lack, as I said erlier drop the resistant lack if need be. The Champions beat Chrome (much tuffer than Uncut) in all three installments of Unearthed Mechana at Origins, despite the best tactics I could muster. If you want to tone down Mr. Uncut or better yet he's a little too skilled I suggest ridding him of a level and getting rid of his martial arts. Good Luck! Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted July 10, 2003 Report Share Posted July 10, 2003 Another Try! If Uncut was a little too tuff, try Speed Pounder. Those who attended Origins will recall this fun fellow. Speed Pounder Player: NPC Val Char Cost 50 STR 40 28 DEX 54 30 CON 40 15 BODY 10 10 INT 0 15 EGO 10 25 PRE 15 14 COM 2 30 PD 20 30 ED 24 6 SPD 22 16 REC 0 60 END 0 55 STUN 0 20" RUN02" SWIM010" LEAP0Characteristics Cost: 237 Cost Power END 4 Big and Heavy ( 7' Tall 400 kg): Knockback Resistance -2" 5 Combat Visor: Flash Defense (7 points) (Sight Group) (7 Active Points); OIF Durable (-1/2) 5 Enhanced Physiology: Life Support , Extended Breathing, Safe in Intense Cold, Safe in Intense Heat 15 Hard Skin: Damage Resistance (15 PD/15 ED) 5 Permanancy: Power Defense (5 points) 50 Speed Pounding: +0 STR, Autofire (5 shots; +1/2), Reduced Endurance Half END (+1/2) (50 Active Points) (Modifiers affect Base Characteristic) 63 Super Speed: +14" Running (20" total), Improved Noncombat Movement (x8), Reduced Endurance Half END (+1/4), Rapid Noncombat Movement (+1/4) (63 Active Points) 2 5 Tough Guy: Lack Of Weakness (-5) for Normal Defense Powers Cost: 152 Cost Martial Arts Maneuver 4 Charge: 1/2 Phase, +0 OCV, -2 DCV, STR +2d6 +v/5 Strike, FMove 5 Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove 5 Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 4 Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs Martial Arts Cost: 22 Cost Skill 3 Acrobatics 15- 5 Accurate Sprayfire 5 Concentrated Sprayfire 5 Rapid Autofire 5 Skipover Sprayfire 3 Breakfall 15- 9 Fast Draw 18- 2 AK: Millennium City 11- 2 KS: Mercenary World 11- 3 Tactics 11- 2 PS: Mercenary 11- 5 Rapid Attack (HTH) 3 Streetwise 14- 6 +3 vs. specific OCV modifier on a tight group of attacks [Notes: With Autofire modifiers] 20 +4 with HTH Combat Skills Cost: 78 Cost Talent 11 Lightning Reflexes: +7 DEX to act first with All Actions Talents Cost: 11 Total Character Cost: 500 Val Disadvantages 10 Distinctive Features: Manic and Hyper Kinetic Mannerisms (Spaz!) Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses 10 Distinctive Features: Detects as Magically "Hasted" to Discriminatory Detect Magics Not Concealable, Always Noticed and Causes Major Reaction, Detectable Only By Unusual Senses 25 Hunted: Demon 8- (Occasionally), More Powerful, Harshly Punish, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence 20 Hunted: PRIMUS 8- (Occasionally), As Powerful, Harshly Punish, PC has a Public ID or is otherwise very easy to find, Extensive Non-Combat Influence 10 Physical Limitation: Attention Defecit Disorder (Medicated) Frequently, Slightly Impairing 15 Physical Limitation: Under Geas: Cannot battle a Morbane from DEMON Infrequently, Fully Impairing 15 Psychological Limitation: Likes to fight Common, Strong 15 Psychological Limitation: Thrillseeker Common, Strong 15 Social Limitation: Public ID: Speed Pounder Supervillain/Mercenary Frequently (11-), Major 15 Susceptibility: In Anti-Magic Field or Effect 1d6 damage, per Phase, Uncommon Disadvantage Points: 150 Base Points: 200 Experience Required: 150 Total Experience Available: 150 Experience Unspent: 0 Quote Link to comment Share on other sites More sharing options...
Wyrm Ouroboros Posted July 10, 2003 Report Share Posted July 10, 2003 While this may not be (okay, isn't) the place to put this, I can't help but ask due to the topic: why the fierce resistance against putting Characteristics into an EC? Honestly, if I was going to be building a Team-Buster brick, he'd have Body, Con, and Strength all in the EC, along with Armor and maybe a few other 'interesting advantages' ... Quote Link to comment Share on other sites More sharing options...
Jhamin Posted July 10, 2003 Report Share Posted July 10, 2003 Originally posted by Wyrm Ouroboros While this may not be (okay, isn't) the place to put this, I can't help but ask due to the topic: why the fierce resistance against putting Characteristics into an EC? Honestly, if I was going to be building a Team-Buster brick, he'd have Body, Con, and Strength all in the EC, along with Armor and maybe a few other 'interesting advantages' ... Well... First off, you can only put powers that cost END into an EC without special permission, so STR might be OK, but the Con and defences would be illegal. Secondly, if you put stats into an Elemental control then they don't affect Figured characteristics. That tends to dull the point savings by quite a bit. Quote Link to comment Share on other sites More sharing options...
Guest Worldmaker Posted July 10, 2003 Report Share Posted July 10, 2003 Here's a teambeater. Feel free to adapt him as necessary: http://www.globalguardians.com/npcs/npcsqr/rampage1.html Quote Link to comment Share on other sites More sharing options...
Fireg0lem Posted July 10, 2003 Report Share Posted July 10, 2003 A good brick should have about 5 DEF, a few levels of shrinking, and no movement. Quote Link to comment Share on other sites More sharing options...
Guest zarglif69 Posted July 10, 2003 Report Share Posted July 10, 2003 but if it has no movement, how does it move? (duh) Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted July 10, 2003 Report Share Posted July 10, 2003 Re: He's a base 6! Originally posted by Keneton No offense John, but if this guy can beat 7 supers by himself, these supers are vastly underpowered. The Champions are rather weak PC's, but they would whomp Mr. Uncut as a group. Uncut is tuff but he is no team beater. No NPC with a base 6 CV and a 5 speed can beat a well rounded team. All they need to do is martial throw him and pelt while he's down. Rinse and repeat as necessary. I purposely made my new party a little underpowered. He's got enough defenses to give most parties a huge headache. I'm not saying he shouldn't be a party beater, just saying that with his variety and amount of defenses most parties would have to get lucky to beat him. John Spencer EDIT: He's a nice character, though. And base 6 isn't that bad, my party is average base 7. Quote Link to comment Share on other sites More sharing options...
Blue Angel Posted July 10, 2003 Report Share Posted July 10, 2003 Re: Another Try! Originally posted by Keneton Super Speed: +14" Running (20" total), Improved Noncombat Movement (x8), Reduced Endurance Half END (+1/4), Rapid Noncombat Movement (+1/4) (63 Active Points What is the affect of that +1/4 rapid noncombat movement? Quote Link to comment Share on other sites More sharing options...
MarkusDark Posted July 10, 2003 Report Share Posted July 10, 2003 Speed Brick Here's something ugly that I found out putzin' around with HD. And it is only 250 points - givein you a whoppin' 100 points to play around with. The Speed Brick Val Char Cost 60 STR 50 18 DEX 24 30 CON 40 12 BODY 4 10 INT 0 10 EGO 0 10 PRE 0 10 COM 0 15/30 PD 3 10/20 ED 4 10 SPD 72 18 REC 0 60 END 0 60 STUN 3 6" RUN02" SWIM012" LEAP0Characteristics Cost: 200 Cost Power END 38 Armor (15 PD/10 ED) Powers Cost: 38 Cost Skill 3 Breakfall 13- 3 Climbing 13- 3 Tactics 11- 3 Teamwork 13- Skills Cost: 12 Total Character Cost: 250 Quote Link to comment Share on other sites More sharing options...
MarkusDark Posted July 10, 2003 Report Share Posted July 10, 2003 Re: Re: Uncut Originally posted by JohnOSpencer Not a team beater!?!? He would beat my PCs(all 7) like redheaded stepchildren! I do not want to see YOUR PCs! John Spencer Um, I am a redheaded stepchild... But no offense taken. I actually love the fact that I fit this typical stereotype and have never been 'beaten' in such a manner. Quote Link to comment Share on other sites More sharing options...
JohnOSpencer Posted July 10, 2003 Report Share Posted July 10, 2003 Re: Re: Re: Uncut Originally posted by MarkusDark Um, I am a redheaded stepchild... But no offense taken. I actually love the fact that I fit this typical stereotype and have never been 'beaten' in such a manner. Sorry, it won the flip with "Clubbed like a baby seal." John Spencer BTW: That character is sick! Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted July 11, 2003 Report Share Posted July 11, 2003 Re: Re: Another Try! Originally posted by Blue Angel What is the affect of that +1/4 rapid noncombat movement? The rapid non combat movement allows Speed Pounder to get away very fast. He accelerates to 160" per phase like "snap" that! It was just a little tweak in his design that allows him a good shot at becoming a recurring nightmare to my PC's. Quote Link to comment Share on other sites More sharing options...
Guest Keneton Posted July 11, 2003 Report Share Posted July 11, 2003 Re: Re: He's a base 6! Originally posted by JohnOSpencer I He's got enough defenses to give most parties a huge headache. John Spencer You are very right, The average active points in attacks for my campaign is around 65. This lets Uncut take about 5-7 stun a hit. With his recoveries it takes a while to wear him down, but if he goes offensive he gets rapid attacked or swept which rids him of stun real fast. Speed Pounder has more finesse. He is fun to play against 2 average supers. More than 2 and he goes down too fast. As for Rampage from above, he is very strong, but I'm not sure he could fight Uncut. Uncut is too good of a fighter for him. Rampage has a huge Strength! Talk about laying the samck down!!! Quote Link to comment Share on other sites More sharing options...
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