Sunday_Gamer Posted July 21, 2007 Report Share Posted July 21, 2007 Suppose someone has a WF Bows and 5 - 3pt combat levels with Bows. Now give that character a Multipower based on arrows, with slots for RKA, flash attacks, entangles, that sort of thing. If the multipower is defined as magical arrows, meaning any arrow drawn can be turned into one of the afore mentioned arrows, would the character be able to use his 5 combat levels with Bows? Would he need different combat levels for the Multipower? Sunday. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted July 21, 2007 Report Share Posted July 21, 2007 Re: Combat skill levels and Multipower I would say as long as the Multipower represents a quiver of different arrows for Bows, then yes - they can. After all a "bow" isn't much more than a method of throwing arrows, however you define those arrows. After all, one of the slots in the multipower can be "normal arrow." Quote Link to comment Share on other sites More sharing options...
pinecone Posted July 21, 2007 Report Share Posted July 21, 2007 Re: Combat skill levels and Multipower I agree... Quote Link to comment Share on other sites More sharing options...
Sunday_Gamer Posted July 22, 2007 Author Report Share Posted July 22, 2007 Re: Combat skill levels and Multipower In this case the multipower doesn't so much represent a quiver full of arrows as the magical ability to take any arrow and have it turn into a different effect. However since I wouldn't let him use it without a bow I guess I can let him use generic bow skill levels. Thanks. Quote Link to comment Share on other sites More sharing options...
Edsel Posted July 22, 2007 Report Share Posted July 22, 2007 Re: Combat skill levels and Multipower Yep, I have seen numerous characters (even published ones) with 3-point CSL with multipower. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted July 23, 2007 Report Share Posted July 23, 2007 Re: Combat skill levels and Multipower For me it would depend on what kind of campaign I was running. If it were a Fanatasy Hero game, I would probably go with the 3 pt levels, because it could be any bow and any arrows, it just happens to be magical ones. Every other archer would be buying 3pt levels, so I would be silly to require 5pt levels to operate some magic arrows. For a super-hero game, I would make them pay 5 pt levels if the Multipower had lots of slots, because every other character with a large number of MP slots would have to and just because this guy bought his MP through a focus shouldn't change the cost of his levels. _________________________________________________________ I say risk and you say cost You chose trapped and I chose lost - Beauty Pill Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted July 23, 2007 Report Share Posted July 23, 2007 Re: Combat skill levels and Multipower For a super-hero game' date=' I would make them pay 5 pt levels if the Multipower had lots of slots, because every other character with a large number of MP slots would have to and just because this guy bought his MP through a focus shouldn't change the cost of his levels.[/quote'] Why would others be forced to buy 5pt CSLs? My Multipower Pool is a perfectly valid form of "tight group of attacks" for 3pts CSLs. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted July 23, 2007 Report Share Posted July 23, 2007 Re: Combat skill levels and Multipower Page 54 specifically says that 3 point skill levels are appropriate for a single framework no matter how many slots it has. My emphasis, but not my words. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted July 24, 2007 Report Share Posted July 24, 2007 Re: Combat skill levels and Multipower Oh. I seem to have missed the "no matter how many slots it has" clause; is that new to 5ER or do I just need to read more carefully? My memory was that skill levels "with a tight group" meant no more than three skills, powers, or manuevers in said group. More than that required 5pt levels. Well thanks for the correction. I know some players you have just made some players very happy. ________________________________________________________ Some people spread joy wherever they go. Others, whenever they go. - Oscar Wilde Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted July 24, 2007 Report Share Posted July 24, 2007 Re: Combat skill levels and Multipower Oh. I seem to have missed the "no matter how many slots it has" clause; is that new to 5ER or do I just need to read more carefully? My memory was that skill levels "with a tight group" meant no more than three skills, powers, or manuevers in said group. More than that required 5pt levels. Well thanks for the correction. I know some players you have just made some players very happy. No change - been this way since 4E. Quote Link to comment Share on other sites More sharing options...
Ockham's Spoon Posted July 25, 2007 Report Share Posted July 25, 2007 Re: Combat skill levels and Multipower Bummer, no one to blame but myself. 50 lashes with a wet noodle. _______________________________________________________ "Why follow me to higher ground, lost as you swear I am?" - Collective Soul Quote Link to comment Share on other sites More sharing options...
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