bubba smith Posted January 17, 2009 Report Share Posted January 17, 2009 Re: [Campaign] The new, NEW Champions of Vancouver! Riot, formerly known as Nemesis was has returned to his original Superhero name. It was the change he made to reflect his association with UNTIL's Superhero Liaison Program and the slow change from Secret ID to Public ID. Cheers QM thanks Quote Link to comment Share on other sites More sharing options...
Evil Steve Posted January 18, 2009 Report Share Posted January 18, 2009 Re: [Campaign] The new, NEW Champions of Vancouver! Riot's (fka Nemesis) Personal Logs Date: 2009-01-15 Locations: Ravenwood Academy, ???, Millenium City, U.S. SSN Bulletin: PRIMUS is being threatened with being shut down following the infiltration and subversion of an entire PRIMUS Base in Seattle. Washington, U.S. Episode 28: The After School Special & Security Comprimised The Good: The harsh lessons learned by Landslide and Thunderclap was a success. Riot's Duplicates employed "Wait" Maneuver and Attacking every Phase to counter Bloody Mary's Desolidification. The Bad: VIPER discovered the location of the Ravenwood Academy for Superhumans. VIPER kidnapped Function a young Technopath from the Academy grounds. The Ugly: Bloody Mary, a fallen angel turned serial child killer. Cheers QM You forgot an entry in The Ugly, namely, The Fool getting Blastersplattered by an agent. Hospital Time! Quote Link to comment Share on other sites More sharing options...
Pyre-Archer Posted January 18, 2009 Author Report Share Posted January 18, 2009 Re: [Campaign] The new, NEW Champions of Vancouver! You forgot an entry in The Ugly' date=' namely, The Fool getting Blastersplattered by an agent. Hospital Time![/quote'] Yeah. Again, I'm really, really sorry about that...the one time I roll a 3... Quote Link to comment Share on other sites More sharing options...
Pyre-Archer Posted January 19, 2009 Author Report Share Posted January 19, 2009 Re: [Campaign] The new, NEW Champions of Vancouver! The Good: The harsh lessons learned by Landslide and Thunderclap was a success. Excellent role playing here, and a perfectly devious plan executed by Riot and The Fool. Assuming that the two bricks in question ever fully recover...at least, psychologically. The Bad: VIPER discovered the location of the Ravenwood Academy for Superhumans. VIPER kidnapped Function a young Technopath from the Academy grounds. Heh, more on this bit next session. Rowan might have to take her operation public, after all... The Ugly: Bloody Mary, a fallen angel turned serial child killer. The Silver Age Sentinel invasion continues! I've been going to the mystic end a bit much lately, so I think I might put her on the back burner for a while. Wasn't there a thread about Teen Champions villains somewhere...? Quote Link to comment Share on other sites More sharing options...
bubba smith Posted January 19, 2009 Report Share Posted January 19, 2009 Re: [Campaign] The new, NEW Champions of Vancouver! bloody mary might make for a good villian for the motor city defenders Quote Link to comment Share on other sites More sharing options...
Pyre-Archer Posted January 20, 2009 Author Report Share Posted January 20, 2009 Re: [Campaign] The new, NEW Champions of Vancouver! bloody mary might make for a good villian for the motor city defenders Actually, in my campaign, they kinda drifted apart. Cantrip's learning the ways of magic from Witchcraft, Barnstormer's trying out for a few sports teams (and praying his flight doesn't kick in at an inopportune moment), and Crone seems to have dropped off the map. Kid Samson's doing some solo work, with some occasional *unofficial* assistance from the sneakier Ravenswood students. I tell ya, ever since that teleporter signed up for classes... Quote Link to comment Share on other sites More sharing options...
Evil Steve Posted January 23, 2009 Report Share Posted January 23, 2009 Re: [Campaign] The new, NEW Champions of Vancouver! He's Back! The Mighty Ifrit Player: Evil Steve Val Char Cost 13/50 STR 3 13/23 DEX 9 13/25 CON 6 10/20 BODY 0 13 INT 3 13 EGO 6 13/28 PRE 3 16 COM 3 3/30 PD 0 3/30 ED 0 2/5 SPD 0 6/17 REC 0 26/50 END 0 24/59 STUN 0 10" RUN 0 2" SWIM 0 2 1/2"/34 1/2" LEAP 0 Characteristics Cost: 33 Cost Power 7 Instant Change: Cosmetic Transform 2d6 (10 Active Points); Limited Power Clothes only (-1/2) 12 Burning Heart: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Safe in Intense Heat) 10 Child of Fire: Energy Damage Reduction, Resistant, 25% (15 Active Points); Limited Power Only Against Fire (-1/2) Ifrit Form Characteristics, all slots Only In Heroic Identity (-1/4) 30 1) +37 STR (37 Active Points); Only In Heroic Identity (-1/4) 24 2) +10 DEX (30 Active Points); Only In Heroic Identity (-1/4) 19 3) +12 CON (24 Active Points); Only In Heroic Identity (-1/4) 16 4) +10 BODY (20 Active Points); Only In Heroic Identity (-1/4) 12 5) +15 PRE (15 Active Points); Only In Heroic Identity (-1/4) 16 6) +20 PD (20 Active Points); Only In Heroic Identity (-1/4) 20 7) +25 ED (25 Active Points); Only In Heroic Identity (-1/4) 16 8) +2 SPD (20 Active Points); Only In Heroic Identity (-1/4) 3 9) +2 REC (4 Active Points); Only In Heroic Identity (-1/4) 10 10) Swift as Flame: Running +4" (10" total), x4 Noncombat (13 Active Points); Only In Heroic Identity (-1/4) 8 11) Flesh of Basalt: Damage Resistance (10 PD/10 ED) (10 Active Points); Only In Heroic Identity (-1/4) 3 12) Sturdy as Stone: Knockback Resistance -2" (4 Active Points); Only In Heroic Identity (-1/4) 24 Might of the Ifrit: Multipower, 30-point reserve, (30 Active Points); all slots Only In Heroic Identity (-1/4) 2u 1) Ignite: Killing Attack - Ranged 1 point, Sticky (Only Flamables; +1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Area Of Effect (One Hex; +1/2), Line Of Sight (+1/2), Continuous (+1) (21 Active Points); Only In Heroic Identity (-1/4) 2u 2) Burning Aura: Killing Attack - Ranged 1 point, Reduced Endurance (0 END; +1/2), Continuous (+1), Damage Shield (Offensive; Affects Mental And Physical Attackers; +1 1/4), Attack Versus Limited Defense (Force Field/Wall; +1 1/2) (26 Active Points); Only In Heroic Identity (-1/4) 2u 3) Enervating Heat: Drain END 1d6, Cumulative (24 points; +1), Continuous (+1) (30 Active Points); Only In Heroic Identity (-1/4) 2u 4) Soar as Blazing Flame: Flight 10", x8 Noncombat (30 Active Points); Only In Heroic Identity (-1/4) 5m 5) Leap as Hungry Flame: Leaping +25" (2 1/2"/34 1/2" forward, 1"/17" upward) (Accurate) (30 Active Points); Only In Heroic Identity (-1/4) 2u 6) To the City of Brass: Extra-Dimensional Movement (Single Dimension) (20 Active Points); Only In Heroic Identity (-1/4) 17 Princely Brass Scimitar: Multipower, 30-point reserve, (30 Active Points); all slots Restrainable (-1/2), Only In Heroic Identity (-1/4) 2u 1) Worthy Blade: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 / 4d6 w/STR) (30 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4) 1u 2) Effortless Defence: Missile Deflection (Any Ranged Attack) (20 Active Points); Restrainable (-1/2), Only In Heroic Identity (-1/4) Powers Cost: 265 Cost Skill Everyman 0 1) Acting 8- 0 2) AK: Canada 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Language: English (idiomatic; literate) (5 Active Points) 0 8) Persuasion 8- 0 9) Shadowing 8- 0 10) TF: Small Motorized Ground Vehicles My Odd Childhood 3 1) Criminology 12- 3 2) High Society 12- (15-) 3 3) Lockpicking 12- (14-) 3 4) Security Systems 12- 3 5) Stealth 12- (14-) 3 6) Streetwise 12- (15-) 3 Scholar 1 1) KS:Islamic Mythology (2 Active Points) 11- 1 2) KS:Precious Metals (2 Active Points) 11- 2 3) KS:Precious Stones (3 Active Points) 12- 2 4) KS:Superheroes (3 Active Points) 12- 3 5) KS:Superhuman World (4 Active Points) 13- 5 6) KS:Supervillans (6 Active Points) 15- My Life 3 1) Paramedics 12- 2 2) PS 11- 2 3) PS 11- 4 4) Language: Persian (idiomatic; literate) (5 Active Points); Only In Heroic Identity (-1/4) Skills Cost: 46 Cost Perk 1 Fringe Benefit: Licensed Paramedic 5 Money: Well Off 10 Vehicles & Bases 3 Well-Connected 4 1) Contact (Contact has access to major institutions, Contact has useful Skills or resources, Good relationship with Contact) (5 Active Points) 11- 1 2) Contact (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) (2 Active Points) 8- 3 3) Contact (Contact has useful Skills or resources, Good relationship with Contact) (4 Active Points) 11- Perks Cost: 27 Total Character Cost: 371 Pts. Disadvantage 10 Accidental Change: Burned or Scorched 11- (Uncommon) 10 Dependent NPC: Mom and Dad (The Red Sorceress and the Ferret, both retired) 8- (Slightly Less Powerful than the PC; Group DNPC: x2 DNPCs) 15 Dependent NPC: Tina Williams:Scholarly Girlfriend 11- (Normal) 15 Distinctive Features: 8ft tall, black stone skinned smoldering monster (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Distinctive Features: Very high body temperature (110 degrees) (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: DEMON 8- (Mo Pow, Harshly Punish) 20 Psychological Limitation: Will Not Kill (Common, Total) 15 Psychological Limitation: Sense of Duty (Common, Strong) 15 Psychological Limitation: Protective of Loved Ones (Common, Strong) 15 Social Limitation: Secret ID (Frequently, Major) Disadvantage Points: 145 Base Points: 200 Experience Required: 26 Total Experience Available: 28 Experience Unspent: 2 Quote Link to comment Share on other sites More sharing options...
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