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[Character]: Work In Progress. The All Scholar Team...


Enforcer84

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Brunhilde

Val Char Cost Roll Notes

40 STR 30 17- Lift 6400.0kg; 8d6 [4]

20 DEX 30 13- OCV: 7/DCV: 7

25 CON 30 14-

14 BODY 8 12-

18 INT 8 13- PER Roll 13-

13 EGO 6 12- ECV: 4

20 PRE 10 13- PRE Attack: 4d6

22 COM 6 13-

 

15 PD 7 Total: 15 PD (8 rPD)

15 ED 10 Total: 15 ED (8 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

13 REC 0

50 END 0

50 STUN 3 Total Characteristic Cost: 178

 

Movement:

Running: 9"/18"

Leaping: 10"/20"

Swimming: 4"/8"

 

 

Cost Powers END

30 Thunderstrock: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)

3u 1) Hurling and Returning: Energy Blast 12d6 (60 Active Points); OAF (-1), Range Based On Strength (-1/4) 6

2u 2) Clubbing: Hand-To-Hand Attack +8d6 (40 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 4

1u 3) Batting Defense: Missile Deflection (Any Ranged Attack), Batting Practice (+2 OCV) (24 Active Points); OAF (-1)

 

Asgardian Physiology

8 1) Dense Flesh: Damage Resistance (8 PD/8 ED)

6 2) Dense Flesh: Knockback Resistance -3"

17 3) Asgardian Enhanced Physiology: Life Support (Eating Character only has to eat once per week; Extended Breathing 1 END per Turn; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping Character only has to sleep 8 hours per week)

 

Perks

6 Contact: New Asgard (Contact has useful Skills or resources), Organization Contact (x3) (6 Active Points) 8-

1 Fringe Benefit: PhD in Archaeology

 

Skills

6 Accurate Throw: +2 OCV with Thrown Objects

4 Great Hitter: +2 OCV with Clubs

5 Climbing 14-

3 High Society 13-

3 Instructor 13-

3 Jack of All Trades

2 1) PS: Appraise (3 Active Points) 13-

4 2) PS: Baseball/Softball (5 Active Points) 15-

1 3) PS: Basketball (2 Active Points) 11-

1 4) PS: Brewer (2 Active Points) 11-

1 5) PS: Instructor (2 Active Points) 11-

1 6) PS: Track And Field (2 Active Points) 11-

3 Linguist

1 1) Language: Anglo-Saxon (completely fluent; literate) (4 Active Points)

0 2) Language: English (imitate dialects) (5 Active Points)

1 3) Language: French (completely fluent) (3 Active Points)

2 4) Language: Gaelic (completely fluent) (3 Active Points)

2 5) Language: German (idiomatic) (4 Active Points)

2 6) Language: Greek (completely fluent) (3 Active Points)

1 7) Language: Icelandic (fluent conversation) (2 Active Points)

1 8) Language: Latin (completely fluent) (3 Active Points)

3 9) Language: Norwegian (idiomatic) (4 Active Points)

3 Riding 13-

3 Scholar

1 1) KS: Asgard Legends & Lore (2 Active Points) 11-

1 2) KS: Heraldry (2 Active Points) 11-

1 3) KS: Legends And Lore (2 Active Points) 11-

1 4) KS: Mountains of the World (2 Active Points) 11-

1 5) KS: The Superhuman World (2 Active Points) 11-

1 6) KS: World History (2 Active Points) 11-

3 Scientist

1 1) SS: Anthropology 11- (2 Active Points)

4 2) SS: Archeology 15- (5 Active Points)

1 3) SS: Geography 11- (2 Active Points)

2 4) SS: Geology 13- (3 Active Points)

4 Survival (Arctic/Subarctic, Mountain) 13-

5 TF: Common Motorized Ground Vehicles, Riding Animals, Chariots

3 Traveler

1 1) AK: Midgard

1 2) AK: New Asgard (2 Active Points) 11-

2 3) AK: Norway (3 Active Points) 13-

1 4) AK: Scandinavia (2 Active Points) 11-

1 5) CK: Boston (2 Active Points) 11-

2 6) CK: London (3 Active Points) 13-

1 7) CK: Olslo (2 Active Points) 11-

1 8) CK: Paris (2 Active Points) 11-

3 WF: Small Arms, Blades, Clubs

 

Total Powers & Skill Cost: 172

Total Cost: 350

 

200+ Disadvantages

10 Dependent NPC: Todd Wilcott (confidant/mentor) 8- (Incompetent; Useful Noncombat Position or Skills)

5 Distinctive Features: Tall, powerful woman. (Amazon) (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10 Hunted: Hel's Valkyrie 8- (As Pow, Capture/Kill)

20 Hunted: Khur Loki 8- (Mo Pow, NCI, Harshly Punish)

20 Hunted: The Covenant of Five 8- (Mo Pow, NCI, Harshly Punish)

15 Psychological Limitation: Completely Loyal To The Team; Will Do Anything Fair To Ensure A Team Victory (Common, Strong)

20 Psychological Limitation: Keen sense of Right & Wrong (Very Common, Strong)

15 Psychological Limitation: Must Recover Artifacts For The Betterment Of Mankind (Common, Strong)

15 Psychological Limitation: Competitive and Action Oriented (Common, Strong)

5 Psychological Limitation: Wanderlust; Hates To Stay In Any One Place For Very Long (Uncommon, Moderate)

15 Social Limitation: Secret Identity (Frequently, Major)

 

Total Disadvantage Points: 350

 

 

 

Background/History: Archaeologist who found her way to New Asgard. After spending some time there, and aiding in solving a mystery, she was given a golden apple and a mystic club to continue her adventures back in Midgard.

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics: Though she's a super human specimen, Brunhilde realizes that she's the least durable of the team's bricks. She will generally hang back and use Thundterstrock at range to be a back up energy blaster.

 

Campaign Use: Thor Clone. Early version. As a member of team scholar, she is a perfect contact on Early European Civilizations as well as legends, lore, and an encyclopedic knowledge of Asgard and New Asgard.

 

Appearance: She-Thor. Actually, alot like Marvel's Sif or DC's Barda, Brunhilde is tall and strong; she was in very good shape before her transformation. She has long black hair and blue eyes. She wears the hair up and glasses as an instructor. (She is a substitute teacher).

When acting as Brunhilde, she wears an archaic looking costume; white with black fur lining at the shoulders. White boots with black fur at the top, gold arm bands and bracers, black short gloves with the fingers cut off, a gold belt. Her costume has a skirt and shorts but otherwise no leggings. Her hair is worn long and she wears a gold circlet in on her brow. Thunderstrok resembles a norse vision of a Louisville Slugger. It's a dark (almost black) metal with gray leather wrapping and a leather thong at the bottom.

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

Yes she has all five skill enhancers.

Rachel was a three sport athlete in college, Basketball, Softball, & Track & Field. Her weapon is a reflection of that. She's very good with a bat.

Team Scholar are all 350 pts, but I will also have 700pt and possibly 1050 pt versions. I'll try to keep them all to this thread.

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

This guy will be named as soon as I can figure out what culture I'd like to use. I was going to have him be red skinned black haired and call him Surtur or something similar, but then I made Brunhilde and decided to not have two Norse Themed characters on the team.

 

So far for background I have that this guy was once a villain in the making. He was either an assistant or rival of the High King, Else Earth's master Geneticist. He used to have a 20 Intelligence. However, the transformation, while unsettling his quick wits, also seemed to give him a greater empathy and a sense of responsibility for the peoples he used to feel superior to.

 

I've not decided his color scheme yet...

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

Tech-Star

Val Char Cost Roll Notes

40 STR 0 17- Lift 6400.0kg; 8d6

18 DEX 0 13- OCV: 6/DCV: 6

20 CON 0 13-

10 BODY 0 11-

20 INT 10 13- PER Roll 13-

10 EGO 0 11- ECV: 3

20 PRE 0 13- PRE Attack: 4d6

12 COM 1 11-

 

2/15 PD 0 Total: 2/15 PD (0/13 rPD)

2/20 ED 0 Total: 2/20 ED (0/18 rED)

5 SPD 0 Phases: 3, 5, 8, 10, 12

4 REC 0

20 END 0

40 STUN 0 Total Characteristic Cost: 11

 

Movement:

Running: 6"/12"

Flight: 15"/120"

Leaping: 8"/16"

Swimming: 12"/24"

 

 

Cost Powers END

41 Weapons Systems: Multipower, 62-point reserve, (62 Active Points); all slots OIF (-1/2)

4u 1) Blaster: Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); OIF (-1/2) 2

4u 2) Ionic Pulse Blaster: Energy Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); OIF (-1/2) 6

4u 3) Mini Plasma Missiles: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); OIF (-1/2) 6

4u 4) Tangle Weave Matrix: Entangle 6d6, 6 DEF (60 Active Points); OIF (-1/2) 6

TS-1351 Basic Armor Systems, all slots OIF (-1/2)

12 1) Power Supply: Endurance Reserve (80 END, 10 REC) (18 Active Points); OIF (-1/2)

31 2) Reinforced Light Armor: Armor (13 PD/18 ED) (47 Active Points); OIF (-1/2)

15 3) Servo Motors: +30 STR (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 3

20 4) Techwire 17 Neuro Helmet: +3 SPD (30 Active Points); OIF (-1/2)

12 5) Techwire 17 Neuro Helmet: +8 DEX (24 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)

13 6) Trans-Neural Adrenal Simulator: +20 STUN (20 Active Points); OIF (-1/2)

9 7) Trident Corp Kinetic/Energy Dispersal Web: +10 CON (20 Active Points); No Figured Characteristics (-1/2), OIF (-1/2), Doesn't Affect CON Rolls (-1/4)

7 8) Visage and Artificial Confidence: +10 PRE (10 Active Points); OIF (-1/2)

TS-1351 Mobility Systems, all slots OIF (-1/2)

7 1) Aqua Jets: Swimming +10" (12" total) (10 Active Points); OIF (-1/2) 1

33 2) Rocket Packs: Flight 15", x8 Noncombat, combat acceleration/deceleration (+1/4) (50 Active Points); OIF (-1/2) 5

TS-1351 Sensors/Communications, all slots OIF (-1/2)

7 1) Commlink: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)

3 2) Nightsight: Nightvision (5 Active Points); OIF (-1/2)

7 3) Polarized Faceplate: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2)

6 4) Telescopic Lenses: +6 versus Range Modifier for Radio Group (9 Active Points); OIF (-1/2)

3 5) Thermalvision, Heat Trace-Tracking: Tracking with Infrared Perception (5 Active Points); OIF (-1/2)

3 6) Thermalvision, Standard: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)

Perks

10 Old Money: Money: Wealthy

20 Private Workshop: Base

Skills

3 Analyze: Technology 13-

3 Computer Programming 13-

5 Cramming

3 Cryptography 13-

3 Electronics 13-

5 Inventor 14-

1 Language: Programming Languages (C++, COBOL, JAVA) (basic conversation)

3 Mechanics 13-

3 Research 13-

3 Scholar

2 1) KS: Anatomy (3 Active Points) 13-

2 2) KS: Manga/Manhwa (3 Active Points) 13-

2 3) KS: The Scientific World (3 Active Points) 13-

1 4) KS: The Superhuman World (2 Active Points) 11-

2 5) KS: Video Games (3 Active Points) 13-

3 Scientist

2 1) SS: Computer Science 13- (3 Active Points)

2 2) SS: Material Science 13- (3 Active Points)

2 3) SS: Mathematics 13- (3 Active Points)

2 4) SS: Microelectronics 13- (3 Active Points)

1 5) SS: Physics 11- (2 Active Points)

4 6) SS: Roboticist 15- (5 Active Points)

3 Systems Operation 13-

2 TF: Common Motorized Ground Vehicles

2 Weaponsmith (Energy Weapons) 13-

 

Total Powers & Skill Cost: 339

Total Cost: 350

 

200+ Disadvantages

15 Dependent NPC: Maria Grace DeWese (Mother) 8- (Incompetent; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)

20 Hunted: Iron Crusade 8- (Mo Pow, NCI, Harshly Punish)

20 Hunted: The ARMORY 8- (Mo Pow, NCI, Harshly Punish)

20 Psychological Limitation: Code vs Killing (Common, Total)

10 Psychological Limitation: Geek Speek; talks in large words that confuse/annoy laymen (Common, Moderate)

10 Psychological Limitation: Uncomfortable in social settings (Common, Moderate)

15 Psychological Limitation: Underconfident (Common, Strong)

15 Reputation: Old Money, 11- (Extreme)

5 Rivalry: Professional (Another Gadgeteer; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

20 Social Limitation: Secret Identity (Frequently, Severe)

Notes: Wealthy scion of rich family. Lots of potential enemies.

 

Total Disadvantage Points: 350

 

 

 

Background/History:

 

Personality/Motivation:

 

Quote:

 

Powers/Tactics:

 

Campaign Use:

 

Appearance:

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

A rich techie from a broken home. Her father works for the ARMORY, my version of AIM or ARGENT (apparently villainous tech organizations must begin with "A")

 

Her anime inspired armor is sleek and feminine; actually she's something of a nerd pin up girl in her armor. One of two gadgeteers on the team.

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Re: [CHAR]: Work In Progress. The All Scholar Team...Dr. VelocityVal Char Cost Roll Notes15 STR 5 12- Lift 200.0kg; 3d6 [1]26 DEX 48 14- OCV: 9/DCV: 925 CON 30 14-15 BODY 10 12-13 INT 3 12- PER Roll 12-10 EGO 0 11- ECV: 315 PRE 5 12- PRE Attack: 3d612 COM 1 11-5/11 PD 2 Total: 5/11 PD (0/6 rPD)5/11 ED 0 Total: 5/11 ED (0/6 rED)5 SPD 14 Phases: 3, 5, 8, 10, 128 REC 050 END 050 STUN 14 Total Characteristic Cost: 132Movement: Running: 30"/60" Flight: 20"/40" Gliding: 16"/32" Leaping: 3"/6" Swimming: 2"/4"Cost Powers END60 Dimensional Manipulation Movement: Multipower, 60-point reserve12m 1) Running +24" (30" total), Reduced Endurance (1/2 END; +1/4) (60 Active Points) 24u 2) Hyperdimensional Movement: Flight 20", Reduced Endurance (1/2 END; +1/4) (50 Active Points); Only In Contact With A Surface (-1/4) 22u 3) Running on Air: Gliding 16" (16 Active Points)3u 4) Hyperkinetic Attacks: Hand-To-Hand Attack +9d6 (45 Active Points); Hand-To-Hand Attack (-1/2) 44u 5) Attack Avoidance: Missile Deflection (Any Ranged Attack), Full Range (+1) (40 Active Points)6u 6) Phase Shifting: Desolidification (affected by Magic or Dimension-based powers), Usable Simultaneously (up to 2 people at once; +1/2) (60 Active Points) 66u 7) Running between Dimensions: Extra-Dimensional Movement (Related Group of Dimensions, Any Location (Alternate Earths)), x4 Increased Weight, Reduced Endurance (1/2 END; +1/4) (56 Active Points) 22u 8) After Images: Sight Group Images Increased Size (8" radius; +3/4), +/-8 to PER Rolls (59 Active Points); Set Effect (Multiple Images of self; -1), No Range (-1/2) 61u 9) Quick Change Artist: Cosmetic Transform 2d6 (Normal Clothes to costume, Changing to original clothes) (10 Active Points) 1 Gadgets13 1) Dimensional Goggles: Can See what's happening in Dimensions he's visited with Sight Group (20 Active Points); OIF (-1/2)7 2) Comm-Link: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (-1/2)12 3) Reinforced Costume: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2)Perks1 Fringe Benefit: PhDTalents3 Calculates Ranges: Absolute Range Sense8 Hyper-Reading: Speed Reading (x1,000)3 Internal Clock: Absolute Time Sense3 Mathematical Savant: Lightning Calculator15 Me First: Lightning Reflexes: +10 DEX to act first with All Actions12 Missed!: Combat Luck (6 PD/6 ED)Skills3 Electronics 12-3 Inventor 12-3 KS: Alien Technology 12-4 KS: Extra-Dimensional Worlds 13-2 KS: The Superhuman World 11-3 Mechanics 12-3 Scientist3 1) SS: Dimensional Engineering 13- (4 Active Points)2 2) SS: Hyperspace Physics 12- (3 Active Points)3 3) SS: Mathematics 13- (4 Active Points)2 4) SS: Physics 12- (3 Active Points)2 5) SS: Quantum Mathematics 12- (3 Active Points)2 6) SS: Quantum Mechanics 12- (3 Active Points)3 7) SS: Theoretical Mathematics 13- (4 Active Points)3 Systems Operation 12-Total Powers & Skill Cost: 218Total Cost: 350200+ Disadvantages20 Hunted: Bureau 13 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)20 Hunted: Gatekeeper 8- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) Notes: Gatekeeper is an Extra Dimensional Conquerer who's just begun eying Earthrealm. He doesn't have the noncombat influence yet but certainly will in the future. He's a schemer. 15 Hunted: Roadrage 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)15 Psychological Limitation: Intellectual Vanity (Very Common, Moderate)10 Psychological Limitation: Likes the Adulation of being a Hero (Common, Moderate)15 Psychological Limitation: Public Identity (Common, Strong)20 Psychological Limitation: Supremely overconfident (Very Common, Strong)15 Psychological Limitation: Wants to help others (Deep Down) (Common, Strong)10 Reputation: Annoyingly smug superhero, 11-10 Rivalry: Professional (Another More Popular Speedster; Rival is More Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)Total Disadvantage Points: 350Background/History: Dr. Carr is an expert on several theoretical and advanced mathematical and physics bases sciences. He worked for the ORION Technologies think tank and seemingly discovered an advanced mathematical formula; that when he spoke it out loud he gaind superhuman powers; notably super speed. To prove that his formula worked and wasn't a fluke "Rad Accident" that creates so many superhumans over the years, he gave the formula to a college. However, Dr. Carr underestimated superheroic genre induced fate; the collegue he gave it to almost immediately used the powers she gained for criminal gain, calling her self the Fury.Creating a costume of his own, Dr. Carr attempted to subdue the Fury. During their cat and mouse games they independently discovered that their powers were more Dimensional Control than "Superspeed". They chased each other across various dimensions, encountering strange and wonderful worlds. In truth, Dr. Carr had long carried a torch for the woman he was now trying to bring to justice; and she seemed to warm to him as they traveled. Perhaps it would have been a Hollywood ending; Fury turning herself in and turning over a new leaf. But it was not to be. The Gatekeeper, a self-styled dimensional overlord, detected the two Earthlings and followed them. He attacked them and during the fight, Fury was mortally wounded. Escaping back to Earth, a broken-hearted Dr. Velocity contacted as many heroes as he could to alert them to the Gatekeeper's presence. A number joined forces and drove the master villain off. They eventually stayed together as a team. Personality/Motivation: Dr. Velocity is something of a jerk. Always a champion of far out science, he sees his superhuman powers as validation that he is right and very brilliant. Deep down inside he's also a good hearted man who seeks to be a hero. His bravado and vanity also shield him from relationships; the death of Fury affected him deeply; at the moment he's unwilling to try love again; the thought of another loss is too painful.

When acting with his team, Dr Velocity is a wiseacre and something of a rebel; he will often make his own plans, ignoring his team leader and tactician. Quote: Now you see me, now you're unconscious.Powers/Tactics: Fast and agile, Dr. Velocity has a few keen powers. His body is teeming with the energy fields that separate the various dimensions. Somehow this energy can be subconsciously controlled and allows Dr. Velocity near unlimited movement opportunity. He can run a blinding speeds, up walls, along water, even through the air! He can rain down punches at superhuman velocity even separate himself entirely (Dimensional Movement) or almost entirely (Desolidification) from Earth's Dimensional field. He's also developed a visor/faceplate that allows him to view any dimension he's been in before; it's a bizarre experience but one he seems to be able to make sense of. Campaign Use: Johnny Quick/Flash Homage. An expert at Dimensional Travel and beings. Appearance: Ruggedly good looking with a build that was once skinny and is now something of a sprinter's build. Dr. Velocity wears a black costume with red trim and an opaque red faceplate. A stylized "V" is on his chest in red.

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

This guy will be named as soon as I can figure out what culture I'd like to use. I was going to have him be red skinned black haired and call him Surtur or something similar, but then I made Brunhilde and decided to not have two Norse Themed characters on the team.

 

So far for background I have that this guy was once a villain in the making. He was either an assistant or rival of the High King, Else Earth's master Geneticist. He used to have a 20 Intelligence. However, the transformation, while unsettling his quick wits, also seemed to give him a greater empathy and a sense of responsibility for the peoples he used to feel superior to.

 

I've not decided his color scheme yet...

 

How about keeping the hair and skin color (more or less) and making him American Aboriginal? Call him "Redwood" or "Sequoia." He may have initially rejected his cultural heritage, and the poverty and social ills that are now often associated with it, for the modern world; but his experiences have caused him to re-evaluate his stance.

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

How about keeping the hair and skin color (more or less) and making him American Aboriginal? Call him "Redwood" or "Sequoia." He may have initially rejected his cultural heritage' date=' and the poverty and social ills that are now often associated with it, for the modern world; but his experiences have caused him to re-evaluate his stance.[/quote']

Could work...will consider

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

Ulysses

Val Char Cost Roll Notes

25 STR 15 14- Lift 800.0kg; 5d6 [1]

20 DEX 30 13- OCV: 7/DCV: 7

20 CON 20 13-

20 BODY 20 13-

15 INT 5 12- PER Roll 12-

15 EGO 10 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

18 COM 4 13-

 

10 PD 5 Total: 10 PD (3 rPD)

10 ED 6 Total: 10 ED (3 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

10 REC 2

50 END 5

50 STUN 7 Total Characteristic Cost: 159

 

Movement:

Running: 7"/14"

Leaping: 5"/10"

Swimming: 2"/4"

 

 

Cost Powers END

5 Fortune Favors the Century old Warrior...I guess: Luck 1d6

2 Swift: Running +1" (7" total) 1

9 Sword: Killing Attack - Hand-To-Hand 1d6+1 (2 1/2d6 w/STR) (20 Active Points); OAF (-1), No Knockback (-1/4) 2

 

Alchemic Super Soldier

12 1) Alchemically Enhanced Lifeform: Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Longevity: Immortal; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week)

6 2) Easy Strength: Reduced Endurance (1/2 END; +1/4) (6 Active Points) applied to STR

3 3) Enhanced Flesh: Damage Resistance (3 PD/3 ED)

 

Pankration/Krav Maga

Maneuver OCV DCV Notes

4 Bend Joint -1 +1 2d6 NND

4 Block +2 +2 Block, Abort

4 Break Bone -2 +0 HKA 1d6 +1

4 Crush +0 +0 9d6 Crush, Must Follow Grab

4 Escape +0 +0 40 STR vs. Grabs

3 Grab -1 -1 Grab Two Limbs, 35 STR for holding on

3 Kick/Punch +1 +0 7d6 Strike

3 Legsweep +2 -1 6d6 Strike, Target Falls

3 Sacrifice Throw +2 +1 5d6 Strike; You Fall, Target Falls

1 Weapon Element: Cestus

 

Perks

3 Well-Connected

1 1) Contacts: Old Wizard (2 Active Points) 11-

 

Skills

16 +2 with All Combat

10 +2 with HTH Combat

3 Acrobatics 13-

3 Analyze: Agility Skills 12-

3 Breakfall 13-

3 Climbing 13-

3 Combat Driving 13-

3 Defense Maneuver I

3 Demolitions 12-

3 Fast Draw 13-

3 Feint 13-

3 Gambling 12-

3 Hoist 12-

3 Inventor 12-

3 Paramedics (Healing) 12-

6 SS: Alchemy 15-

3 Scholar

2 1) KS: Arcane And Occult Lore (3 Active Points) 12-

1 2) KS: Heraldry (2 Active Points) 11-

1 3) KS: Krav Maga (2 Active Points) 11-

1 4) KS: Legends And Lore (2 Active Points) 11-

1 5) KS: Military Etiquette (2 Active Points) 11-

3 6) KS: Military History (4 Active Points) 13-

1 7) KS: Pankration (2 Active Points) 11-

1 8) KS: The Martial World (2 Active Points) 11-

1 9) KS: The Military/Mercenary/Terrorist World (2 Active Points) 11-

1 10) KS: The Superhuman World (2 Active Points) 11-

3 Security Systems 12-

3 Shadowing 12-

3 Sleight Of Hand 13-

3 Stealth 13-

3 Streetwise 13-

5 Tactics 13-

3 Teamwork 13-

3 Tracking 12-

4 WF: Common Melee Weapons, Common Missile Weapons

 

Total Powers & Skill Cost: 191

Total Cost: 350

 

200+ Disadvantages

5 Distinctive Features: Preternaturally neat; noble bearing (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Hunted: Ajax 8- (As Pow, Harshly Punish)

10 Hunted: Brutus (The Eternal Soldier) 8- (As Pow, Harshly Punish)

15 Hunted: Circe 8- (Mo Pow, NCI, Mildly Punish)

20 Hunted: Iron Crusade 8- (Mo Pow, NCI, Harshly Punish)

20 Hunted: The Covenant of Five 8- (Mo Pow, NCI, Harshly Punish)

15 Psychological Limitation: Likes to fight (Common, Strong)

20 Psychological Limitation: Noble Warrior: Chivalric Code (Common, Total)

15 Psychological Limitation: Old Soldier; military bearing (Very Common, Moderate)

5 Rivalry: Professional (Less Noble Soldier; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

15 Social Limitation: Secret Identity (Frequently, Major)

 

Total Disadvantage Points: 350

 

 

 

Background/History: An immortal soldier. He has fought in wars in every generation since the height of Greek Civilization. Right now he is concealing that fact. He's on the run from some enemies and trying to do good while keeping a low profile. He's adopted the name Ulysses in honor of one of his countrymen; but taking the Latin name so as to throw off his nature.

 

Personality/Motivation: Truly a noble soul. He's the leader of the All Scholar team, his specialty is war. With a minor in alchemy.

 

Quote:

 

Powers/Tactics: He's a leader and front line fighter, but he's low damage and defenses so... yeah. He mostly tries to maneuver his foes into situations where his team mates can finish them off.

 

Campaign Use: Right now, an agent smasher with a keen knowledge of military history. A tactician and rough and tumble warrior

 

Appearance: His powerful build is a little unnatural, broad shoulders, narrow waist, lean muscles, no body fat. He has shoulder length black hair and brown eyes. His costume is a red body suit with white trim gloves, boots, belt, and cowl. His symbol is an unadorned roundshield in white on his chest.

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

Recluse

Val Char Cost Roll Notes

15 STR 5 12- Lift 200.0kg; 3d6 [1]

18 DEX 24 13- OCV: 6/DCV: 6

18 CON 16 13-

12 BODY 4 11-

18 INT 8 13- PER Roll 13-

12 EGO 4 11- ECV: 4

20 PRE 10 13- PRE Attack: 4d6

14 COM 2 12-

 

8/20 PD 5 Total: 8/20 PD (0/12 rPD)

8/20 ED 4 Total: 8/20 ED (0/12 rED)

4 SPD 12 Phases: 3, 6, 9, 12

7 REC 0

40 END 2

30 STUN 1 Total Characteristic Cost: 97

 

Movement:

Running: 6"/12"

Flight: 2"/4"

Gliding: 6"/12"

Leaping: 3"/6"

Swimming: 2"/4"

Swinging: 15"/30"

 

 

Cost Powers END

50 Gauntlet Web Projectors: Multipower, 50-point reserve, 4 clips of 32 Charges (+1/2) (75 Active Points); all slots OIF (-1/2)

3u 1) Here's Webs In Your Eye: Sight Group Flash 5d6, No Normal Defense (defense is STR 30+ or web-proof eye coverings; +1) (50 Active Points); OIF (-1/2), Limited Range (20"; -1/4) 5

1u 2) Web Bubble: Force Wall (4 PD/4 ED; 3" long and 1" tall) (24 Active Points); Requires 8 Charges Per Use (-3/4), OIF (-1/2), Restricted Shape (must join ends to form a bubble or dome; -1/4), Limited Range (20"; -1/4) 2

1u 3) Web Gag: Darkness to Hearing Group 1" radius, Ranged (+1/2), Usable As Attack (does not work against persons with STR 30+, web-proof masks or skin, or the like; +1) (12 Active Points); Only Prevents Speech, Not Hearing (-1), Only Affects One Person (-1/2), OIF (-1/2) 1

1u 4) Web Shield: Armor (6 PD/6 ED) (18 Active Points); Activation Roll 14- (-1/2), Ablative BODY Only (-1/2), OIF (-1/2)

2u 5) Web-Ball/Web-Blast: Energy Blast 6d6 (30 Active Points); OIF (-1/2), Limited Range (20"; -1/4) 3

1u 6) Web-Footfloats: Flight 2" (4 Active Points); Only On The Surface Of Calm Waters (-1), Requires 3 Charges Per Use (-1/2), Extra Time (Full Phase, -1/2), OIF (-1/2) 1

2u 7) Web-Grab: Stretching 10" (50 Active Points); Cannot Do Damage (-1/2), OIF (-1/2), Always Direct (-1/4), Range Modifier Applies (-1/4) 5

2u 8) Webbed Up: Entangle 5d6, 5 DEF (50 Active Points); Requires 3 Charges Per Use (-1/2), OIF (-1/2), Limited Range (20"; -1/4) 5

1u 9) Webchute: Gliding 6" (6 Active Points); Requires 3 Charges Per Use (-1/2), Limited Movement (character cannot gain altitude, and must move at least 12" downward for every 1" forward; -1/2), OIF (-1/2)

1u 10) Webline: Swinging 15" (15 Active Points); OIF (-1/2) 1

 

11 Pieceing together the Crime: Retrocognitive Clairsentience (Sight Group) (40 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, Must actually study the scene of the crime; -1 1/2), Requires A Skill Roll And A Skill Roll (RSR Skill is subject to Skill vs. Skill contests; Requires Skill Rolls in Forensics and Criminology; -1) 4

 

Costume

12 1) Basic Bulletproof Spandex Costume: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2)

7 2) Cling-Boots: Clinging (normal STR) (10 Active Points); OIF (-1/2)

 

Utility Belt

10 1) Crime Scene Analyzer: Criminology 18- (21 Active Points); OAF (-1)

12 2) Multi-Shot Signal Flare Gun: Sight Group Images Increased Size (8" radius; +3/4), +4 to PER Rolls (38 Active Points); OAF (-1), Set Effect (signal flare of defined appearance; -1), 4 Continuing Charges lasting 1 Minute each (-1/4) [4 cc]

11 3) Tracking Device: Detect A Class Of Things 13- (Unusual Group), Increased Arc of Perception, Range, Sense, Telescopic (+1): +1, Variable Advantage (+1/4 Advantages; Limited Group of Advantages; +1/2) (22 Active Points); OAF (-1)

Notes: Variable Advantages: Megascale (1" = 10m), Megascale (1" = 100m), Megascale (1" = 1Km), Difficult to dispel. Character is assumed to carry 12 bugs.

 

Thang-Ta

Maneuver OCV DCV Notes

4 Block +2 +2 Block, Abort

4 Dodge -- +5 Dodge, Affects All Attacks, Abort

4 Knifehand Strike -2 +0 HKA 1d6 +1

4 Marman Strike -1 +1 2d6 NND

4 Punch +0 +2 5d6 Strike

5 Kick -2 +1 7d6 Strike

1 Weapon Element: Blades

1 Weapon Element: Clubs

1 Weapon Element: Polearms

 

Skills

10 +1 Overall

6 +2 with Martial Maneuvers

3 Acrobatics 13-

3 Breakfall 13-

3 Bugging 13-

2 CK: Century City 11-

3 Concealment 13-

3 Contortionist 13-

3 Criminology 13-

5 Deduction 14-

3 Forensic Medicine 13-

3 Inventor 13-

3 Paramedics 13-

3 Scholar

1 1) KS: Federal Criminal Law And Procedure (2 Active Points) 11-

1 2) KS: Indian Healing (2 Active Points) 11-

2 3) KS: Local Underworld (3 Active Points) 13-

2 4) KS: Police Proceedure (3 Active Points) 13-

1 5) KS: Thang-Ta (2 Active Points) 11-

1 6) KS: The Law Enforcement World (2 Active Points) 11-

1 7) KS: The Law Enforcement World (2 Active Points) 11-

1 8) KS: Yoga (2 Active Points) 11-

3 Scientist

2 1) SS: Anatomy 13- (3 Active Points)

2 2) SS: Ballistics 13- (3 Active Points)

2 3) SS: Biochemistry 13- (3 Active Points)

2 4) SS: Biology 13- (3 Active Points)

1 5) SS: Chemistry 11- (2 Active Points)

2 6) SS: Environmental Science 13- (3 Active Points)

2 7) SS: Mathematics 13- (3 Active Points)

2 8) SS: Medicine 13- (3 Active Points)

2 9) SS: Microbiology 13- (3 Active Points)

2 10) SS: Organic Chemistry 13- (3 Active Points)

3 Shadowing 13-

3 Stealth 13-

3 Streetwise 13-

3 Systems Operation 13-

 

Total Powers & Skill Cost: 253

Total Cost: 350

 

200+ Disadvantages

10 Dependent NPC: Grandparents (John David Rhoads; Felicity Rhoads) 8- (Normal; Useful Noncombat Position or Skills; Group DNPC: x2 DNPCs)

10 Distinctive Features: Style Limitation (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

20 Hunted: Iron Crusade 8- (Mo Pow, NCI, Harshly Punish)

15 Hunted: Recluse's Rogues Gallery 11- (As Pow, Harshly Punish)

5 Hunted: The Buzzard 8- (Less Pow, Harshly Punish)

Notes: A former enemy of the Widow, the Buzzard harbored feelings for his heroic rival. He seeks to punish the young knave besmirching her good name. Okay, he's in his 80's and not thinking so good...

20 Psychological Limitation: Code vs Killing (Common, Total)

10 Psychological Limitation: Loves to match Wits with Opponents (Common, Moderate)

15 Psychological Limitation: Swashbuckling Thrill Seeker (Very Common, Moderate)

15 Psychological Limitation: Upholding Heroic Legacy (Common, Strong)

10 Rivalry: Professional and Romantic (New Widow; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)

Notes: There is a new Widow in town. Recluse finds this distasteful (his Grandmother doesn't seem to mind) his encounters with her thus far have been acrimonious and, of course, filled with romantic tension.

15 Social Limitation: Secret Identity (Frequently, Major)

5 Unluck: 1d6

 

Total Disadvantage Points: 350

 

 

 

Background/History: A heroic legacy. His Grandfather was a cop and his grandmother was a criminal forensics specialist (a rarity in her day) and even more crazy, a costumed crime fighter. Using exotic far eastern fighting styles, a keen mind, and specialized police training, she fought all manner of odd and colorful criminals. She retired and married her confidant in the force and started a family. Their son joined the army rather than the police force. He was killed when his own son was but a lad of four. Ben and his mom moved in with his father's folks and they helped raise the boy. Ben's mom passed away from lukemia when he was twelve. Ben grew up wanting to be an investigator like his grandparents, and proved himself to be a keen study. When they felt he was old enough, they told him about his grandmother's past. It took less than an afternoon for Ben to design his own costumed identity. He turned his Grandmother's "Web Gun" into bracer mounted projectors and with his grandparents' help and support started his own crime fighting career.

Recluse was among the heroes that Dr. Velocity gathered to stop the Gatekeeper's first invasion. The heroes decided to remain together.

 

Personality/Motivation: Responsible. Swashbuckling, a bit possessive. Ben is all these things. He lost his parents early and clings to his aged grandparents knowing that soon he might be all alone. Though that frightens him, he has come to see his fellow team mates as an extended family and cherishes them. Though he can be argumentative and hyperactive, he cares very much for all of them, even Dr. Velocity.

 

Quote:

 

Powers/Tactics: A dedicated detective and criminal scientist, Recluse is also a devotee to an Indian martial art and several eastern meditation philosophies. He is a good hand to hand combatant but his web projectors are his main weapon against crime.

 

Campaign Use: Good detective and able rival for your heroes. He can be competitive but gets along great with other swashbuckling types.

 

Appearance: Lean, unkempt hair. Dresses in jeans and tee shirts occasionally with an unbuttoned shirt over the tee shirt.

The Recluse costume is brown with black boots, gloves, trunks, and accessories (Belts, etc). A black spider design is on his chest. His mask is brown with black eyes and covers his entire face.

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

Ambassador

Val Char Cost Roll Notes

30 STR 20 15- Lift 1600.0kg; 6d6 [3]

20 DEX 30 13- OCV: 7/DCV: 7

20 CON 20 13-

10 BODY 0 11-

20 INT 10 13- PER Roll 13-

14 EGO 8 12- ECV: 5

20 PRE 10 13- PRE Attack: 4d6

20 COM 5 13-

 

8/33 PD 2 Total: 8/33 PD (0/25 rPD)

5/30 ED 1 Total: 5/30 ED (0/25 rED)

5 SPD 20 Phases: 3, 5, 8, 10, 12

10 REC 0

40 END 0

40 STUN 5 Total Characteristic Cost: 131

 

Movement:

Running: 6"/12"

Flight: 30"/60"

Leaping: 6"/12"

Swimming: 2"/4"

 

 

Cost Powers END

20 Scion Stone: Elemental Control, 60-point powers, (30 Active Points); all slots OIF (-1/2)

\tab Notes: includes Protection Field (Life Support) power

20 1) Gem-Blast: Energy Blast 12d6 (60 Active Points); OIF (-1/2) 6

24 2) Gem-Blast, Deadly: Killing Attack - Ranged 2d6, Based On EGO Combat Value (Mental Defense applies; +1), Does BODY (+1) (90 Active Points); Increased Endurance Cost (x3 END; -1), OIF (-1/2) 27

27 3) Gem-Blast, Non-Lethal: Ego Attack 6d6 (Alien and Human classes of minds) (70 Active Points); OIF (-1/2) 7

21 4) Protection Field: Force Field (25 PD/25 ED), Hardened (+1/4) (62 Active Points); OIF (-1/2) 6

20 5) Subluminal Flight: Flight 30" (60 Active Points); OIF (-1/2) 6

25 6) Spaceflight: Faster-Than-Light Travel (4 Light Years/hour), Usable Simultaneously (up to 8 people at once; +1) (80 Active Points); Reccipients Must Remain Within 4" Of Character (-1/2), OIF (-1/2)

9 Protection Field: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2), Linked (Protection Field; -1/2)

 

Perks

5 Fringe Benefit: Diplomatic Immunity

 

Skills

3 Bureaucratics 13-

3 Conversation 13-

3 Deduction 13-

3 High Society 13-

0 Language: Aquarian (Native) (idiomatic) (4 Active Points)

4 Language: English (completely fluent) (3 Active Points)

3 Navigation (Air, Space) 13-

3 Persuasion 13-

3 Scholar

3 1) KS: Diplomacy (4 Active Points) 14-

1 2) KS: Intergalactic Politics (2 Active Points) 11-

1 3) KS: Politics (2 Active Points) 11-

1 4) KS: The Intergalactic Community (2 Active Points) 11-

1 5) KS: The Superhuman World (2 Active Points) 11-

3 Scientist

2 1) SS: Astrophysics 13- (3 Active Points)

1 2) SS: Psionics 11- (2 Active Points)

1 3) SS: Xenology 11- (2 Active Points)

3 Seduction 13-

3 Traveler

1 1) AK: Current Posting (2 Active Points) 11-

1 2) AK: Galaxy (2 Active Points) 11-

1 3) CK: Century City (2 Active Points) 11-

 

Total Powers & Skill Cost: 219

Total Cost: 350

 

200+ Disadvantages

10 Distinctive Features: Aquian (Pale blue skin, dark blue hair; pointed ears) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

15 Hunted: Aquious Federation 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

25 Hunted: Hyperion Institute 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

10 Hunted: Pro-Terran Bigots 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish)

20 Hunted: US Government 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

10 Psychological Limitation: Cultural Misunderstanding Waiting to happen (But she's learning) (Common, Moderate)

15 Psychological Limitation: Diplomat First, Combatant Second (Very Common, Moderate)

15 Psychological Limitation: Loyalty to the Federation (Common, Strong)

15 Psychological Limitation: Protective of Innocents (Common, Strong)

15 Social Limitation: Diplomat (Subject to Orders, considered "Non-Resident Alien") (Frequently, Major)

 

Total Disadvantage Points: 350

 

 

 

Background/History: A diplomat, stationed on Earth (in the US) by the Aquios Federation after the failed Shiiryx Invasion. She is facinated by Earth and it's superhuman culture.

Given the danger of Earth "Falling into the wrong hands". Ambassador Feras was given a powerful weapon, an Aquios Scion Stone; similar to the stones that have given Atlas and Electra their powers. As such, the bond between Ambassador Feras and her stone is new and she doesn't have access to the tremendous powers of her peers.

She aided in the battle against the Gatekeeper and enjoyed the company of the other heroes; they formed

 

Personality/Motivation: Ambassador Feras has enjoyed her time on Earth. The cultures are facinating, if a little chaotic. She's visited several other dimensions in her adventures as well, meeting fantastic creatures of magic and legend. All in all she's very impressed and loves her job.

She's also a loyal Aquian and maintains impeccable records and reports. She's proud of the work she's done here and is the most level headed member of the team.

 

Quote:

 

Powers/Tactics: Though her Scion Stone (actually a knockoff of the legendary artifacts) is powerful and psionically controlled, her powers as yet have been minimal in scope. Defense, Offense, Travel. As time goes on she should unlock more abilities. It is unknown if the Scion Stones of the Aquios Federation bond with their bearers to the point of no longer being a separate entity (ie no longer a focus).

 

Campaign Use: A font of information about extra terrestrial cultures and customs.

 

Appearance: A lovely female humanoid with light blue skin, pearlescent gray eyes, and long flowing hair that is a dark blue color. Her people tend to be a little taller and leaner than humans. Her Stone has given her a sturdier build (it actually embarrasses her to some extent). She wears a white costume with gold trim. The stone is pealescent white and she wears it on her forehead

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Re: [CHAR]: Work In Progress. The All Scholar Team...

 

In H.P. Lovecraft's New England' date=' you'd better believe it is! :fear:[/quote']

You may mistake my meaning.

 

Scholarship is heroic, after the model of the questor seeking knowledge, the argonaut on a fellow-journey of learning, the bold adventurer plunging into exotica for the sake of experience alone.

 

You may be thinking I meant something to do with schools, which I agree have a great deal of resemblance to Lovecraft, insofar as the longer one spends under their influence, the greater one's dementation.

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Re: [Character]: Work In Progress. The All Scholar Team...

 

Okay... I've finalized the concepts. Right now the team is:

Brunhilde: An archeologist/Linguist with wanderlust. She's been transformed by the Gods of New Asgard (The new gods that take over after Ragnarok) and been given a powerful weapon to adventure in Midgard. At 350 pts she's something of an Energy Projector, her defenses aren't really all that great but she's a good hand to hand fighter so...

 

Oni: Japanese American geneticist who takes a "MetaTransformation" serum to keep it from a Supervillain. Jet black skin, flame red hair. Tends to wear "archaic" oriental clothing. Something of an everyman, a combination Hulk/Thing. His mind wasn't destroyed, but it was lessened. He misses his former brilliance but enjoyes his physical gifts. Standard Brick in his 350 pt form

 

Tech Star: Iron Girl. See above. She and her mother have a love/hate relationship.

 

Dr. Velocity: Flash style origin, Quicksilver style jerk.

 

Ulysses: Alchemic Captain Greece. At 350 pts he's a good basher of thugs, but really he's not sturdy enough to fight most supervillains. Knowledgeable and a good . leader. He's an immortal warrior who's powers have been reduced/held in check by an alchemic poison. If he can find a cure (and he's been looking for 200+ years) he's easily 2 or 3x as effective as he is now, CSLs, "super skills", etc.

 

Recluse: A legacy Spiderman homage. Thankyew. At 350 he's mostly a web hit wonder, but he'll evolve into the detective/infiltration specialist.

 

Ambassador: Energy Projector now, potential mentalis/brick in the future.

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Re: [Character]: Work In Progress. The All Scholar Team...

 

I'm thinking that if Ulysses is actually Ulysses that he should have a bow, one with a hefty STR Minimum, and be very good with it.

 

Top notch 350 pt characters.

Nah, he worked with Ulysses but was a contemporary. It's a real struggle not to give him a shield.

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