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[Character] Squirrel Girl


ScrewySquirrel

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A favorite of mine from the Marvel Universe, a cosmic joke on the entire Marvel line (she can beat ANYONE, in spite of being justifiably goofy). To reflect her 3rd rate Superhero position, most powers (except the Summon and find weakness) are at 30 Active Points. Even the Exceptions have low values after limitations are taken into account.

 

The 'Forcefield' is just natural toughness, and could be Armor if a GM wishs to allow it in the EC.

 

Find Weakness is my choice instead of insane levels of Luck to explain how she beats MODOK, Thanos, Doctor Doom, etc. She regularly seems to be able to spot an exploitable weakness, but never seems to display overwhelming powers.

 

 

Here she is (I'd put it in the usual table if I knew how):

 

Squirrel Girl

Val Char Points Total Roll Notes

30 STR 20 30 15- HTH Damage 6d6 END [3]

30 DEX 60 30 15- OCV 10 DCV 10

20 CON 20 20 13-

15 BODY 10 15 12-

10 INT 0 10 11- PER Roll 11-/14-

11 EGO 2 11 11- ECV: 4

20 PRE 10 20 13- PRE Attack: 4d6

16 COM 3 16 12-

 

14 PD 8 14/24 14/24 PD (0/10 rPD)

14 ED 10 14/24 14/24 ED (0/10 rED)

5 SPD 10 5 Phases: 3, 5, 8, 10, 12

10 REC 0 10

40 END 0 40

40 STUN 0 40

 

6" Running 0 6"

2" Swimming 0 2"

6" Leaping 0 30"

Total Characteristics Cost: 153

 

Cost Powers END

5 Semi-Prehensile Squirrel Tail: Extra Limb (1) 0

5 Nightvision 0

3 +3 PER with Normal Smell 0

30 Squirrel Powers: Multipower, 30-point reserve

2u 1) Claws: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2) 3

3u 2) Knuckle Spikes: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR), Penetrating (+1/2) (30 Active Points) 3

3u 3) Claws: Clinging (50 STR), Inherent (+1/4), Persistent (+1/2) (30 Active Points) 0

3u 4) Leaping +24" (30" forward, 15" upward) (Accurate) (29 Active Points) 3

1u 5) Gliding 20", Position Shift, x4 Noncombat (30 Active Points); Limited Power Power loses about half of its effectiveness (Only in Trees; -1), Ground Gliding (-1/4) 0

 

15 Squirrel Powers: Elemental Control, 30-point powers

15 1) Tough: Force Field (10 PD/10 ED), Reduced Endurance (0 END; +1/2) (30 Active Points) 0

14 2) Summon 32 20-point Squirrels, Loyal (+1/2) (43 Active Points); Arrives Under Own Power (-1/2), Summoned Being Must Inhabit Locale (-1/2) 4

 

10 Fearless: +20 PRE (20 Active Points); Limited Power Power loses about half of its effectiveness (Only to defend against PRE attacks; -1)

14 Find Weakness 12- with All Attacks (35 Active Points); Limited Power Power loses about half of its effectiveness (Only vs. those who exceed her point value by more than 100 total character points; -1), Costs Endurance (-1/2) 3

Notes: Find Weakness is how Squirrel Girl tends to 'Punch above her weight class' -- defeating cosmic-level villians: defeating Modok by throwing Tippy Toe where his weapons couldn't reach, defeating Bi-Beast by smell (He had to hold both noses, leaving him defenseless), defeating Deadpool by bleeding injuries too small for his healing factor to kick in, and so on.

 

Squirrel-Fu

4 1) +1 HTH Damage Class(es)

4 2) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4 3) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 50 STR / 20 STR vs. Grabs

4 4) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 9d6 / 3d6 Strike

3 5) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 8d6 / 2d6 Strike, Target Falls

3 6) Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 7d6 / 1d6 +v/5 Strike; You Fall, Target Falls; FMove

 

Perks

10 Follower: Tiipy Toe (earlier Monkey Joe) 50+50 Squirrel

 

Talents

7 Beast Speech (15 Active Points); Limited Power Power loses about half of its effectiveness (Only Squirrels; -1)

 

Skills

3 Acrobatics 15-

3 Breakfall 15-

3 Climbing 15-

3 Concealment 11-

9 KS: All Marvel Supers 18-

2 AK: Central Park 11-

0 CK: Milwaukee (Everyman) 11-

3 Paramedics 11-

3 Stealth 15-

3 Streetwise 13-

3 Teamwork 15-

Total Powers & Skills Cost: 197

 

Total Cost: 350

 

200+ Disadvantages

10 Distinctive Features: Squirrel Features: Buck Teeth, claws, giant tail (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort)

15 Enraged: When teammates are hurt (Uncommon), go 14-, recover 14-

20 Hunted: Doctor Doom 8- (Mo Pow, NCI, Harshly Punish)

Notes: He wants revenge

15 Hunted: Various minor Supervillians 11- (As Pow, Harshly Punish)

10 Hunted: S.H.I.E.L.D. 11- (As Pow, NCI, Watching)

10 Hunted: Great Lakes Avengers/X-Men/Champion/Initiative 14- (As Pow, Watching)

5 Money: (Student Income) Poor

5 Physical Limitation: High Metabolism, must eat frequently (Infrequently, Slightly Impairing)

20 Psychological Limitation: Code vs. Killing (Common, Total)

5 Psychological Limitation: Naive (Uncommon, Moderate)

10 Psychological Limitation: In love with Speedball (Uncommon, Strong)

5 Psychological Limitation: Always cheerful (Uncommon, Moderate)

5 Reputation: Member of the 'Worst Superteam in the Marvel Universe', 11- (Known Only To A Small Group)

10 Social Limitation: Under 18 (Frequently, Minor)

Total Disadvantages Points: 150

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Re: [Character] Squirrel Girl

 

Search "Squirrel Girl"

http:// http://www.deviantart.com/

 

Nice build BTW???

 

 

QM

 

This thread from a completely different forum lists all Squirrel girl's victories, complete with scans

 

http://www.killermovies.com/forums/437077_1-respect-squirrel-girl

 

 

 

 

 

 

 

 

 

 

 

 

:thumbup:

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