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Re: Split's Serpent Society Thread

 

Asp

Cleopatra Nefertiti (I kid you not)

 

Val Char Cost

15 STR 5

23 DEX 39

23 CON 26

20 BODY 20

13 INT 3

10 EGO 0

15 PRE 0

16 COM 3

 

13 PD 10

15 ED 10

4 SPD 17

8 REC 0

30 END -8

40 STUN 0

 

6" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 130

 

Cost Power END

15 Elemental Control: Venom Blast Power, 30-point power

7e Radiance: 1 pip RKA vs ED, 0 END (+1/2) Persistent (+1/2), Continuous (+1), Area of Effect: Circle (+1), Fully Invisible (+1), NND (+1, defense is immunity to high radiation), Does BODY (+1), No Range (-1/2), Always On (-1/2)

20e "Venom-Blast" (sfx: radiation): 7d6 EB NND (+1, defense is ED Force Wall), x4 END (-1 1/2), Limited Range: 10" (-1/4). END: 28

---

5 END Reserve: 30 END, 2 REC plus

5 +14 REC, Concentrate: 0 DCV (-1), Gestures throughout (-3/4). Runs NND. Asp is able to recover endurance to her END reserve quickly by belly-dancing. Again, I kid you not.

---

3 Life Support: Immunity to ophidotoxins

Powers Cost: 55

 

 

Cost Talent

4 Double-Jointed (+1-3 with Breakfall and Contortionist, GMO)

3 Lightsleep

Talents Cost: 7

 

Cost Skill

0 Languag: Arabic Native

4 English

3 French

3 Acrobatics 14-

3 Breakfall 14-

3 Seduction 12-

2 Artist: Bellydancing 11-

3 Teamwork 14-

2 AK: Cairo 11-

2 CuK: Egyptian Culture 11-

2 KS: Paramedics

 

Bellydancing-fu

4 Flying Dodge

4 Martial Block

5 Offensive Strike 7d6 strike

Skills Cost: 40

 

 

Total Character Cost: 232 = 55 + 7 + 40 + 130

 

Val Disadvantages

20 Hunted: Serpent Society 11-

20 Hunted: Crossbones 11-

15 Social Limitation: Public Identity

5 Social Limitation: In the US illegally

15 Physical Limitation: Affected by mutant-affecting powers etc (in Marvel-style universes)

15 Psychological Limitation: Born follower. Very compliant

Disadvantage Points: 90

Base Points: 150

Experience Required: 0/7

Total Experience Available: 0/7

Experience Unspent: 0

 

Wikipedia Page

 

Real Name

Cleopatra "Cleo" Nefertiti

 

Aliases

The Temptress (her stage name)

 

Identity

Secret

 

Occupation

Professional criminal, mercenary, exotic dancer

 

Citizenship

Egypt

 

Place of Birth

Tanta, Egypt

 

Known Relatives

Unrevealed

 

Group Affiliation

B.A.D. Girls, Inc.; formerly Secret Avengers, Femizons, Serpent Society

 

Education

Unrevealed

 

Height

5'9"

 

Weight

115 lbs.

 

Eyes

Brown

 

Hair

Black

 

Powers

The Asp possesses the ability to generate and project an unknown form of radiant energy which causes paralysis in those exposed to it. Her body constantly produces this energy, which upon exceeding her body's storage capacity, discharges itself in minute amounts through her skin. (Prolonged physical contact with the Asp is fatal to human beings.) By tapping her body's total store of energy, she can emit directed, visible, lightning-like discharges she call her "venom bolts." She generally projects them from her fingertips. At maximum strength, these venom-bolts can kill an average size man standing six feet from her. The energy causes a rapid paralysis of its victim's nervous system. A non-fatal discharge will retain its potency for about four hours, depending upon the strength of the blast and the strength of the nervous system of the victim. The venom-bolt has effects on anything other than living organisms.

 

After discharging her body's total store of energy, it takes the Asp about one half hour to regenerate her power to peak levels. She can recharge her body's store of energy faster by accelerating her metabolic rate through physical activity. She generally rebuild her energy level by making swaying and undulating motions with her torso and arms. An accomplished dancer with superb muscular control, the Asp moves in a manner that is almost hypnotic in its provocativeness. Engaging in her "snake-dance," the Asp can regenerate her energy to peak capacity with in ten minutes.

 

Abilities

The Asp possesses the normal human strength of a woman of her age, height, and build who engages in intensive regular exercise. She possesses the skill, grace, coordination, and muscle control of an accomplished dancer. Deploring violence, she has never learned traditional methods of hand-to-hand combat.

 

Weapons

None

 

Paraphernalia

None

 

First Appearance

Captain America #310 (1985)

 

Significant Issues

Joined Serpant Society (Captain America #310 ,1985); advertised the Serpent Society to Kingpin (Captain America #311, 1985); vs. MODOK {Captain America #313, 1986); aided Diamondback on her date with Captain America (Captain America #371, 1990); helped Diamondback survive the Serpent Society's death sentence (Captain America #380-382, 1990); ambushed by Anaconda, joined the Femizons, betrayed Superia (Captain America #385-391, 1991); reunited with the B.A.D. Girls (Cable & Deadpool #20-23, 2005)

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Re: Split's Serpent Society Thread

 

Diamondback

Rachael Leighton

 

 

Val Char Cost

20 STR 10

26 DEX 48

20 CON 20

12 BODY 4

15 INT 5

15 EGO 10

15 PRE 5

18 COM 4

 

14 PD 10

10 ED 6

6 SPD 24

10 REC 4

40 END 0

35 STUN 3

 

8" RUN 4

2" SWIM 0

4" LEAP 0

Characteristics Cost: 157

 

Cost Power END

35 Throwing Diamonds Multipower, 70-point reserve, 12 Charges (-1/4), Limited Range: 10" (-1/4), OIF (-1/2, multiple OAFs)

2u Corrosive Gas Diamond: RKA 1d6+1, NND (+1, defense is PD Force Field or Force Wall), Does BODY (+1), Area of Effect: 1 Hex (+1/2), OAF (-1), Limited Range: 10" (-1/4), 3 Charges (-1 1/4)

1u Sleep Gas Diamond: 5d6 NND (+1, defense is LS: Self-contained breathing), Area of Effect: 1 Hex (+1/2), OAF (-1), Limited Range: 10" (-1/4), 3 Charges (-1 1/4)

1u Explosive Throwing Diamond: 3d6 RKA vs PD, Explosion (+1/2), OAF (-1), Limited Range: 10" (-1/4), 3 Charges (-1 1/4)

1u Venom Diamond: Drain STUN 4d6, Ranged (+1/2), OAF (-1), Limited Range: 10" (-1/4), 3 Charges (-1 1/4)

---

12 Basic Bulletproof Costume: 6PD, 6 ED Armor, OIF (-1/2)

Powers Cost: 52

 

Cost Perk

24 Contact: Avengers 14-

Perks Cost: 24

 

Cost Skill

3 Acrobatics 14-

3 Breakfall 14-

3 Lockpicking 14-

3 Teamwork 14-

3 Concealment 12-

3 Streetwise 12-

3 Disguise 12-

3 Conversation 12-

3 Persuasion 12-

3 Acting 12-

3 Analyze: fighting styles 12-

10 Defense Maneuver I-IV

6 +2 levels with Multipower

---

Judo & Commando Training Fighting Style:

3 Legsweep

4 Martial Block

3 Martial Grab

4 Martial Escape

5 Offensive Strike

4 +1 Damage Class

20 +4 levels w/hand-to-hand combat

Skills Cost: 92

 

Total Character Cost: 325 = 157 + 52 + 24 + 92

 

Val Disadvantages

5 DNPC: Cutthroat (brother, an assassin working for the Red Skull) 11-

15 Social Limitation: Public Identity

20 Hunted: Serpent Society 11-

15 Hunted: Police (mild) 11-

20 Psychological Limitation: Code vs. Killing

10 Psychological Limitation: Vengeful

10 Psychological Limitation: Sucker for a pretty face or "boy scout" type

10 Psychological Limitation: Unusually strong fear of drowning

10 Reputation: Turncoat 11-

20 Enraged when confronted by those who have previously defeated her 14-/11-

Disadvantage Points: 135

Base Points: 200

Experience Required:

Total Experience Available: 10

Experience Unspent: 10

 

Wikipedia Page

 

Pictures here

 

Real Name

Rachel Leighton

 

Aliases

Snapdragon

 

Identity

Known to the authorities

 

Occupation

Adventurer, former criminal, mercenary, boutique clerk

 

Citizenship

United States of America

 

Place of Birth

Austin, Texas

 

Known Relatives

Mrs. Leighton (mother), William "Willy" Leighton (brother, deceased), Richard "Ricky" Leighton (brother, deceased), Danny Leighton (Cutthroat, brother)

 

Group Affiliation

B.A.D. Girls, Inc.; formerly Secret Avengers, Savage Crims (gang), Femizons, Serpent Society

 

Education

School of Hard Knocks

 

Height

5’11”

 

Weight

142 lbs

 

Eyes

Green

 

Hair

Brown, currently Magenta (dyed). Sometimes wears a pink wig instead of dyeing hair.

 

Powers

None

 

Abilities

Diamondback is an Olympic level athlete who excels in gymnastics, an accomplished hand-to-hand combatant and expert thrower of knives and other sharp objects.

 

Paraphernalia

Diamondback wields 4-inch long elongated diamond shaped throwing spikes. These diamonds are needle sharp and sometimes filled with various substances. Known diamonds in her arsenal have contained a lethal fast acting snake venom derived poison, an impact detonation explosive with the concussive force of 10 pounds of TNT, a highly corrosive acid and a fast acting sleep inducing narcotic.

 

First Appearance

(As Diamondback) Captain America #310 (1985); (as Snapdragon) Captain America #440 (1995)

 

Origin

Captain America #400 (1992)

 

Significant Issues

Vs M.O.D.O.K., Porcupine & Captain America (Captain America #310, 1985); kidnapped by Crossbones (Captain America #400, 1992); formed B.A.D. Girls Inc. with Asp & Black Mamba (Captain America #385, 1991); placed on trial by Serpent Society (Captain America #380-382, 1990-1991); shown to be student of Taskmaster (Captain America #403, 1992); B.A.D. Girls Inc. hired by Cable to recover hard drive (Cable & Deadpool #20-23, 2005)

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Re: Split's Serpent Society Thread

 

Here' s Boomslang. According to the rules you can't put Physical Manifestation on something that's not a constant power so I set it as an OIF. From what little I found on him online you could probably make that an OAF but thats up to SD. Also, for his Superior Thrower ability I used 2 pt combat levels instead of 3 pointers since its a single attack. All in all this came out at 212 compared to the 240 he was first listed at.

 

BTW is Diamond Back supposed to be as agile as Cobra? She never struck me as being that nimble.

 

EDIT: Again SD if I'm making assumptions with the changes let me know. I don't want to be stepping on your toes.

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Re: Split's Serpent Society Thread

 

Diamondback progressed signifigantly over her career. DEX 26 may be high for her; I pegged it there to make her more playable as a PC or a sidekick for a PC. At DEX 26 and with a good variety of offense, she's certainly a playable PC even at a "mere" 325 points. She is IMO somewhere between DEX 20 and 26. During Streets of Poison, she is caught flat by a drive-by shooting that would have killed her if she hadn't just switched to a kevlar costume. By the time of, say, Cap 440 or so, she is able to take apart Snapdragon without much effort, where Snapdragon was able to nearly kill her a couple of years earlier. She also made most of the Savage Land look like child's play around this time, and there are probably plenty of strange animals in the DEX 25 range. While a straight DEX score may not be the most mechanically sound way to show this progression, it is the simplest. And the most compelling reason, to me, to put her DEX up like that is that she trained and partnered for a couple of years with Captain America, who will make the most out of anyone he pals around with.

 

If there are other folks with a different build or conception for Diamondback, please post them here! I love seeing other people's ideas about characters.

 

As far as Boomslang's boomerangs being OIF, it's just a matter of taste. I made it a physical manifestation so he wouldn't be losing them quite as often, since it's really his entire schtick. You could make it an OIF or OAF. From his reputation, I would expect him to be built on more than 212 points, but from his performance in comics, there's nothing to indicate that he's all that much more powerful than a high-level normal agent.

 

Again, Hawksmoor, thank you for fixing my errors and putting the finished characters into useable .hdc form!

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Re: Split's Serpent Society Thread

 

I've got to say that whole explanation on her Dex was very well handled and it shows how much thought you've put into these conversions. Admittedly I lost track of Cap around the time that the Serpent Society had just gotten into full swing so I didn't see a lot of Diamondbacks evolution.

 

As always it's my pleasure to help out.

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Re: Split's Serpent Society Thread

 

Princess Python

Zelda Dubois

 

Val Char Cost

11 STR 1

20 DEX 30

15 CON 10

15 BODY 10

15 INT 5

10 EGO 0

15 PRE 5

16 COM 3

 

5 PD 3

6 ED 3

4 SPD 10

5 REC 0

30 END 0

30 STUN 1

 

8" RUN 4

2" SWIM 0

1" LEAP 0

Characteristics Cost: 85

 

Cost Power END

37 Superb Snake Trainer and Handler: Mind Control 6d6, Telepathic (+1/4), Reptiles Only (-1/2) END: 3

Powers Cost: 37

 

Cost Perk

3 Contact: Circus of Crime 8-

29 Follower: 145-point giant python named Prince

Perks Cost: 32

 

Cost Skill

4 Animal Handler: Reptiles and amphibians 15-

3 Oratory 14-

3 Seduction 14-

3 Acting 14-

3 Bribery 14-

3 Persuasion 14-

3 High Society 14-

3 Streetwise 14-

10 +2 w/PRE-skills (figured in)

2 KS: Circus life 11-

2 PS: Circus performer 11-

3 Teamwork 13-

3 Breakfall 13-

Skills Cost: 45

 

Total Character Cost: 195 = 37 + 32 + 45 + 85

 

Val Disadvantages

20 Normal characteristic Maxima

15 Social Limitation: Secret Identity

15 Hunted: Police 8-

10 Hunted:Serpent Society 8-

20 Psychological Limitation: Coward

10 Psych Lim: Vengeful

5 1d6 Unluck

Disadvantage Points: 95

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

Wikipedia Page

 

Pictures here

 

Note: Zelda was kicked from the Serpent Society for cowardice, when she abandoned her teammates during their mission to kill MODOK. Although that's ancient history, you know King Cobra would love nothing better than to cross her path and hang her out to dry with the Police or Avengers. She is also notable for being the first female supervillain to face Spider-Man, way back in 1965.

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Re: Split's Serpent Society Thread

 

Death Adder

Roland Burroughs (Deceased)

 

 

Val Char Cost

30 STR 20

23 DEX 23

15 CON 10

15 BODY 10

10 INT 0

10 EGO 0

10 PRE 0

6 COM -2

 

6 PD 0

6 ED 3

5 SPD 17

10 REC 2

36 END 3

36 STUN -2

 

9" RUN 6

12" x4 NCV SWIM 15

6" LEAP 0

Characteristics Cost: 121

 

Cost Power END

45 Synthetic Skin: 15 PD, 15 ED Armor

5 Gills: Life Support: Breathe Water

5 Bionic Tail: Extra Limbs, one spiked tail

30 Spiked Tail Strike: 2d6 HKA (4d6 w/STR), END: 3/6

15 Poisoned Claws: 1d6 HKA, Penetrationg (+1/2), Strength Does Not Add (-1/4), IIF (-1/4) plus

16 Delayed-onset Poison: 3d6 Drain CON, Points return 5/hour (+1), NND (+1, defense is immunity to ophidotoxins or no bloodstream), Extra Time (5 minutes, -2), IIF (-1/4), HKA must do BODY (-1/2), Linked to HKA (-1/2), 8 Charges (-1/2), Gradual Effect: 1d6/5 minutes (-3/4), plus

15 Delayed-onset Poison: 2d6 RKA, NND (+1, defense is immunity to ophidotoxins or no bloodstream), Extra Time (5 minutes, -2), IIF (-1/4), HKA must do BODY (-1/2), Linked to HKA (-1/2), 8 Charges (-1/2) Gradual Effect: 1d6/5 minutes (-3/4), No Range (-1/2). END: 2

---

3 Antivenom: Personal Immunity to this poison attack, Useable By Other (+1/4), OAF Fragile (-1 1/2), 8 Charges (-1/2)

Powers Cost: 134

 

Cost Talent

3 Environmental Movement: Aquatic

Talents Cost: 3

 

Cost Skill

5 +2 CSLs with Hand-to-Hand Combat, OCV Only (-1/2), Tail only (-1/2)

10 +2 CSLs with Hand-to-Hand Combat

3 Breakfall 14-

3 Teamwork 14-

3 Stealth 14-

3 Concealment 11-

3 Paramedics 11-

3 Survival: Temperate/Subtropical land and coastal 11-

2 KS: Brew poisons 11-

2 SC: Toxicology 11-

Skills Cost: 37

 

Total Character Cost: 295 = 134 + 121 + 3 + 37

 

Val Disadvantages

15 Physical Limitation: Mute

20 Physical Limitation: Unique bionic physiology requires specialized medical care

15 Social Limitation: Public Identity

10 Social Limitation: Was subject to orders from and bylaws of the Serpent Society

10 Psychological Lim: Casual Killer

25 Hunted: Police 14-

20 Hunted: Avengers 8-

15 Distinctive Features: Garishly-hued fish man with fins and a tail (major, not concealable)

Disadvantage Points: 130

Base Points: 150

Experience Required: 15

Total Experience Available: 15

Experience Unspent: 0

 

Wikipedia Page

 

Pictures Here

 

Real Name

Roland Burroughs

 

Aliases

None

 

Identity

Known to authorities

 

Occupation

Professional criminal

 

Citizenship

U.S.A.

 

Place of Birth

Rochester, New York

 

Known Relatives

Mr. and Mrs. Burroughs (parents)

 

Group Affiliation

None; formerly Serpent Society, Serpent Squad

 

Education

Unrevealed

 

Height

5'6"

 

Weight

150 lbs.

 

Eyes

Blue-green

 

Hair

Black

 

Powers

Death Adder had the ability to breathe underwater, above-average strength and superhuman speed in water.

 

Abilities

Death Adder was an excellent hand-to-hand fighter.

 

Weapons

Death Adder wore a full body-suit specially treated with a silicon compound that approximated fish-oil's viscosity, to minimize water resistance. In the five fingers of each glove were special inch-long capsules containing highly concentrated venom of a death adder snake. One scratch of the poison was enough to paralyze a 200 pound man in 90 seconds. Without the antidote (which he carried in his belt), death will follow by asphixiation within an hour.

 

Paraphernalia

None

 

First Appearance

Marvel Two-in-One #64

 

Origin

Presumably a product of Roxxon bio-engineering

 

Significant Issues

Sent to search for the Serpent Crown, battled the Thing and Triton (Marvel Two-in-One #64-65); joined the Serpent Society (Captain America #310); murdered M.O.D.O.K. (Captain America #313); killed by the Scourge of the Underworld (Captain America #318)

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Re: Split's Serpent Society Thread

 

Slither

Aaron Saloman

 

Val Char Cost

20 STR 10

20 DEX 30

19 CON 18

16 BODY 12

8 INT -2

8 EGO -4

15 PRE 5

0 COM -5

 

7 PD 3

7 ED 3

4 SPD 10

10 REC 4

46 END 4

36 STUN 0

 

8" RUN 4

6" SWIM 4

4" LEAP 0

Characteristics Cost: 96

 

Cost Power END

24 Naturally Scaly Hide: 8 PD, 8 ED Armor

12 Natural Grappler: +25 STR, Only for Grabs and Escapes (-1)

12 Natural Grappler: +5 Levels in Hand-to-Hand Combat, only for Grabs and Escapes (-1)

5 Natural Gills: Life Support: Breathes Water

10 Natural Bloodhound: Tracking for Smell/Taste Group

6 Natural bloodhound: +3 w/PER rolls for Smell/Taste Group 14-

30 Suffocate: 6d6 NND (+1, Defense is hard armor on neck and chest or no need to breathe), No Range (-1/2), Linked to Grab (-1/2) END: 6

Powers Cost: 106

 

Cost Perk

3 General Underworld Contacts 8-

Talents Cost: 3

 

Total Character Cost: 205 = 96 + 106 + 3

 

Val Disadvantages

20 Normal Characteristic Maxima

15 Social Limitation: Public Identity

10 Social Limitation: Subject to orders from and bylaws of the Serpent Society

5 Social Limitation: Highly wanted Supervillain

25 Hunted: Police 14-

20 Hunted: Avengers 8-

15 Distinctive Features: Snake-Man with elongated neck (not concealable, Major reaction)

10 DNPC: Parents 8-

Disadvantage Points: 130

Base Points: 150

Experience Required: 0

Total Experience Available: 75

Experience Unspent: 75

 

Wikipedia Page

 

Pictures Here (yecch)

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Re: Split's Serpent Society Thread

 

Sidewinder

Seth Voelker

 

Val Char Cost

19 STR 9

20 DEX 30

20 CON 20

16 BODY 12

18 INT 8

14 EGO 8

20 PRE 10

14 COM 2

 

8 PD 4

8 ED 4

4 SPD 10

10 REC 4

48 END 4

36 STUN 0

 

6" RUN 0

2" SWIM 0

6" LEAP 0

Characteristics Cost: 125

 

Cost Power END

45 Teleportation Cape Multipower, 67-point reserve, OIF (-1/2) Teleportation Cape. This is a Personal focus, and runs off of Sidewinder's personal END (via bionic implants in his brain).

4u Flexible Aportation: 22" Teleportation, x2 NCM, x2 Mass, Position Shift, No Relative Velocity, OIF (-1/2) END: 6

4u Focused Aportation: 20" Teleportation, x2 NCM, x2 Mass, Armor Piercing (+1/2), OIF (-1/2) END: 6

2u Long-Range Aportation: 8" Teleportation, x2 Mass, Megascale (+3/4, 1" = 10 km, can scale down to 1" = 1km), OIF (-1/2) END: 3

1u Aportation Missile Defense: Missile Defense, all missiles, Costs END (-1/2), OIF (-1/2). END: 2

2u Aport Attacker: Teleportation 15" x2 NCM, Useable as an Attack (+1, defense is teleportation, XDM, or Desolidification), only along direction of the attacker's movement, and only up to the movement in inches of the opponent to be ported of 15" (-1), OIF (-1/2). END: 6

1u Teleportation Sense I: Clairsentience, Sight Group, 16x Range, Only to perceive Aportation destination (-1), Instant (-1/2), OIF (-1/2) END: 4

1u Teleportation Sense II: Clairsentience, Sight Group, Megascale (1" = 10 KM, can scale down to 1" = 1 KM, +3/4), Only to perceive Aportation destination (-1), Instant (-1/2), OIF (-1/2) END: 3

2u Aportation Cache: Extra-Dimensional Movement, one point in one dimension (the unnamed and undefined extra-dimensional space through which Sidewinder aports and remote views his destinations), x2 Mass, Useable Simultaneously by up to two people (+1/2), OIF (-1/2). END: 3

3u Cape Blade Attack: 1d6+1 RKA, NND (+1, defense is Teleportation, XDM, or Desolidification), Does BODY (+1), Indirect (+1/2), Limited Range: 11" (-1/4), OIF (-1/2). END: 6

---

20 Teleportation Beacon Chips: 5 Floating Fixed Locations, IIF (-1/4, biochips given to his closest friends).

24 The "Side Effect": 4d6 AVLD (+1 1/2, Power Defense applies), Autofire-2 (+1/4), Indirect (+1/2), 4 Charges (-1), OIF Mask (-1/2). These are small globes of green light which can travel through force walls and armor and interfere with the target's nervous system. Sidewinder has enough charge for four of these, but can only release two in a turn.

Powers Cost: 111

 

Cost Talent

7 +7 Lightning Reflexes, only for Teleporting (DEX 27)

Talents Cost: 7

 

Cost Perk

5 Wealth (500k/yr)

12 Contact: The Thunderbolts 11-

30 Points for the Serpent Saucer (not written up)

Perks Cost: 47

 

Cost Skill

30 +3 Overall Skill Levels

5 +1 with Intellect Skills (not figured in)

2 KS: Woodworking 11-

2 PS: Cabinetmaker 11-

2 KS: Artist (Sculptor) 11-

3 SC: Economics (INT-based) 13-

3 Electronics 13-

2 KS: Busines Analysis 11-

2 PS: College Professor 11-

5 Tactics 14-

3 Persuasion 13-

3 Oratory 13-

3 Seduction 13-

1 TF: Small recreational watercraft

2 PS: Television and radio pundit 11-

Skills Cost: 68

 

Total Character Cost: 358 = 125 + 111 + 7 + 47 + 68

 

Val Disadvantages

20 Normal Characteristic Maxima

10 Reputation: Possibly (?) reformed Supervillain 11-

15 Reputation: Utterly mercenary 11-/ext

15 Social Limitation: Public Identity

20 Psychological Limitation: Code vs. Killing

15 Psychological Limitation: Pathological hatred of academia

25 Hunted: Serpent Society 14-

20 Hunted: Roxxon Oil 14-

15 DNPCs: Any one of his former girlfriends (as pow, useful NCI, x4), 8-

Disadvantage Points: 155

Base Points: 150

Experience Required: 3

Total Experience Available: 53

Experience Unspent: 50

 

Note: Of all the Serpents and former Serpents, Sidewinder is more a product of my imagination than any of the others. For instance:

 

There is scant evidence that he considers anyone besides Diamondback a DNPC;

 

The Thunderbolts may or may not be allies;

 

There is no evidence in the source material that he enjoys either woodworking or sailing. It just seemed to fit him;

 

There is little evidence that he hates all of academia; he may have gotten over being denied tenure;

 

He doesn't actually have any sort of NND attack with his cape. But otherwise, his offense is paltry considering he was the leader of a villain team; and

 

Although he's appeared on radio and TV to plug his book, he's not necessarily skilled in such appearances.

 

Make up your own details if these seem too fanciful. Life everything else in this thread, it's all up for debate and change as you wish.

 

Also: The Serpent Saucer is a large air vehicle, ovoid, big enough to carry the whole Squadron if necessary. Reminiscent of Nite Owl's Archie. It can fly silently and generate a smokescreen, so that it appears be a simple cloud. Other abilities are unknown, but its sensory powers are limited: Captain America was able to infiltrate the Serpent Society base by landing his Skycycle on its canopy and being carried in unnoticed.

 

Wikipedia Page

 

Pictures Here

 

Real Name

Seth Voelker

 

Aliases

None known

 

Identity

Publicly known

 

Occupation

Formerly a college professor, financial analyst, and criminal

 

Citizenship

United States of America

 

Place of Birth

Kenosha, Wisconsin

 

Known Relatives

Sister (name unrevealed)

 

Group Affiliation

None, formerly Serpent Society, Serpent Squad

 

Education

Unrevealed

 

Height

5'9"

 

Weight

180 lbs.

 

Eyes

Blue

 

Hair

Bald/Black

 

Powers

None

 

Abilities

Sidewinder has experience in hand-to-hand combat, and also above-average intelligence. He is an overall canny foe.

 

Weapons

None

 

Paraphernalia

Sidewinder wears a cloak that enables him to teleport from one place to another by cybernetic command.

 

First Appearance

Marvel Two-in-One #64

 

Significant Issues

Sent by Roxxon to find the Serpent Crown, battled the Thing and Stingray (Marvel Two-in-One #64-66); formed the Serpent Society (Captain America #310); invited the new Serpent Squad to join the Society (Captain America #338); ambushed by Viper's forces, leaves the Serpent Society (Captain America #341-342); rescues Diamondback from death (Captain America #380-381); speaks about reformed villainy on a talk show (New Thunderbolts #7)

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Re: Split's Serpent Society Thread

 

Eel

Leopold Stryke

 

Val Char Cost

13 STR 3

20 DEX 30

20 CON 20

20 BODY 20

20 INT 10

10 EGO 0

10 PRE 0

10 COM 0

 

6 PD 3

6 ED 2

4 SPD 10

7 REC 0

40 END 0

37 STUN 0

 

6" RUN 0

2" SWIM 0

3" LEAP 0

Characteristics Cost: 98

 

Cost Power END

30 Eel Blast: 6d6 EB NND (+1, Defense is insulated rED covering entire body or ED Force Field), OIF (-1/2, Eel Battlesuit), 8 Charges (-1/2)

8 Eelskin Battlesuit: 4 PD, 4 ED Armor, OIF (-1/2)

18 Slick Eelskin Coating: +30 STR, 0 END (+1/2), OIF (-1/2), Only to escape from Grabs and Entangles (-1)

4 Slick Eelskin Coating: +5 to Contortionist, OIF (-1/2), Only to escape form Grabs (-1)

7 Reaction Enhancers: +1 SPD, OIF (-1/2)

9 Reaction Enhancers: +6 DEX, No Figured Characteristics (-1/2), OIF (-1/2)

3 Rebreather: Life Supoprt: Breathe Water, OIF (-1/2)

24 Electricity Immunity: 75% Resistant ED Damage Reduction, Electricity Only (-1), OIF (-1/2)

Powers Cost: 103

 

Cost Perk

3 Contact: Delazny (movie) Studios 8-

3 Contact: Count Nefaria 8-

Perks Cost: 6

 

Cost Skill

10 +2 CSLs with Eel Blast

3 Electronics 13-

3 SC: Electrical Engineering (INT-based) 13-

2 KS: Supervillains 11-

2 KS: Superheroes 11-

3 Teamwork 14-

3 Tactics 13-

3 PS: Marine Biologist (INT-based) 13-

Skills Cost: 29

 

Total Character Cost: 236 = 98 + 103 + 6 + 29

 

Val Disadvantages

20 Normal Characteristic Maxima

15 Social Limitation: Public Identity

15 Hunted: Viper II 8-

25 Hunted: Police 14-

20 Hunted: Avengers 8-

Disadvantage Points: 95

Base Points: 150

Experience Required: 0

Total Experience Available: 9

Experience Unspent: 9

 

Wikipedia Page

 

Pictures Here

 

Note: Although an Eel is a fish and not a snake, Leopols Stryke (Eel 1) was briefly a member of the Serpent Squad, and therefore tangentially related to the Serpent Society. Additionally, even though he's been around since the beginning of the Silver Age (first appearance: 1963), he's not a particularly canny or powerful foe. But go ahead and add him to the roster if you think he would join; he's certainly a likely candidate.

 

Real Name

Leopold Stryke

 

Aliases

None

 

Identity

Known to the authorities

 

Occupation

Criminal; former marine biologist

 

Citizenship

U.S.A.

 

Place of Birth

Unrevealed

 

Known Relatives

Jordan Stryke (a.k.a. Jordan Dixon, Viper, brother, deceased)

 

Group Affiliation

Serpent Squad; (formerly) partner of Porcupine, agent of Count Nefaria and Cowled Commander

 

Education

Unrevealed

 

Height

5’8”

 

Weight

180 lbs.

 

Eyes

Green

 

Hair

Brown

 

Powers

None

 

Abilities

Stryke was a skilled electrician and hand-to-hand combatant.

 

Weapons

None

 

Paraphernalia

The Eel derived his powers from his "eel suit," which allowed him to fire bolts of electricity and to provide a (direct current) electrical touch. It even could glow in the dark. The suit protected him from electrical attacks and exuded a grease-like substance so opponents may fail to grab him.

 

First Appearance

Strange Tales #122

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Re: Split's Serpent Society Thread

 

Constrictor

Frank Schlicting (Formerly Frank Payne)

 

Val Char Cost

15 STR 5

15 DEX 15

19 CON 18

18 BODY 16

8 INT -2

10 EGO 0

15 PRE 5

10 COM 0

 

8 PD 5

8 ED 4

4 SPD 10

7 REC 0

38 END 0

36 STUN 0

 

8" RUN 4

2" SWIM 0

3" LEAP 0

Characteristics Cost: 85

 

Cost Power END

16 Constrictor Battlesuit: 8 PD, 8 ED Armor, OIF (-1/2)

12 Constrictor Battlesuit: 50% Resistant Damage Reduction, Electricity Only (-1), OIF (-1/2)

10 Electronic Countermeasures: 20 Points Power Defense, Only protects suit abilities, not inborn (-1/2), OIF (-1/2)

11 Questionite/Adamantium Cables: 5" Stretching, No NCM (-1/4), Hands Only (-1/4), Limited Manipulation (-1/4), OIF (housings on arms, -1/2) END: 2

12 Questionite/Adamantium Cables: +30 STR, No Figured Characteristics (-1/2), OIF (-1/2), Cables Only (-1/2). END: 4. (Note: all 45 STR runs off of suit's battery END Reserve.)

3 Multiple Engagement: Extra Limbs (two cables can each engage two foes), OIF (-1/2)

20 Tactical Flexability: +6 with Hand-to-Hand Combat, OIF (cables, -1/2)

10 Capacitor: 150 END 0 REC END Reserve, OIF (-1/2). Runs all suit powers. plus

3 Recharger: 10 REC for END Reserve, OIF (-1/2), Only when plugged into a wall outlet (-2)

44 Capacitor Discharge: 5d6 NND (+1, defense is Resistant ED Damage Reduction), Does BODY (+1), Continuous (+1), OIF (cables, -1/2), No Range (-1/2), Linked to Grab (-1/4). END: 10

Powers Cost: 141

 

Cost Perk

4 Contact: Justin Hammer 11-

Perks Cost: 4

 

Cost Skill

3 Streetwise 12-

3 Interrogation 12-

2 KS: Beers of the world 11-

2 KS: The Bar With No Name 11-

Skills Cost: 10

 

Total Character Cost: 240 = 85 + 141 + 4 + 10

 

Val Disadvantages

20 Normal Characteristic Maxima

15 Social Limitation: Secret Identity

10 Psychological Limitation: Thinks "small-time"

10 Psychological Limitation: Loner, not a team player

15 Hunted: Police 8-

20 Watched: S.H.I.E.L.D 14-

10 Watched: The Serpent Society 11-

10 Watched: Justin Hammer 11-

10 Professional Rivalry: Other reptile-themed heroes and villains

15 DNPC: Mia Payne, Daughter 8-

Disadvantage Points: 135

Base Points: 150

Experience Required: 0

Total Experience Available: 45

Experience Unspent: 45

 

Note: Frank Schlicting (as the Constrictor) was at the first official meeting of the Serpent Society, but declined the invitation to join the team. He clearly has some firepower with his indestructable cables, and would make a good foil for a lone hero or a new addition to the Serpent Society under King Cobra. His main weakness is that he's still a street thug who just happens to have a nice battlesuit- he's perfectly happy using it to knock over liquor stores and banks even though he could play in the big leagues with a change in attitude.

 

Recently, there has been a retroactive continuity change that makes Frank Schlicting actually Frank Payne, a former S.H.I.E.L.D. agent who went deep undercover, had a nervous breakdown, and somehow forgot who he used to be- becoming, in essence, a new man.

 

He subsequently lost his hands in battle with KIA, and was rebuilt with the cables coming directly from his robotic hands. And gave up crime. And then had the cables replaced with Vibranium ones in order to save Sabretooth's life. And a lot of other incredible things (even by superhero standards), all in an effort to get this guy where Marvel thought he should be. Blah, blah, blah. I honestly don't know if anyone there had a clue as to how to use him.

 

The most interesting version of Constrictor to me was the one with the chutzpah to spit on the assembled might of the Serpent Society and decide he was better off as a solo operator (For Justin Hammer's Corporation, in this case), and go one-on-one with the likes of the Hulk, Captain America, and Iron Man. That Constrictor is the one presented here.

 

Wikipedia Page

 

Pictures here

 

Real Name

Frank Schlichting (formerly Frank Payne)

 

Aliases

None

 

Identity

Known to authorities

 

Occupation

Mercenary, idle rich; former S.H.I.E.L.D. agent

 

Citizenship

U.S.A.

 

Place of Birth

Racine, Wisconsin

 

Known Relatives

Mia Payne (daughter), Ex-wife (deceased)

 

Group Affiliation

Initiative; formerly S.H.I.E.L.D., Six Pack, Masters of Evil; former agent of the Corporation and Justin Hammer; former ally of Copycat (who posed as Titania), Deadpool, Sabretooth, and Viper

 

Education

unspecified college degree

 

Height

5’ 11”

 

Weight

190 lbs.

 

Eyes

Blue-gray

 

Hair

Black

 

Powers

None

 

Abilities

The Constrictor is an above-average athlete and skilled in conventional military and espionage training.

 

Weapons

The Constrictor's signature weapons are two Vibranium cables that launch from special gauntlets above his wrist. Cybernetically-controlled, the cables can be used as whips, can constrict his victims, and can deliver a powerful electrical charge. (Originally, the cables were composed of Adamatium, but even though they have been replaced, they remain virtually indestructible.) The Constrictor's battlesuit is electrically-insulated and partially bullet-proof.

 

First Appearance

Incredible Hulk #212 (1977)

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Re: Split's Serpent Society Thread

 

Let me be the first to say fantastic job on the whole set!! Really well done and thought out. I have to admit I'm curious to see how you'd write up Cap so he could take on this slithery bunch.

 

Actually, with some smarts and luck, it wouldn't take any more than a 1000-point Cap to take these jokers down. I think Batman would be capable; Daredevil, probably not. Two of the things that help tremendously is some resistant defense to electricity, and some sort of immunity to snake-based poisons.

 

But you know, I've been searching for the next challenge. OK. Cap, Peggy, Fabian & John, the Cap motorcycle, the Avengers skycycle, John's airplane, the Battle Van, maybe Bernie; Nomad, Falcon and Redwing, Paladin, Vagabond, D-Man, Jack Flagg and Free Spirit, Agent 13, and whoever else I can dig up. And, of course, who could forget Red Skull, Mother Night, Crossbones, Cutthroat, Batwing, Machinesmith...

 

All of a sudden, this is a bigger project than the Serpent Society. We'll see how it goes!

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  • 3 weeks later...

Re: Split's Serpent Society Thread

 

Excellent post Split Decision,rep to you.

 

Great bump DocSamson and Love the HDC HawksmoorSD.

 

It is so weird I was just looking for some of these.

 

Keep up the great work.

Hey Crossbones would rock.

Don;t forget the draw strings on the back of his face mask as an OOF of some sort. Cap grabs it and yanks his head back and I think chops his throat.

 

 

 

 

 

Cheers

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Re: Split's Serpent Society Thread

 

Abilities: Above human strength (pretty close to Str 15 though, I think I figured Str 18 based on his ability to bench press 500 lbs according to the OHOTMU. Ability to move at speeds upto 50 mph in short bursts for a few seconds- this is seperate from his slithering ability. His bones cannot be broken nor his muscles torn due to bodywide mutations of his skeleton and musculature. His grip is said to be nearly unbreakable- I am sure he's been able to constrict Mr. Hyde before at the very least. He also has extreme agility although possibly not quite superhuman level and the ability to fit thorugh any opening more than 4" in diameter.

 

A little late on the response here, but hopefully my input will be useful...

 

I haven't read any comics with King Cobra in them, outside of those issues of Spider-Man he's appeared in. There were a few in the 80's though, so I'll work from there.

 

His speed and agility were noted to be nearly at Spider-Man's level (without all the bonus levels in DCV, though), so I'd say that definitely puts him in "superhuman" territory. How much is from training and how much is from his altered physique? Who knows - but personally, I'd feel comfortable putting him at DEX 30 or so (what you'd want would depend entirely on your campaign benchmarks, of course).

 

I don't recall him ever performing any feats of real superstrength, outside of his constriction/grab attacks, so I'd say you've got him pegged right on the money in that regard. Works for me, anyway.

 

Nice job across the board!

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Re: Split's Serpent Society Thread

 

Keep up the great work.

Hey Crossbones would rock.

Don;t forget the draw strings on the back of his face mask as an OOF of some sort. Cap grabs it and yanks his head back and I think chops his throat.

 

thanks for necroing this up! I did put some time into it. You can see Crossbones and some other notables here.

 

Spidey: I am satisfied with Cobra's numbers, since most of the sources I was able to get jibe well at his speed figure. Please adjust them however you like for your consumption though- I have no ownership over the character or the concept, it is just what seems right to me. Since it's just a super-short-range power, I upped the END requirements.

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