Autobahn987 Posted April 15, 2010 Report Share Posted April 15, 2010 I'm trying to build a character whose main schtick is being able to reflexively discorporate into dust but can still interact with the world. Think of characters like sand man, who cant really be hit because they can transform into a cloud of sand in an instant. Cost isn't really an issue. This is 5th Ed. Revised, by the way Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted April 16, 2010 Report Share Posted April 16, 2010 Re: Reflexive Discorporation A literal translation would be: Desolidificaton + Affects Physical World Advantage on STR and other attacks. However, Damage Reduction and other defenses based on the sfx of turning into an amorphous material can accomplish this as well. example: Plastic-Man Quote Link to comment Share on other sites More sharing options...
Escafarc Posted April 16, 2010 Report Share Posted April 16, 2010 Re: Reflexive Discorporation Desolidificaton + Affects Physical World Advantage on STR I would also put the Cannot Pass Through Solid Objects Limitation on the Desolidification itself. Quote Link to comment Share on other sites More sharing options...
BlueCloud2k2 Posted April 16, 2010 Report Share Posted April 16, 2010 Re: Reflexive Discorporation A literal translation would be: Desolidificaton + Affects Physical World Advantage on STR and other attacks. However, Damage Reduction and other defenses based on the sfx of turning into an amorphous material can accomplish this as well. example: Plastic-Man I agree, Damage Reduction would probably be the way to go... But as cost isn't an issue I'd examine a) What are the SFX that can hit him and do any PC's have Affects Desolid. If the PC's have a moderate chance of hurting "Dust Man" then go Desolid. If not, DR. Quote Link to comment Share on other sites More sharing options...
concord Posted April 16, 2010 Report Share Posted April 16, 2010 Re: Reflexive Discorporation Can't really be hit - mucho levels of all combat skill levels devoted exclusively to DCV Special Effect - the attack "hits" but passes right through him Quote Link to comment Share on other sites More sharing options...
dmjalund Posted April 16, 2010 Report Share Posted April 16, 2010 Re: Reflexive Discorporation combine DR with some Automation powers - you hit him, but he doesn't really notice Quote Link to comment Share on other sites More sharing options...
johnvalentine Posted April 16, 2010 Report Share Posted April 16, 2010 Re: Reflexive Discorporation I used Desolidification+No Endurance+Persistant, With the disadvantage Cannot pass through material objects. Also, for what you are looking at, I also had a character who had Desolidification with the Trigger advantage (When attacked not on their action) and the disadvantages instant, cannot pass thru objects, and no conscious control, so that they cant make themselves desolid but instead 'dust' whenever someone strikes them. The power keeps them relatively safe but if they are holding things they picked up/someone they grabbed they lose their grip if someone attacks them. Quote Link to comment Share on other sites More sharing options...
Alibear Posted April 16, 2010 Report Share Posted April 16, 2010 Re: Reflexive Discorporation The problem with the desold route is the 'Affects world' advantage on his str powers etc. Buy the desolid in an MP with large defensive powers in another slot to simulate attacks not damaging him. Quote Link to comment Share on other sites More sharing options...
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