Jump to content

Thats one nimble little bull


tesuji

Recommended Posts

Re: Thats one nimble little bull

 

One might almost consider doing away with characteristics altogether :)

 

Maybe, but I still think there's a lot of room for Dex. Yes, it can be hard to pin down a specific skill or feat that exemplifies it. Someone who is just generally very coordinated, balanced, and performs just about any physical feat with ease is hard to represent in a 1-2 minute video clip. I'm absolutely certain there will still be things in my games that I will have the characters make straight Dex rolls for, or give the option of a choice between Dex and one or two possible Skills if a character possesses them.

Link to comment
Share on other sites

  • Replies 215
  • Created
  • Last Reply

Top Posters In This Topic

Re: Thats one nimble little bull

 

So, leave DEX at 10 and...

 

6 +2 with all Agility Skills (12 Active Points); Limited Power Power loses about a third of its effectiveness (Only for skills relating to bodily agility; -1)

6 +1 with all Agility Skills

18 Lightning Reflexes (+18 DEX to act first with All Actions)

 

What you have here is someone with 28 effective DEX for determining combat order (the equvalent of 28 DEX), +3 skill levels with 'Body agility' skills (the equivalent of +15 DEX), and +1 skill level wit other sorts of DExterity skills - the ones that require a steady hand (the equivalent of +5 DEX).

 

So...we have not touched DEX but we have created a quite interesting character: quick - very quick - and that helps with overall agility, but not so much with things that require a steady hand (although the character is still above average even in that department). So long as you steer clear of adjustment powers, you're good.

 

Of course 'doing' 15 DEX (10 points) costs 11 points if you do it with +5 Lightning Reflexes and +1 wit Agility skills.

 

Mind you you get a MUCH more considered character if you build with components (which was tghe point of ditching figureds).

 

Anyway...

Link to comment
Share on other sites

Re: Thats one nimble little bull

 

.............

 

It is (as others have said) almost impossible to 'grade' DEX. The coin manipulation is amazing, but I think the one handed card shuffle as amazing: I can manage a 'sort of' coin roll, I can not manage the one handed shuffle at all, but then I've not really tried either in any serious way. Moreover, unless we knew what ELSE the guy (or gal) could do we wouldn't know if we were assigning DEX or skill.

Link to comment
Share on other sites

Re: Thats one nimble little bull

 

Don't forget that the Skill Levels apply to only one Skill per Phase. Additional Dex applies to all Agility Skill rolls and plain Dex rolls in every Phase. So they aren't quite equivalent. The circumstances where that comes up aren't going to be extremely common, but they are definitely there. Using Fast Draw and then attempting a Breakfall roll when someone throws you before your next Phase, for example, isn't all that far-fetched.

Link to comment
Share on other sites

Re: Thats one nimble little bull

 

Back though to why: why not just use '+3 with skills involving hand dexterity', rather than a characteristic at all (similar arguments could be made for all the characteristics, not just DEX).

 

I'm definitely with you there, and guessing we've both had conversations with Doc Democracy on this very matter! Characteristics are a useful proxy, but in an effects-based system surely that's all they are - proxies for a range of related effects. Can't wait til Hero 7th.... ;)

Link to comment
Share on other sites

Re: Thats one nimble little bull

 

Don't forget that the Skill Levels apply to only one Skill per Phase. Additional Dex applies to all Agility Skill rolls and plain Dex rolls in every Phase. So they aren't quite equivalent. The circumstances where that comes up aren't going to be extremely common' date=' but they are definitely there. Using Fast Draw and then attempting a Breakfall roll when someone throws you before your next Phase, for example, isn't all that far-fetched.[/quote']

 

True.

 

Mind you if you were to separate DEX into its components of manual and bodily agility (treating 'action speed' as a separate case) then it might not be unrealistic that if you are thrown as you land from an acrobatic manoeuvre you have less facility with your breakfall roll. You might then shepherd your skill levels, saving one or two against an unforseen intervention...

Link to comment
Share on other sites

Re: Thats one nimble little bull

 

True.

 

Mind you if you were to separate DEX into its components of manual and bodily agility (treating 'action speed' as a separate case) then it might not be unrealistic that if you are thrown as you land from an acrobatic manoeuvre you have less facility with your breakfall roll. You might then shepherd your skill levels, saving one or two against an unforseen intervention...

 

True, though technically it takes a Zero Phase Action to allocate Skill Levels, so you'd have to Abort anyway if you're "saving up" your Skill Levels for unforseen events like that (and since you'll probably be able to re-/allocate your SLs to a defensive Skill anyway if you Abort like that...). As far as I know, in the base rules, you'd have to think of the eventuality of being thrown and allocate Skill Levels to Breakfall ahead of time, just in case. Of course, it seems quite reasonable for a GM to allow SLs specifically set aside for that kind of thing to be allocated when needed as an action that takes no time too, as a house rule. I'd probably allow it, though I might ask the player to give me a rough idea of what he wants to use the SLs for (e.g. "Acrobatics or Breakfall if I'm thrown").

Link to comment
Share on other sites

Re: Thats one nimble little bull

 

True' date=' though [i']technically[/i] it takes a Zero Phase Action to allocate Skill Levels, so you'd have to Abort anyway if you're "saving up" your Skill Levels for unforseen events like that (and since you'll probably be able to re-/allocate your SLs to a defensive Skill anyway if you Abort like that...). As far as I know, in the base rules, you'd have to think of the eventuality of being thrown and allocate Skill Levels to Breakfall ahead of time, just in case. Of course, it seems quite reasonable for a GM to allow SLs specifically set aside for that kind of thing to be allocated when needed as an action that takes no time too, as a house rule. I'd probably allow it, though I might ask the player to give me a rough idea of what he wants to use the SLs for (e.g. "Acrobatics or Breakfall if I'm thrown").

 

Since you can abort to multiple Defensive actions (6e2 pg 21), I would allow a character a chance to reallocate their skill levels into defense. I mean if I can dodge and turn on my forcefield, why not allow the reallocation of skill levels.

 

Tasha

Link to comment
Share on other sites

Re: Thats one nimble little bull

 

What is this guy's DEX?

 

Shape of my heart

Actually, he doesn't have to have a particularly high DEX.

 

Just an outrageously high skill roll for this obviously DEX based skill.

 

OTOH, if he can do equally impressive stuff with a large enough set of otherwise unrelated DEX based skills, =then= we have evidence that he has a high DEX.

 

 

...Either way,

1= he never gets to shuffle or deal at any card game I'm in.

2= every gambling casino in the world watches him like a hawk and he's =never= allowed to play cards at any of them.

Link to comment
Share on other sites

Re: Thats one nimble little bull

 

Since you can abort to multiple Defensive actions (6e2 pg 21)' date=' I would allow a character a chance to reallocate their skill levels into defense. I mean if I can dodge and turn on my forcefield, why not allow the reallocation of skill levels.[/quote']

 

Granted. Actually I never assumed otherwise. There are situations where you'd want to use a Level for two different applications in the same Phase though, without an Abort. As one of the more common examples, you don't have to Abort to resist a Throw or Shove with Breakfall or Acrobatics. There are also cases when the GM will ask (or allow) you to make a Skill roll as part of your action, or allow a Complementary skill roll.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...