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Magical Girls/Teen Mystics for Teen Champions


PhantomGM2602

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The Phantom Here with a challenge for you gurus. You no doubt remember the Magical Girl/mystic I've created for my campaign CHU? Well I want You to create a Magical Girl PC for your campaign. What I want you to do is create a PC with the magic girl abilities of Sailor Moon but combine with the magical spells and weapons of DR. Strange(from the animated movie). I also want you to help me rewrite my PCs[both versions of Dreamstar,The current one and her mother Magistar] I'm thinking of creating a magical girl campaign spin off from CHU and I'd want a team of magical Girl/Mystics ready for the game on RPOL or HC whichever comes first.:dyn

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Re: Magical Girls/Teen Mystics for Teen Champions

 

Here';s Sailor Sun, who might show up as an NPC in the IST Seacouver campaign.

 

[b]Sailor Sun - Tim Clark (alter ego)[/b]

[b][u]VAL[/u]   [u]CHA[/u]   [u]Cost[/u]   [u]Total[/u]   [u]Roll[/u]      [u]Notes[/u][/b]
8    STR     -2   8      11-       HTH Damage 1 1/2d6  END [1]
19    DEX     0   19      13-       OCV 6 DCV 6
18    CON     0   18      13-
10    BODY    0   10      11-
14    INT     4   14      12-       PER Roll 12-
10    EGO     0   10      11-       ECV: 3
10    PRE     0   10      11-       PRE Attack: 2d6
16    COM     0   16      12-
10    PD      8   10/32             10/32 PD (0/22 rPD)
4    ED      0   4/26             4/26 ED (0/22 rED)
5    SPD     0   5                 Phases:  3, 5, 8, 10, 12
9    REC     0   9
52    END     0   52
38    STUN    0   38
28    RUN      0   28"                END [6]
2    SWIM     0   2"                END [1]
5    LEAP     0   4 1/2"                4 1/2" forward, 2" upward

[b]CHA Cost: 10[/b]

[b][u]Cost[/u]   [u]POWERS[/u][/b]
20     [b][i]Sailor Senshi uniform[/i][/b]: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Only In Heroic Identity (-1/4) [Notes: The uniform can be damaged in battle, but once Tim transforms back to himself, then back to Sailor Sun, the uniform is repaired.] - END=0
7     +15 STUN (15 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
2     +16 END (8 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
3     +3 REC (6 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
20     +3 SPD (30 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
1     +6 COM (3 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
9     +8 CON (16 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
16     +9 DEX (27 Active Points); Only In Heroic Identity (-1/4) (Modifiers affect Base Characteristic) - END=
2     Leaping +3" (4 1/2" forward, 2" upward) (3 Active Points); Only In Heroic Identity (-1/4) - END=1
3     Running +2" (28" total) (4 Active Points); Only In Heroic Identity (-1/4) - END=1
31     [b][i]Solar Spell Package[/i][/b]: Multipower, 62-point reserve,  (62 Active Points); all slots OIF headband/tiara (-1/2), Only In Heroic Identity (-1/4), Incantations (-1/4) - END=
2u     1)  [b][i]Banish Dark Forces[/i][/b]: Dispel Magic 16d6 (48 Active Points); OIF headband/tiara (-1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) - END=5
3u     2)  [b][i]Sunlight[/i][/b]: Sight Group Images Increased Size (32" radius; +1 1/4), +/-4 to PER Rolls, Reduced Endurance (0 END; +1/2) (60 Active Points); OIF headband/tiara (-1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) - END=0
3u     3)  Energy Blast 12d6 (60 Active Points); OIF headband/tiara (-1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) - END=6
1u     4)  [b][i]Solar Ward[/i][/b]: Force Field (10 PD/10 ED/5 Flash Defense:  Sight Group), Reduced Endurance (1/2 END; +1/4) (31 Active Points); OIF headband/tiara (-1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) - END=1
3u     5)  [b][i]Sun Blast[/i][/b]: Energy Blast 8d6, Affects Desolidified Any form of Desolidification (+1/2) (60 Active Points); OIF headband/tiara (-1/2), Incantations (-1/4), Only In Heroic Identity (-1/4) - END=6
26     [b][i]change to Sailor Sun[/i][/b]: Shape Shift  (Sight, Smell/Taste, Hearing and Touch Groups), Cellular, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (58 Active Points); Extra Time (Full Phase, -1/2), OIF headband/tiara (-1/2), Incantations (-1/4) - END=0
4     [b][i]Instant change (any clothes)[/i][/b]: Cosmetic Cosmetic Transform 2d6 (10 Active Points); Limited Target ([Limited]; -1/2), Extra Time (Full Phase, -1/2), Linked (change to Sailor Sun; Greater Power is Constant or in use most or all of the time; -1/4) - END=1
40     [b][i]Enhanced Movement[/i][/b]: Multipower, 50-point reserve,  (50 Active Points); all slots Only In Heroic Identity (-1/4) - END=
3u     1)  Running +20" (28" total) (40 Active Points); Only In Heroic Identity (-1/4) - END=4
4u     2)  [b][i]Combat Maneuvering[/i][/b]: Flight 16", Reduced Endurance (0 END; +1/2) (48 Active Points); Only In Heroic Identity (-1/4) - END=0
1u     3)  [b][i]Traveling Speed[/i][/b]: Flight 6", MegaScale (1" = 1 km; +1/4) (15 Active Points); Only In Heroic Identity (-1/4) - END=1
32     [b][i]Phasing[/i][/b]: Desolidification , Linked (Traveling Speed; Lesser Power need not be used proportionally to Power with which it is Linked; +0) (40 Active Points); Only In Heroic Identity (-1/4) - END=4

[b]POWERS Cost: 236[/b]

[b][u]Cost[/u]   [u]MARTIAL ARTS[/u][/b]
     Dirty Infighting/Fisticuffs/Cinematic Brawling
4      1)  Block/Chin Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
4      2)  Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 18 STR to Disarm roll
4      3)  Eye Gouge:  1/2 Phase, -1 OCV, -1 DCV, Flash 4d6
5      4)  Hoist 'n' Heave:  1/2 Phase, -2 OCV, -2 DCV, Grab Two Limbs, 20 STR to Throw
4      5)  Kidney Blow:  1/2 Phase, -2 OCV, +0 DCV, HKA 1d6
4      6)  Low Blow:  1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
4      7)  Punch/Backhand:  1/2 Phase, +0 OCV, +2 DCV, 3 1/2d6 Strike
5      8)  Roundhouse/Two-Fisted Smash:  1/2 Phase, -2 OCV, +1 DCV, 5 1/2d6 Strike
3      9)  Tackle:  1/2 Phase, +0 OCV, +0 DCV, +v/5; You Fall, Target Falls
3      10) Throw:  1/2 Phase, +0 OCV, +1 DCV, 1 1/2d6 +v/5, Target Falls
1      11) Weapon Element:  Clubs

[b]MARTIAL ARTS Cost: 41[/b]

[b][u]Cost[/u]   [u]SKILLS[/u][/b]
4      CK: campaign city and the surrounding area 13-
6      AK: Tree of Life Congregation  15-
2      KS: Judaism 11-
2      KS: The public transit system 11-
3      Language:  Hebrew (fluent conversation; literate)
0      Language:  English (idiomatic; literate) (5 Active Points)
3      Paramedics 12-
0      Acting 8-
0      Climbing 8-
3      Conversation 11-
2      KS: history of Sailor Sun 11-
2      KS: negaverse 11-

[b]SKILLS Cost: 27[/b]


[b][u]Value[/u]  [u]DISADVANTAGES[/u][/b]
10     Social Limitation:  minor, under 16 (Tim only) (Frequently, Minor)
5     Physical Limitation:  nearsighted, wears glasses (as Tim) (Infrequently, Slightly Impairing)
20     Psychological Limitation:  code vs killing humans (Common, Total)
5     Dependent NPC:  Aunt Lynn 8- (Normal; Useful Noncombat Position or Skills)
10     Hunted:  federal government (Sailor Sun only) 8- (Mo Pow, NCI, Watching)
15     Social Limitation:  Secret ID Tim Clark (Frequently, Major)
30     Hunted:  Negaverse 11- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture/Kill)
20     Hunted:  DEMON 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Capture/Kill)

[b]DISADVANTAGES Points: 115[/b]

Base Pts: 200
Exp Required: 0
Total Exp Available: 0
Exp Unspent: 0
Total Character Cost: 314



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Re: Magical Girls/Teen Mystics for Teen Champions

 

:)Thanx Mark for presenting Solara Now I've got one question to ask, Can you turn the folowing concepts for magic girls into acutal PCs fo CHU?

Anima: Powers animal comunication,Animal mimicry[Gains the abilities of animals,reptiles and birds ala Bravestar] Weapon Jungle Sword with animal crystals

 

SunSpell: Uses the sun and the cosmos as her powers which includes flight,energy blast/flash[sunshield/Nova blast] Gravity field and Eclispe Blast in conjunction with Moon Mystic

 

Moon MysticPowers almost the same as SunSpell with the exceptions:Gravity well[force field] MoonFlash[Flash att],MoonBlind[Flash in reverse] and Eclipse blast in conjunction with SunSpell.

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  • 4 weeks later...

Re: Magical Girls/Teen Mystics for Teen Champions

 

Here's four more for the Court of Dreams, See if you can create them from the ideas i'm jotting down.

Oceana: Powers:Water and tide control[Elemental Control:Water] Tsunami Bolt[Water based EB] Wave Shield[Water based Force Field,Flight,Super speed Swimming[Mermaid Form]

Weapon:Topaz Trident

 

Ariella [/color: powers: Wind Surge[EBw/PentRKA], Tornado Wall[Force field,personal],Flight[seraph Wings] Weapon:LongBow of Azreal

 

Logika: Powers: Wave of Knowledge[TK based EB w/ Pent&Explosive RKA],

Anesia Bolt[Mindwipe transform attack wipes out memories], Wall of Logic[Force Field],Flight,Shell of Shadows[invisibility w/desolid&Phasing] Leap of wisdom[spacial Awareness] Weapons:Horn and Scythe of Gabriel.

 

 

I'll put in Dreamstar II along with upgrades about her powers.

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Re: Magical Girls/Teen Mystics for Teen Champions

 

Dreamstar IIPowers: Flight,Teleport[Dream Portals], Psiber Crusher [RKA with move through],Sheild of the Seraphim[Forcefield]Mystic Blast[EBw/PNT],Celestial Sword[hth attack],Celestial Armargeddon[Combination RKA w/ the rest of the Court.],Beddy Bye Attack[Transform attack] Weapons: Crystal Sabre,Sword of the Archangel,Crystal armor.

Appearence: AsiaAmerican Features Buxom body[Appears 16,is really 14yrs old],Normal Id: Fashionable Clothing[Latest Styles], SecretID: Magic Girl Outfit:White tunic,grecian style with skirt, blue bodysuit,Lavender Cape,Bracelets and boots[both silver]

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  • 2 weeks later...

Re: Magical Girls/Teen Mystics for Teen Champions

 

Oh for you Newbie HEROs out there I'll zap in the details for the team's origin and how they got together. But to make your own magic girl, go to the page of generators and find the Magic Girl Generator in order to create your MGPC save your descriptions and as a options,FLIP YOUR PC's Personality.

Who knows? You just might create a more interesting character that way.:cool:

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Re: Magical Girls/Teen Mystics for Teen Champions

 

 

To quote a certain CYBERCHASE character:EW!EW! and double EW!!! Can't you create an original Magical girl/mystic instead of just a muscle bound rehash of Salior Moon??? I mean That is so off the wall Hilarious: imagine Bulldozer as a magic girl!:cool::cool::dyn

Anyone else wants to try or at least create one from my concepts?:cool:

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Re: Magical Girls/Teen Mystics for Teen Champions

 

The point of the character was humor' date=' my friend. You may have noticed that the thread was created before this one. No insult intended on the dead serious genre of anime Magical Girls intended. :rolleyes:[/quote']

 

None intended,here's a concept that's based on a NPC in the 4th ed module MIND GAMES,starring PSI.......

 

ANIMA

Real Name:Lucielle Mary Pinchard

Occupation:Student/adventurerBirthdate:April 19,1997

Known Realatives:Senator Gerald Pinchard(father),Andrea Maria Pinchard(Mother) Jennifer Pinchard(younger sister),Lukas Pinchard(brother)

King Arion of Regilia[True Father],Queen Sula[aka Istava V'ahn, mother],Queen Terian[stepmother]

Place of residence: Society Hill, Medicine City, NC

 

Legal status:Citizen of US,Minor

MARITAL STATUS: single[minor]

First Appearence: [Campaign] CHU#21,[Real life]Mind Games[Champions 4th ed]Strength Level: Lucy has the normal strength and speed of a normal preteen of 14 yrs,as Anima she can exhibit superhuman strength and speed of any animal she can summon.

 

 

Background: As far as she can remember,Lucy Pinchard beleived that she was the daughter of US Senator Gerald Pinchard,living the life that most girls had only dreamed of. But Lucy also had a secret that she tried to keep from her parents,and that is a psionic talent of animal communication[a power to talk with the animals and understand them] When her father noticed her talking to the Pinchard's dog and the dog responding, he cautioned her to keep it a secret ,even from her mother, she complied and kept it hidden...until the day PSI discovered her powers and decided to kidnap her.

 

One day as Lucy was heading home from school,she noticed something odd about the escort that was to meet her. They were pretty much insistant that she get in this nondiscript blue van ,saying that her parents needed her. Thankfully, even though they wore FBI badges,Lucy knew that these were not her escorts and ran away,summoning birds and dogs as she did so. By the time that the PSI Guard finished shooting the animals, Lucy was already at a neighbor's house and safe for the moment.

 

This unsettled the senator who has found himself in a compromising situation: he's been accepting bribes from a criminal and he fears that an organization like VIPER or DEMON strike at him through his children. So instead of calling the police [which would bring attention to him and endanger his family, he contacted an old friend of his from high school to guard his family and particuarily Lucy.

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  • 3 weeks later...

Re: Magical Girls/Teen Mystics for Teen Champions

 

Scroll down to Princess Candy Ai.

 

http://www.herogames.com/forums/showthread.php?t=29439

 

Now That's a Ranmaesque twist on a Magic Girl. Would you like to work on Anima? her concept is shown above your post. I based her concept on the series "SPIDER RIDERS";)

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