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[Campaign] The new, NEW Champions of Vancouver!


Pyre-Archer

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Hmm, I keep forgetting abuot this thread. Bad of me.

 

Well, what started two sessions ago with new hero The Fool and Nemesis taking down a fleeing VIPER munitions shipment (And Nemesis snagging himself a rather snazzy VIPER jetbike), has come down to:

 

  • a complete lack of action in Vancouver
  • reports of a lawyer Mercury had under surveillance heading off to the Okanagan
  • And he has links to the DEMON agents captured previously

Details have faded from my mind (anyone from the past two sessions recall anything?), but I can clearly recall the team following a beat up RV to a secluded spot near a man made lake, two other RVs which hooked up to become, in essence, a mobile DEMON-hame...

 

And Devil Dog and Jack Fool.

 

Next session should be interesting to see :eg:

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

The Fool (courtesy of Wikipedia)

 

http://en.wikipedia.org/wiki/The_Fool_(Tarot_card)

 

Specifically (quoted from the Wikipedia entry):

 

The Fool is the spirit in search of experience. He represents the mystical cleverness bereft of reason within us, the childlike ability to tune into the inner workings of the world. The sun shining behind him represents the divine nature of the Fool's wisdom and exuberance. On his back are all the possessions he might need. In his hand there is a flower, showing his appreciation of beauty. He is frequently accompanied by a dog, sometimes seen as his animal desires, sometimes as the call of the "real world", nipping at his heels and distracting him. He is seemingly unconcerned that he is standing on a precipice, apparently about to step off.

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

This latest session (October , 2008)

 

leadup: Unveiled copy of Champions 3rd edition. Picked it up for nostalgia reasons. Offered to change the rules for the campaign...No? Okay, on with the show.

 

A knockdown, drag out fight between the Champions of Vancouver and the team of Jack Fool and Devil Dog. Which ended with Jack Fool managing to GMO Mercury, before the two undead servitors were put down.

 

The Morbane that called them forth? Oh, he got a face full of ridiculous string from The Fool.

 

That's when I sprung the magic-hunting VIPER bots on them, and got the Magic vs Technology arc off to a somewhat stuttering start (More on this later). Nemesis and The Fool managed had to do some fancy maneuvering , but eventually managed to elude their captors. This included sticking Jack and The Devil Dog to the Entangled (It was Sticky, y'see) Morbane, with Nemesis hoisting the compilation around like a Villain Sandwich! Plus, one bot was taken down (too many targets led to a CPU malfunction), revealling (after the bots withdrew) some incredibly advanced tech, even more so than Mechanon's own systems.

 

Further Analysis by an NPC sorceress (Erica? I forget her name) brought in by UNTIL (Amid newsclips of Solitare and Defender having a rather massive battle) revealed the presence of Qliphotic energies. The session ended with reports of zombies attacking on the outskirts of Surrey.

 

Looking back: Had a plan, but I really stumbled on the delivery. Need to pre-write my dialogue a bit better, and flesh out my campaign notes a lot more. Still, I think I've come ahead a bit in my GMing.

 

Still a ways to go, but you got to start somewhere ;)

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Riot's (fka: Nemesis's) Personal Log <<>>

Date: 2008-11-06

Locations:

Vancouver Art Gallery

http://www.vanartgallery.bc.ca/

 

Internet Superhuman Database

<<>>

 

SSN Bulletin:

Musketeer (Black Mask, Revolutionary era), make dramatic reappearance in Vancouver today.

 

(Part 23):

 

 

 

The Good:

 

 

 

The Bad:

 

 

 

The Ugly:

 

 

Cheers

 

 

QM

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Grab some Advil, you're gonna need it for.....

 

The Fool

 

Player: Evil Steve

Val Char Cost

18 STR 8

27 DEX 51

18 CON 16

13 BODY 6

18 INT 8

15 EGO 10

23 PRE 13

16 COM 3

 

8 PD 4

8 ED 4

5 SPD 13

15 REC 14

50 END 7

31 STUN 0

 

6" RUN 0

2" SWIM 0

18 1/2" LEAP 0

 

Characteristics Cost: 157

Cost Power END

25 Bag Of Fun: Multipower, 50-point reserve, (50 Active Points); all slots OAF (-1)

2u 1) Green Smoke Bombs: Darkness to Sight Group 5" radius, 8 Continuing Charges lasting 1 Turn each (+0) (50 Active Points); OAF (-1) [8 cc]

2u 2) Absurd String: Entangle 2d6, 2 DEF, 16 Charges (+0), Entangle And Character Both Take Damage (+1/4), Area Of Effect (One Hex; +1/2), Sticky (+1/2) (45 Active Points); OAF (-1), Range Based On Strength (-1/4) [16]

2u 3) Constable Punch: Hand-To-Hand Attack +5d6, Double Knockback (+3/4) (44 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 4

2u 4) Madmoiselle Thursday: Drain PRE 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), OCV vs ECV (+1/4), Penetrating (+1/2), Attack Versus Limited Defense (Mental; +3/4), Cumulative (24 points; +1) (37 Active Points); OAF (-1) 4

 

16 Thom, Le Fou: Multipower, 40-point reserve, (40 Active Points); all slots OAF (-1), Lockout (-1/2)

1u 1) I can use it as a club: Hand-To-Hand Attack +4d6 (20 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Lockout (-1/2) 2

1u 2) It also extends: Stretching 7", x4 Noncombat (40 Active Points); OAF (-1), Lockout (-1/2), Just the Wand (-1/4) 4

1u 3) So I can swing with it,: Swinging 20" (20 Active Points); OAF (-1), Lockout (-1/2) 2

1u 4) And it quickly retracts!: Flight 16", combat acceleration/deceleration (+1/4) (40 Active Points); OAF (-1), Instant (-1/2), Lockout (-1/2) 4

 

16 Buffoonery: Multipower, 20-point reserve, (20 Active Points); Extra Time (Delayed Phase, -1/4)

1u 1) Peerless Balance: Clinging (normal STR) (10 Active Points) 0

2u 2) Master Acrobat: Leaping +15" (18 1/2" forward, 9" upward) (Accurate) (20 Active Points) 2

1u 3) Bouncy: Physical Damage Reduction, 50% (20 Active Points); Limited Power As per Combat Luck (-1/2) 0

2u 4) Supreme Ventriloquist: Hearing Group Images 1" radius, +/-3 to PER Rolls, Alterable Size (19 Active Points) 2

2u 5) I'm a Mime: Invisibility to Hearing Group , No Fringe (20 Active Points) 2

 

Powers Cost: 77

Cost Martial Arts Maneuver

Savate

3 1) Footsweep: 1/2 Phase, +2 OCV, -1 DCV, 6 1/2d6 Strike, Target Falls

5 2) Direct (cross/jab): 1/2 Phase, +1 OCV, +3 DCV, 5 1/2d6 Strike

4 3) Crochet (hook): 1/2 Phase, +2 OCV, +0 DCV, 7 1/2d6 Strike

4 4) Coup de Peid Bas (low kick): 1/2 Phase, +0 OCV, +2 DCV, 7 1/2d6 Strike

5 5) Coup de Pied Chasse (side kick): 1/2 Phase, -2 OCV, +1 DCV, 9 1/2d6 Strike

4 6) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4 7) Martial : 1/2 Phase, -1 OCV, +1 DCV, Disarm; 38 STR to Disarm

1 8) Weapon Element: Clubs (cane)

8 9) +2 HTH Damage Class(es)

 

Martial Arts Cost: 38

Cost Skill

Everyman Skills

0 1) Climbing 8-

0 2) Conversation 8-

0 3) Deduction 8-

0 4) AK: Vancouver 8-

1 5) Language: French (imitate dialects; literate) (6 Active Points)

0 6) KS: The Circus 8-

0 7) PS: Dance Tutor 8-

0 8) Paramedics 8-

0 9) Persuasion 8-

0 10) TF: Everyman, Small Motorized Ground Vehicles

 

5 Language: English (idiomatic; literate)

 

3 Acrobatics 14-

3 Breakfall 14-

10 Defense Maneuver I-IV

3 Shadowing 13-

3 Stealth 14-

 

3 Expert Skill-Classical Stage Entertainer, Skill Enhancer

2 1) Acting 14- (3 Active Points)

2 2) Concealment 13- (3 Active Points)

2 3) Contortionist 14- (3 Active Points)

2 4) Disguise 13- (3 Active Points)

2 5) Mimicry 13- (3 Active Points)

2 6) PS: Mime (3 Active Points) 14-

2 7) PS: Puppeteer (3 Active Points) 14-

2 8) PS: Dancer (3 Active Points) 14-

2 9) PS: Singer (3 Active Points) 14-

 

Skills Cost: 49

Cost Perk

9 Contact (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact), Organization Contact (x3) (9 Active Points) 11-

 

Perks Cost: 9

Cost Talent

9 Ambidexterity (no Off Hand penalty)

6 Combat Luck (3 PD/3 ED)

4 Double Jointed

 

Talents Cost: 19

 

Total Character Cost: 349

Val Disadvantages

10 Distinctive Features: Very Tall and Thin (6'8, 150lbs) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Distinctive Features: Aura of Oddness (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Dependent NPC: Barabara D'Averngne (She, who is my wife) 8- (Normal)

10 Hunted: Black Harlequin 8- (Mo Pow, Mildly Punish)

10 Hunted: C.L.O.W.N. 8- (Mo Pow, Mildly Punish)

5 Hunted: Foxbat 8- (As Pow, Mildly Punish)

15 Hunted: Local Organized Crime 8- (Mo Pow, Harshly Punish)

20 Psychological Limitation: Will Not Kill (Common, Total)

15 Psychological Limitation: Will help those he can (Common, Strong)

15 Psychological Limitation: Active Advocate of Less-than-Lethal force (Common, Strong)

15 Social Limitation: Secret Id-Ettiene D'Avernge (Frequently, Major)

15 Vulnerability: 1 1/2 x Effect Knockback (Very Common)

 

 

Disadvantage Points: 150

Base Points: 200

Experience Required: 0

Total Experience Available: 5

Experience Unspent: 5

 

Etienne comes from an old family in Southern France. Once Noble, the family lost its title long ago, but retained many of the traditions. Classical education, both scholastic and physical, are proudly taught to the sons and daughters of the D'Avernge line. Fostering is another. At the age of eight, and every four years after that, Etienne was relocated to another member of his suprisingly large family, each step moving farther from home and each stop expanding his education based on his natural talents. First Paris where he studied Mime and Ballet, then Switzerland, for stage magic. The Cote D'Ivoire he trained in Savate, and stage acting, including makeup and immitation. In Louisiana, he learned to sing, and master puppets, and finally, in Quebec, he became an acrobat. His wide range of performance arts caught the attention of talent scouts for an international avante garde circus. It was here that he was reunited with his brother, Gaston. Here he also met Barbara, a teacher who travelled with the troupe to help the younger perfomers finish their education. Love bloomed and they were married in the most visually disorienting ceremony that any man of the cloth could tolerate.

 

While on the road, the troupe stopped to perform in Vancouver. The city seemed to favour the brothers. Gaston and Etienne had been planning, practicing and pitching a performance for months, and on their first night in Vancouver, one of the other puppetmasters broke her wrist when she was caught in the leash of an excited dog and fell. The brothers prepared for their first performance of their work, Etienne putting the final touches on his new costume, Gaston ensuring that all the props were ready. A short fuse forced Gaston to dash out to a hardware store, where tragedy began.

 

An unknown supervillan, on his first crime spree caught Gaston with a Domination gun, rendering Gaston a mental slave. The villan's plan was to hold the audience of the Circus for ransom using a large bomb, which he commanded Gaston to take to the circus and conceal in the Bigtop tent.

 

Somewhere, something went horribly wrong. The police were alerted far earlier than the villan expected, and Etienne, dressed in his Fool costume tried to capture Gaston before he could do anything to further the Villan's plans. In a battle most bizzare, the villan fell into a power transformer and crisped beyond recogintion. Etienne, dressed in his Fool costume tried to capture Gaston before he could do anything to further the Villan's plans.However, the Domination gun, still connected to Gaston, drove him mad, and he broke off his battle with Etienne and quickly assended the trappeeze to the top of the tent where he had secured the bomb, Etienne to far to stop him until a wild haired man tossed him a wand, shouting "Its a climbing line, just point it up and press the button". But even with the device, it was too late. A police sharpshooter was forced to kill Gaston before he could trigger the bomb.

 

The death of his brother changed Etienne, giving him a seriousness and intensity he lacked before. He swore he would do everything in his power to prevent tragedies like this from ever happening again by taking the fight to the madmen and maniacs and criminals himself, while labouring to give the police options other than guns.

 

Barbara convinced Etienne to settle in Vancouver, hoping that he could come to terms with what happened using the city as a backdrop for his obsessions. He aggreed and they now live happily in the downtown. The initial shock of Gaston's death has softened, and Etienne smiles and laughs again. But Etienne still dreams of an abyss, and a small dog that chants "jump".

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

A lull of several weeks ended with a guest spot by the Goldarned Foxbat, committing the latest felony in his master plan.

 

To wit: March into a Save on and shout, to one and all...

"GIMME ALL YOUR CORNFLAKES!"

 

Yeah. Mercury, who was in the midst of a food run, nipped off to suit up, then approached Foxbat and tried to talk him down. Which ended with a Glue Ball and a rather nice Entangle Roll.

 

Enter Riot, who faced off with Foxbat (After getting an autograph. Come to think of it, Foxbat did manage to pull of a GLide-By signing on some fans. Shots were traded, but Foxbat was eventually taken down. And arrested. And promptly fell in love with the RCMP Officer (Samantha, IIRC) who was taking him away. The RCMP building was filled with roses the next day..

 

Acting on a threat of Foxbat bots that he had personally pimped out, not to mention the promise to make Mercury his sidekick (offering him the name of Mr. Zip in the process), Foxbat, Samantha, and Riot drove down to an abandoned building in the Downtown east Side, where lay two Iron Walkers. To the RCMP officer's chagrin, the two boys decided to have a singalong on the way there. Of the Irish Rovers' "Wasn't that a party."

 

Afterwards, there was a scuffle with ARGENT again, who were after the Walkers for some nefarious purpose. But oh, lord, the fun we had with Foxbat...

 

Apologies for any inconsistencies with what actually happened; this was Thursday night, and some of the details had faded.

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Just a brief overview.

 

Iron Duke (From Silver Age Sentinels). Taken down after a long, long fight. Suffice to say, it establishes the Champs of Vancouver.

 

Fast forward a few weeks. PRIMUS is knee deep in scandal after that incident with the rogue group invading Vancouver, and Riot's 'Public Service Announcements' about the attackers. Not looking good for the new Golden Avenger

 

It's almost as if someone's feeding the media and the Senate some dirt. Hmm....

 

Anyway, We find the team up in the northeast part of BC, where a somewhat dimwitted group (don't start!) of Hunter Patriots has kidnapped the Lieutenant Governor of BC. Agent of British Royalty (they claim), give in or he gets it, usual drill.

 

The specifics escape my recall (QM?), but I seem to remember a long discussion of how to reach the house without the HPs offing the hostage, which ended with a kamikaze run with an UNTIL hovervan, Riot running namesake over some hapless guards out back, and the guys inside meeting a rather nasty end at BLack Harlequin's hands. Then trying to do the same to Le Fool. Close, but a win for the good guys.

 

Which brings us to a request for some guest lecturing from the headmistress of Ravenswood Academy; Riot's rare among duplicators, and he might be able to bring some of his experience to the new generation of heroes. Plus, there's a duplicator in one of the classes, who might benefit from some one on one experience. And non-powered heroes like The Fool are always welcome to instruct the more...rambunctious non-traditional students.

 

Changes of note:

-Gym/Phys Ed instructor: Maxwell Liberty aka The Sentinel from Silver Age Sentinels.

-Cantrip: Finally busted by Witchcraft. Now she's really Witchcraft's apprentice. Motor City Defenders have drifted apart. Barnstormer's trying out for sports in a different school, and Kid Samson is still fighting crime in Old Detroit.

 

More later (including Operation: After School Special, plus yet *another* SAS character making her appearance)

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Riot's (fka Nemesis) Personal Logs

Date: 2009-01-15

Locations:

Ravenwood Academy, ???, Millenium City, U.S.

 

SSN Bulletin:

PRIMUS is being threatened with being shut down following the infiltration and subversion of an entire PRIMUS Base in Seattle. Washington, U.S.

 

 

Episode 28: The After School Special & Security Comprimised

 

 

The Good:

The harsh lessons learned by Landslide and Thunderclap was a success.

 

Riot's Duplicates employed "Wait" Maneuver and Attacking every Phase to counter Bloody Mary's Desolidification.

 

 

The Bad:

VIPER discovered the location of the Ravenwood Academy for Superhumans.

VIPER kidnapped Function a young Technopath from the Academy grounds.

 

The Ugly:

Bloody Mary, a fallen angel turned serial child killer.

 

 

Cheers

 

 

QM

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

for the sake of clarity

nemesis has changed his codename to riot possibly under orders from UNTIL correct?

Riot, formerly known as Nemesis was has returned to his original Superhero name. It was the change he made to reflect his association with UNTIL's Superhero Liaison Program and the slow change from Secret ID to Public ID.

 

 

Cheers

 

 

QM

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