Jump to content

The NEW Champions of Vancouver -- What Would You Like To See?


TheQuestionMan

Recommended Posts

Greetings Herophiles, the Champions of Vancouver Campaign has ended. While this should make me feel bad it has actually given me the motivation to try again and get it right.

 

It also give me time to flesh out my Campaign and try to work out what went wrong and what went right. So I am building a new Campaign and looking for your help, criticisms, advice, comments, and help.

 

 

Classic Champions of Vancouver

http://www.herogames.com/forums/showthread.php?t=32740

 

 

QM

Link to comment
Share on other sites

  • Replies 91
  • Created
  • Last Reply

Top Posters In This Topic

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

The NEW Champions of Vancouver

 

 

Campaign Description: This is a Standard Superhero campaign. The Player Character's are superheroes in a modern day world populated by superhumans. They will fight against supervillains, villainous agencies, criminals, terrorists, etc… All the Characters should be "Good Guys" who can work as part of a superhero team.

 

 

Importance of the Player Characters: The Player Character's are Superheroes and the only Superhero Team in the Pacific Northwest. They are independents, but should be able to work with UNTIL and the local Law Enforcement Agencies (RCMP).

 

The Campaign World is identical to our own except for the presence of superpowers. It is both a brighter and darker world than the one you know. Advanced technologies have made old power sources obsolete and the environment is recovering from decades of abuse, but super powered megalomaniacs, terrorists, and armies have made the world a more dangerous place.

 

The PCs are the most important heroes in the campaign. Supers are people with powers, not the other way around. Normals are just as interesting as supers. There are more heroes and villains around than just the ones with superpowers. Every PC, NPC, and Agency should stand out as a unique entity. Diverse ethnic, natural, and religious backgrounds make for memorable realistic NPCs. In any conflict between realism and fun, Fun wins. The best campaigns tell a story.

 

 

World Description: The Champions Universe is a four-color comic book world, full of larger than life characters. Technology is more advanced than the real world, and magic is real. Aliens and creatures of legend roam the earth.

 

 

The Story So Far: ???

 

 

Local Relations: ???

 

 

CAMPAIGN TONE

 

Morality: The Champions of Vancouver is mostly a four-color campaign, and for the most part the morality of the campaign will be four-color as well. However, there will be some crossover between good and evil, and thing will not always be black and white. Characters will find themselves making difficult decisions, but should always try to be good guys.

 

On the other hand "bad guys" will vary between being good guys working at cross goals to being extremely evil. Some times the character will be faced with scenes of extreme violence.

 

 

Realism: Strong, but the heroes will be expected to make ridiculous efforts and take huge risks to accomplish their goals Character death is a reality. If that is not enough to keep a player character alive, then they had best hope the rest of the team likes them.

 

 

Outlook: While the outlook will be mostly positive, there will be many dark moments and many challenges outside of combat.

 

 

Seriousness: While the overall tone of the campaign will be very serious, there will be time for a certain amount of light hearted banter, or comic relief. The heroes will be Canada's best defense against the direst of situations. This does not mean that there is no room for humor. Witty repartee, creative use of powers, and the way you play should provide plenty of humor in the midst of even the direst situation.

 

Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios and continuity will be enforced. Adventures will move linearly through time. Bad guys will remember who you are and what you did to them, and the press will print your exploits for the world to see.

 

 

CHARACTER BUILDING GUIDELINES

• Starting Points: 200

• Maximum Disadvantages: 150

• Maximum Points From One Category of Disadvantage: 50

• Normal Characteristic Maxima: Not Required

• Combat Hit Location Rules: Not Required

• Knockdown Rules: Not Required

• Long-Term Endurance Rules: NO

• Limited Push: YES

 

 

CHARACTER ABILITY BUILDING GUIDELINES

 

Power Levels Beginning Range Maximum Minimum

Characteristics: 10 – 40 60 10

Speed: 3 – 6 8 4

Combat Values: 6 – 9 12 6

Damage Classes: 6 – 12 16 8

Active Points: 30 – 60 80 --

Skill Points: 20 – 60 80 --

Skill Roll: 11- /15- 18- 8-

DEF/rDEF: 20/10 30 6/6

 

 

HOUSE RULES: (Special Restrictions, Requirements and Exceptions)

• It is advised that the player make use of all 150 points of Disadvantages.

• All player characters should have a Psychological Limitation concerning Killing.

• House Rule: Luck Rules (see Handout)

• The character must have some special mode of transportation.

• The character must have Social Limitation: Secret Identity.

• Character Questionnaire must be filled out before Characters are accepted.

 

 

House Rules : Luck Chits

 

At the beginning of each session the Players draw randomly one Luck Chit from the Bag. Player Characters with the Luck Power randomly draw an additional Luck Chit for every d6 of Luck.

 

At the End of each session all Players return any unspent Luck Chits to the Bag. Sometimes you want Quantity, sometimes Quality. The Luck Chits go away at the end of the game, no carry over. Use 'em or lose 'em... which encourages interactive use and not hoarding.

 

White Luck Chits: x 30 [1W = 1W] Allows a Reroll of any one roll you control. Or allows an Abort Manuever (to Dodge, Block, Dive for Cover, etc …) without using an Action. It also allows a single Recovery, without using an Action. It also allows Players to modify the Hit Location Chart (Defensively) and move the hit location by One (up or down).

 

Green Luck Chits: x 30 [1G = 2W] Same as White, plus you can spend a green to take away a single die in a "to hit" or "skill" roll, to gain a success. Rolled a 15... Spend a Green, take away that 6, now you have a 9! Success! (The GM randomly draws a chit for the villains, if you spend a Green) It also allows Players to modify the Hit Location Chart (Defensively) and move the hit location by Two (up or down).

 

Blue Luck Chits: x 30 [1B = 3W or 1G & 1W] same as Green, without any benefit to GM. Blue is also a way to "flex" powers in a supers game. It allows a power to be used in a way that fits the SFX, but they haven't paid points for. [Ex: Flame character... wants to reduce the fire in a room to save a child... but doesn't have this power. Spends a Blue for this one action, his EB (or whatever) becomes Suppress normal fires, and he can do it.]

Blue also allows for "dramatic editing" so that the character can simply say, "I grab the broom handle and snap it off, so I have a stake to fight the vampire!" rather than asking, "Is there anything wooded around?" In the case I highlighted in the last Secret Worlds adventure... on PC was way out of the combat, and spent the Blue to come up with a creative way to get his character there "right now!". It also allows Players to modify the

Hit Location Chart (Defensively and Offensively) and move the hit location by Three (up or down).

 

Yellow Luck Chit: x 1 [1Y = 2B or 3G or 6W] There is only one in the bag, but if drawn, the player can become GM for a scene. They get to create and event or subplot or something along those lines, that fits with their character concept and long term goals. I've had one person spend it so his character finally got his Thesis on Paranormal Gestation Theory published, and to wide acclaim, so he became famous in those circles as THE expert on metahuman bio-genesis.

Another spent it, so that during a mission, he accidentally stumbled across some critical information about villain financing... this changed the entire SHAPE of the campaign, as the villains funding was exposed, and they had to come out of the shadows, rather than manipulate from behind the scenes.

 

The Yellow Luck Chit is usually just one "scene" or "event" They don't tend to really run the game in terms of controlling NPCs... They just say, "Ok... here's this cool thing that I want to have happen, with this or that character..." They often don't force a certain outcome, they just want to have something that really shows off their character, or allows their character to have a really big impact on the plot. (I guess it could be abused, but I've got great players. They tend to enhance the story and the world... not control it.)

 

Luck Power: [ each d6 Luck = 1 Luck Chit ] Drawn randomly and still allows the Player Characters to use the Luck Power as written in HERO System 5th Edition .

 

It's a great system ... players seem to really love it ... and it gives flexibility within limits. I've been doing it for probably 6 years or more at this point. I'd never go back. .

 

I'd created a generic "luck roll" to help determine random events. Roll 3d6... sixes good, ones bad. So if a player asks something like, "I need a rock to throw at the wild dogs making off with the baby!" I'd say, "Roll a luck roll," to determine if there just happened to be a rock around. Good luck, there is a perfect throwing rock, right at your feet. Bad luck... no rock to be found. Neither/nor... there is a rock, but its’ 20 feet away, and will take a turn to get it.

 

Luck (the Talent back then, now a Power) allowed characters to roll an extra die for each luck die they had... and that die could only be good for them (ones didn't count.)

 

 

Work in Progress

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

Character Questionaire (Thanks Nexus)

 

Super Hero Name:

 

(Optional)Secret Identity/Alternate Name:

 

Ethnic Group/Species:

 

Place of Birth:

 

Date of Birth:

 

 

Question 1. Why does your character a Superhero?

 

 

Question 2. How does your character investigate crime? (Monitors Police Radio, Watches TV, Listens to Radio, Sanction Superhero, Memeber of UNTIL SLP, or the Goodman Institute)

 

 

Question 3. How does your character get around? (Flight, Running, Swimming, Teleport, Public Transit, borrows parents car?)

 

 

Question 4. How does you character make a living? (Trust Fund, Independently Wealthy, etc...)

 

 

Question 5. Are you a supervillain, govt agent, law enforcement official, media person, or anyone else who is attempting to infiltrate the Team?

 

 

Question 6: Do you have some disability, ailment, or other situation? (Occasional Demonic possession, intense allergy to space rocks, etc) that our scientists, doctors, and mystics should take into account?

 

 

Question 7. What are your feelings on death and property damage?

 

 

Question 8. How may we contact you should we be interested in having you join? (Phone, mystic mirror, large signal, etc)

 

 

Question 9. What are you superhuman abilities?

 

 

Question 10. How did you acquire them? Are you a natural mutuat or gifted in some other fashion?

 

 

Question 11. What are you interests outside of crime fighting?

 

 

Question 12. Tell us about yourself: your likes, dislikes general personality and style.

 

 

Question 13. Do you have something you consider unique about yourself and your superhuman persona: a signature maneuver, catch phrase or battle cry?

 

 

 

Question 14. What is your normal life like? What is your occupation, relationship status and day to day lifestyle?

 

 

 

Question 15. Do you have any significant religious views?

 

 

Question 16. What is your political stance?

 

 

Question 17. What do you think is your best quality: physically, emotionally or spiritually?

 

 

 

Question 18. What is your worst quality in those areas?

 

 

Question 19. What makes you a hero? What drives you?

 

 

 

Question 20. Why do you want to be part of a Team?

 

 

Cheers

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

Adventure/Campaign Journals

 

 

Cast of Characters: (PCs, Important NPCs, Names, Archetypes, Attendence , etc...)

 

 

Locations: (Name, Address, Map Link and Image Link)

 

 

The Story Continues... (Previously on CoV..., Report, Dialogue, or Journal Format?)

 

 

Loose Threads: (What they left undone?)

 

 

The Good: (Experience Points Awarded, Notable Events, Actions, etc...)

 

 

The Bad:

 

 

The Ugly:

 

 

More Later...

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

It was fun, and we missed all that (Referring to prior post)? Oi.

 

Well, Pyre Archer was fun, but I think I'll retire him for a while and try a new character, if that's alright. I want to try a few things through HD, see how the concept works out.

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

The Local Scene

 

 

The Martial Arts Scene (The Lower Mainland is a mecha of Martial Arts Styles, Studios,etc... )

1. Styles

2. Tournaments

3. The Good "Boxing, etc..."

4. The Bad "The Ultimate Fighting Challenge"

5. The Ugly "Shoot Fighting"

 

 

The Military Scene -- (Reserves Only)

1. Army -

2. Navy -

3. Air Force -

4. Border Patrol -

5. Search & Rescue -

 

 

The Terrorist Scene -- ("Imports")

1. Tamal Tiger

2.

3.

4.

5.

 

 

The Espionage Scene

1. CSIS

2. RCMP-CSIS

3. Independent

4. Military

5.

 

 

The Justice Scene

1. Lawyers

2. Judges

3. Sheriffs

4. Corrections Officers

5. Rehabilitation

 

 

The Law Enforcement Scene

1. Federal Police (RCMP)

2. Provincial Police (OPP)

3. Municipal Police (VPD, PMPD, NWPD)

4. Security Guards (Security Patrol)

5. Armed Security Guards (Armoured Car)

 

 

The Criminal Underworld -- (Ethnic, Motorcycle Gangs, etc...)

1. The Drug Scene

2. Smuggling & Slavery

3. Gang Violence

4.

5.

 

 

The Academic Scene -- (Universities, Private Labs, etc...)

1.

2.

3.

4.

5.

 

 

The Intellectual Scene -- (Universities, Think Tanks, etc...)The Professional Scene --

1.

2.

3.

4.

5.

 

 

The Social Scene -- (High Society)

1.

2.

3.

4.

5.

 

 

The Wealthy Scene --

1.

2.

3.

4.

5.

 

 

The Medical Scene -- (Hospitals, Doctors, Paramedics, Research Labs, etc...)

1.

2.

3.

4.

5.

 

 

The Business & Financial Scene --

1.

2.

3.

4.

5.

 

The Commercial Scene --

1.

2.

3.

4.

5.

 

 

The Political & Government Scene

1. Municipal Government Scene

2. Provincial Government Scene

3. Federal Government Scene

4. The International Scene

5.

 

 

The Religious Scene

1. Christianity

2. Islam

3. Sheikh

4. Buddhism

5. Krishna

6. Hinduism

 

 

The Scientific & Technology Scene

1. Computers

2. Medicine

3. Lasers

4. Naval

5. Agricultural

6. Power Systems

7. Environmental Recovery

8.

9.

10. Computer Games

 

 

The Street Scene

1. Downtown Vancouver -- ("Street Kids, Prostitution, Drugs, Gang Violence (Racial/Criminal/etc...")

2. Surrey -- ("Gang Violence (Racial/Criminal/etc…), Auto Theft, Prostitution, Drugs, etc...)

3. Burnaby -- Gang Violence (Racial/Criminal/etc…), Auto Theft, Prostitution, Drugs

4. North Vancouver Gang Violence(Racial/Criminal/etc…), Auto Theft, Prostitution, Drugs

5. Richmond -- Gang Violence(Racial/Criminal/etc…), Auto Theft, Prostitution, Drugs

 

 

The Mystic Scene

1. Ravenspeaker - Hiada Shaman (Aboriginal Mythological, Shamanic, etc...)

2. Aboriginal Mystics

3. (Cultural/Ethnic) Mystics

4. Mystic Threats

5.

 

 

The Superhuman Scene

1. Super Agencies

2. Superheroes

3. Supervillains

4. Superhuman Project

5. The Super Soldier Experiments (Future Soldier Programs)

6. Sanctioned & Unsanctioned Superheroes

7. UNTIL's Superhuman Liaison Program

8. Federal, Provincial, & Municipal Sanctioned

 

 

The Media Scene

1. TV NEWS

2. RADIO

3. PAPERS

4. INTERNET NEWS

5. Bill Boards

 

 

The Sports Scene

1. Hockey -- Vancouver Canucks, Vancouver Giants, etc

2. Football -- BC Lions

3. Basketball -- Grizzlies (defunct)

4. Base Ball -- Nat Bailey Stadium - Canadians

5. Soccer -- The White Caps

6. Lacrosse --

7. Rugby --

8. Track & Field --

9. Martial Arts Tournaments --

10.

 

 

The Restaurant, Bars, & Clubs (Local Scene Port Moody)

1. Charlie's Mexican Restaurant

2. St. James Well Irish Pub

3. The Fish House

4.

5.

 

 

The Media, Arts, & Entertainment Scene

1. Bard on the Beach

2. Pacific National Exhibition

3.

4.

5.

 

 

The Fine Arts & Museums

1. Vancouver Public Museum

2.

3.

4.

5.

 

 

The Parks, Recreation, & Other Attractions

1. Stanley Park

2. Grouse Mountain

3. Black Comb

4. Cypress Mountain

5. Whistler

 

 

The Tourism Scene

1.

2.

3.

4.

5.

 

 

What Would You Like To See?

1. Canadian Law and Superhumans

2. Canadian View Point of Vigilantes, Gun Totting Superheroes, etc...

3. RCMP - I'll send you my Notes.

4. CSIS - Canadian Secuirty Intelligence Service

5. DND - Department of National Defence, Canadian Forces Operational Commands, and the Canadian Armed Forces.

6. Visitor's View of Canada is the Sidebars

7. Travel Guide-ish

8. Canadian Urban Myth, Folk Lore, and Culture

9. Law Enforcement response to VIPER, DEMON, Telios, Borealis, etc...

10. Relations with UNTIL, PRIMUS, etc...

 

 

Cheers

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

Top Ten Superhuman Threats in Canada

1. Borealis -- (Leader of Destiny)

2. Teleios/Malachite -- (Giving anyone who can aford it Superpowers)

3. VIPER -- (VIPER has been moving away from the populated areas and into Canada's vast wilderness).

4.

5.

6.

7.

8. Mystical Threats -- (Aboriginal Mythological, Shamanic, etc...)

9. VOICE -- (Their presence has been felt more with the large and growing Asian population in B.C.)

10. Dr. Moreau & his Hybrid Animal-Men -- (See VIPER)

 

 

Destiny - Champions of the North

Borealis -- Light Based Energy Projector and Manipulator (Super Patriot/Terrorist)

Lady Bug -- Battlesuit Brick, Energy Projector and Inventor/Gadgeteer (Former UNTIL Scientist)

Jackknife -- Weapon Master (Knives)

Silhouette -- Invisibility Powers

 

 

Cheers

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

RCMP Package Deals

• Major Crime and General Investigation

 

• Community Policing Services

 

• Aboriginal Policing Services

 

• Auxiliary Policing Services

 

• Crime Stoppers Services

 

• Police Dog Services

 

• Drug Awareness Services

 

• Traffic Services

 

• Border Integrity

 

• Commercial Crime Services

 

• West Coast Marine Detachment

 

• Drug Enforcement Services

 

• Crime Prevention and Victim Services

 

• Underwater Recovery Services

 

• Emergency Response Team

 

• Air Services

 

• Integrated Proceeds of Crime

 

• Federal Enforcement Services

 

• Criminal Intelligence Services

 

• Violent Crime Analysis Services

 

• Forensic Laboratory Services

 

• Identification Services

 

• Musical Ride and Equitation

 

• Special Emergency Response Teams

 

• Paranormal Supernatural Investigations Services

 

• Canadian Security Intelligence Services

 

• Aboriginal Policing

 

• Coastal/ Airport Watch

 

• Commercial Crime

 

• Drug Awareness

 

• IMPACT (Auto Crime Prevention Team)

 

• Pacific Region Training Center

 

• Traffic Services

 

• West Coast Marine Services

 

 

Criminal Code - Section 494

http://laws.justice.gc.ca/en/c-46/43858.html

 

 

Cheers

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

Should I give the PCs a Base, Computer, Followers (Base/Support Personnel, and a Vehicle? (I will shave experience point every session to pay for it of coarse) ;)

 

Base -- (A place to meet, live, etc...)

 

Computer --

 

Followers -- (Base/Support Personnel)

 

Vehicle -- Team Transport

 

Contact -- RCMP Liaison Officer -- (Sanctioned & Unsanctioned Superheroes )

 

Contact -- UNTIL Superhero Liaison Personnel -- (UNTIL SLP's Only)

 

 

Cheers

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

GM Reminders:

1. Disadvantages were under used. I am going to try and be more proactive in regards to them.

2. Prepare more Battle Maps, Street Maps, and Satellite Photos to illustrate Locations.

3. All characters must be created, transcribed to Hero Designer V3.0 and a Copy left with the GM.

4. All Experience Points spent must be Emailed to the GM.

5. PCs are allowed to Revise their character until their Third Session. Or they can Create another character.

 

 

PC Reminders:

1. No Complex Power Builds

2. No Loners

3. No Spot Defense

4. Do Not loss GM Handouts (Hint: They will be posted on the Campaign Thread)

5. Bribe the GM with healthy treats for Bonus Experience Point Awards ;)

6. Heroic Motivation Required

 

Cheers

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

i loved your old campaign' date=' iam currently starting to run a campaign in Vancouver, and i used some of your ideas like the UNTIL base at HMCS Discovery.[/quote']

 

HMCS Discovery

http://en.wikipedia.org/wiki/HMCS_DISCOVERY

 

HMCS Discovery, 1200 Stanley Park, Vancouver

http://maps.google.ca/maps?client=fi...ouver%2C%20B.C.

 

Deadman's Island

http://www.deadmansisland.com/index.htm

 

Deadman's Pub

http://www.deadmansisland.com/dynews.html

 

 

Cheers

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

The New Champions of Vancouver

The Superhuman World 2007

 

ARGENT:

... Following raids on their facilities and operations in Alberta, BC, and Washington. ARGENT''s presence has been greatly reduced. Leaving only a token few Undercover Operatives who maintain their Underworld Contacts.

 

DEMON:

... Following the fiascos involving The Crowns of Krim, the Black Paladin, and the Champions of Vancouver. DEMON is sucking its wounds and trying to rebuild the loss of 2 DEMON towns, several Morbanes, and dozens of Brothers.

... With their greatly reduced numbers and resources DEMON labours hard to rebuild, recruit, and pursure their Master's fiendish plots.

 

VIPER:

... The "Civil War" between Nest Leaders Redstone annd the Sinister Samurai has cooled somewhat and evolved into a "Cold War". Their assets, were greatly reduced in the struggle and by the actions of the Champions of Vancouver. The most disasterous of all was an unsecured Serpentine Network falling into the hands of the Champions of Vancouver, but before the Heroes could make use of it they vanished without a trace. Leaving VIPER scrambling in the dark.

 

VOICE:

... Hung Lung's organization continues to make in roads into the asian communities in Vancouver and throughout the Pacific North West. They have been offering their services to the Underword as Enforcers, Assassins, and Strong Arm Men. While ARGENT, VIPER, and DEMON were distracted they moved in on their territory. When the Champions of Vancouver vanished it seemed VOICE would grow unchecked, but for the actions of the Dragon Master fighting his own personal war and the appearance of a new hero Cougar.

 

Project Genocide:

... The Board of Directors (That's how they think of themselves) have decided to stop The NEW Champions of Vancouver before their Mutants gain any celbrity in the Media. They will not let it hapen again.

 

The Crowns of Krim:

... Since their defeat at the hands of The Champions of Vancouver, the disappearence of the Crowns, and the death of their leader. The Crowns of Krim are now more.

 

 

Work in progress

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

The New Champions of Vancouver

The Superhuman World 2007

 

... On the eve of their greatest victory against VIPER. The Champions of Vancover vanished without a trace. What happened to their heroes? No one really knows.

 

... But in the vacuum of their disappearance chaos reigned. The RCMP's SERT's, UNTIL's Defenders, and Ravenspeaker tried to hold it back the tide.

 

... They failed!

 

... But in the chaos new Heroes arose to continue the legacy the Champions of Vancouver left behind. They are The NEW Champions of Vancouver!

 

 

Work in progress

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

The New Champions of Vancouver

Top Ten Most Wanted 2007

 

1. VIPER -- For obvious reasons.

 

2. Destiny -- Lead by the ultra patriot Borealis, Lady Bug, Jack Knife, Silhouette, Strobe, and North Wind.

 

3. Mechanon -- The death and destruction this fiend leaves in his wake.

 

4. Telios/Malachite -- He would be offended not to be number 1, but he is too busy with his projects.

 

5. VOICE -- Hung Lung

 

6. DEMON --

 

7. Project Genocide -- (Secretly funded and commanded by the I.H.A.). For reasons stated The Superhuman World 2007.

 

8.

 

9.

 

10. Dr. Moreau & his Hybrid Beast Men.

 

 

Work in progress

 

 

QM

 

 

Work in progress

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

PC Reminders:

1. No Complex Power Builds

2. No Loners

3. No Spot Defense

4. Do Not loss GM Handouts (Hint: They will be posted on the Campaign Thread)

5. Bribe the GM with healthy treat for Bonus Experience Point Awards ;)

 

I'd add a requirement for a 'heroic motivation' Psych Lim to the must haves or this bit. It always is a good thing and helps keep characters focused and helps villains manipulate them:sneaky:. Very in keeping with 4 color style.

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

GM Reminders:

 

PC Reminders:

1. No Complex Power Builds

2. No Loners

3. No Spot Defense

4. Do Not loss GM Handouts (Hint: They will be posted on the Campaign Thread)

5. Bribe the GM with healthy treat for Bonus Experience Point Awards ;)

6. Heroic Motivation Required

 

Cheers

 

 

QM

 

 

For reference, could you define No Complex Power Builds and No Spot Defence?

 

Arigato Goziamasu

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

For reference, could you define No Complex Power Builds and No Spot Defence?

 

Arigato Goziamasu

 

No Complex Builds means that if I do not understand or like the Power after reading over it three times. Pick something else.

 

Example; (One Man Army...: HA +1d6, Indirect (Any origin, any direction; +3/4), Area Of Effect (16" Radius; +2), Selective (+1/4) (20 Active Points); Hand-To-Hand Attack (-1/2), Combined with STR, Martial Arts, and Damage Classes). The Max a HA +1d6 can do is 2d6. Per 5ER 408

 

Buying Defenses after every encounter with a Supervillain's Power

 

Example; (Flash Defense, Mental Defense, Power Defense, Force Fields, etc...) I would not mind an Inventor/Gadgeteer working something up from his Gadget Pool however.

 

 

Cheers

 

 

QM

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

Vancouver, hrm?

 

It's getting awfully close to 2010, and the Winter Olympics. This could be a minor theme element (especially considering the various protest groups, international angles, etc.)

 

There are a number of significant RL crimes in the current and recent news in Vancouver and area -- from one of the most serious acts of terrorism ever to several of the world's worst serial killers, to the mysteries of the 'Highway of Death' that are specific to the setting, and which could contribute to background.

 

The waters near Vancouver vary from mighty rivers and tributaries to the gateway of the Pacific ocean, with seagoing vessels of commerce, luxury, exploration and defense plying their waters. Countless islands are a short distance from this city -- from small private sanctuaries to the huge Vancouver Island, seat of Canada's westernmost provincial government.

 

The threat of tsunami, flood, earthquake and other coastal perils is oft discussed by locals.

 

Inland, BC has soaring mountains (a few volcanoes, too), incredible natural resources and rugged, remote terrain. It also has infestations of alien species, forest fires that stagger the imagination, long-running land disputes, and legends of more than just the Sasquatch.

 

Oh, and not too far from Vancouver, driving south past Tsawassen, is a border to another country. I hear they even have a tradition of costumed heroes of their own, over there. (I think they call them 'baseball players?')

 

Vancouver has exciting parks and wilderness zones, from Stanley Park to Grouse Mountain to Burns' Bog, where coyotes have apparently learned to mimic the sounds of police sirens, and cougars are sometimes sited.

 

No Vancouver setting is complete without its Chinatown, or other enclaves of exciting and distinctive cultures - Greektown, Indiatown, Hollywood North... ;)

 

Also, Vancouver is a center of technological advancement in such pursuits as fuel cell research, genetics, immunology, and video gaming.

 

I'm very impressed by your choice of location.

 

Have fun with it.

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

The last Champions of Vancouver placed their base in Mount Garibaldi, a dead volcano with 3d6 Unluck. ;)

 

 

Lets just say we(meaning "I") had fun ;)

 

 

QM

 

Oh, we had fun. If nothing else, it taught me the value of getting a megascale move power. Especially when coming in late to the game.

 

The 'chase the base' bit near the end was fun, too.

Link to comment
Share on other sites

Re: The NEW Champions of Vancouver -- What Would You Like To See?

 

From Hero Central's Soulbarb

Appearance:

 

Personality:

 

Quote:

 

Background:

 

 

Relevant History:

 

 

Who are all of the known members of his/her family, no matter how distant?

 

Father:

 

Mother:

 

Siblings:

 

Grandparents:

 

Aunts & Uncles:

 

What is the character's general relationship with his or her family?

 

Where does s/he live?

 

Do any family members live with the character?

 

Does the character know his or her neighbors?

 

Where does the character store 'vigilante' type stuff?

 

Is the character forced to work to pay bills, earn money for food, etc.?

 

If so, where does s/he work?

 

What kind of car or other vehicle does s/he have?

 

Who are his/her friends?

 

Do any of his/her friends know his secrets?

 

Who are his/her enemies?

 

What names does s/he go by?

 

What is his/her criminal record?

 

What is his/her education level?

 

What is his/her race?

 

What is his/her religion?

 

What is the sex of your character?

 

What is the sexual orientation of your character?

 

Where did s/he grow up?

 

What is his/her family's background?

 

What does s/he do for fun?

 

 

Character Cover Sheet

What is your character “the BEST” at doing?

 

What niche does your character fill on the team?

 

Why does your character do what they do?

 

What is your character’s most important relationship… and why?

 

What is your character’s place in the group?

 

What does your character struggle to overcome?

 

Why is this character cool to play?

 

 

Campaign Use:

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...