Shadowsoul Posted January 11, 2009 Author Report Share Posted January 11, 2009 Re: Malazan Hero Just a quick note so you all know I haven't given up on the Malazan conversion. I'm currently having a go at a Kruppe write-up. Not sure about it though so I will welcome heavy criticism from all sides. Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted January 12, 2009 Author Report Share Posted January 12, 2009 Re: Malazan Hero Kruppe is more of a plot device than a character in some ways and I've tried to convey that here. I'm sure this crude attempt could be improved upon however. Name: Kruppe Val Char Base Cost 8 STR 10 -2 23 DEX 10 12 10 CON 10 0 11 BODY 10 2 23 INT 10 13 20 EGO 10 20 20 PRE 10 5 8 COM 10 -1 2 PD 2 0 2 ED 2 0 4 SPD 3.3 7 4 REC 4 0 20 END 20 0 20 STUN 20 0 6" RUN 6 0 2" SWIM 2 0 1 ½”LEAP 2 0 STR Roll: 11- Lift: 75.8kg DEX Roll: 14- Run: 6" CON Roll: 11- Swim: 2" INT Roll: 14- Leap: 1 1/2" EGO Roll: 13- PRE Attack: 4d6 PER Roll: 14- Disadvantages Pts Distinctive Features: Small, Fat and Sweaty (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Psychological Limitation: Kruppe Has A Heart Of Gold! (Common, Strong) 15 Psychological Limitation: Addicted to Cakes (Common, Moderate) 10 Psychological Limitation: Deeply Concerned About His Friends (Common, Strong) 15 Social Limitation: Chronically Verbose (Frequently, Minor) 10 Reputation: Tricky Customer, 8- 5 Rivalry: Professional (Iskaral Pust; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Hunted: Daru Authorities 8- (As Pow, NCI, Limited Geographical Area, Capture) 10 Pts. Power END 3 Fast Talker: +5 PRE (5 Active Points); Conditional Power Only to Increase Interaction Skills (-1/2) 15 Always Comes Out On Top: Luck 3d6 0 22 Strangely Agile: +9 DEX (27 Active Points); Conditional Power Only When Clowning (-1/4) 60 Always Knows What's Going On: Precognitive Clairsentience (Mental Group), Reduced Endurance (0 END; +1/2) (60 Active Points) 0 Power Cost: 100 Pts. Skill Roll 3 Acting 13- 13- 3 Bribery 13- 13- 3 Concealment 14- 14- 3 Conversation 13- 13- 3 Deduction 14- 14- 1 Disguise 8- 8- 3 Gambling 14- 14- 3 High Society 13- 13- 3 Instructor 14- 14- 3 KS: Darujistan Underworld 14- 14- 0 Language: Daru (idiomatic; literate) (5 Active Points) 3 Language: Genabarii (completely fluent) 3 Lipreading 14- 14- 3 Lockpicking 14- 14- 3 Oratory 13- 13- 3 Persuasion 13- 13- 3 PS: Thief 14- 14- 3 PS: Fence 14- 14- 3 Shadowing 14- 14- 3 Sleight Of Hand 14- 14- 3 Streetwise 13- 13- 3 Trading 13- 13- 2 WF: Blades, Lances Skill Cost: 63 Appearance: Background: Pts. Perks 24 Contact: Various Agents (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources), Organization Contact (x3) (24 Active Points) 13- Perk Cost: 24 Pts. Talents 12 Combat Luck (6 PD/6 ED) 3 Lightning Reflexes: +2 DEX to act first with All Actions Talent Cost: 15 202 Abilities Cost 56 + Characteristics Cost 258 = Total Cost Base Points : 178 Disads Total + 80 Experience Spent + 0 Total Cost = 258 Quote Link to comment Share on other sites More sharing options...
Spence Posted January 12, 2009 Report Share Posted January 12, 2009 Re: Malazan Hero Kruppe is more of a plot device than a character in some ways and I've tried to convey that here. I'm sure this crude attempt could be improved upon however. Cool, but after finishing TtH's I think Kruppe may be more that he seemed.... Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted January 12, 2009 Author Report Share Posted January 12, 2009 Re: Malazan Hero Quite possibly. It's been a while now since I read TtH however, could you refresh my memory with some specifics? I recall Kruppe facing off against Iskaral Pust which does suggest considerable strength although I think it may simply have been that Erikson could resist playing two of his favourite characters off against each other. One thing I have missed out is TF: Equines. Quote Link to comment Share on other sites More sharing options...
Spence Posted January 12, 2009 Report Share Posted January 12, 2009 Re: Malazan Hero Quite possibly. It's been a while now since I read TtH however, could you refresh my memory with some specifics? I recall Kruppe facing off against Iskaral Pust which does suggest considerable strength although I think it may simply have been that Erikson could resist playing two of his favourite characters off against each other. One thing I have missed out is TF: Equines. Maybe, but it just feels like there is more to it. Read TtH the passage about Kruppe beginning the bottom of page 760 and then the passage at the end, page 828. From SE's previous books if feels like there will be unexpected revelations in later books. To me anyway. Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted January 18, 2009 Author Report Share Posted January 18, 2009 Re: Malazan Hero Not sure what to do next. Might have a go at Avowed. Any suggestions or requests? Quote Link to comment Share on other sites More sharing options...
Legatus Posted January 18, 2009 Report Share Posted January 18, 2009 Re: Malazan Hero Icarium Lifestealer! Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted January 18, 2009 Author Report Share Posted January 18, 2009 Re: Malazan Hero Start with an easy one why don't you. All right, I'll have a look and see what I can turn up. Main question is - does Icarium use a Warren or simply his own strength and skill to wreak havoc on cities that irritate him? Quote Link to comment Share on other sites More sharing options...
Legatus Posted January 18, 2009 Report Share Posted January 18, 2009 Re: Malazan Hero Simply because I don't want to do it myself, I'm too scared. I think he can draw upon a warren. As a Jhag, does he have access to Omtose Phellack? Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted January 30, 2009 Author Report Share Posted January 30, 2009 Re: Malazan Hero Icarium Lifestealer is something of a mystery. Specifically the way he destroys whole civilisations is vague. I have therefore come up with a first draft of an Icarium simulator character sheet which details abilities if not special effects. I've purposefully left out Knowledge Skills because I'm guessing he'll have forgotten them. Name: Icarium Lifestealer Val Char Base Cost 25 STR 10 15 18 DEX 10 24 18 CON 10 16 16 BODY 10 12 25 INT 10 15 18 EGO 10 16 20 PRE 10 10 10 COM 10 0 5 PD 5 0 4 ED 4 0 4 SPD 2.8 12 9 REC 9 0 36 END 36 0 38 STUN 38 0 8" RUN 6 0 4" SWIM 2 0 5" LEAP 5 0 Pts. Power END 6 Crossbreed Physiology 1: Life Support (Extended Breathing: 1 END per Turn; Longevity: Immortal) 0 2 Crossbreed Physiology 2: Swimming +2" (4" total) 1 4 Long Legs: Running +2" (8" total) 1 13 Warren Invested Arrows: Killing Attack - Ranged 4 1/2d6, 8 Recoverable Charges (+0) (70 Active Points); Independent (-2), OAF (Bow Of Opportunity; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Range Based On Strength (-1/4), Concentration (1/2 DCV; -1/4) [8 rc] 22 Strength Of Rage: +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); No Figured Characteristics (-1/2), Conditional Power Only When Enraged (-1/2) 40 Unstoppable 1: Physical Damage Reduction, Resistant, 75% (60 Active Points); Conditional Power Only When Enraged (-1/2) 0 40 Unstoppable 2: Energy Damage Reduction, Resistant, 75% (60 Active Points); Conditional Power Only When Enraged (-1/2) 0 160 Power of Rage: Variable Power Pool (Omtose Phellack?), 120 base + 40 control cost, (180 Active Points); all slots Conditional Power Only When Enraged (-1/2) 0 1) Rage Fuelled Blow: Killing Attack - Hand-To-Hand 5d6+1, Reduced Endurance (0 END; +1/2) (120 Active Points); STR Minimum 55 (-1), OAF Expendable (Easy to obtain new Focus; Weapon of Opportunity; -1), Conditional Power Only When Enraged (-1/2) Real Cost: 34 0 0 2) Destroyer Of Cities: Killing Attack - Ranged 4d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (120 Active Points); Conditional Power Only When Enraged Only To Destroy Buildings (-1), OAF Expendable (Easy to obtain new Focus; Object Of Opportunity; -1) Real Cost: 40 0 0 3) Lifestealer: Killing Attack - Ranged 4d6, MegaScale (1" = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (120 Active Points); No Range (-1/2), Conditional Power Only When Enraged (-1/2) Real Cost: 60 5 Power Cost: 287 Pts. Skill Roll 12 +2 with HTH and Ranged Combat 4 +2 Bows 12 +4 Blades 3 Deduction 14- 14- 10 Defense Maneuver I-IV 3 Fast Draw (Sword) 13- 13- 3 High Society 13- 13- 3 Inventor 14- 14- 3 Mechanics 14- 14- 3 Navigation 14- 14- 3 Persuasion 13- 13- 3 Survival 14- 14- 5 WF: Common Melee Weapons, Common Missile Weapons, Off Hand Skill Cost: 67 Pts. Martial Arts Sword Arts 4 1) Counterstrike: 1/2 Phase, +2 OCV, +2 DCV, Weapon +2 DC Strike, Must Follow Block 5 2) Defensive Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort 4 3) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, Weapon +2 DC Strike 3 4) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on 5 5) Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, Weapon +4 DC Strike Martial Arts Cost: 21 Disadvantages Pts Enraged: Great stress, danger Etc, go 8-, recover 8-, Berserk 30 Psychological Limitation: Bouts of amnesia follow his 'episodes' (Common, Total) 20 Distinctive Features: Tall, green skin, tusks. (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Reputation: Lifestealer, 11- (Extreme) 15 Hunted: Agents of the Nameless Ones 14- (Less Pow, PC has a Public ID or is otherwise very easy to find, Watching) 10 Psychological Limitation: Kind and compassionate (Common, Strong) 15 Psychological Limitation: Protective of his companion (Common, Strong) 15 375 Abilities Cost 120 + Characteristics Cost 495 = Total Cost XP 175 Base Points : 200 Disads Total + 120 Experience Spent + 175 Total Cost = 495 Quote Link to comment Share on other sites More sharing options...
Savinien Posted January 30, 2009 Report Share Posted January 30, 2009 Re: Malazan Hero RE: Kruppe While I like the Kruppe build, I think I'm not sure I like the precog clairsentience to reflect it. It might work if you better explained the sfx of the precog. It's obvious Kruppe moves in the big circles and I'm not sure the 24 pts in contacts reflects that. Just sayin'. Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted February 1, 2009 Author Report Share Posted February 1, 2009 Re: Malazan Hero RE: Kruppe While I like the Kruppe build, I think I'm not sure I like the precog clairsentience to reflect it. It might work if you better explained the sfx of the precog. It's obvious Kruppe moves in the big circles and I'm not sure the 24 pts in contacts reflects that. Just sayin'. To be honest I didn't want to commit myself to how Kruppe knows these things. As you say his organisation/contacts are only really going to help for Darujhistan, not to tell him what's happening in the big leagues. And he is certainly in the know. It could be that Kruppe simply knows a lot about Ascendants and can simply extrapolate their actions from this knowledge. Alternatively he might be some sort of mage or Deck Reader although he rarely if ever demonstrates any tangible abilities in that area. (I never did find that passage about his battle with Pust again, must have a different edition). So I am hesitant to give him Mage powers. Do you have any ideas about how/where he gets his information? Quote Link to comment Share on other sites More sharing options...
Savinien Posted February 3, 2009 Report Share Posted February 3, 2009 Re: Malazan Hero To be honest I didn't want to commit myself to how Kruppe knows these things. As you say his organisation/contacts are only really going to help for Darujhistan, not to tell him what's happening in the big leagues. And he is certainly in the know. It could be that Kruppe simply knows a lot about Ascendants and can simply extrapolate their actions from this knowledge. Alternatively he might be some sort of mage or Deck Reader although he rarely if ever demonstrates any tangible abilities in that area. (I never did find that passage about his battle with Pust again, must have a different edition). So I am hesitant to give him Mage powers. Do you have any ideas about how/where he gets his information? No, I have none. I am only on the Teblor book though. Nor do I recall any battle with Pust. Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted February 3, 2009 Author Report Share Posted February 3, 2009 Re: Malazan Hero No' date=' I have none. I am only on the Teblor book though. Nor do I recall any battle with Pust.[/quote'] Ah. I need to stop telling you things until you catch up then. Wouldn't want to spoil the story. Quote Link to comment Share on other sites More sharing options...
Legatus Posted February 5, 2009 Report Share Posted February 5, 2009 Re: Malazan Hero No' date=' I have none. I am only on the Teblor book though. Nor do I recall any battle with Pust.[/quote'] What is the Teblor book? Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted February 5, 2009 Author Report Share Posted February 5, 2009 Re: Malazan Hero What is the Teblor book? And what are your thoughts on the first draft of Icarium Lifestealer Legatus? Quote Link to comment Share on other sites More sharing options...
Legatus Posted February 6, 2009 Report Share Posted February 6, 2009 Re: Malazan Hero I think the Icarium write-up is quite good, but since we don't know how his feats of destroying whole cities and lifestealing really worked, I'd leave that out. I liked his warren-invested arrows (maybe a little too hefty), the strength of rage and the unstoppable powers. I've just read the passage in TtH where Samar Dev tells Traveller about what happened in Lether and that Icarium was present. Traveller was relieved when he heard that the Jhag didn't fight Rhulad. So Iccy may be very powerful in his rage. One to be feared by every single character in the books. And given the superpowerful characters we have already encountered that says a lot. Maybe he should better be GM fiat and not be written up. Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted February 6, 2009 Author Report Share Posted February 6, 2009 Re: Malazan Hero I did up the Warren Invested arrows a bit. They are described as capable of killing a Dragon and since a Cusser is also capable of killing a Dragon I guessed they'd be about a 4d6 Killing Attack. But to be honest I got bored with everyone having 4d6 Killing Attacks. And yes I guess you can just say that Icarium goes mad and everything gets blown away. It makes him a lot scarier after all. Unless we are ever treated to a display of Icarium's power it will have to be up to an individual GM to decide what form that power takes. Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted February 16, 2009 Author Report Share Posted February 16, 2009 Re: Malazan Hero Here's my take on Crimson Guard Avowed. There is really no such thing as a standard Avowed. They are a varied and terrifying bunch. One way of bringing this home is to mention a fragment of Malazan military doctrine which was mentioned in the course of RoTCG. "Only engage the Crimson Guard if you outnumber them by six to one." Avowed are the main reason for that injunction. Some Avowed are powerful enough to take on Ascendants and other lethal beings. Their best warriors are amongst the best in the world and the same goes for their mages. They do however share some basic powers which I've written up here. Ironically Crimson Guard veterans, (many of whom are normal soldiers rather than Avowed), are depicted as using equipment and tactics similar to that of Malazan Marines. Whether this reflects the fact that they originate from the same continent or is just a symptom of the Malazan authors' beliefs on warfare in general is debatable. In gaming terms one could use a modified version of the Bridgeburner Veteran Package to simulate the abilities of Crimson Guard Veterans and Avowed. The accompanying HD file includes some suggested skills and characteristics that I would expect any Avowed to have as a matter of course. Avowed Powers. Ignores Flesh Wounds Armor (3 PD/3 ED) (9 Active Points); Limited Power Only Against Attacks That Do 3 Body Or Less Through Other Defences (-1/2). 6 Points Relentless +10 REC. 20 Points Enduring +5 CON. 10 Points Hard To Kill +8 BODY. 16 Points Life Support (Longevity: Immortal). 5 Points 57 Points overall. Avowed Disadvantages. Standard. Psychological Limitation: The Vow (Very Common, Strong). -20 Points Optional. Psychological Limitation: Subject To Orders (Common, Strong). -15 Hunted: Malazan Empire 8- (As Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Kill). -15 While it would seem logical to give Avowed a Psy Lim 'Hatred of Malazans' I think their Vow to bring down the Malazan Empire covers that. So. What do you think guys? Quote Link to comment Share on other sites More sharing options...
Legatus Posted February 16, 2009 Report Share Posted February 16, 2009 Re: Malazan Hero I must now kindly remind you that I Do not own HeroDesigner. Please, please offer your build in another format. I have not read RotCG (not yet), so I really don't have anything to say about your Avowed powers. Quote Link to comment Share on other sites More sharing options...
TheQuestionMan Posted February 17, 2009 Report Share Posted February 17, 2009 Re: Malazan Hero Avowed Baseline - VAL...CHA...Cost...Total...Roll......Notes 15....STR.....5...15......12-.......HTH Damage 3d6 END [3] 14....DEX.....12...14......12-.......OCV 5 DCV 5 18....CON.....6...18......13- 18....BODY....0...18......13- 10....INT.....0...10......11-.......PER Roll 11- 15....EGO.....10...15......12-.......ECV: 5 15....PRE.....5...15......12-.......PRE Attack: 3d6 10....COM.....0...10......11- 3....PD......0...3/6.............3/6 PD (0/3 rPD) 4....ED......0...4/7.............4/7 ED (0/3 rED) 3....SPD.....6...3.................Phases: 4, 8, 12 17....REC.....0...17 36....END.....0...36 36....STUN....0...36 6....RUN......0...6"................END [1] 2....SWIM.....0...2"................END [1] 3....LEAP.....0...3"................3" forward, 1 1/2" upward CHA Cost: 44 Cost...POWERS .....Avowed - END= 6.....1) Ignores Flesh Wounds: Armor (3 PD/3 ED) (9 Active Points); Limited Power Only Against Attacks That Do 3 Body Or Less Through Other Defences (-1/2) - END=0 20.....2) Relentless: +10 REC - END= 10.....3) Enduring: +5 CON - END= 16.....4) Hard To Kill: +8 BODY - END= 5.....5) Life Support (Longevity: Immortal) - END=0 POWERS Cost: 57 Cost...SKILLS 1......+1 with any single attack with one specific weapon 2......KS: Warfare. (Particularly Malazan tactics). 11- 2......PS: Mercenary 11- 3......WF: Common Melee Weapons, Crossbows SKILLS Cost: 8 Cost...PERKS 2......Reputation: Nigh Unstoppable Warrior (A medium-sized group) 11-, +2/+2d6 PERKS Cost: 2 Value..DISADVANTAGES 20.....Psychological Limitation: The Vow (Very Common, Strong) 15.....Psychological Limitation: Subject To Orders (Common, Strong) 15.....Hunted: Malazan Empire 8- (As Pow, NCI, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Kill) DISADVANTAGES Points: 50 Base Pts: 200 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 111 Background/History Personality/Motivation Quote Powers/Tactics Campaign Use Appearance Quote Link to comment Share on other sites More sharing options...
Legatus Posted February 17, 2009 Report Share Posted February 17, 2009 Re: Malazan Hero QM: And thanks!!! Again! Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted February 17, 2009 Author Report Share Posted February 17, 2009 Re: Malazan Hero See. He's the real mastermind of the whole operation. I just throw a few ideas his way now and again. Quote Link to comment Share on other sites More sharing options...
Legatus Posted February 17, 2009 Report Share Posted February 17, 2009 Re: Malazan Hero You know that's not true! Perhaps you need some !!! Am I right? Quote Link to comment Share on other sites More sharing options...
Shadowsoul Posted February 18, 2009 Author Report Share Posted February 18, 2009 Re: Malazan Hero Thanks for the positive vibes there. Don't worry though. I wasn't being particularly serious. Although QM has been very helpful and encouraging, as have you. Kudos to you both. Quote Link to comment Share on other sites More sharing options...
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