Susano Posted February 21, 2010 Report Share Posted February 21, 2010 Waaaay back in 1983, Steve Jackson Games and Hero Games joined forces to produce Autoduel Champions, a supplement for Car Wars and Champions. Recently, someone on the boards mentioned running a scenario akin to the old Car Wars adventure Sunday Drivers, which made me think of (and recommend) Autoduel Champions. Digging out my copy, I decided to try updating the Hero System characters to 6E. Considering when Autoduel Champions was written, converting from what looks to be 2E Hero characters to 6E results in some pretty crude designs. Which isn't to say they're poorly written (Aaron Allston did the work after all), it's just they are lacking in many things I've come to expect from more modern characters. The characters (and vehicles) while serviceable, could see a lot of expansion in Skills, Skill Levels, Perks, Talents, and so on, depending on how cinematic and/or complete you'd want to make them. I'd like to mention that both Hero Designer and The Ultimate Vehicle came in quite handy doing these conversions and updates. I also tried my best to not alter the characters in any way, but simply present them as written, just updated for 6E. Quote Link to comment Share on other sites More sharing options...
Susano Posted February 21, 2010 Author Report Share Posted February 21, 2010 Re: Characters from Autoduel Champions JACK "RANGER" ORDWAY [b]Val CHA Cost Roll Notes[/b] 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage [3] 13 DEX 6 12- 13 CON 3 12- 13 INT 3 12- PER Roll 12- 12 EGO 2 11- 12 PRE 2 11- PRE Attack: 2d6 4 OCV 5 4 DCV 5 3 OMCV 0 4 DMCV 3 3 SPD 10 Phases: 4, 8, 12 5 PD 3 Total: 5 PD (0 rPD) 5 ED 3 Total: 5 ED (0 rED) 6 REC 2 26 END 2 10 BODY 0 24 STUN 2 [b]Total Characteristic Cost: 54 Movement:[/b] Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m [b]Cost Powers & Skills Talent[/b]s 3 Handsome: +1/+1d6 Striking Appearance (vs. all characters) [b]Skills[/b] 2 AK: Midwest America 11- 3 Breakfall 12- 5 Combat Driving 13- 2 KS: American Autodueling Association Rules And Regulations 11- 2 KS: Vehicular Heraldry 11- 2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 6 WF: Common Melee Weapons, Small Arms, Vehicle Weapons (autodueling vehicles) [b]Total Powers & Skill Cost: 26 Total Cost: 79 175+ Matching Complications[/b] 10 Hunted: biker with a grudge Infrequently (As Pow; Harshly Punish) 10 Negative Reputation: gunslinger who seeks out other big-name autodulleists in order to fight them, Frequently 15 Psychological Complication: Reckless (Common; Strong) [b]Total Complications Points: 79[/b] Quote Link to comment Share on other sites More sharing options...
Susano Posted February 21, 2010 Author Report Share Posted February 21, 2010 Re: Characters from Autoduel Champions SUNSHINE CALLAHAN [b]Val CHA Cost Roll Notes[/b] 8 STR -2 11- Lift 75.8 kg; 1 ½d6 HTH Damage [2] 18 DEX 16 13- 10 CON 0 11- 15 INT 5 12- PER Roll 12- 10 EGO 0 11- 13 PRE 3 12- PRE Attack: 2 ½d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 3 SPD 10 Phases: 4, 8, 12 4 PD 2 Total: 4 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 4 REC 0 20 END 0 10 BODY 0 20 STUN 0 [b]Total Characteristic Cost: 66 Movement:[/b] Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m [b]Cost Powers & Skills Talents[/b] 6 Beautiful: +2/+2d6 Striking Appearance (vs. all characters) Skills 15 Combat Driving 19- 7 Computer Programming 14- 3 Electronics 12- 3 Paramedics 12- 0 TF: Small Motorized Ground Vehicles 4 WF: Small Arms, Vehicle Weapons (autodueling vehicles) [b]Total Powers & Skill Cost: 38 Total Cost: 104 175+ Matching Complication[/b]s 20 Hunted: Police Infrequently (Mo Pow; NCI; Harshly Punish) 5 Negative Reputation: bandit, Infrequently 15 Psychological Complication: Overprotective Of The Blue Ghost (Very Common; Moderate) 5 Unluck: 1d6 [b]Total Complications Points: 104[/b] Quote Link to comment Share on other sites More sharing options...
Susano Posted February 21, 2010 Author Report Share Posted February 21, 2010 Re: Characters from Autoduel Champions THE BLUE GHOST [b]Val CHA Cost Roll Notes[/b] 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage [3] 14 DEX 8 12- 18 CON 8 13- 18 INT 8 13- PER Roll 13- 12 EGO 2 11- 13 PRE 3 12- PRE Attack: 2 ½d6 5 OCV 10 5 DCV 10 3 OMCV 0 4 DMCV 3 3 SPD 10 Phases: 4, 8, 12 7 PD 5 Total: 7 PD (0 rPD) 7 ED 5 Total: 7 ED (0 rED) 7 REC 3 36 END 4 13 BODY 3 30 STUN 5 [b]Total Characteristic Cost: 90 Movement: [/b]Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills Talents 6 Handsome: +2/+2d6 Striking Appearance (vs. all characters) Skills 10 +2 with Vehicular Weaponry 4 AK: Midwest America 14- 7 Combat Driving 14- 5 Deduction 14- 5 Disguise 14- 7 Lockpicking 14- 3 Paramedics 13- 3 Stealth 12- 2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 4 WF: Small Arms, Vehicle Weapons (autodueling vehicles) [b]Total Powers & Skill Cost: 57 Total Cost: 146 175+ Matching Complications[/b] 5 DNPC: Sunshine Callahan Very Frequently (As powerful as the PC; Useful Noncombat Position or Skills) 30 Hunted: Police Very Frequently (Mo Pow; NCI; Harshly Punish) 15 Negative Reputation: bandit, Very Frequently 20 Psychological Complication: Loves To Show Off (Very Common; Strong) 5 Unluck: 1d6 [b]Total Complications Points: 146[/b] Quote Link to comment Share on other sites More sharing options...
Susano Posted February 21, 2010 Author Report Share Posted February 21, 2010 Re: Characters from Autoduel Champions DRAGONFLY [b]Val CHA Cost Notes[/b] 3 Size 15 Length 4m, Width 2m, Height 2m, Volume 16m^3, Mass 800 kg, OCV +2, KB -3 32 STR 7 HTH Damage 6d6 15 DEX 10 7 PD 8 7/8 PD (7/8 rPD) 7 ED 8 7/8 ED (7/8 rED) 3 SPD 10 Phases: 4, 8, 12 5 OCV 10 5 DCV 10 10 BODY -3 [b]Total Characteristic Cost: 74 Movement:[/b] Ground: 40m/160m Leaping: 0m Swimming: 0m [b]Cost Abilities and Equipment[/b] Propulsion Systems 13 1) Electric Engine: Ground Movement +28m (40m total), x4 Noncombat; OAF (standard tires; -1), Only On Appropriate Terrain (-½), 1 Continuing Fuel Charge lasting 6 Hours (-0) 4 2) Puncture-Resistant Tires: 4 PD/4ED, 4 BODY (see TUV page 41) -2 3) Ground Vehicle: Leaping -4m (0m total) -2 4) Ground Vehicle: Swimming -4m (0m total) Tactical Systems 26 1) Turret-Mounted Flamethrower: RKA 2 ½d6, Area Of Effect (24m Line; +½); OIF Bulky (-1), No Range (-½), 10 Charges (-¼), Real Weapon (-¼) plus RKA 1 point, Reduced Endurance (0 END; +½), Sticky (anyone or anything flammable touching the target/victim also catches fire; +½), Constant (+½), Uncontrolled (lasts until flammable material affected by RKA 2 ½d6 is consumed, or a Full Phase is spent putting out the flames; +½); OIF Bulky (-1), Linked (-½), [10] Notes: Flametrhower is in 360° turret. 47 2) Nose-Mounted Machine Gun: RKA 2 ½d6, +1 STUN Multiplier (+¼), Autofire (10 shots; +1); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; forward arc; -½), Real Weapon (-¼), 200 Charges (+1), [200] 2 3) Armored Nose And Tail: +1 PD; Limited Coverage Front/Rear 60 Degrees (-1) plus +1 ED; Limited Coverage Front/Rear 60 Degrees (-1) 2 4) Heavy: Knockback Resistance -2m Skills 4 Improved Suspension: +2 with Ground Movement [b]Total Abilities & Equipment Cost: 94 Total Vehicle Cost: 168 Value Complications[/b] 5 Distinctive Features: AADA Sticker (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) [b]Total Complication Points: 5 Total Cost: 163/5 = 33 [/b] Quote Link to comment Share on other sites More sharing options...
Susano Posted February 21, 2010 Author Report Share Posted February 21, 2010 Re: Characters from Autoduel Champions FENIMORE [b]Val CHA Cost Notes[/b] 1 Size 5 Length 2.52m, Width 1.26m, Height 1.26m, Volume 4m^3, Mass 200 kg, OCV +0, KB -1 24 STR 9 HTH Damage 4 ½d6 18 DEX 16 4 PD 3 4 PD (4 rPD) 4 ED 3 4 ED (4 rED) 4 SPD 20 Phases: 3, 6, 9, 12 6 OCV 15 6 DCV 15 7 BODY -4 [b]Total Characteristic Cost: 82 Movement:[/b] Ground: 34m/136m Leaping: 0m Swimming: 0m [b]Cost Abilities and Equipment[/b] Propulsion Systems 11 1) Electric Engine: Ground Movement +22m (34m total), x4 Noncombat; OAF (standard tires; -1), Only On Appropriate Terrain (-½), 1 Continuing Fuel Charge lasting 6 Hours (-0) 4 2) Heavy-Duty Tires: 3 PD/3ED, 4 BODY (see TUV page 41) -2 3) Ground Vehicle: Leaping -4m (0m total) -2 4) Ground Vehicle: Swimming -4m (0m total) Tactical Systems 11 1) Fairing-Mounted LAW Rockets: RKA 4d6; OAF Bulky (-1 ½), 4 Charges (-1), Limited Arc Of Fire (One hex row; can only fire where the vehicle is pointed; -¾), Extra Time (travels at a rate of 500m a Segment, -½), Side Effects, (-1 OCV; -½), Real Weapon (-¼), [4] 4 2) Tail-Mounted Smoke Discharger: Darkness to Sight Group 2m radius; Limited Arc Of Fire (One hex row; Only on same horizontal level; fires directly to the rear of the vehicle; -1), OIF (-½), No Range (-½), Real Weapon (-¼), 10 Continuing Charges lasting 1 Turn each (removed by high wind or heavy rain; +¼), [10 cc] Notes: Area is actually line 4m long by 2m wide. 6 3) Armored Nose And Tail: ; Limited Coverage Front/Rear 60 Degrees (-1) applied to PD plus ; Limited Coverage Front/Rear 60 Degrees (-1) applied to ED 2 4) Heavy: Knockback Resistance -2m Operations Systems 4 1) Long-Range Radio: Radio Perception/Transmission (Radio Group); OIF Bulky (-1), Sense Affected As Hearing Group As Well As Radio Group (-½) Skills 4 Improved Suspension: +2 with Ground Movement [b]Total Abilities & Equipment Cost: 30 Total Vehicle Cost: 112 Value Complications[/b] 5 Distinctive Features: AADA Sticker (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Physical Complication: Two-Wheeled Vehicle (Infrequently; Slightly Impairing) [b]Total Complication Points: 15[/b] Quote Link to comment Share on other sites More sharing options...
Susano Posted February 21, 2010 Author Report Share Posted February 21, 2010 Re: Characters from Autoduel Champions GHOSTMOBILE [b]Val CHA Cost Notes[/b] 4 Size 20 Length 5.04m, Width 2.52m, Height 2.52m, Volume 32m^3, Mass 1.6 ton, OCV +2, KB -4 36 STR 6 HTH Damage 7d6 15 DEX 10 10 PD 12 10/14 PD (10/14 rPD) 10 ED 12 10/14 ED (10/14 rED) 3 SPD 10 Phases: 4, 8, 12 5 OCV 10 5 DCV 10 12 BODY -2 [b]Total Characteristic Cost: 88 Movement:[/b] Ground: 45m/180m Leaping: 0m Swimming: 0m [b]Cost Abilities and Equipment[/b] Propulsion Systems 13 1) Electric Engine: Ground Movement +33m (45m total), x4 Noncombat; OAF (standard tires; -1), Only On Appropriate Terrain (-½), 1 Continuing Fuel Charge lasting 6 Hours (-0) 6 2) Solid Tires: 6 PD/6ED, 6 BODY (see TUV page 41) -2 3) Ground Vehicle: Leaping -4m (0m total) -2 4) Ground Vehicle: Swimming -4m (0m total) Tactical Systems 54 1) Turret-Mounted Laser: RKA 5d6, No Range Modifier (+½), Reduced Endurance (0 END; +½); OIF Bulky (-1), Real Weapon (-¼), Blocked By Smoke Or Steam (-¼), Beam (-¼) Notes: Laser mounted in 360° turret. 34 2) Nose-Mounted Recoilless Rifle: RKA 4d6, +1 STUN Multiplier (+¼); OIF Bulky (-1), Limited Arc Of Fire (60 degrees; forward arc; -½), Real Weapon (-¼), 20 Charges (+¼) plus +2 versus Range Modifier; OIF (-½), Real Weapon (-¼), [20] 6 3) Armored Nose And Tail: +4 PD; Limited Coverage Front/Rear 60 Degrees (-1) plus +4 ED; Limited Coverage Front/Rear 60 Degrees (-1) 6 4) Heavy: Knockback Resistance -6m Operations Systems 5 1) Communications Suite: High Range Radio Perception (Radio Group); OIF Bulky (-1), Sense Affected As Sight and Hearing Group As Well As Radio Group (-½) 16 2) Vehicular Computer: Vehicular Computer (see pages 161-162 of TUV) Skills 4 Improved Suspension: +2 with Ground Movement [b]Total Abilities & Equipment Cost: 142 Total Vehicle Cost: 230 Value Complications[/b] 15 Distinctive Features: Death's Head Painted On Roof (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) [b]Total Complication Points: 15 Total Cost: 215/5 = 43[/b] Quote Link to comment Share on other sites More sharing options...
Susano Posted February 21, 2010 Author Report Share Posted February 21, 2010 Re: Characters from Autoduel Champions KURTZMAN [b]Val CHA Cost Notes[/b] 3 Size 15 Length 4m, Width 2m, Height 2m, Volume 16m^3, Mass 800 kg, OCV +2, KB -3 32 STR 7 HTH Damage 6d6 15 DEX 10 8 PD 9 8/9 PD (8/9 rPD) 8 ED 9 8/9 ED (8/9 rED) 3 SPD 10 Phases: 4, 8, 12 5 OCV 10 5 DCV 10 10 BODY -3 [b]Total Characteristic Cost: 77 Movement: [/b]Ground: 45m/180m Leaping: 0m Swimming: 0m [b]Cost Abilities and Equipment[/b] Propulsion Systems 13 1) Electric Engine: Ground Movement +33m (45m total), x4 Noncombat; OAF (standard tires; -1), Only On Appropriate Terrain (-½), 1 Continuing Fuel Charge lasting 6 Hours (-0) 4 2) Puncture-Resistant Tires: 4 PD/4ED, 4 BODY (see TUV page 41) -2 3) Ground Vehicle: Leaping -4m (0m total) -2 4) Ground Vehicle: Swimming -4m (0m total) Tactical Systems 65 1) Turret-Mounted Machine Gun: RKA 2 ½d6, +1 STUN Multiplier (+¼), Autofire (10 shots; +1); IIF Bulky (-¾), Real Weapon (-¼), 200 Charges (+1), [200] Notes: Machine Gun is in a 360° pop-up turret. 2 2) Armored Nose And Tail: +1 PD; Limited Coverage Front/Rear 60 Degrees (-1) plus +1 ED; Limited Coverage Front/Rear 60 Degrees (-1) 2 3) Heavy: Knockback Resistance -2m Skills 2 Improved Suspension: +1 with Ground Movement [b]Total Abilities & Equipment Cost: 86 Total Vehicle Cost: 163 Value Complications[/b] 5 Distinctive Features: AADA Sticker (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) [b]Total Complication Points: 5 Total Cost: 158/5 = 32 [/b] Quote Link to comment Share on other sites More sharing options...
Susano Posted February 21, 2010 Author Report Share Posted February 21, 2010 Re: Characters from Autoduel Champions Well, there you go. While the NPCs might not all that useful for most games, the vehicles could be pressed into service as Champions supercars (especially for Viper), a Dark Champions vehicle, or even a post-apoc combat car. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 24, 2010 Report Share Posted February 24, 2010 Re: Characters from Autoduel Champions Nice! Now I'm going to want to do up an Autoduel Hero kind of game.... Edit: Blargle, blargle. Must spread rep around. Quote Link to comment Share on other sites More sharing options...
Susano Posted February 24, 2010 Author Report Share Posted February 24, 2010 Re: Characters from Autoduel Champions I wonder if there were any more official Car Wars designs written for HERO. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 24, 2010 Report Share Posted February 24, 2010 Re: Characters from Autoduel Champions I don't know. I think once GURPS came out SJG probably had no further desire to support Autoduel Champions. GURPS Autoduel did convert a number of vehicles from Car Wars to GURPS, and the GURPS Autoduel 1e rules were almost a straight port of Car Wars' vehicle design system to GURPS numbers. I wonder how convertible they'd be? I'd never thought about it until now. Quote Link to comment Share on other sites More sharing options...
Susano Posted February 24, 2010 Author Report Share Posted February 24, 2010 Re: Characters from Autoduel Champions What I need to find is Last of the Wild ones, so I can do a character sheet for Zelazny's other combat car. Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted February 24, 2010 Report Share Posted February 24, 2010 Re: Characters from Autoduel Champions What I need to find is Last of the Wild ones' date=' so I can do a character sheet for Zelazny's [u']other[/u] combat car. The one from Damnation Alley? (Please, oh please, say yes.) Quote Link to comment Share on other sites More sharing options...
Susano Posted February 24, 2010 Author Report Share Posted February 24, 2010 Re: Characters from Autoduel Champions The one from Damnation Alley? (Please, oh please, say yes.) Ahem -- the "car" from Damnation Alley: http://surbrook.devermore.net/adaptationsvehicles/fictionground/damnationalley.html Jenny (Devil Car): http://surbrook.devermore.net/adaptationsvehicles/fictionground/jenny.html Quote Link to comment Share on other sites More sharing options...
Burrito Boy Posted February 24, 2010 Report Share Posted February 24, 2010 Re: Characters from Autoduel Champions Why'd you put car in quotes? If it has wheels, it's a car. And thanks. This is one of my favorite vehicles. I'd rep you if I hadn't already gotten you for this thread. Quote Link to comment Share on other sites More sharing options...
Susano Posted February 24, 2010 Author Report Share Posted February 24, 2010 Re: Characters from Autoduel Champions Why'd you put car in quotes? If it has wheels, it's a car. And thanks. This is one of my favorite vehicles. I'd rep you if I hadn't already gotten you for this thread. It's 30' long and has eight wheels! That's not a car, that's a bus! Quote Link to comment Share on other sites More sharing options...
StGrimblefig Posted February 25, 2010 Report Share Posted February 25, 2010 Re: Characters from Autoduel Champions It's 30' long and has eight wheels! That's not a car' date=' that's a bus![/quote'] "That is one heavily armed recreational vehicle." ...to borrow a quote from an unrelated source. Quote Link to comment Share on other sites More sharing options...
Susano Posted February 25, 2010 Author Report Share Posted February 25, 2010 Re: Characters from Autoduel Champions "That is one heavily armed recreational vehicle." ...to borrow a quote from an unrelated source. *cough* http://surbrook.devermore.net/adaptationsvehicles/fictionground/em_50.html Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted February 25, 2010 Report Share Posted February 25, 2010 Re: Characters from Autoduel Champions *cough* http://surbrook.devermore.net/adaptationsvehicles/fictionground/em_50.html If I remember correctly, the "Killer RV" from Sunday Drivers/Crash City was also based on that. Quote Link to comment Share on other sites More sharing options...
Susano Posted February 25, 2010 Author Report Share Posted February 25, 2010 Re: Characters from Autoduel Champions If I remember correctly' date=' the "Killer RV" from Sunday Drivers/Crash City was also based on that.[/quote'] Yup. Quote Link to comment Share on other sites More sharing options...
Tasha Posted March 5, 2010 Report Share Posted March 5, 2010 Re: Characters from Autoduel Champions Considering when Autoduel Champions was written' date=' converting from what looks to be 2E Hero characters to 6E results in some pretty crude designs. Which isn't to say they're poorly written (Aaron Allston did the work after all), it's just they are lacking in many things I've come to expect from more modern characters. The characters (and vehicles) while serviceable, could see a lot of expansion in Skills, Skill Levels, Perks, Talents, and so on, depending on how cinematic and/or complete you'd want to make them.[/quote'] Yep, Autoduel Champions came out during the 2e Champions run. The base rules didn't have any skills besides Acrobatics, Martial Arts, Detective Work and Combat skill Levels. The Supplement Champions II introduced many of the skills that Appeared in Espionage and Justice Inc. So those sparsely written up characters were the norm. Also no skills meant that building characters with 200-250 pts was pretty easy. Thanks for doing those conversions. It takes me back to when that was new. Tasha Quote Link to comment Share on other sites More sharing options...
clsage Posted April 5, 2010 Report Share Posted April 5, 2010 Re: Characters from Autoduel Champions I wonder if there were any more official Car Wars designs written for HERO. Sigh....now you've gone and done it...given me a reason to sift thru my old copies of Autoduel Quarterly (and Space Gamer too). And, once again, I must spread rep.....but till then, thanks for the nostalgia ! -Carl- Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted July 2, 2012 Report Share Posted July 2, 2012 Re: Characters from Autoduel Champions Arise, thread, and walk with the living! Skills 10 +2 with Vehicular Weaponry Would Vehicular Weaponry cost 5 points per +1? Edit: I do have my PDFs here to look at. Answer: yes. Quote Link to comment Share on other sites More sharing options...
brionl Posted July 8, 2012 Report Share Posted July 8, 2012 Re: Characters from Autoduel Champions SJ Games did do a GURPS Autoduel supplement, and even a 2nd edition in 96. There is and extensive AADA Road Atlas and Survival Guide, and a section on available technology. Quote Link to comment Share on other sites More sharing options...
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