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Look at this and build it (or just suggest stuff)


Jkeown

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So I've drawn a beastie. Right this moment it's a Purple Shard, from the cold, desolate Shardlands of my new FH game "Ithynor." The Shardlands are like the Gobi, but with angry crystals, gem dragons and weird crystalcrafting lizard-folk.

 

What's it like? What are its powers and needs? Provide a full write up or just suggestions.

 

If this proves popular, I'll do it again and maybe soon we'll have a menagerie... And a PDF could be created to pass around and use at games.

[ATTACH]36002[/ATTACH]

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Re: Look at this and build it (or just suggest stuff)

 

how big are they?

 

The purple ones are larger than the blue, smaller then the black. I figured the black shards are about 5 feet each, so maybe the purples range from 3.5 to 4.5 feet. The very largest of them (10 or more feet tall) are sessile, rooted to a cave floor or hillside. There they sit...being hostile.

 

I have done some thinking on them, that they are randomly-occuring golem-like creatures resulting from an interaction between magic and natural crystal formations. Some are clouds of crystals, others form pairs or trios of objects. Bound by magical fields, they behave as one creature.

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Re: Look at this and build it (or just suggest stuff)

 

Here, for example, is a larger Shard, a sessile Blackshard Monolith. There are a few things to be worked out; why does it attack everything it sees, should it get points for not having hands, if it has TK? How exactly is its life-force maintained?

 

From a distance (and it is often very flat in the Shardlands) they appear as large translucent black crystal towers. Up close, they appear as large translucent black crystal towers that are trying to kill you with TK, sonic blasts, and any other energy powers they have developed over their long lives.

 

The one below is fairly representative of its kind. Belligerent, insulting and generally at odds with every other Blackshard Monolith in existence. Even though they have probably never met, they hate each other with all the darkness of the Pit Itself.

 

Angry Ned, the Blackshard just outside Paarm.

Val Char Points Roll Notes

55 STR 0 20- HTH Damage 11d6 END [11]

16 DEX 12 12-

10 CON 0 11-

20 INT 10 13- PER Roll 13-

23 EGO 13 14-

27 PRE 2 14- PRE Attack: 5d6

 

 

9 OCV 30

5 DCV 10

10 OMCV 21

5 DMCV 6

5 SPD 30 Phases: 3, 5, 8, 10, 12

 

 

10/20 PD 8 10/20 PD (0/10 rPD)

19/33 ED 8 19/33 ED (0/14 rED)

10 REC 6

50 END 6

29 BODY 10

60 STUN 20

176 Total Characteristics Points

 

 

Cost Name

3 Analyze: Magic 13-

3 Conversation 14-

1 Language: Ithynorian (basic conversation)

13 Energy Manipulation: Power 16-

6 Survival (Subarctic Desert) 15-

3 Persuasion 14-

29 Total Skills Cost

 

 

Cost Power END

4 Crystalline Re-growth: Regeneration (2 BODY per Week) 0

15 Crystalline Structure: Does Not Bleed 0

40 Crystalline Structure: Life Support (Eating: Character does not eat; Immunity All terrestrial diseases; Immunity: All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0

10 Crystalline Structure: No Hit Locations 0

36 Crystalline Structure: Resistant Protection (10 PD/14 ED) 0

15 Shard Vibratory Communication: Mind Link , Alien class of minds, Specific Group of Minds (Shards), Number of Minds (x2) 0

27 Shard Reflection: Reflection (60 Active Points' worth) (40 Active Points); Requires An Energy Manipulation Roll (Skill roll; -1/2) 4

33 Domination: Mind Control 10d6 (Alien (Shards) class of minds) (50 Active Points); Requires An Energy Manipulation Roll (Skill roll; -1/2) 5

27 Gross Manipulation: Telekinesis (20 STR), Affects Porous (40 Active Points); Requires An Energy Manipulation Roll (Skill roll; -1/2) 4

40 Vibratory Blast: Blast 8d6, STUN Only (+0), Area Of Effect (18m Radius Explosion; +1/2) (60 Active Points); Requires An Energy Manipulation Roll (Skill roll; -1/2) 6

9 Greater Mass: +9 BODY

45 Greater Strength: +45 STR 9

9 Heavy: Knockback Resistance -9m 0

15 More Impressive: +15 PRE

45 Shard Mystic Awareness: Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees), Range, Rapid: x10 0

9 Tougher: +9 ED

379 Total Powers Cost

 

Cost Complication

35 Physical Complication: No Manipulators (All the Time; Fully Impairing)

35 Physical Complication: Sessile (All the Time; Fully Impairing)

5 Distinctive Features: Large, Hostile Crystalline Critter (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

10 Vulnerability: 2 x Effect Sonic Effects (Uncommon)

10 Vulnerability: 1 1/2 x BODY Impact Weapons (Common)

20 Enraged: Berserk Near Lifeforms (Common), go 8-, recover 14-

115 Total Complications Value

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