Corven_Ren Posted December 23, 2007 Report Share Posted December 23, 2007 Using the wonderful non human ncm creator on KS website. I have created a template for one of my custom fantasy races. I used the KS's creator saved it and then added the races natural abilities to the template. Here is a copy of the base template without starting points or disads points. Let me know what you think. [b] - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 20 STR 10 20 13- HTH Damage 4d6 END [4] 10 DEX 0 10 11- OCV 3 DCV 3 15 CON 10 15 12- 15 BODY 10 15 12- 8 INT -2 8 11- PER Roll 11- 5 EGO -10 5 10- ECV: 2 15 PRE 5 15 12- PRE Attack: 3d6 5 COM -2 5 10- 9 PD 5 9 9 PD (5 rPD) 8 ED 5 8 8 ED (5 rED) 2 SPD 0 2 Phases: 6, 12 12 REC 10 12 35 END 3 35 38 STUN 5 38 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 4 LEAP 0 4" 4" forward, 2" upward [b]CHA Cost: 48[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 11 [b][i]Born From Stone But Can't Go Back[/i][/b]: +10 BODY (20 Active Points); No Figured Characteristics (-1/2), Conditional Power Power does not work in Uncommon Circumstances (Only Vs Petrification; -1/4) - END= 5 [b][i]Dense Flesh[/i][/b]: Damage Resistance (5 PD/5 ED) - END=0 5 Nightvision - END=0 16 [b][i]Troll's Blood[/i][/b]: Healing 2 BODY, Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (45 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) - END=0 5 [b][i]Troll's Body[/i][/b]: LS (Extended Breathing: 1 END per 5 Minutes; Longevity: 400 Years) - END=0 [b]POWERS Cost: 42[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 20 War Trolls Characteristic Maxima 10 Distinctive Features: War Troll (Concealable With Magic; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Large & Heavy (9' tall 450lbs) (Frequently, Greatly Impairing) [Notes: Due to their immense size Armor for War Trolls cost double the listed price. Also they cannot use any weapon smaller than a short sword effectively] 15 Psychological Limitation: My Word is My Bond (Uncommon, Total) [b]DISADVANTAGES Points: 60[/b] Base Pts: 75 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 90 History: War Trolls are, by origin, a magically bio-engineered race. They were created during the Troll Wars to help battle normal trolls. However unlike normal trolls war trolls can walk freely in the daylight. Description: War Trolls both male and female stand between 81/2 to 9 feet tall and weigh roughlt 450 lbs. Their skin is generally red but there have been some who have bown or grey skin. Their hair is white, black or grey and their eyes are yellow. They reach matuity at 25 and can live up to 400 years. Personality: While they can be a little crude and gruff at times. The war trolls most redeeming quality is their loyalty, once a War Troll pledges friendship or fealty to a person or quest they are loyal unto death. Relations: War Trolls get along well with most of the common races. They are often hired as guards or bouncers in human cities and dwarves will often hire them to work in their forges due to their great strength and endurance. Quote Link to comment Share on other sites More sharing options...
MorpheousXO Posted December 23, 2007 Report Share Posted December 23, 2007 Re: [Race for review] War Trolls To me it looks like he needs more STR. Afterall, if you're using KS's racial packages, then a War troll is only as strong as an Orc, which doesn't make much sense. I'd say at least a base STR of 20, 25 if they're meant to be REALLY strong. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 23, 2007 Report Share Posted December 23, 2007 Re: [Race for review] War Trolls Ill take a look 2morrow -- getting sleepy, must rest....Warrior needs sleep badly. Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted December 23, 2007 Author Report Share Posted December 23, 2007 Re: [Race for review] War Trolls To me it looks like he needs more STR. Afterall' date=' if you're using KS's racial packages, then a War troll is only as strong as an Orc, which doesn't make much sense. I'd say at least a base STR of 20, 25 if they're meant to be REALLY strong.[/quote'] Good Point..thank you..will edit...also forgot something else anyway Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted December 23, 2007 Author Report Share Posted December 23, 2007 Re: [Race for review] War Trolls Ok newley modifies version up. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 24, 2007 Report Share Posted December 24, 2007 Re: [Race for review] War Trolls Ok, sorry, yesterday got crazy. So, looking over now, it all looks good, but one thing you might want to consider: Trolls usually regenerate...or that is to say, the term Troll carries that connotation. From a mechanical / labeling stand point the only real difference between say a Troll and an Ogre is that one regens and the other doesn't. The Stone Troll write up on my site has 3 BODY / TURN which is a high, but matches the effect I was going for. Of course, my Stone Troll is a 70 point upper-rung race package only marginally intended for PC's. For your purposes, a 1 Body / TURN regen for 7 points would finish the build IMO. Regen is so cheap for the base effect that it doesn't make sense to push the time down save for concept reasons. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 24, 2007 Report Share Posted December 24, 2007 Re: [Race for review] War Trolls Oh yeah, forgot one thing -- the obsessive loyalty flavor is worth a PsyLim. See the Var (under Dwarves) on my site for something similar. Quote Link to comment Share on other sites More sharing options...
mayapuppies Posted December 24, 2007 Report Share Posted December 24, 2007 Re: [Race for review] War Trolls If it were me I'd make the Dense Flesh ability as Damage Resistance rather than Armor. Or at least that's what would 'feel' better to me. When I see armor as a natural ability I think of thick leathery or boney plates, like an armadillo or rhino. But that is just my opinion. Quote Link to comment Share on other sites More sharing options...
Killer Shrike Posted December 24, 2007 Report Share Posted December 24, 2007 Re: [Race for review] War Trolls If it were me I'd make the Dense Flesh ability as Damage Resistance rather than Armor. Or at least that's what would 'feel' better to me. When I see armor as a natural ability I think of thick leathery or boney plates' date=' like an armadillo or rhino. But that is just my opinion.[/quote'] Yah. I gave my Stone Trolls both, since they have a rocky / durable hide on the outside, but the flesh underneath is tough too. Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted December 25, 2007 Author Report Share Posted December 25, 2007 Re: [Race for review] War Trolls Ok, sorry, yesterday got crazy. So, looking over now, it all looks good, but one thing you might want to consider: Trolls usually regenerate...or that is to say, the term Troll carries that connotation. From a mechanical / labeling stand point the only real difference between say a Troll and an Ogre is that one regens and the other doesn't. The Stone Troll write up on my site has 3 BODY / TURN which is a high, but matches the effect I was going for. Of course, my Stone Troll is a 70 point upper-rung race package only marginally intended for PC's. For your purposes, a 1 Body / TURN regen for 7 points would finish the build IMO. Regen is so cheap for the base effect that it doesn't make sense to push the time down save for concept reasons. Ah...yes I know trolls generally regenerate. However in my campaign world most trolls turn to stone in daylight. War trolls can go out in daylight but lost the regen. I might however give them a lower regn rate instead of none at all. Quote Link to comment Share on other sites More sharing options...
NuSoardGraphite Posted December 26, 2007 Report Share Posted December 26, 2007 Re: [Race for review] War Trolls Ah...yes I know trolls generally regenerate. However in my campaign world most trolls turn to stone in daylight. War trolls can go out in daylight but lost the regen. I might however give them a lower regn rate instead of none at all. Or you could give them an incredibly high Recovery rate..like 15 REC or so. Thus they heal 1 body every other day and they don't like to "stay down" in battle (unless you kill them) Quote Link to comment Share on other sites More sharing options...
Bygoneyrs Posted December 26, 2007 Report Share Posted December 26, 2007 Re: [Race for review] War Trolls I need to Rep You Up...Corven_Ren...your War Trolls are very well done!!! Penn Quote Link to comment Share on other sites More sharing options...
Thia Halmades Posted December 26, 2007 Report Share Posted December 26, 2007 Re: [Race for review] War Trolls KS pointed out the one thing that jumped at me; loyalty = psych lim, "Vow of Fealty, Uncommon, Strong" would likely cover it. Otherwise, it looks solid (as I start reading these things on a regular basis, only been, what? Two years? May as well start sometime...) Quote Link to comment Share on other sites More sharing options...
Corven_Ren Posted January 3, 2008 Author Report Share Posted January 3, 2008 Re: [Race for review] War Trolls I have made some alterations to my War Troll's so I changed the original post and put the new template file for HD there as well. Quote Link to comment Share on other sites More sharing options...
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