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Space Pirate Amazon Ninja Foxgirl


brionl

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Here we go, Foxbat's Number One Fan! From Space!

 

Foxgirl - Dessa Desplaines

 

VAL...CHA...Cost...Total...Roll......Notes

16....STR.....6...16......12-.......HTH Damage 3d6 END [2]

22....DEX.....36...22......13-.......OCV 7 DCV 7

11....CON.....2...11......11-

12....BODY....4...12......11-

9....INT.....-1...9......11-.......PER Roll 11-

8....EGO.....-4...8......11-.......ECV: 3

16....PRE.....6...16......12-.......PRE Attack: 3d6

16....COM.....3...16......12-

4....PD......1...4/9.............4/9 PD (0/5 rPD)

4....ED......2...4/9.............4/9 ED (0/5 rED)

5....SPD.....18...5.................Phases: 3, 5, 8, 10, 12

10....REC.....10...10

29....END.....4...29

32....STUN....6...32

9....RUN......6...9"................END [2]

2....SWIM.....0...2"................END [1]

6....LEAP.....3...6"................6" forward, 3" upward

 

CHA Cost: 102

 

Cost...POWERS

24.....Arcane Katana: Killing Attack - Ranged 2d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), No Range (-1/2) - END=0

22.....Blaster Pistol: Multipower, 30-point reserve, all slots 4 clips of 32 Charges (+1/2) (45 Active Points); all slots OAF Durable (-1) - END=

1u.....1) Blaster Blast: Energy Blast 6d6 (30 Active Points); OAF Durable (-1) - END=0

1u.....2) Rapid Fire: Energy Blast 4 1/2d6, Autofire (2 shots; +1/4) (29 Active Points); OAF Durable (-1) - END=0

1u.....3) Cutting Beam: Energy Blast 4d6, Armor Piercing (+1/2) (30 Active Points); OAF Durable (-1), Beam (-1/4) - END=0

1u.....4) Set for Stun: Energy Blast 6d6, STUN Only (+0) (30 Active Points); OAF Durable (-1), No Knockback (-1/4) - END=0

8.....Endurance Reserve (30 END, 6 REC) Reserve: (9 Active Points); IIF (-1/4) - END=0

7.....Power Suit: Elemental Control, 20-point powers, (10 Active Points); all slots OIF (-1/2) - END=

10.....1) Flight 10", x4 Noncombat (25 Active Points); OIF (-1/2) - END=2

9.....2) (Total: 23 Active Cost, 16 Real Cost) Force Field (5 PD/5 ED) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Life Support (Safe Environment: Zero Gravity; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (13 Active Points); OIF (-1/2) (Real Cost: 9) - END=1

 

POWERS Cost: 84

 

Cost...MARTIAL ARTS

......Ninja Fighting

4......1) +1 HTH Damage Class(es)

4......2) +1 Ranged Damage Class(es)

3......3) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls

4......4) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort

4......5) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort

4......6) Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike

3......7) Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls

......Space Pirate Blasters

4......1) Quick Shot: 1/2 Phase, +1 OCV, +0 DCV, Range +0, Strike, +3 DC

5......2) Distance Shot: 1+1 Phase, +0 OCV, -2 DCV, Range +6, Strike +1 DC , +1 Segment

5......3) Offensive Ranged Disarm: 1/2 Phase, +1 OCV, -1 DCV, Range +2, Disarm, +3 DC to Disarm

 

MARTIAL ARTS Cost: 40

 

Cost...SKILLS

......Space Pirate Skills

2......1) TF: Science Fiction & Space Vehicles

0......2) Language: Space Patois (idiomatic; literate) (5 Active Points)

3......3) Combat Piloting 13-

......Ninja Skills

2......1) Gambling (Other (General) Star Poker) 11-

3......2) Security Systems 11-

3......3) Stealth 13-

3......4) Acrobatics 13-

3......5) Breakfall 13-

3......6) Lockpicking 13-

3......7) Concealment 11-

1......Language: English (basic conversation)

10......Two-Weapon Fighting Arcane Katana and Blaster Pistol

 

SKILLS Cost: 36

 

Cost...PERKS

60......Vehicles & Bases

 

PERKS Cost: 60

 

Cost...TALENTS

3......Ambidexterity (-2 Off Hand penalty)

6......Combat Luck (3 PD/3 ED)

15......Combat Sense 11-

4......FTL Pilot

 

TALENTS Cost: 28

Value..DISADVANTAGES

10.....Psychological Limitation: Thinks Foxbat is Earth's Greatest Hero (Uncommon, Strong)

10.....Enraged: When Foxbat is disparaged (Uncommon), go 11-, recover 14-

5.....Rivalry: Professional (Outdo Freddy Foswell), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry

10.....Distinctive Features: Alien Foxgirl (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5.....Physical Limitation: Digitigrade Feet (Infrequently, Slightly Impairing) [Notes: Can't wear Earth shoes]

10.....Psychological Limitation: Code vs Killing (Common, Moderate)

10.....Social Limitation: Alien Visitor (Frequently, Minor) [Notes: Learned everything she knows about Earth culture from TV]

20.....Hunted: Galactic Patrol 8- (Mo Pow, NCI, Capture)

15.....Hunted: Alien Control Bureau 11- (As Pow, Capture)

5.....Money: Poor

 

DISADVANTAGES Points: 100

 

Base Pts: 200

Exp Required: 50

Total Exp Available: 0

Exp Unspent: 0

Total Character Cost: 350

 

 

Background/History

 

Strange visitor from another planet who escaped to Earth, one step ahead of the Galactic Patrol. Forced to land and hide out when the Hyperdrive on her Ninja Starfighter malfunctioned, the first human she met was Freddy Foswell. He took her in for a while, and taught her about Earth culture, including Earth's Greatest Hero, Foxbat. She is determined to impress Foxbat with her abilities, and tries to embarass Freddy whenever she can.

 

Personality/Motivation

 

Even as a Ninja Space Pirate she tries to commit her crimes with a minimum of violence and destruction.

 

Quote

 

In space, no one can hear you.

 

Powers/Tactics

 

A well trained fighter, she is also an ace pilot and infiltrator.

 

Campaign Use

 

 

 

Appearance

 

Approximately the same size as a human, she is covered in short brown fur, and sports a bushy tail.

 

And here is her spaceship

 

Ninja Starfighter -

 

VAL...CHA...Cost...Total...Roll......Notes

8......SIZ.....40..8...................Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton KB -8

50....STR.....0...50......19-.......HTH Damage 10d6 END [5]

22....DEX.....36..22......13-.......OCV 7 DCV 2

18....BODY....0...18......13-

8.....DEF.....18..8

 

5....SPD.....18...5.................Phases: 3, 5, 8, 10, 12

 

0....RUN......-12...0"................END [0]

0....SWIM.....-2...0"/20"................END [0]

 

CHA Cost: 98

 

Cost...POWERS

.....Sensor/Nav package, all slots IIF Bulky (-3/4) - END=

11.....1) Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High

 

Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum;

 

Self-Contained Breathing) (20 Active Points); IIF Bulky (-3/4) - END=0

6.....2) Navigation (Hyperspace, Space) 13- (11 Active Points); IIF Bulky (-3/4) - END=

7.....3) High Range Radio Perception (Radio Group) (12 Active Points); IIF Bulky (-3/4) -

 

END=0

16.....4) Radar (Radio Group), +3 to PER Roll, Concealed (-3 with Radar PER Rolls),

 

Increased Arc Of Perception (360 Degrees), Telescopic: +6 (29 Active Points); IIF Bulky

 

(-3/4) - END=0

40.....Ion Drive: Multipower, 80-point reserve, all slots 4 clips of 1 Continuing Fuel Charge

 

lasting 1 Day (Fuel is Difficult to obtain; +0) (80 Active Points); all slots OIF Bulky (-1)

 

- END=

3u.....1) Flight 30", x32 Noncombat (80 Active Points); OIF Bulky (-1), Cannot Move

 

Backwards (-1/4) - END=0

3u.....2) Flight 20", MegaScale (1" = 1,000 km; +1) (80 Active Points); OIF Bulky (-1),

 

Cannot Move Backwards (-1/4) - END=0

3u.....3) Faster-Than-Light Travel (16 Light Years/minute) (56 Active Points); OIF Bulky

 

(-1) [Notes: Currently, the FTL drive is broken and Dessa doesn't have the skills to repair

 

it.] - END=0

1u.....4) Swimming +20" (0"/20" total) (20 Active Points); OIF Bulky (-1), Cannot Move

 

Backwards (-1/4) - END=

27.....Spacefold Power Tap: Endurance Reserve (120 END, 20 REC) Reserve: (32 Active

 

Points); IIF Bulky (-3/4) - END=0

7.....Cloaking Field: Elemental Control, 24-point powers, (12 Active Points); all slots IIF

 

Bulky (-3/4) - END=

7.....1) Force Field (12 PD/12 ED) (24 Active Points); IIF Bulky (-3/4) - END=2

7.....2) Invisibility to Sight and Radio Groups (25 Active Points); IIF Bulky (-3/4) -

 

END=2

41.....Weapons Pack: Multipower, 112-point reserve, (112 Active Points); OIF Bulky (-1); all

 

slots Limited Arc Of Fire (60 degrees; -1/2), Beam (-1/4) - END=

6u.....1) Killing Attack - Ranged 6d6, Autofire (2 shots; +1/4) (112 Active Points); Limited

 

Arc Of Fire (60 degrees; -1/2), Beam (-1/4) - END=11

6u.....2) Killing Attack - Ranged 5d6, Armor Piercing (+1/2) (112 Active Points); Limited

 

Arc Of Fire (60 degrees; -1/2), Beam (-1/4) - END=11

6u.....3) Killing Attack - Ranged 6d6, Increased Maximum Range (2,250"; +1/4) (112 Active

 

Points); Limited Arc Of Fire (60 degrees; -1/2), Beam (-1/4) - END=11

 

POWERS Cost: 197

 

 

Cost...SKILLS

15......+3 with Ranged Combat

 

SKILLS Cost: 15

 

 

Value..DISADVANTAGES

10.....Distinctive Features: Ninja Starfighter (Concealable; Always Noticed and Causes Major

 

Reaction; Detectable By Large Group)

10.....Reputation: Used by criminals, 11-

20.....Hunted: Galactic Patrol 8- (Mo Pow, NCI, Capture)

 

DISADVANTAGES Points: 40

 

Base Pts: 300

Exp Required: 0

Total Exp Available: 0

Exp Unspent: 0

Total Character Cost: 310

 

 

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Re: Space Pirate Amazon Ninja Foxgirl

 

Yeah, something like that SSgt Baloo. However, she has digitigrade feet, and wears a ninja space-suit. No pictures from me, my art makes stick-figures weep.

 

Hey, I'm a retired Staff Sergeant too, Jul 79-Dec 99. :)

Super Team Hyper Retired Reserve Force Go!

 

Oooh, another brain flash. Now I have to make a whole team...

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Re: Space Pirate Amazon Ninja Foxgirl

 

You forgot Corporal Punishment.

 

You are correct sir!

I've already got Sgt Rock mostly done, and started on Private Citizen. I should have the rest of them in a couple days.

 

Sgt Rock is a brick (duh). Private Citizen is a speedster, but very lazy, hence he was never promoted. Slacker!

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