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The Odds are Always Against the House


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How would you build a Curse that inverted a casino's odds?

 

No matter what the Casino did to manipulate the House's statistical advantage, as long as the game has some random probability of the player winning, they win.

 

Change craps so that only box cars wins, and every player who rolls dice rolls box cars.

 

No matter how the House shuffles the deck, the dealer always ends up losing in Blackjack.

 

etc...

 

For this discussion, the Curse is layed on a building not the Company as an entity.

 

TB

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Re: The Odds are Always Against the House

 

Probably the simplest way would be "Luck, usable as attack, area effect selective, continuous, 1 charge lasting 1 year" How many dice is up to you, you could make it last longer but the casino is likely to be out of business by then :D. You can then attack - selectively - anyone in the area of effect, gifting them with incredible luck. Since it's selective, you are not going to be doing the same for croupiers or house dealers. This would work even for games where skill is not an issue such as roulette and slots.

 

cheers, Mark

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Re: The Odds are Always Against the House

 

For a luck based character I was building the 'wow just what I was looking for' power as:

 

Just what I needed: Minor Transform 2d6, Improved Results Group (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); All Or Nothing (-1/2)

 

You can tack on things like 'uncontrolled, trigger (perhaps continuous) and maybe even area of effect. It transorms what ever the player rolls into box cars. Or it moves the roulette ball one more space, etc.

 

Although it does effect reality in a major transform manner it generate low effects (well at least for the character, in combat terms) so it is your choice on if it should be a Minor or Major transform.

 

La Rose

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Re: The Odds are Always Against the House

 

For a luck based character I was building the 'wow just what I was looking for' power as:

 

Just what I needed: Minor Transform 2d6, Improved Results Group (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); All Or Nothing (-1/2)

 

You can tack on things like 'uncontrolled, trigger (perhaps continuous) and maybe even area of effect. It transorms what ever the player rolls into box cars. Or it moves the roulette ball one more space, etc.

 

Although it does effect reality in a major transform manner it generate low effects (well at least for the character, in combat terms) so it is your choice on if it should be a Minor or Major transform.

 

La Rose

 

You might want invisible effects on that, if you are planning to use it in a casino:

 

The Gambler: ALAKAZAM! **FLASH**- Four Aces, King high! Ha Ha!

The Enormous Doormen: Very good, Sir. Would you care to step this way; we have something for you.

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Re: The Odds are Always Against the House

 

Another perfect example of an application of treating Disadvantages as negative powers. I'd build it as a Drain (or a Transfer, if you prefer) of Luck, or more precisely, a Drain that instead of draining a positive power, inflicts a negaitve power, in this case, Unluck. (and it could use the Transfer mechanic to add Luck to the customers) Add Area Effect, Reduced fade rate, etc., to taste.

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