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[Campaign] The new, NEW Champions of Vancouver!


Pyre-Archer

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The place: Vancouver, BC.

The time: 2007.

The Campaign: Champions of Vancouver-S. Filmed in stunning Champanimation!

 

Yours truly has been volunteered to run a game on alternating days. For simplicity's sake (and my owm personal laziness ;-) ), I'm using the same setting and character levels as QM's 'Champions of Vancouver' game, but letting people create new characters.

 

So, the nitty-gritty:

 

 

Dramatis Personae

Nemesis: Duplicating Luchadore/Provate investigator

Writeup: http://www.herogames.com/forums/showthread.php?t=59228

 

Headache: Multi-Millionaire Mentalist.

 

 

Where it all began...

*Note* My notes are kind of sketchy, and I wasn't at 100% when this all happened. Apologies if I make any recall errors

 

A quiet morning, with only a few newsbites; Zorran the Artificer was killed in a running battle between him, the Motor City Defenders, and a SWAT sniper who realized that he had a daughter that looked a lot like Cantrip. And, There are ongoing calls for tighter links between the RCMP and Primus.

 

Not, of course, that these are hints of anything to come. :)

 

But anyway...

 

Both PCs come across it in different ways; Headache gets a call from a freaked out investor. Nemesis sees it from the street. What, pray tell?

 

Icicle and Snowblind. Showed up planning to rob the same store wearing the same outfit. :-) The fight, which I had been looking forward to, ended rather lopsidedly, even when I sprung Snowblind's Duplication ability on them. Nemesis took down Snowblind in true Luchadore fashion, while Headache managed to mind control a fleeing Icicle.

 

So, a quick shut down to an otherwise messy fight. Surprise turn: Icicle's cellphone explodes, injuring her and the restraining officer.

 

Investigation:

-No real link, and there were several such incidents all over town; no common link between types of cellphones that went boom.

 

Random patrols resume; Nemesis resumes his weapons hunt, while Headache busts a kid...trying to boost an AMC Gremlin.

 

Honestly, I've lost track of the leads I left. Guys, any recall of the events? It all came down to a face off on the boat of someone who Nemesis was able to trick into thinking he wanted to pick up some high tech toys, with a combination of good RPing and a few rolls. Shame they used cellphones to keep in touch.

 

They're expected. Someone tries to snipe headache from the river, using a high powered energy rifle, and gets a bath thanks to a TK boat flip. Seeing things have gone pearshaped, he ghosted out. End session, next up...

 

Heck, I don't know! I'll have to move up my 'Aggressors of Dark Shaolin' storyline, I guess.

 

The Good:

Experience Awarded - 3

Had some good investigative work done by the PCs

 

 

The Bad:

Stumbled a bit at the outset. Need to have some maps ready the next time I run a battle. Plus have writeups on hand of major nemeses

 

 

The Ugly:

 

Could have had a blaster. Or a Brick. Or a martial artist. But nooo, I had to have a mentalist and a duplicator ;-)

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Here he is....

 

The Mighty Ifrit

 

Jonathon Lazarus

 

13 Strength 13/40

13 Dexterity 13/23

13 Constitution 13/25

10 Body 10/20

13 Intelligence 13

13 Ego 13

13 Presence 13/28

16 Comeliness 16

 

3 Physical Defense3/30

3 Energy Defense 3/30

2 Speed 2/5

6 Recovery 6/14

26 Endurance 26/50

24 Stun 24 24/49

 

6 Running 6 6"/10"

2 Swimming 2"

3 Leaping 3 2 1/2"/22 1/2"

 

Pts. Skill/Perk/Talent

0 AK: Canada 8-

0 Acting 8-

0 Climbing 8-

0 Concealment 8-

0 Conversation 8-

3 Criminology 12-

0 Deduction 8-

3 High Society 12- (15-)

 

3 Scholar

5 1)KS: Supervillans 15-

2 2)KS: Superheroes 12-

3 3)KS: Superhuman World 13-

1 4)KS: Islamic Mythology 11-

 

0 Language: English (idiomatic; literate) (5 Active Points)

4 Language: Persian (idiomatic; literate) (5 Active Points); OIHID (-1/4)

3 Lockpicking 12- (14-)

2 PS: First Aid Attendant 11-

3 Paramedics 12-

0 Persuasion 8-

3 Security Systems 12-

0 Shadowing 8-

3 Stealth 12- (14-)

3 Streetwise 12- (15-)

0 TF: Custom Adder, Small Motorized Ground Vehicles

 

5 Money: Well Off

4 Contact:Uncle Dave;aka Bonebreaker [retired] (Contact has: useful Skills or resources, Good relationship with Contact) 11-

5 Contact:Aunt Sarah;aka Lady Lash [retired] (Contact has access to major institutions, Contact has: useful Skills or resources, Good relationship with Contact) 11-

1 Fringe Benefit: License to practice a profession (First Aid Attendant)

12 C.O.V. Hidden BASEment (Base)

Pts. Powers and Martial Arts

7 Instant Change: Cosmetic Transform 2d6 (10 Active Points); Clothes only ([Limited]; -1/2)

12 Burning Heart: LS (Immunity: All terrestrial diseases and biowarfare agents; Safe in Intense Heat)

10 Child of Fire: Energy Damage Reduction, Resistant, 25% (15 Active Points); Only Against Fire Power loses about a third of its effectiveness (-1/2)

 

Iffrit Form Characteristics, all slots OIHID (-1/4)

14 1) +17 STR (17 Active Points); OIHID (-1/4)

24 2) +10 DEX (30 Active Points); OIHID (-1/4)

19 3) +12 CON (24 Active Points); OIHID (-1/4)

13 4) +8 BODY (16 Active Points); OIHID (-1/4)

12 5) +15 PRE (15 Active Points); OIHID (-1/4)

11 6) +14 PD (14 Active Points); OIHID (-1/4)

12 7) +15 ED (15 Active Points); OIHID (-1/4)

16 8) +2 SPD (20 Active Points); OIHID (-1/4)

5 9) +3 REC (6 Active Points); OIHID (-1/4)

10 10) Swift as Flame: Running +4" (6"/10" total), x4 Noncombat (13 Active Points); OIHID (-1/4)

24 11) Flesh of Basalt: Armor (10 PD/10 ED) (30 Active Points); OIHID (-1/4)

12 12) Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 400 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (22 Active Points); Always On (-1/2), OIHID (-1/4)

 

34 Might of the Ifrit: Multipower, 42-point reserve, (40 Active Points); all slots OIHID (-1/4)

3u 1) Brass Scimitar: HKA 2 1/2d6 (3d6+1 / 5d6+1 w/STR) (40 Active Points); OIHID (-1/4)

3u 2) Burning Aura: HKA 1/2d6, Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (32 Active Points); OIHID (-1/4)

2u 3) Ignite: Killing Attack - Ranged 1/2d6, Sticky (Only Flammables; +1/4), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Indirect (Any origin, always fired away from attacker; +1/2), Area Of Effect (One Hex; +1/2), Continuous (+1) (21 Active Points); OIHID (-1/4))

 

16 Travel as Fire: Multipower, 20-point reserve, (20 Active Points); all slots OIHID (-1/4)

2u 1) Soar as Blazing Flame I: Flight 10" (20 Active Points); OIHID (-1/4)

2u 1) Soar as Blazing Flame II: Flight 5", x8 Noncombat (20 Active Points); OIHID (-1/4)

2u 2) Leap as Hungry Flame: Leaping +15" (2 1/2"/22 1/2" forward, 1"/11" upward) (Accurate) (20 Active Points); OIHID (-1/4)

 

 

Pts. Disadvantages

10 Accidental Change: Burned or Scorched 11- (Uncommon)

10 DNPC: Mom and Dad (Red Sorceress and The Ferret, both retired) 8- (Slightly Less Powerful than the PC; Group DNPC: x2 DNPCs)

20 DNPC: Tina Willams:cute girlfriend 11- (Normal; Unaware of character's adventuring career/Secret ID)

15 Distinctive Features: 8 ft tall, black stone skinned, smoldering monster (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)

15 Distinctive Features: Very High Body Temperature (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses)

15 Hunted: DEMON 8- (Mo Pow, Harshly Punish)

20 Psychological Limitation: Will Not Kill (Common, Total)

15 Psychological Limitation: Sense of Duty (Common, Strong)

15 Psychological Limitation: Very Protective of Loved Ones (Common, Strong)

15 Social Limitation: Secret ID (Frequently, Major)

 

Char Cost: 33 Base Pts.: 200

Skills Cost: 41 Disads: 150

Perks:27

Powers Cost: 266

Total Cost: 367

Experience Total: 26

Experience Available:9

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

My work addled haze has made me forget to post the happenings of our prior session...silly of me.

 

As always, my notes are a bit sketchy, though I daresay the session went a bit smoother than last time; better notes, prepared characters, and, praise Allston, honest to goodness maps! But anyway...

 

Part 1: Cleanup

 

Started the session with cleanup from the prior day's fight; the boat had been sunk, not by a hole in the hull, but by a small device that phased out part of the hull, allowing the guy trying to sell the gimmicked cellphones and assorted blasters to escape.

 

The police finally showed up, and cleanup was handled in short order; the CEO had been transported to a nearby hotel by one of Nemesis' duplicates, where he was cleaned up. The sniper that Headache had taken out (in grand fashion; a TK flip of the Zodiac said shooter was hiding out on; I have to make TK proof villains from now on.) Ran a quick meet and greet with the media, then, courtesy of some GM contrivance, it was off to the plant!

 

(flash over to New Westminster)

 

The team came across some vehicles being loaded at a small warehouse, in actuality a remodeled R&D plant for Blackgate Industries.

 

Nemesis arrived first; tried to bluff his way past the guards outside; One went in to check on N's story, while the rest covered all of Nemesis. Him. Them.

 

Skuld's Mallet, I HATE DUPLICATORS! Ahem...

 

So a fight breaks out. Headache takes one out with a well placed set of Ego Attacks, while Nemesis 2 - 6 take down the guards. Then came some mind-control flavoured interrogation, leading to some intel on an incoming pickup. Original Nemesis followed the guard that went inside. Thug+ pulled an energy sword and tried to gut Nemesis, while N2 thru N6 covered the outside.

 

Finally, a one on one fight...

 

Well, Thug+ or no, he dropped, after scoring a few glancing blows. All the guards were tied up, and put in the back of one of the getaway vans, which had the back end crushed shut. Incoming pickup boat, planning to dock near Westminster Quay, somehow got wind of what happened, and booted it out.

 

That pretty much ended the sequence, some more PC intros and semi-veiled posing aside.

 

High point: Headache's names for the Nemesis Duplicates. Smashy, Bashy, Gnashy, etc.

 

Next day:

Two things to do: Evil Steve joins the group with his new character, Ifrit. Demonic superbrick with a full CvK by night, paramedic by day. He gets called out to several low level brick fights all over the city; seems that someone's running a Metabrawl, and anyone with a STR over 20 can't wait to strut their stuff.

 

And, Ifrit's uncle decided to register the poor lad for the Brawl. I look forward to the upcoming attempted uncle-cide trial...

 

But, the big news was a video vclip of Green Dragon, that Kung Fu fightin' super hoodlum, getting a royal beatdown.

 

By Bulldozer.

 

More next session, plus the debut of my quickly thrown together Random Brick system!

 

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Nemesis's Personal Log

Date: 2007-09-24

Location: Pacific Center, 555 West Georgia Street, Vancouver

 

 

SSN: Bulletin:

Alberta Government supports US PRIMUS Initiative.

Zorn the Artificer, killed by MCPD SWAT Sniper in battle with Motorcity Defenders.

 

 

Investigation (Part 1):

I was sitting in my office and investigating a tip about a local Drug Dealer is selling Super-Tech arms to local street gangs and contributing to the escalting gang violence in the city. My Client Mr. Chin wants find who his supplier is and bring them to justice. I have also heard rumors that sume Super Tech Weapons may soon be available. Then I got a the text message.

 

 

"Superhuman Assistance Requested - Icicle and Snowblind fighting around Pacific Center."

 

 

I changed into my costume and leaped out of the window and travelled across the roof tops to the scene. I took the high road and found a perch on the Scotia Bank Tower overlooking the scene. Frozen chaos, Ice and Snow every where. Problem was there was not just two combatants, but 5, no 4. One just shattered to ice chips.

 

My Duplicate leaped off the buidling to the battleground below and I followed. N2 tried to grab an transparent Icicle and she shattered into ice chips. N3 and N4 coordinated with N5 and N6 for multipul "Fast Ball Specials and tackled two more combatants. One shattered, but the other turned out to be Snowblind. Meanwhile I questioned the VPD Officer on scene. apparently one or the other tried to robe a Jewelry Store, but enountered the other doing the same. A fight broke out and Vancouver started freezing over.

 

Icicle wined about how each of her Duplicates where worth a thousand each. Seeing the odds turned against her she fled. Meanwhile Headache flew on to the scene. Seeing Icicle escaping he gave chase. She seemed to shrug off his Ego Attacks and moved faster.

 

N3 and N4 restrained Snowblind who tried to give them the cold foot, but failed. N1, 2, 5 and N6 leaped after the Escaping Icicle, but it was fairly clear she was faster and would escape.

 

Headache somehow convinced her that she could take these heroes and and stopped and started monologuing. Allowing Nemesis to catch up. Soon she was surounded by 4 Nemesises and Headache flying overhead. Headache again implanted the suggestion that she was out numbered and aught to surrender. Which she did.

 

I saluted Headache and N5 and N6 restrained and escorted Icicle back to the VPD Officer, Snowblind and N3 and N4. I was curious about her Ice Duplicates and asked where she got them. She indicated the Power Belt she was wearing allowed her to create Temporal Echoes, creating the effect of Duplication. She looked at us and I smiled and said "No Belt, all natural"

 

When I asked her where she got it she clammed up, but before she could name her supplier her cell phone exploded, seriously injuring her and scoarching a VPD Officer close by her. We got her to the VGH Burn Ward. Once there we learned that it was not just Icicle's cell phone that exploded, but around 30 to 50 throughout the lower mainland. Leaving the hospitals overwhelmed.

 

Later that day Headache passed on some information he aquired and confirm what Icicle told us about a Super-Tech Arms Dealer operating out of Blackgate Industries Warehouse on Annacis Island. They would deal in cash, but also accepted drugs.

 

Icicle learned about the Arms Dealer from a local Fence. I asked for Headache's help and he agreed. I disguised myself as Kelly an up and coming Drug Dealer having trouble with his gang and local superheroes. Headache supplied some Jewelery for me to trade with the fence and I strong armed a Drug Dealer for some Drugs to complete the image.

 

Moving quickly I approaches the Fence and we made a deal. He would arrange for a meet with the Super-Tech Arms Dealer in exchange for the Jewelry. I readily agreed. Unbeknowced to Nemesis, Headache later captured the Fence leaving and reclaimed his Jewelry.

 

I later learned from Blackgate Industries that CEO Devon McCade had not been seen for several weeks.

 

The next afternoon I staked out the Devonian Harbour Park Docks and found Devon McCade's Yacht. It appeared empty from the outside. i checked with the manager and learned that no one had been one the Yacht in months. Maintaining my disguise I also inquired if he had any slips left open. He said they were currently full up and passed me on to someone nearby with an spare slip for my boat.

 

At the appointed time I met the Arms Dealer in the park and we exchanged introductions and I gave him my gift (Money and Drugs). Then we walked to the docks and there was a new Yacht tied off. It also belonged to Blackgate Industries.

 

Once onboard he showed me his stock and I learned that it was not the cell phones that exploded, but the batteries and that he was responsible and did not care who got hurt. The Energy Weapons he showed me had Power Cells with the same explosive devices inside.

 

It was then that he revealed that he knew I was not who I said I was. Headache was watching from a distance and saw a Sniper in a Zodiac Boat zeroing in on Nemesis. He used his TK to flip the boat and closed with the Yacht.

 

I multiplied my Villains trouble and then he did the unexpected. He turned translucent and phased through the deck and vanished. Then the Yacht began to sink. He had somehow scuttled her. We quickly grabbed some evidence and leaped to safety. Then we called the Police.

 

We in investigated the second Blackgate Industries Yacht and found Devon McCade tied up in a ships locker. He was dehydrated and had spent several weeks in there. We took him to a nearby hotel. Got his cleaned and fed.

 

Meanwhile I stayed behind to work with the VPD Detectives. The VPD Officers arrested the Sniper when he crawled ashore.

 

 

The Good:

Surprised the GM with Duplicates

Awarded 3xp.

 

 

The Bad:

Apprehenion of Icicle and Snow Blind. Two teenage girls by six adult men in masks... LOL

 

 

The Ugly:

Coordinating my Duplicates

 

Cheers

 

 

QM

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Nemesis's Personal Log

Date: 2007-10-01

Location: Devonian Harbour Park, Vancouver and Annacis Island, Delta.

 

Investigation (Part 2):

 

One of my Dulicates remained at the crime scene to cooprerate with the Police Investigation and coordinate our efforts. I informed them of what we had learned before arriving and what happened when we meet the Super-Tech Arms Dealer.

 

Meanwhile the other Duplicates cleaned up, fed, and then interviewed Devon McCade the CEO of Blackgate Industries. When asked what happened he told us that he vaguely remebered being attacked from behind and a cloth covering his face. Then the long hours in the ships locker.

 

We informed him that we had been led to beleive that Blackgate Industries had been selling Super-Tech Arms on the Blackmarket from his warehouse on Annacis Island he made a connection. Aparently, he and his staff had been investigating some irregularities at that warehouse about three weeks ago. Shortly after he was kidnapped.

 

We asked for permission to search the warehouse which he gave. We contacted Headache and collected ourselves to race to warehouse. I met with my Duplicate at the harbour and we informed the Police of our intentions and I gave them my Hero buisness card. We rejoined and I raced off to the warehouse.

 

I arrived aheadof Headache to find 7 to 8 men loading 3 white, unmarked, panel vans. The men were all armed and armoured. I drove my bike right into the parking lot and multiplied. They challenged us as we approached.

 

Bad Guy #1: "You are going to have to leave sir."

 

Nemesis #1: "No Sir, the Boss sent us. He is expecting trouble from some Superhumans and we have been hired to provide back up."

 

Other Bad Guys are covering Nemesis #1 with Assault Rifles.

 

Bad Guy #1: "He did not inform us? You'll have to wait here until I can verify your claim." He heads inside and the others continue to cover Nemesis #1.

 

Nemesis #1: "Sure, no problem" He turns his back on the Bad Guy and shrugs at his Duplicates. "Now!"

 

Nemsis #1 fails an Acrobatics Roll and falls to the ground instead of backflipping over the Bad Guys and into the Warehouse after Bad Guy #1. Nemesis's #2 to #6 leap to attack the Bad Guys.

 

Headache takes the opportunity to blast the 3 left over Bad Guys.

 

N2 and N3 grabs their targets. N4 to N6 miss. Before Nemesis #1 can move 2 Bad Guys shoot him to little effect. He kips up and races into the warehouse after the Leader.

 

There is much Grabbing, Throwing, and Striking going on outside. And very quickly the fight is over. Headache somehow got on of the Bad Guys to talk. One of his Bad Guys cell phone rang and he forced one him to answer it as if everything was undercontrol.

 

Inside Nemesis #1 charged the Leader's Energy Rifle and they engage in Hand to Hand. The Leader surprises Nemesis by pulling an Energy Sword on him and cuts up his costume really badly. Finally Nemesis takes him out and once secured takes his prisoner outside.

 

Meanwhile outside N2, N3, and N4 Grabbed the panel vans and Headache, N5, and N6 captured the drivers. We emptied one of the Vans, devested them of their belongings and secured them in an emptied panel van and then We surrounded the building waited for the Police.

 

Once they arrived we searched the warehouse and found all clear and turned everything over to them.

 

A NWPD Officer reported that a yacht was seen apporaching a near by dock, but fled before Marine Patrol could apprehend them. Headache confirmed that the Bad Guy told him that was the location for them to transfer the goods.

 

Later that night at home when he checked his website he found this. A Charity Fund Raiser for the Children's Hospital sent Nemesis an invitation to a Superhuman's Combat Arts Exhibition. Its for a good cause and there is likely to be trouble so I may as well go anyway.

 

 

SSN: Bulletin:

In a surprise super battle today Bulldozer defeated Green Dragon. After reviewing the video, Nemesis saw that Bulldozer was wearing a NEW power belt.

 

 

The Good:

The Agents out numbered us, but we out fought them.

Awarded 3xp.

 

 

The Bad:

Need to buy new costume.

 

 

The Ugly:

Thinking my Character may be a bit much for a new GM.

 

 

Cheers

 

 

QM

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  • 3 weeks later...

Re: [Campaign] The new, NEW Champions of Vancouver!

 

Nemesis's Personal Log

Date: 2007-10-22

Location:

EA Games (Distinctive Software Inc.), 4330 Sanderson Way, Burnaby, BC V5G 4X1

http://maps.google.ca/maps?hl=en&q=4330+Sanderson+Way,+Burnaby,+BC+V5G+4X1&ie=UTF8&t=h&z=16&iwloc=addr

 

SSN: Bulletin:

Charity Event - Brick Wrestling?

New Case - Missing Persons

 

 

Investigation (Part 3):

I contacted the Charity Coordinator and Insisted that the Children's and Women's Hospital Charity Office handle all the proceeds from the event before (I) Nemesis would participate. They agreed and so I made arrangements. I also looked up the Promoter and the Legality of it. Everything checked out. He is a businessman, but it will raise fund for the charity.

 

Then I check my messages. An Alicia Prowitt wants to hire me to find her missing son. I contact her at home and I learn that 2 days ago he disappeared from his room while playing a video game MMORPG. When he disappeared. The Vancouver Police Department is investigating, but they have no leads. I ask to meet with her and we make an appointment.

 

I do some research before heading over. First I contact the VPD Investigating Officer, Detective Robert Ying and informed him that I have been retained to find Drake Porwitt. My contacts with the police seem to be getting better. He tells me what they have done so far and they even returned the young mans computer when they could not find anything.

 

I rode over to the Prowitt residence and found Mrs. Prowitt alone at home. I introduce myself and we discuss my rates. I learn that her husband is away on business, but is on his way home. He is at a Software Designer conference in Austin, Texas.

 

I get Mrs. Prowitt to sign the necessary documentation and then begin the investigation. She confirms what the Detective told me. I reconnected the computer and with her help logged on to his computer. I loaded up the video game called "Colossal Quest" made by a compnay in Alberta called UgerSoft (a Microsoft Contractor) and checked his account. He was away from his computer at exactly 02:00hrs.

 

Then I checked his Battle Recorder and noted down who he was gaming with at the time. They're were 3 other online at the time he was gaming. I noted there name and then checked the main website. All four gamer were away from their machines at the same time. The Account Manager logged them off after 24hrs. I got the IP: Addresses of all four Gamers and contact Inspector Frank Chase at the RCMP Liaison Office to contact Telus and get addresses on all of them and contact me right away.

 

He called back an 30mins later and informed gave me all their addresses. I then I contacted Detective Ying inquired if there had been any more missing persons from those addresses. The answer was a disturbed yes. There have been 8 disappearances in the last 2 weeks.

 

As the Battle Recorder played the 2pm mark the telephone rang. Mrs. Prowitt picked it up and then held it away from her ear. It was the electronic noise you here from a Fax Machine. I got out my iPhone and recorded it. She mentioned it had happened a couple of times in the last 2 days. I began to suspect subliminal programming using the video game and the electronic phone calls. That's when I noticed Mrs. Porwitt was missing. I again contacted Detective Ying and notified him that Mrs. Prowitt has fallen victim to whatever effected the other victims. He told me there been 20 reported disappearances in the lower mainland. All have matched the same M.O. as Drake Prowitt's.

 

I raced outside and found her walking dazedly up the street. I shadowed her and notified the Robert that the I had a lead and to stay by his phone. We walked over six blocks before I say my suspect. A nervous looking man with an 80s style huge cell phone with all kinds of extra antennas and dials.

 

 

<>>

 

 

The Device is Super-Tech and beyond my understanding.

 

Followed suspect to EA Games (Distinctive Software Inc.), 4330 Sanderson Way, Burnaby, BC.

 

Jumped over the fence and infiltrated...

 

Basement Sub Levels of EA facilities.

 

ARGENT Lab Techs, hired by anonymous female to operate and run Super-Tech Life Pods.

 

Subjects operate through the protocols and the successes are delivered to VIPER and the failures.

 

The Super-Tech matches the Super-Tech we have encountered. (Icicle and Bulldozer).

 

The cell phone batteries and power cells can be remotely detonated.

 

Blackwater Industries ECO kidnapped and warehouse in Annacis Island Usurped.

 

Super-Tech Arms Dealing.

 

Super-Tech Cloth Battlesuits.

 

Super-Tech Video Game and Fax Machine sound Mind Control.

 

 

Profiling:

Suspect operates through middle men and Criminal Organizations (ARGENT, VIPER, etc...)

Ruthless

Inventor and Gadgeteer

Skilled in Counter Intelligence

 

RCMP

VPD

UNTIL SLP

 

 

<<>>

 

 

The Good:

Awarded 2xp.

 

The Bad:

 

 

The Ugly:

 

 

Cheers

 

 

QM

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

My personal Quote of the night:

 

(As Nemesis is doing a Jackie Chan-esque victory dance. With his duplicates)

Flunky: Are you Foxbat?

Nemesis. No. I'm his sidekick!

 

Next planned (Once RL lets up again): Superbrawl, fanboys from the future (Dude, it's Ifrit!), and more high tech shenanigans.

 

'I have uncovered your secret, Bulldozer...I know that your power comes from...(pause) That zone of sheer machismo, the MUSCLE ZONE!' (Starts flexing)

-Foxbat, just before Bulldozer flattens him.

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Hey guys, When and where do you play? And are you looking for another player? I'm moving into Vancouver this week (from the valley) and I have had to leave my current group behind, so if you are looking for another player...

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  • 3 weeks later...

Re: [Campaign] The new, NEW Champions of Vancouver!

 

Apologies for the extreme delay. I'll say 'Real Life', and you say 'procrastinator', and we'll meet somewhere in the middle. 'kay? Good.

 

As always, corrections are welcomed; I was running, and didn't have a chance to take any detailed notes.

 

Anyway, on last week's session, it was...FIGHT NIGHT!

 

Nemesis did the opener, a rather impressive(ly rolled) demo fight, featuring himself and his duplicates fighting each other. I have to admit, you can pull off some mighty impressive stunts when you have a lot of you on your side...

 

Headache showed up in his capacity as Single Rich Guy, transported there courtesy of GM railroad :D.

 

Ifrit, who was registered by his soon to be severly beaten on uncle, opened up with a rather one sided fight. It wasn't pretty. Good Guys 1, Random Brick Table 0.

 

Just to change things up, I had Genocide show up with some high tech goodies, screaming the usual diatribe about how they'd purify the world of the commie mutant traitors. Nemesis took on a group of them, and Headache manage to convince one that his gun was about to blow up in his hands.

 

Ifrit...had fun. Pummels were handed out. It was a wrestling ring, whaddaya expect? It was also a fairly quick fight; I think it took,what, one turn plus change guys?

 

Then Bulldozer showed up, using Green Dragon's mask as a hankie, riding a somewhat beaten on Harley, boom box blasting some deathmetal. Calls out one of the PCs. Nemesis, IIRC, plays verbal tag with him, until Foxbat shows up. Convinced that Bulldozer has tapped into that mystical dimension of machismo known as the Muscle Zone, The caped crackpot leaps into battle. And gets pasted. Interlude over, enter PCs, stage left.

 

Headache...can't recall.

 

Ifrit dished out the pummeling, and discovered Bulldozer's secret. His gaudy 'champeenship' belt had a nasty surprise built in: linked Mind Control (One command: You don't know Martial Arts, which didn't work so well when, technically, no-one there actually took any) and a DEX drain, 2d6. Had I planned more ahead, I'd have made it a transfer to STUN or Body, but anyway...It also let him take a heap of abuse. High points included Bulldozer getting up over and over again, Said thug getting his...vitals introduced to one of the ring posts (A fine old pro-wrestling move) courtesy of Nemesis.

 

I seem to recall a massive, massive beatdown, ending with the ring being destroyed courtesy of a somewhat overkill move by Ifrit. And FOxbat decalring that his Master Plan had not been foiled after all, thanks to his newly appointed sidekicks. Again, help with recall welcomed.

 

Close: Discovered yet another ultra-tech device, this being wired into Bulldozer's spine, which powered the Drain et al mentioned above. And said Bulldozer being carted off in an ambulance, driven by a rather ticked off Green Dragon.

 

Had fun. I just need to be more careful about taking notes!

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  • 3 weeks later...

Re: [Campaign] The new, NEW Champions of Vancouver!

 

Nemesis's Personal Log

Date: 2007-11-26

Location:

 

 

SSN: Bulletin:

In a live interview with Nemesis tonight at the Unlimited Wrestling Children's & Women's Hospital fun raiser. When asked we asked if Nemesis and the other Superheroes were the NEW Champions of Vancouver he is quoted as saying.

 

"No way, were Foxbat's Sidekicks!"

 

In other news the ambulance carrying Bulldozer was hijacked by Green Dragon. Rumors are he is seeking revenge for last weeks humiliation.

 

----------------------------------------------------------------

 

In other news the Chinese government report the escape of Lucky Bandit and the disappearance of Summer Cloud of the Tiger Squad. Rumours indicate they may be in the Vancouver, BC area.

 

 

Investigation (Part 4):

In the aftermath of the Big Brawl I was approached by one of the UNTIL Agents and he asked if I was interested in the Superhero Liaison Program. I actually expressed and interest. Commenting that it would be cool to UNTIL resources at my beck and call. He looked slightly take aback before realizing it was a joke.

 

He also asked to meet with everyone... That would be Headache and Ifrit who helped put down the thugs and captured all the Bad Guys save Foxbat who eluded capture and Bulldozer who was apparently kidnapped by Green Dragon.

 

I exchanged cards with Ifrit and Headache and asked if they would be interested in meeting some place secure to talk about out involvement in the Super-Tech investigation. They agreed.

 

Ifrit believed he had a place for us to meet and said to meet there in an hour. I assisted the Police in the clean up and then went back to the office to check my messages. An hour later

we arrived at a closed restaurant near Cambie and 12th in Vancouver.

 

We discussed the case and I informed them of UNTIL's offer. Eventually we agreed to meet with the UNTIL Agent at the UNTIL Headquarters in Downtown Seattle. We would travel independently, and meet at the location in costume.

 

We arrived at the Experience Music Project ( http://en.wikipedia.org/wiki/Experience_Music_Project ) where we drew more than a few stares before heading the the UNTIL Base.

 

There we meet again with the UNTIL Agent we met in Vancouver and takes us to a briefing room to discuss the case. UNTIL's UNITY members have looked into the Super-Tech we turned over and Mentiac reports that it is unknown to him. While Dr. Black and Dr. White report it is Technomagical in origin.

 

The only known creators of this Technomagical-Technology are Zorran the Artificer, who is confirmed deceased and Gyre of the Devil's Advocates, who's profile does not match the suspected Arms Dealer.

 

The only evidence we have is the components for are made by Blackgate Industries. I contact the CEO Devon McCade and request a list of all missing resources from Blackgate Industries and compare it to the what everyone has recovered. That may tell us how much remains out their for now. It also might lead us to the Arms Dealers location of caches.

 

 

After the meeting the UNTIL Agent asks us to meet with the Chinese Diplomat and Tiger Squad Liaison Mr. Liang in one of the boardrooms. We agreed. Apparently the Lucky Bandit, an escaped superhuman and Summer Cloud, a rogue Tiger Squad member have been reportedly seen in Vancouver with an east coast superhero called The Lady of the Green Lantern.

 

The Chinese government is seeking extradition of both Lucky Bandit and Summer Cloud, but the Canadian government is stone walling. There will be Tiger Squad members in Vancouver to aid in their arrest and capture. They are asking us for our help.

 

I informed him that we are not a team as of yet, but I for one do not view them as criminals and would aid them if they requested it. I also informed him that if an Tiger Squad members break the law I would place them under arrest and see them deported faster than the Red Bullet can run.

 

A very annoyed Mr. Liang leave the room and I turn and share a smile with the UNTIL Agent. It is time to go. We exchange contact information with UNTIL and return home.

 

The next day I catch up on some of my cases, spend some time to on patrol, and meet my girl for a date. I receive a call on my Nemesis cellphone. It is Mr.McCade, he sends me the list of missing materials and I send it on to the VPD, RCMP, and UNTIL.

 

Mr.McCade also makes me an offer. He wants to give me a Blackgate Industries new State-of-the-Art Laptop Computer at an official presentation and release party. I agree, I also invite Ifrit and Headache. (Headache declines, but shows up in his Secret ID, as a rich philanthropist.). I am hoping it is a trap to draw out our adversary.

 

The event seems to be going off without a hitch, but (You new there was going to be one.) several armed men equipped with Super-Tech gear crash the party and a lone armoured figure demands the computer.

 

 

You might say we had a bit of a barney.

 

 

4 Thugs went after Ifrit, the Armoured figure went for Headache, and 4 went after me.

 

 

I held up the computer in front of me like a shield. The Thugs spread out and one entangled me. Unfortunately for them I have my own back up and used their indecision to break free of the entangle.

 

The 6 of me did a pulled a shell game and hid the computer behind us. The Thugs panicked, fired, and did little damage or missed.

 

Then 4 of us leaped at them, grabbed them, and swung them together like human shaped swords. OUCHIE!

 

Ifrit and Headache seemed in trouble, but Ifrit recovered quickly. Headache used the Armoured figures soliloquy to convince one of Ifrit's Thugs to think the other had turned traitor and fired at two of them. Knocking them out.

 

Then the remaining Thug tried to take out the Mind Controlled traitor and they blasted each other. LOL...

 

The Armoured villain attacked Headache and left him reeling. Ifrit waded in a hammered him to little effect.

 

The 2 of us standing ready used some Teamwork and preformed a running Fast Ball Special - Move Through on the Armoured villain and dropped him.

 

We checked the Thugs to make sure they were neutralized and then their Armoured Leader. Who had regained conciousness. He taunted us and it was followed by several large explosions outside.

 

I rammed him into a concrete pillar to make sure he stayed down and we looked outside. Only to witness the destructive aftermath of several explosions throughout the city.

 

 

What now?

 

 

QM

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Thanks for the recap, QM; I really have to get into the habit of typing this stuff up within a day or two of the session's end. But yeah, Bulldozer's making Dex rolls to chew solid food for now. No plans for an imminent return.

 

The UNTIL meeting went a bit off track for me; I hadn't anticipated such paranoia from everyone, but I suppose that's normal given the circumstances. The Seattle trip was a bit of an improv. Big kudos to handling the Tiger Squad liason. Excellent roleplaying.

 

And, of course, the firefight at the end. Much carnage was had. And the stage was set for further madness next time.

 

By the by, if Evil Steve is listening, did you have any ideas on the base you wanted, or did you want it left entirely in my not quite sane hands?

 

Pyre-Archer

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  • 1 month later...

Nemesis's Personal Log

Date: 2008-01-07

Locations:

 

 

SSN: Bulletin:

Master Control took control of all communications through out the Vancouver Metroplex today and demanded the government pay a ransom into a secured account.

 

Two 737 Air Craft crash landed in Richmond outside YVR - Vancouver International Airport. The Ifrit and Nemesis arrived to aid rescue workers.

 

Later they arrived to assist the RCMP in capturing Jackhammer, Chainsaw, and several High-Tech Mercenaries at the Telus Boot. They appeared to be in the employ of Master Control and planned on placing a bomb inside the facility. Fortunately the Superheroes managed to capture them before it detonated and transported the bomb to a safe location on Burrard Inlet.

 

The Heroes used clues taken from the Mercs and located the hideout of Master Control and his bodyguard Armidillo. After a fast and furious superbattle they captured the villains and deactivated the communications jamming device.

 

 

Investigation (Part 5):

I(We) stand looking out the window at the after effects of an explosion somewhere in Richmond. after failed attempts to acquire an air lift. The Ifrit and Nemesis race on his motorcycle through the gridlocked traffic jam to the scene of the explosion to find a 737 Jumbo Jet landed belly down in a field outside the air port.

 

Then my cell phone goes off. A voice identifying itself as Master Control states that he now controls all communications and unless the government pays him a ransom he would continue to block all transmissions other than his own. He leaves an account number for the funds to transfered into and ends transmission.

 

We arrive at the second location to find another 737 Jumbo Jet, crashed in the parking lot near the airport. It is spread across the whole area and fire fighters battle the flames. The Ifrit and Nemesis rescue the Pilots and learn that it was empty except for a skeleton crew.

 

I begin coordinating communications for the emergency services on scene and head for the nearest Ham Radio Operator in the area. We arrive at the location and the door opens and we find ourselves met to find a 20yrs old young man, quite stunned by our arrival, and fearful that Ifrit had come for his soul.

 

After some reassurance we got him to contact UNTIL Headquarters in Seattle and requested aide. They informed us that UNTIL was aware of what was happening and that UNTIL and PRIMUS were on their way.

 

Both The Ifrit and Nemesis looked at each other askance at the thought of PRIMUS on Canadian soil. Nemesis reminded UNTIL to seek authorization from the Canadian government for PRIMUS.

 

Another Operator broke in a yelled for help, saying they were under attack at the Telus Boot and then it was cut off. The Ifrit and Nemesis notified them that they were en route and raced to the location.

 

They arrived to find two battle armored figures. One with a chainsaw and the other with a pair of Jackhammers. They were also three men with High-Tech weapons holding off the RCMP. They all seemed to be guarding a metallic cylinder with electronic lights on it.

 

The Ifrit and Nemesis both leaped into action. The Ifrit flourished his giant sword at Chainsaw while Nemesis ganged up on Jackhammer. Upon seeing what happened to Jackhammer, Chainsaw went Berserk and attacked one of the Nemesis's to no effect.

 

In the end they were both subdued. The three High-Tech Mercenaries surrendered. The Metal cylinder is a bomb and their mission was to take out the Telus Communications Network.

 

When Nemesis attempted to interrogate one Merc he began answering questions and then suffered brain burn. If appears that Master Control is a Mentalist as well. While The Ifrit flew the bomb out to the Burrard Inlet. Nemesis contacted UNTIL and requested a PSI Counter Measures. They apparently encountered a blocking force at the border and were delayed.

 

About this time one of the RCMP Officers noted that the Mercs cell phone seemed to be working. Being wary, Nemesis checked the battery before answering. The voice on the other end belonged to Master Control.

 

Master Control demands: "Agent, why haven't you reported?"

 

Nemesis replies in a mechanical voice: "You have reached the Minions Cell phone, he is unconcious right now, but if you leave a message at the sound of the beep we will make sure he gets the message... Beep"

 

Master Control snarls: "Who is this?"

 

Nemesis replies: "Nemesis is the name and foiling villains is the game. Would you like to play?"

 

Master Control snarls: "You will pay for this!"

 

Nemesis replies: "Did you really think we would leave these people unprotected?"

 

 

Master Control end the call. Nemesis hands over the cell phone to an RCMP Officer and request he try to get something from it. The Officer smirks and removes the cover from the modified cell phone. He calls up the last number.

 

RCMP Officer: "I think I know this number. wait a minute"

 

Nemesis looks on impressed

 

RCMP Officer: "Right, we know where he called from. We responded to BC Hydro tips about a suspected grow op, but found nothing."

 

Nemesis look amused: ""Right! Where is it"

 

The RCMP Officers turn to smirk: "Five blocks that a way" and he gives us the address. I get one of them to go retrieve The Ifrit and wait for UNTIL to arrive with the PSI Counter Measures gadgets. Head bands will Shield us from Mental Powers. Then we use stealth and move in.

 

Its an empty Industrial/Office Building. The windows are boarded up and it looks like no one is home. The Ifirit smiles and draws his giant sword. "Let me open the door." He slashes at the door and it splits in two and collapses inwards. Inside we find an empty building, but Nemesis's observational skill locate a red light shinning through the floor.

 

Nemesis duplicates and (they) smiles at The Ifrit. "My turn" Six Bricks leap up and smash the floor beneath them. They drop down into an office corridor. To find the supervillain Armadillo blocking their path.

 

Armadillo stands menacingly: "You shall not pass!"

 

Nemesis smiles in agreement: "Your right, but he will." And The Ifrit drops down and advances on Armadillo, sword raised, and crackling with fire.

 

Nemesis waits for an opening and them two of him coordinate and preform a Fast-Ball Special on a third. Smashing Armadillo backwards, through the reinforced door and into Master Controls Lair.

 

The Ifrit and Nemesis file inside.

 

Master Control stands: "You have made a grave error coming here."

 

Nemesis quips: "Heh look, its a Mechanon wannabe!"

 

The Ifrit winces and the battle begins.

 

Master Control's Force Wall collapses as when Nemesis 1 attacks him. Nemesis 2, 3, and 4 miss, but Nemesis 5 and 6 connect and drive the surprised Master Villain backwards. The Ifrit follows up with an attack of his own, but it is deflected by Master Control's armor.

 

Nemesis uses Teamwork and Coordinated Attacks to strike Master Control down. He feels Master Control's attempts to turn his Duplicates against each other, but UNTIL's Gadgets work and we resist. Meanwhile The Ifrit manages to drive the villain back into the wall.

 

In the end it takes the combined assault of all of them to bring Master Control down.

 

After checking to make sure Master Control and Armadillo stay down. Nemesis 6 leaves to get UNTIL and the RCMP in to clean up.

 

Nemesis shares a brief sense of relief that this was not another Technomagical incident. He also look longingly at the UNTIL Hover Vans. This days events really brought home the need for a Transport of some kind. Preferably a Jump-Jet like one the Champion have.

 

Nemesis again reasserts his desire to join the UNTIL Superhero Liaison Program. Their resources and expertise proved incredibly useful this time around.

 

 

<<>>

 

 

Awarded: 3xp.

 

 

QM

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Masterful summary as always :)

 

Had to improv a bit, our team psychic wasn't able to make it, hence the UNTIL mind shields to keep everyone from being Master Control's psychic puppets.

 

But oh, if I had pulled off that AoE mind control on Nemesis:D Or pulled an AoE Entagle, then just mind controlled one.

 

"Who's the original?"

"Him."

"Thank you." (Zark!)

 

Of course, the big bad didn't have an AoE Entangle, so it's all moot. But anyway...

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  • 2 weeks later...

Re: [Campaign] The new, NEW Champions of Vancouver!

 

Fun little session this past monday; Headache was unable to attend, leaving Neemsis and Ifrit to defend the entire city of Vancouver all by their lonesome. And it all started with a breakin at the Scientology building on Hastings by a mystically empowered thug.

 

And a member of the Motor City Defenders trying to track down a missing Cantrip. So, hearing that Nemesis' secret ID was a private eye, Kid Samson showed up with a story more full of holes than...well, I'll let the reader think up their own comparison:)

 

Tried my hand at running an investigation, as well as engaging some of Ifrit's DNPCs. Turns out that Ifrit's uncle is 'sweet', according to said Ifirit's girlfriend. Also had Nemesis and Kid Samson going all over Vancouver trying to find Cantrip.

 

And they did. Carrying the staff and mask of one recently deceased Zorran the Artificer.

 

I will pause to let you, the reader, picture a 8(?) foot fire demon taking on a schoolgirl. Suffice to say, schoolgirl (Minionized for our protection, naturally) managed to hold everyone off until Nemesis was able to pry the mask off.

 

Partially. It was still drawn to her like a magnet. And then I dropped Gyre and a technomagically enhanced ride on them.

 

Hey, she was -waiting- for those items.

 

Apologies for the overly brief and probaqbly slightly inaccurate recall of the story so far; still can't switch between running a game and keeping notes quickly enough (And I am a slow writer, usually) But I think that hit all the high points. ANyone else?

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Nemesis's Personal Log

Date: 2008-01-21

Locations:

Church Of Scientology Of B.C., 401 Hastings Street West (& Horner Street), Vancouver, BC

 

Thomas Wells (aka Nemesis), Private Investigations Office, Main Street (& Keefer Street), Vancouver, B.C.

 

Cantrip seen wandering down, Oak Street (& 43rd Avenue), Vancouver, B.C.

 

 

SSN: Bulletin:

The Ifrit and Nemesis captured Master Control and Armadillo. Foiling the Master Minds Plot and restoring communications through out the Vancouver Metro area.

 

The Ifirt and Nemesis stopped the robbery of the Church Of Scientology today and uncovered several Egyptian Artifacts being kept there.

 

The Ifirt, Nemesis, and Kid Samson are battling an unknown teenage girl and transforming car in West Vancouver.

 

 

Investigation (Part 6):

Following the successful capture of Master Control we aided emergency services through out the Vancouver Metro area. The collapse of all radio, cellular, and digital networks disrupted the entire city and caused hundreds of small accidents. After words we went home.

 

The next morning I went to the office and checked up on the few cases I was working on. Around 2 o'clock their was a know at my outer door. I looked up and saw a large male silhouette through the frosted glass of the door. I closed my files and called out for him to enter.

 

"Come on in the door is open!"

 

In walked a young black man with an impressive build.

 

"Uhm... Hi" he said in a shy voice. I knocked a few years off him.

 

"What can I do for you, Sir?" Leaving it open for him.

 

With a little more confidence than I expected "My name is Elijah Bradley and I am looking for a friend. She disappeared a couple of weeks ago and her family believes she may have come to Vancouver."

 

I nod, "And how old is she Mister Bradley" I watched him squirm at that and smiled slightly.

 

He looks at me perplexed "She's 15 Sir. Her name is Cindy Smithers and we are all worried about her."

 

"Do you have a picture?" I ask.

 

He nods a gives me a few photos. I young pretty caucasian girl in a school outfit looks out at from the photo. "I look up at the kid. She your girl friend son?"

 

He looks uncomfortable and I nod again.

 

At which point I begin the interview process, gather his and her personal information and begin checking the Missing Persons databases from Detroit "Motor City," Michigan and Vancouver, B.C.

 

She is a Cellist, so I print out a list of local Pawn Shops, Music Stores, and Classical Music Groups. I check with my contacts at the RCMP, VPD, and the FBI. I also include young Elijah in my search.

 

Based on what he says and doesn't say I being to suspect he might be more than he lets on. I learn he is staying with friends and does not have transportation. So we make a quick trip to an Electrical Bicycle Shop and I rent a bike for him to get around on. Then we begin doing some "leg work". Once I am sure he has got the basics down we exchange phone numbers and split up.

 

When I finally get off my cellphone it rings and the RCMP Superintendent Niles request Nemesis's assistance. There is a superhuman battle outside the Church Of Scientology Offices downtown.

 

I tell Elijah to keep going and race to the scene. I arrive in time to see The Ifrit already engaged with another superhuman with a monstrous physique and covered in tattoos. I(We) leap into action. Four of us grab its limbs and the other Two of us coordinate our attacks, but it is The Ifrit who finishes him off.

 

When the villain falls unconcious he reverts to his normal form, wearing the shredded robes of a DEMON Agent. While The Ifrit and One of us attend to him, We spit up. Clearing traffic and investigating the Church Of Scientology Offices.

 

Inside We find a vault with the door ripped off. When we try to investigate one of the Scientologists tries to stop us, telling us we need a warrant. We smile and One of us moves him out of the way while the other investigates the safe.

 

Outside The Ifrit discovers that the villains used an amulet with a cats head on it as the source of his power. Inside the vault I find several safety deposit boxes ripped open and Egyptian artifacts scattered on the floor. I notify the VPD, the Vancouver Museum, and the Egyptian Embassy.

 

Meanwhile, outside the VPD Detective arrives and We report our findings to them. They secure the crime scene and confiscate everything as evidence. All over the cries of protest from the Scientologists.

 

The DEMON Agent is identified as a Medical Intern reported missing from Children's & Women's Hospital on Oak Street (& West 28th Ave), Vancouver, B.C. He does not have a history of association with the occult or DEMON.

 

After words I contact Elijah and make arrangements to continue coordinating our search. After a long days work we agree to start fresh in my office the next morning. When I arrive at my office I find messages for both Nemesis and Thomas Wells.

 

UNTIL notifies me that the young man I am working with is non other the Kid Samson of the Detroit "Motor City" Defenders. By a process of elimination that makes the missing Cindy Smithers, Cantrip . They're group slowly fell apart after the incident involving the death of Zorran the Artificer... The Technomancer?

 

The world never ceases to amaze me. The Master Mind we have trying to track down is a technomancer and now we have a missing Superheroine. Coincidence? I do not think so, but how are they linked. They are only two known Technomancers in the UNTIL Supers Database. Zorran the Artificer (Deceased) and Grye. Could she be behind it.

 

Hmmm... Something to sleep on.

 

The next morning I grab breakfast for two and invite The Ifrit over for lunch. I arrive at the office to find Elijah Bradley (aka Kid Samson) waiting for me. I smile mysteriously and we step inside, have breakfast and then its time for the truth.

 

"Well Mr. Bradley, you'll be please to learn that your case and another one of my have over lapped. This means that you do not have to pay me. It also means that we should clear the air. I have spoken to Cindy Smiths parents and the F.B.I. so I know what is going on. What I want to know is there anything else you want to tell me?"

 

Looking very uncomfortable, Mr. Bradley lays his cards on the table. "I am Kid Samson and Cindy is Cantrip."

 

"Good, I like working on the side of the angels" and we shake hands. His grip is tentative at first, but when I test him he matches me strength for strength. I smile back "We all have secrets kid, you keep mine and I will keep yours deal?"

 

Kid Samson smiles oddly back "Deal Mr. Wells" He then tells me she left her Hat behind, which grants her Mystical Powers.

 

The VPD and City of Vancouver's Civil Engineering department grant US access to the Traffic and CCTV Tapes from the Church Of Scientology's crime scene. After hours of searching we see a beat up Tan colored Ford Sedan pull up and the suspected DEMON Agent shoved out of the car looking dazed and confused before transforming into the monstrous tattooed brick and then attacking the offices.

 

Around lunch time The Ifrit arrives and I introduce Kid Samson and bring him up to speed on the connection between our case and his missing persons case.

 

I receive a download from UNTIL. Apparently just before Cantrip was discovered missing someone broke into the Detroit Police Department's property room and stole the Mask and Staff of Zorran the Artificer. We may be dealing with Mental Domination or Possession. I inform both UNTIL and the RCMP.

 

Unfortunately we still do not know where to find Cantrip. So once again WE split up and run down our leads. At the hospital I learn a bit more about out Medical Intern when I receive a panicked call from Kid Samson.

 

He has just located Cantrip and she is wearing the Mask and carrying the Staff of Zorran the Artificer. She is walking down Oak Street and just passed 43rd Ave.

 

I call my Duplicates and we all race to the scene. Kid Samson tried to grab her and I arrived in time to see he thrown back violently. I ask them to wait more reinforcements and Kid Samson looks at me funny. He has not yet worked out who I am.

 

I point and shout "Look over there!" and when Kid Samson sees nothing and looks back I am wearing my Luchadore Mask.

 

When another Duplicates everyone leaps to the attack. The Ifrit lands on the Staff, but does not force it out of her hands and in fact finds himself perched on it. Kid Samson tried to grab her and is flung back again.

 

WE shake our heads and the Two of US go Grab her Mask and try to take it off. She attacks us Mentally, but we endure, she fires an explosive fire ball at her feet and we endure. The Ifirit laughs at the flames.

 

WE struggle some more and finally wrench the two halves of the Mask off. The Masks seem to pull at each other like magnets and Cantrip is drawn towards them. Kid Samson grabs Cantrip, The Ifrit tries again to take away the staff, and WE try running away from each other. Trying to separate them further.

 

Then one of the cars on the street transforms into a giant robot with Gyre riding in its head.

 

"I have waited too long for those to let you take them away!"

 

 

<<>>

 

 

Cheers

 

 

QM

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  • 4 weeks later...

Re: [Campaign] The new, NEW Champions of Vancouver!

 

Nemesis's Personal Log

Date: 2008-02-18

Locations:

Oakridge Center, 650 43st Avenue West (& Cambie Street)

http://maps.google.ca/maps?hl=en&um=1&ie=UTF-8&q=Oakridge+Center,&near=Vancouver,+BC&fb=1&cid=0,0,7176956271173919835&sa=X&oi=local_result&resnum=1&ct=image

 

Canada Line (Underconstruction)

http://www.canadaline.ca/

 

 

SSN: Bulletin:

Ifrit, Headache, Nemesis, and Kid Samson confronted a teenage girl wearing the Mask and carrying the Staff of Zoran the Artificer today near Oakridge Center this afternoon. Eye witnesses reported that The Ifrit tried to talk to the young woman, but was attacked. At which point Kid Samson and Nemesis appeared out of no where and attempted to restrain the her.

 

 

Technomancers: In Body and Spirit (Part 6)

They were initially unsuccessful, but Nemesis 1 and 2 managed to get the Mask off and leaped away in opposite directions.

 

Unfortunately the young woman was dragged in the direction of Nemesis 1 as if drawn to the Mask. Kid Samson held on, but could not hold her back.

 

At which point Grye made her presence felt and attacked The Ifrit with a Car transformed into a Golem. Which he destroyed almost as quickly.

 

Then Headache flew onto the scene and aided The Ifrit against Gyre and then Kid Samson against the young woman.

 

 

 

<<>>

 

 

 

Cast of Characters

Cantrip

Zorn the Artificer

Grye

 

Car Golem

http://deviant-anomaly.deviantart.com/art/Ironhide-60520426

 

Cop Car Golems

Prowl 2

 

DEMON Morbanes and Initiates

 

 

Cheers

 

 

QM

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  • 1 month later...

Re: [Campaign] The new, NEW Champions of Vancouver!

 

Nemesis's Personal Log

Date: 2008-03-24

Location(s):

Queen Elizabeth Park, Cambie Street (and W 33rd Ave), Vancouver

http://maps.google.ca/maps?hl=en&ie=UTF8&ll=49.240662,-123.115454&spn=0.013281,0.028925&t=h&z=15

 

Queen Elizabeth Park - Wikipedia

http://en.wikipedia.org/wiki/Queen_Elizabeth_Park

 

Deadman's Island, Coal Harbour, Vancouver

http://maps.google.ca/maps?hl=en&ie=UTF8&ll=49.2951,-123.123221&spn=0.006633,0.014462&t=h&z=16

 

Deadman's Island - Wikipedia

http://en.wikipedia.org/wiki/Deadman%27s_Island_%28Vancouver%29

 

 

SSN: Bulletin:

UNTIL Containment Unit takes Gyre, Kid Samson, Cantrip, and several DEMON Cultists into custody. Nemesis takes the UNTIL Lieutenant into custody and places him in the RCMP's hands for questioning.

 

UNTIL Defender Agent uncover a DEMON Hame in Stanley Park. The Ifirit and Headache arrive and deal with them. Nemesis arrives later and helps finish the Undead Cyber-Zombies. They also capture the DEMON Morbane and the rest of the Cultists.

 

 

Snakes, Deception, and DEMON Hame (Part 7):

Do you ever feel like your trapped inside a Comic Book. We barely get the chance to celebrate our victory when UNTIL shows up with a Containment Team lead by one of the most obnoxious, over bearing, marionettes it has ever been my misfortune to meet.

 

Lieutenant Carson, UNTIL Containment Unit Commander. Dressed in his officers uniform rather than his field uniform. He swaggers in a starts issuing orders. He takes custody of Gyre, the DEMON Cultists, and offers to transport Kid Samson and Cantrip back home. His clipped British accent and tone of voice that instantly puts me on edge.

 

When I demand to see his identification he bulks, blusters, and utters threats. When the UNTIL Defender Agents start to cover me they find themselves being covered by my Duplicates. He orders us to proceed to Queen Elizabeth Park, where another UNTIL Team has uncovered a secret DEMON Hame, and fighting is disparate.

 

I ask The Ifrit and Headache to go on ahead. When the pompous ass tries to leave I grab him and inform him that I am placing him in custody for violating Canadian sovereignty and treaty law. The rest of his team leave him behind and flies off. I drag him kicking and yelling to the RCMP HQ a few blocks away and place him in custody of my contact at RCMP HQ and ask he be held for 24hrs. As he marches Lt. Carson away we share an evil smile.

 

Meanwhile The Ifrit and Headache arrive at QE Park to find the UNTIL Defender Agents under heavy fire from DEMON Cultists and Undead Cyber-Zombies. They take down the Cultists first and then struggle to bring down the undead. When I finally arrive there are only 3 Cyber Zombies left. After a pair of Fast Ball Special, Pushed, Move Through s they are no more. Headache turns over his Cyber Zombie to the UNTIL Agents and we investigate the DEMON Hame.

 

Its an old WWII Command Shelter, we find the grizzly remains and partially built forms of Cyber Zombies and their victims. It looks like Gyre and the DEMON Morbane had a difference of opinion and the result is the reveling of the secret base, the destruction of their projects, and lots of unconcious Cultists.

 

We search the place and quickly take care of the few Cultists left conscious. Eventually rescue several victims, a DEMON Cultist in training, and the Morbane himself. After a short fight the base is secured and we return top side. Something is interfering with the UNTIL's Communications Units. The one thing we do learn is that Lt. Carson and his team were found back in Seattle. They had been dead for 3 days. I contact my contact at the RCMP and tell him to put extra security on the fraudulent Lt. Carson.

 

When we arrive I request to interrogate him and to turn the power off on the surveillance videos. Headache watches the interrogation through the one way glass. While The Ifirt, my Duplicates, and I go into the interview/interrogation room. At first we do not let him know that we know who he is not... ;)

 

Then we inform him of what we know and what we need to know. He balks at first, but after some subtle persuasion from Headache and truely excellent interrogation skills we learn who he is. Where his friends took the Kid Samson, Cantrip, and Gyre.

 

He is a VIPER Agent, working out of a Secret Base, under Deadman's Island. Afterwards we send for help and then prepare our rescue planning.

 

 

The Good:

Awarded 3cp.

 

The Bad:

Not listening to my instincts and turning over our prisoners to UNTIL/VIPER Custody.

 

The Ugly:

23d6 Fastball Special & Move Through on Cyber Zombies

 

 

 

Cheers

 

 

QM

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Re: [Campaign] The new, NEW Champions of Vancouver!

 

Definitely a fun session.

 

Biggest threat so far? Not Gyre. Not DEMON. Not VIPER (yet).

 

So far? A possessed Cantrip. (As observed by Evil Steve). Artifact domination is fun!

 

Up next, a raid on a VIPER base in Deadman's Island, as noted by QM. Just need to generate some decent maps, guards, deathtraps, and work out the followup.

 

Specifically, the return of Lady of the Lantern.:eg:

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